Unmasked History of Scooby Doo Episode 25 – James Krenzke
In the third episode in January’s Be Cool Scooby-Doo! theme, Alexa chats with director James Krenzke.
In the third episode in January’s Be Cool Scooby-Doo! theme, Alexa chats with director James Krenzke.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Mitch Watson below. Or click here to listen to the podcast episode.
AL: What’s your relationship to Scooby-Doo, did you grow up watching?
MW: Yeah, I mean, the originals were on. I probably watched, ’cause they were on before I was born, so I probably watched reruns. I remember the original pretty well, and I remember a few iterations of it here and there, but I definitely cannot say that I was like some massive Scooby-Doo fan before I started working on the show, which is why I ended up working on the show. In fact, I think they probably chose, you know, I think I probably was asked to do it, or one of the reasons they approached me to do it was because I really wasn’t like some super fan, you know, so I could take it, look at it from a different angle and maybe come up with something that they hadn’t thought of before.
I was definitely not one of these people that’s like, “Oh my God, everything is canon and you can’t do this because they would never do that.” And in fact, once the show was done and it aired, there were many people who were diehard Scooby-Doo fans, who did not like the show because they felt that it did things that went against canon and blah, blah, blah. My feeling about that was there were so many iterations of Scooby-Doo at that point that there really was no canon. I mean, I guess you could go back to the original and say that that was canon or whatnot, but the problem I have with saying something is canon is you sort of box yourself in, and then you stop yourself from actually exploring new ways of taking the show or the subject matter, because you’re so hamstrung by rules and stuff – that don’t even really exist by the way, that have just sort of been created out in the ether. So I think when you take over a franchise like Scooby it helps to have reverence, but not be so reverent that it keeps you from exploring and trying to do something new with it.
AL: What was it like to come onto a show where the franchise does have those loyalist fans that are kind of obsessed with what is, and isn’t canon?
MW: You know, it was my first experience with that. And then right after Scooby I did my version of Batman and I experienced it more on that show than I did on Scooby. On Scooby, you know, we got a lot of, it was really funny. The most pushback we got, I think in the entire series from the fans was all about Velma. It was about how we were portraying Velma. And we were doing, we had a very specific – and I would always respond if anybody interviewed me, I would go like “You don’t quite see the whole picture of what we’re doing with Velma, but when you see the whole picture, I think you’re going to appreciate what we were doing.” And some, maybe they did. And maybe they didn’t because I never followed up with them, but that was – we got a ton of feedback on Velma for the way that she was acting towards Shaggy and the fact that we were actually showing them having a relationship and, and blah, blah, blah. And then people are saying, “Oh, we don’t like the way Velma was acting towards Shaggy.” And we just held our tongues because we knew what we were doing. And we knew that it was going to pay off. It’s somewhere down the line in the second season, but we weren’t allowed to talk about it really, because you know, we were setting up Velma to be a character who was sort of figuring out her own sexuality and coming to grips with the fact that, you know, she’s gay. And part of that was to show, you know, her reactions to Shaggy and how he wasn’t giving her what she felt she needed. And then ultimately she realizes that it’s not so much about Shaggy. It’s more about her. I mean, she was looking in the wrong place. And so then we have that, there’s a mermaid episode. And then we start, that’s where she really gets the first inkling that, “Oh, wait a minute. Maybe guys are not what I’m looking for.” And then we introduced Hot Dog Water. And then by the end of the series, we were hoping that it would be pretty clear that if the show goes on, or whatever happens in their lives, that Hot Dog Water and Velma are together, you know, they’ve found each other. And so Velma is finally content with who she is. So we knew that going all the way through, but we sort of had to endure all the attacks because we weren’t allowed to talk about it. It was not something, there was no way at that time. ‘Cause this was like, like I said, 10 years ago or so. They were not going to let us portray Velma as gay. Period. So, you know, we had to figure out a different way to do it. And that was how we did it. And some people got it and some people didn’t. So anyways, that sort of answers that part of the question. That was the most pushback we got. Everybody fucking flipped out about, first off with Shaggy and Velma making out in the first episode I think. I remember, even the executives – because the show was originally done for British or European Cartoon Network, not the United States. And I remember they wigged out, they were like, what are you, what? They just flipped out that we were doing this. We were like, well, no, no, no, it’s going to be fine.
And then what happened was the executive that we were dealing with in England, he either quit or got fired. We never quite found out what happened. All we knew was we just suddenly didn’t have an executive on the show anymore. And for those of you unfamiliar with how shows work, every show has at least one or two executives on it. They’re the ones who represent the studio. And so they make sure that you’re maintaining, you know, the brand or whatnot and they give you notes. Well without an executive on a show, we can pretty much do whatever we want. You know, there wasn’t, it was, there was no teacher watching over us. So because that guy lost his job, I think by, right around the second episode, we were without an executive for a good 10, 12 episodes.
And so we were able to get a lot of stuff in that we normally would not have been able to get in. And then an executive came on the show and stopped a bunch of that. So I remember one of the biggest things I think that happened when the executive came back on the show was the reintroduction of Scooby snacks in the show because I had banned them. I said, “I don’t want to do it. I don’t want this to become a show about a dog eating a bunch of biscuits.” I said, you know, well, it’ll show up periodically, but I don’t want to make this like the whole fucking Scooby snacks show. ‘Cause a lot of the old, the other iterations of the show had been obsessive about Scooby snacks. And like, okay, great. But they’ve done that. Let’s dial that back a little bit. And then when the executive came in, he dialled it right back up again so. We battled back and forth over these very important life questions of how much Scooby snacks to show in an episode. But anyways, that’s my long winded answer to whatever the question was that I have now completely forgotten.
AL: Coming back to talking about what you could or couldn’t do with Velma, it’s been circling around on social media lately that Tony had actually confirmed that Velma was a lesbian and there’s still so many people that are like, “Whoa, that wasn’t obvious.” What’s your reaction to that?
MW: Well, to me, it’s obvious if you actually, I mean, I guess it’s obvious if you’re looking for it. To us, it was very obvious, especially after the mermaid episode and then also the final shots of Velma and Hot Dog Water on the bed together at the end. I mean, to us, it was crystal clear. My response is like, come on, really. I mean, I think now if you did it, it would almost be like, of course, you know, and expected and encouraged. But 10 years ago you just, even then you couldn’t do that kind of thing. So, you know, a lot of what we did on Mystery Incorporated was we would just go through the blogs and the Reddit posts and anything else to see what fans were saying. And so there were things that ended up in the show that were based on theories fans had, which was a lot of fun for us.
So we were very well aware of what was going on in terms of how people felt about Velma being gay or not gay – we just sort of ignored it. I think we got a big chuckle out of it ‘cause we knew what we were doing and we were doing it from the very start. And once we started doing it, there was no going back and we were pretty happy with the decisions we’d made. So it was, it was alternately like annoying that no one was sort of getting it, but also very, very fun to see how angry people would get with each other. And I think that’s why Tony finally said, “Look. It’s been 10 years, god damn it. She’s not bi, okay, she’s gay.” And so he just wanted to make that point. And then he immediately texted me after he did it. And he said, “Dude, just so you know Velma is gay is trending on Twitter.” And I’m like, “What? Oh, who let that cat out of the bag.” And he’s like, “Well, I posted this thing.” I’m like, alright, cool. Finally. I was wondering when that would finally come out, but anyway, so I think, what was your question? Your question was the fan reaction to all of that, what was my response to it? You know, I had been, at that point, it wasn’t, you know, not my first rodeo. So I was familiar with fan feedback and I had sort of built up a bit of a thick skin to it because of, you know, the thing about the internet and the interesting thing about writing, especially animation, and the fact that responses are immediate and you’re not, they’re not showing up in a letter in your mailbox. They’re literally showing up seconds after the show. ‘Cause I used to watch the show while watching some other – they used to live blog. People would live blog while watching the show. And so I was watching criticisms in real time and I got a big kick out of it, but you know, it never bugged me really. I enjoyed it. I always enjoyed it. In fact, the more hostile, the better. I got to a point where I really, really started to like all the anger, you know, I found it very entertaining because I thoroughly believe that if you’re going to do anything that will even remotely be remembered in any way, it has to offend somebody. If you do something that’s completely, you know, that everybody across the board just loves it and thinks it’s wonderful, that means, yes, you’ve probably created something entertaining, but you didn’t create something that sort of pushed the boundaries of whatever you were doing. And until you do that people are just going to be like “Yeah, it’s great,” and then move on. But if you can push them, push their buttons in some way, then they remember you. So I always feel that if you’re going to do something, you need to get both, you should have both negative and positive reactions. And that means all right, great. You did something that caused people to have a particular feeling about it, which means you must’ve done something right. So, I mean, Mystery Incorporated was a very interesting show for Tony and I, because you know, while we were doing it we had no idea how it was going to be received. And we got a lot of mixed messages from the studio. Warner Bros. was totally behind it, but Cartoon Network never liked the series. They didn’t like it at all. And they kept pulling it off the schedule and putting it in different places, and it became very hard for people to find. It wasn’t until it showed up in its entirety on Netflix, that people really started to get behind it. And Tony and I would say it all the time, we were like, “Yeah, maybe nobody’s going to appreciate it now. But five years from now people will appreciate it.” Then it actually happened a little quicker than that, but there was a certain point of working on the show where we were kind of like, alright, we’re not going to get, we’re not getting any support from Cartoon Network. They’re not going to promote the show. We’ve just got to accept the fact that for right now, people just aren’t going to ever get to see it, really see it. But that’s not going to stop us from doing what we wanted to do. With the hopes that somewhere down the line, somebody would finally discover the show and watch it and pay attention, but it was always a bit of a bummer that Cartoon Network just never really got behind it. They always thought it was too dark and they thought it was too weird, and this, by the way, this is all stuff I heard second-hand. And one other rumor that I heard was that it premiered at around the same time as Adventure Time. And the ratings – this I do know was true. The ratings for Mystery Incorporated were better than the ratings for Adventure Time in the beginning. And then they pulled us off the schedule because, and this is, I don’t want to get in the weeds on this. There was, there’s always been a rivalry, or there was a rivalry between Cartoon Network and WB, even though they’re owned by the same company, they function completely separately. And there was a rivalry, you know, like Cartoon Network wanted to prove that they were the better studio, I think. And Warner Bros. wanted to show that they were the better studio. And so the trouble was that all of Warner Bros.’ stuff ultimately ended up on Cartoon Network. And we were at the whim of Cartoon Network’s programming people. So, if they wanted to tank a show, they could tank it. And they pretty much did, in my opinion. Only in the United States though, it became a major success for, I think, two years running all over the world. And then there was a big backlash where they asked, they wanted to know why it was successful everywhere else in the world, but not in the United States. And somebody finally said, well, they pointed out the fact that it had been pulled off the schedule 13 times, and moved to different spots. And then nobody was told about it. Cartoon Network also used to do trailers for the show that literally would reveal who the villain was in the episode. They would cut trailers together. And at the end of the trailer, they would do the unmasking. We’re like, what are you doing? What you’re literally, you are actually just giving away the ending of the show. That was at the point, we were kind of like, are they… are they sabotaging the show? So I don’t know if they were or not. Ultimately, I’m sure they would say they weren’t, but it’s hard to understand why they would do that and pull the show off the air 13 different times during the course of its run and with no real explanation why they were doing that. But ultimately it was, I think finally, everybody came around to the fact that, yeah, there was somebody at the top that just didn’t like the show and they were doing whatever they could to make sure that it didn’t succeed. And then it succeeded anyways. So that was very satisfying. But fortunately, like I said, Scooby ended up on Netflix and when it ended up on Netflix is when it exploded because everybody could watch the show in continuity. And that was the other thing they used to do. They used to put shows on in the wrong order. It was just really a nightmare, and there was nothing we could do about it because they were the platform we were on at the time. But that was what was great when it came out on Netflix. Cause then everybody could finally see the show as it was intended to be seen. And the rest is history.
AL: And what was it like to work on a Scooby show that really pushes the boundaries with having an overarching story and explorations of sexuality and things like that?
MW: Well, it was great, you know, that was our intention. When I was first approached to work on the show by Sam Register, he asked me to do it. And at first I was reticent because I was kinda like, you know, that show’s been allowed around for a long time. And I don’t know that there’s any, you know, I really wasn’t interested in just sort of doing another reboot version of the original series. And the original series, everybody loves the original series. The original series is iconic and I don’t want to just rehash it, but Sam was pretty open to, you know, us exploring new ways of doing it. So I sat down with Tony, actually it was Tony and myself, because I guess I think they’d been, they’d taken a couple of stabs at it already and nobody had sort of gotten it where they wanted to.
So then I met with Tony – and Tony and I didn’t know each other. And then we just started sitting down and hashing it out. And his partner Spike Brandt was also involved in the beginning, but then Spike sort of left to go work on, I think some Tom and Jerry stuff, but anyways. So then Tony and I just started hashing it out and we were both of the same belief that if we were going to do this, we were going to do it in the way that we would have liked to have seen the show. And so the first thing, you know, the first thing we tackled was, strangely enough, was how old are these kids? ‘Cause nobody knew. We would ask people, how old do you think they are? And then people well, some will go, “Well, they’re in college.” And then other people would go, “Well, they’re in high school.” And then other people go, “No, they’re in their twenties. They’re out of college.” Nobody knew. So we went into the archives. That’s one of the nice things about working for a place like Warner Bros. is they have all of this stuff archived. So all the original pitch materials from the original show are there and you can read them all. So we went back to the original material and read and discovered that, “Oh, they’re high school students,” and “Oh, they all basically live in the same town.” And the town, I don’t think the town had a name in the original materials. It certainly wasn’t Coolsville. But it was like La Jolla. They had described it as a beach side town. So, we were like, okay, and so we created the idea of Crystal Cove. And we said, instead of having them driving all over the place, so you never know where they live or see their parents. I said, “Let’s set them in a town. Let’s give them parents, let’s give them backstories. Let’s give them, you know, let’s add some dimensions to their characters. Let’s give them real personalities.” And then we had to figure out, well, what’s the deal with this town though? And Tony and I had been talking about the fact that there were places in the United States that were regarded as sort of supernatural towns, you could take these haunted tours. They were all over the place. So we said, what if we constructed a town that took all of the past history that we know about the show and just sort of up-ended it.
So this town has a history with all of the original monsters and ghosts that you saw in the original series, and they’ve figured out a way to monetize it. So, because part of the conceit of the show, if you really look at it is that adults cannot be trusted. That was like a theme that we wanted to impart. And so we created this idea, the idea of this town that’s completely run on supernatural tourism and every one of the kids’ parents are involved in some way. And the economy of this town is all based on it. And the only thing screwing it up for everybody is these four kids and their dog who keep disproving that these things are actually supernatural, which is driving tourism away. So the town hated the kids. They hated them. They were continually being arrested for sticking their nose in places they weren’t supposed to go, but they just couldn’t stop them. So that was so that became the conceit of the show. And then we said, but then why do they keep going? Why do they just keep going even when they’re being told not to do it. And then that was when we created the idea of the prior Mystery Incorporated that had vanished and Daphne finds that locket in the very first episode and that opens it up. And then we started layering the story, you know, with Angel Dynamite, that we would make her Angel Dynamite and Mr. E and all of these were all of these old members of the team, although you don’t find that out till later, you know, and they were all still circling Crystal Cove because they were all still looking for the treasure and that treasure being the Planispheric Disk.
So that would become our big story that we would tell throughout the season and then into the second season. And then in the second season my friend, Mike Ryan came on the show as a story editor because the first season was pretty much written by Tony and I, even though we hired other writers to come in and write them. And the way we would function was we would go to lunch and go, “Alright, this is the idea.” And we would start just bouncing ideas back and forth, and while we would do that, Tony would sketch whatever he wanted the monster to be or what he was thinking in his head. And I would just pepper him with questions and we would bat them back and forth until after a couple of lunches, we had the outline of a story and I would go off and write it. And then either I would write the episode or give the outline to a writer to do, but it was just us for the first season, because that was the way Warner Bros. worked. So we didn’t have a staff or anything. And then the second season, because I was also working on Batman at that time, we brought in [Mike]. And so the second season was created by Tony and myself and Mike Ryan, literally in late nights in Mike’s office, just pretty much just getting drunk and just coming up with our crazy notions that we wanted to do. And Mike was fun because Mike added the whole, really brought in the whole Nibiru aspect of the whole thing, ‘cause he was obsessed with that stuff. So we took what Tony and I had been doing, and then we just layered in that Nibiru stuff, which we had been flirting with ideas about it in the first season with the dog dies and all that stuff. And then it really came to fruition in the second season when Mike came aboard, because he had all this information about, you know, the lining up of the planets and – ‘cause that’s all based on real stuff. Real, you know, conspiracy theory stuff. So Mike was an integral part of the show in the second season in terms of pushing us in that direction. And then the other fun part of the show was the fact that we would put all these references, movie references and stuff. Like there’s an entire episode that’s devoted to Werner Herzog, you know, there’s an entire episode devoted to, the one with Harlan Ellison is all devoted to Lovecraft and stuff. So we were able, with that format, we were able to explore pretty much anything we wanted to do. I don’t even know if that answers your original question because I can’t remember what your original question was.
AL: And when you’re working on an overarching story like that, obviously you mentioned that the Nibiru stuff came in later, but how much did you know going into an episode? Did you have a huge timeline of when things would get revealed?
MW: Yeah, yeah, yeah. We had a board, I have pictures of it somewhere. Oh no, we had it all, it was all mapped out. We had two cork boards, you know, wall sized cork boards. So it basically filled two walls of my office with notecards that mapped the entire thing out. No, it was all planned. I mean, obviously new things would come up here and there that we would add in additionally, but it was pretty much all, like, we always knew that the show was going to be a prequel. So we knew what we were working towards. We always knew that the Planispheric Disk was always going to lead us to this sort of ancient evil that lived within the city. We, you know, there was the whole, in one of the episodes or later episodes when they talk about it, the town that fell into the sea, that’s all based on a real town. And a lot of stuff was based on like weird lore that we had heard too. But no, to answer your question, the only thing that was not mapped out, and it literally came from the fans was in I think the third episode, whatever the Gatorsburg episode was. Our art director, Dan Krall, who’s a fantastic guy and really created the look of the show. Dan put a gag in one of the backgrounds of the neon sign on the hotel, where they stay, where several of the words go out on the sign and it spells out “the dog dies.” And we did it as a gag. It was just a gag. And then we started to notice that on the blogs and stuff that people were really getting into that. They created all these conspiracy theories about what does that mean? Are they setting up that Scooby’s going to die? So there were tons of these theories and we thought, “Oh, we have to capitalize on this somehow.” So that theory of the dog dies, we worked it into the whole notion of that, the entity living beneath Crystal Cove, in order to become corporeal, needed an animal host. And that to us was our explanation for it needed a particular, particular type of talking animal host, which doesn’t really make a lot of sense, but you know. We were like, we’re never going to explain why Scooby can talk. We didn’t want to get into the weeds on that, but we were like, “Wouldn’t it be cool if the entity couldn’t become physical, unless it took over a host body.” And what if that host body ultimately was supposed to be Scooby’s. And so that was what led to the creation of all the different teams that all had different animals in them. So like the original team with Professor Pericles. And then in the second season we introduced all the other teams that also had animals. And, the idea was, and what we came up with was that the entity had been searching for centuries for an animal to take over. And every time it had failed. Something had always happened, the animal wasn’t worthy, or something got screwed up, like there’s the one with I think the monks and the pig or whatever, and that one got screwed up. And there’s the steampunk-y ones that had the chimp, that got screwed up. But then finally, Scooby was the one that Nibiru would actually be able to take over. And, you know, and the concept of Nibiru is a very Lovecraftian even though Nibiru is taken from a different thing, it was a very Lovecraftian concept. It was the idea of these, the elder gods coming down and, you know, possessing some sort of creature to take over the world, which is pretty much what happens at the end of the series with Professor Pericles. So that was really the big, that was really the only thing that wasn’t pre-planned, but came out by the third episode. By the third episode, we had sort of figured out how we were going to do that. But it was really fun to see the fans create an idea in their heads of a conspiracy. And then we just took that idea and ran with it. So I liked that kind of thing because, you know, it’s when people can get involved in a show to the extent that they’re like, “Oh, I wonder if this means that and this means that,” I always, I love to like validate some of those feelings, because they were pretty close to figuring out where we were going with it. And then they just took it a little one step further and we really liked that one step further. So we just decided to run with it when we heard the whole thing about the dog dies and it became a very integral part of the entire series. So thank you, fans.
AL: Just to delve a little bit deeper into the timeline, when you were naming the town, did you have that Spanish conquistador story in mind already?
MW: Yeah. Yeah, yeah, yeah. We did. Again, because that story of the conquistadors and all that stuff was based on something that really happened. I forget where the town was, but there was, I think it happened in the 17th century. There was a town that literally everybody disappeared and I think it was a coastal town. I don’t know if that’s where we got the name. I don’t remember how the name of Crystal Cove came to be. It was always meant, you know, we were basing it on the original materials for the show, which had La Jolla pretty much, I think, as the town. So we wanted to create a La Jolla type town in Crystal Cove. I don’t know who came up with the name of Crystal Cove, but that’s what we came up with. But yeah, that conquistador story. That was always there. That was always part of the narrative, that the town itself had been built over some sort of ancient thing that had killed numerous times. Like the town disappeared essentially because of Nibiru, because of the evil. And a lot of other stuff had happened because of the evil and the show itself was just the latest iteration of the evil, trying to rise up and take control of an animal. So yeah, it was always there.
AL: And was the Planispheric Disk based on something real as well, or was that something that you had created?
MW: No, the Planispheric Disk was something that Tony and I came up with. I don’t, again, I don’t remember. We wanted to come up with this sort of intricate puzzle treasury kind of thing that when you put it together in the correct way, it would reveal things to you. I don’t know where that idea came from, but it was very much of a sort of Indiana Jones, Da Vinci Code kind of thing, where you use some sort of ancient artifact that if you could put the pieces together, I mean, it was partially for plot reasons too. We wanted a disc that could break apart so that we could, there’d be multiple episodes where you were trying to find it. And then once you did find it, we had to sort of figure out how, you know, you had to move it into a certain position, and it would show you clues or coordinates and stuff like that.
Like I was telling somebody the other day, you know, we hid a lot of Easter eggs in that show. And one of them that we had was, I believe it’s when the Planispheric Disk comes together and gives the longitude and latitude of where they’re supposed to go. That longitude and latitude is actually the coordinates of Sam Register’s office on the Warner Bros. lot. And we were always hoping that somebody would figure that out. I don’t think anybody ever did, but we did that, you know, we just kept thinking, we were like, “What are we going to do if somebody actually tries to pinpoint this and finds Sam’s office?” And we’re like, ah, who knows? We probably won’t be working here when that happens. And that was the truth, but there was a lot of stuff in there. Like I think the show Lost was still on the air when we were making that show. And if you were a fan of Lost, you know that there was this whole like number sequence that they used to use, that was sort of a red herring on that show. And we did the same thing. We it’s in several episodes where they find all these numbers and, you know, they’re all like, what the fuck are these numbers? And those numbers are the exact numbers from Lost. So we buried stuff like that all over the place, especially like in the Char Gar Gothakon episode, the Lovecraft takeoff, there’s stuff all through there that we hid. And that was fun for us. I was telling somebody the other day, one of the funnest things for me was I said that I already told you that our executive in England had quit or vanished, anyways. And so all we had left that was giving us notes was the broadcast standards and practice guy. Now, traditionally, those guys are the worst because they’re there to essentially catch anything that you might’ve done that could be offensive or get the studio in trouble or whatnot. But the guy we had in England was a big sci-fi, horror fan. And so he got a kick out of finding all the clues and all the things that we would hide in episodes that were references to movies or science-fiction stories or other things. And so every script that I would turn in when he would give us back his notes, part of his notes were a listing of all of the things that he found in the script. And he would always quiz us at the end. Like, did I get them all? Did I find them? And we were like, okay, you got them all in this episode, but then some episodes, he wouldn’t get them all. And he would be so disappointed that he missed a couple, but that became sort of a game with us over the course of the series. And he became a big fan of the show, but it was just so fun to see what we could slip in there that would stump him because he was pretty good. He would usually find everything. But again, that was another wrinkle to that show that just made it really enjoyable for all of us is that, you know, we were, I think everybody from top to bottom on the show were, we were all big fans of the franchise, but we were all also big sci-fi and horror fans too. And so, you know, everybody kind of got to do a lot of like, “Well, wait, I’ve always wanted to do this and stick this in something.” So we were able, that show allowed us to do that. And that was why I think people had a really good time working on it. So because we all, everybody really, we had a very good time working on that show. Sometimes shows are really difficult and awful and unpleasant, but not that one. That one, despite the fact that it was a very small crew. It was, we all had a very good time working on it.
AL: With the darkness of the show and the overarching kind of sci-fi story, was it originally supposed to be marketed towards children or was that kind of ambiguous?
MW: Such an interesting question. So the show originally was, yes, it was supposed to be marketed to older kids, but the show itself was supposed to be scary. They really, that was one of the, probably the only main thing that Sam told me in the beginning was they really wanted it to be scary. They wanted a legitimately scary Scooby-Doo show. And so we gave them that. In fact, one of the episodes, the spookified children episode where all the children rebel against the parents and the town, Cartoon Network actually kicked it back to us for being too scary. They said, you can’t, you got to change this. It’s too scary. And we’re like, really? Cause no one thought you could make a Scooby-Doo episode actually legitimately scary, but we did. And so we had to go back and trim some stuff and change music in a particular sequence because apparently it was freaking people out too much. So the show itself was originally supposed to be a truly scary show for kids. And then it became too scary and they made us tone it down. But no, it was always meant for, it was always meant for kids, but part of what I’ve always liked doing, and I know Tony does too with these shows is not just to make them for kids. You know, that show, Mystery Incorporated was designed for yes, if you’re a child, you’re going to be entertained by it. But it’s also designed for parents or people in their twenties or whatnot to be watching the show and enjoy it as well. Because I’m a parent, I have two kids, I have two daughters and I cannot tell you how excited I get when I get to sit down and watch a show with them that I actually enjoy watching because the majority of them make me want to gouge my eyes out with large knives. ‘Cause they’re just so boring. And so like, blah, it’s the same thing and dah, dah, dah. So whenever they find a show that I can get into too, it’s like, “Yep, that’s the show we’re going to watch.” So that was our goal with Mystery Incorporated was we’re going to make a show that the parents would like as much as the kids. And I think we succeeded because the majority of the fans are not kids. The majority of the fans are actually the parents of the kids who started watching the show. I mean, I have a lot of friends who, to this day are like, “I was binge watching it with my kid and oh my God.” The parents are the ones I hear the most from. So that’s great. You know, to me, that’s the goal of any good animated show, and I think that’s why movies from Pixar worked so well and some Disney stuff and other, and Dreamworks, you know, is that they appeal to adults and kids. They don’t just appeal to kids. And so it’s, to me, what you should be striving for. A lot of shows don’t, but Mystery Incorporated certainly did.
AL: Is it difficult to get into the mindset of writing a show that appeals to both generations?
MW: No, not really. Not for me at least. You know, there are certain things that you can’t do in kids animation, and as long as you avoid those things, you can pretty much, I mean, I feel you can tell virtually any story you want. I mean, you can’t, you know, the big no-nos, sexuality, no, nothing sexual, not even real implied sexual, stay away from that. Stay away from swearing or derogatory words or anything like that, you know, in general mean, super like abusively, mean stuff obviously you stay away from, but barring all of that, it’s a pretty wide open field. So when we sit down or when I sit down to write these things, I don’t write them for kids. I’m writing them, basically the story that I would want to see. You have to, obviously you have to be a bit of a child yourself of which no one would say that I wasn’t. So there’s definitely that aspect of my personality, which I think helps. But no, you don’t see, I don’t, I don’t believe at least when I’ve talked to people about writing for animation, I always say don’t, don’t think write for kids because you’re, you’re hamstringing yourself, basically. You’re going to stop yourself from going to places that might be really entertaining if you think that, “Oh, a kid wouldn’t like that.” One of my biggest pet peeves when working with studios is when I’ll throw a word into a script and I’ll get a note back “A child’s not gonna understand that word.” And my response is always the same. It’s like, so? So what, so he asked his parents what that word means and oh, look at that. He just learned a new word. I go, what’s wrong with that? Why are we dumbing down these shows for kids making them stupider? And it doesn’t make any sense to me. I grew up watching the cartoons I grew up with which, you know, like Looney Tunes and other Saturday morning cartoons that look, some of them were terrible, but you know, some of them were relatively sophisticated and I would have to ask my parents like, what does that mean? Or what’s going on there? And I don’t think there’s anything wrong with that. And so to me, it’s, if you continually dumb down these shows and trust me, there is, you know, it’s not as bad as it used to be, but there’s definitely, you know, a section of the children’s animation community, which feels that everything should be nonthreatening. There should be no words that people don’t understand. No one should be offended. No one, you know all jokes should be, there should be a tinge of kindness to them and there should be no conflict. And it’s kind of like, ugh, I don’t want to do that, it sucks. So anyways, but to answer your question, I never go, I never start writing something with the intention of it being for kids. I write something for my own, pretty much for my own enjoyment. Like I think this is good. I like this. It doesn’t, it doesn’t step on any of the rules that you kind of have to follow in terms of, like I said, the sexuality and the swearing and stuff like that, as long as I’m not doing that, to me, everything is fair game. So if I put a big word in there or political stuff, you know, every now and then we’ll slip in some political subject matter, or we’re telling an emotional story that maybe you normally wouldn’t see in a kids cartoon. So what, you know what, so what. I think kids, I think people don’t give kids enough credit. You know, the show was, Scooby was designed, Mystery Incorporated was designed for kids seven and up. And having daughters that are nine and almost six, they can handle it. The only thing I would say about Scooby is it might be a little scary for some kids. But subject matter wise it’s, it’s fine. I do think if some kids are susceptible to being scared really easily, like my older daughter is she can’t watch, she doesn’t watch the show. She can’t watch it because it’s too scary for her. She will someday, but my younger daughter has absolutely no problem with it. So that part sort of depends on the kid, but in terms of subject matter, I don’t think anything should be off limits except the sexual stuff.
AL: For you personally, was it at all difficult to keep the darker tone while also inserting the comedy and lightheartedness of the Scooby franchise in your writing?
MW: No. No, not at all. ‘Cause I love, first and foremost, I love horror movies. I’m a huge horror movie fan. I’ve written horror movies. I’ve, you know, I watch horror movies constantly, so no it didn’t at all. Stuff that I write naturally, a lot of times just comes out humorous anyways and writing something scary was just, I loved it. I would love if I could just continually work on shows where I got to do horror and comedy at the same time. Fantastic. But I have yet to be able to do another show like that. I dream of doing another show like that someday, because it’s, it was one of my favorite working experiences to do that. The nice thing now with animation is that because of Netflix and other places like Amazon, they’re finally getting into doing like true adult animation that isn’t reliant on, you know, like it’s not just a sitcom. It’s actually an adult drama or adult horror animated show. And they’ve had some success on Netflix with them, with like Castlevania and things like that. So I’m hoping that we’re going to continue to do that to the point where we actually get to do an actual animated horror thing, because I think it would be great. But to finally answer that question: no, not whatsoever. It was easy. It was a piece of cake for me because it’s the exact kind of stuff I love to do.
AL: As producer/head writer in an overarching show and bringing the odd freelance writer on, how do you make sure that all the characters seem consistent?
MW: Rewriting, really. You know, animated shows or any show for that matter, it goes through a sort of a metamorphosis process, which you just kind of let it, you have to kind of let it just take its course. And it starts with, you know, when you write the pilot, and write the voices that’s the first step. And then the second step is what the actors are going to bring to it. One of the interesting things that happened on Mystery Incorporated was we had to, you know, Frank Welker who was the voice of Fred and also the voice of Scooby, you know, Frank had been on the show since 1968. So he was, Frank was sort of the you know, he was the, the final old guard that we had to get past in terms of whether he was going to go for how we were doing this particular show.
And so at the very first record, he read the script and started doing Fred how he thought we wanted Fred to be done. And we said, “No, Frank, we don’t want you to change anything. We want you to do that same voice, the same attitude, the same inflection, all of it. We wrote the character with your voice in mind. We just wrote him differently. But he should sound just like Fred.” ‘Cause you know, in our version of Mystery Incorporated Fred is slightly on the spectrum. You know, he is slightly, he’s a little bit Asperger’s-y, you know, with his obsession with traps and his inability to sort of read human emotions properly and everything. So again, we never said this in the series, but this is what we, this was what was in our minds. So, but the point I was going to make was when you write these shows and then it goes to the actors, the actors then bring a whole new element to it.
And if you’re paying attention, what you do is you then listen to the way they’re reading the dialogue and then you go back and you rewrite the dialogue. So to answer your question, if I get a script in and in the dialogue, I can’t hear the actual actors’ voices in the dialogue that I’m reading, I go through and I adjust the dialogue. You know, that’s part of the job though. You know, part of the job of being either the head writer or the story editor or whatnot, is to make sure that all of the scripts sound like they’re coming from the same show. The tricky part is not to just completely step on the voice of the writer who wrote those scripts. The sweet spot is to be able to let the writer’s voice be heard, but still make it feel like it’s all part of the same show. If you don’t do that, you end up with a very disjointed series where one episode seems like the show and then other episodes don’t seem anything like the show. So it’s just, it’s just rewriting. Going through and just making, putting everything on model as they would say.
AL: And speaking of trying to get Frank Welker on board with the way you were doing the show, how did you get Casey Kasem on to do Shaggy’s dad?
MW: Okay. So, Casey obviously had been doing Shaggy for a long time. By the time we did the show, Casey was not in great health. So we knew that he wasn’t going to be able to play Shaggy. And I don’t even think he wanted to play Shaggy at that point. ‘Cause he was, you know, you could get maybe a good half hour out of Casey and then, and then he was just, he would just get too weak. So we came up with the idea of making him Shaggy’s father to sort of continue all of that, continue the unity for it. But in terms of getting him, it was easy. He wanted to be part of it. And he was more than, you know, because it had been a while since he had been doing it, Matt Lillard had taken over the role for a while and he was, you know, Matt had sort of become the character and I think Casey was fine with that, but Casey also knew his own health wouldn’t allow him to be as involved as he had been before.
So that was why we created the role of Shaggy’s father and gave it to Casey because it was sort of our way of paying homage to him and getting his involvement. And we were very fortunate that we did because he passed away, I think during the making while we were doing that show or maybe just after we did it. So we were all very excited and happy that we got to put him in there and got to use him at the very end.
AL: When you have actors that have been doing the role for so long, did you ever get any pushback on, you know, what maybe fits their character or not?
MW: We did. It was interesting, the only one we got real pushback from in the beginning was Mindy Cohn who was playing Velma because like I said at the very top of this thing, Mindy also did not know what we were doing with the character. We purposely kept her in the dark. So when she read the character initially, she didn’t understand why the character was acting the way she was acting. And that was exactly what we wanted her to feel because that was what Velma was going through, but it made her uncomfortable with some of the dialogue that she was saying. And so we had to sort of talk her through it and explain that she just had to trust us. And there was a reason for this and we were going somewhere with this and she did. And she was great, you know, but in the very beginning, in the, I think the first couple of episodes, she just didn’t understand why we were making Velma act the way Velma was acting. And we sat her down and just sort of had to have a talk with her and just kind of go, “We get it. We think you’re brilliant. And we love what you’re doing. Just trust us. There’s a reason that she’s acting like this and it will all become clear later on.” And then once she trusted us, everything was awesome, you know. But yeah, that was the only real issue we had with one of the main actors.
The only other time we had trouble with an actor on that show was when we did the Twin Peaks episode. When we brought in the little person who had played the dancing man or whatever they call him on Twin Peaks, in the little red suit. He, I don’t think he really dug it. I don’t think he was particularly happy to be there. So he was not happy when he was there and he was supposed to come back in the final episode and just didn’t, he didn’t refuse to do it, but he quoted us a price that was just so exorbitantly expensive that we were like, we can’t, we can’t do it. So that was why we ended up getting Harlan Ellison again, bringing Harlan back for the very last episode, because we couldn’t get the little person from Twin Peaks. He just, he was not having it. He was, he was not into it basically, but besides him, I think that everybody else we had on the show, I mean, we had George Segal, you know, we had a lot of pretty decent people. Florence Henderson, who was fantastic, but everybody else was pretty great. We didn’t really have any issues.
Even Harlan Ellison, who everybody thought was going to be a major pain in the ass, you know, Harlan agreed to do it because he and I were friends. And he was like, “Are you going to pay me?” We’re like, “Yeah, of course, we’re going to pay you Harlan.” And he goes, “I’m in.” So he did it. And he was, yeah, everybody was really afraid because Harlan has a reputation for being kind of a pain in the ass, but he was awesome. He was great. And he loved it. I have a picture somewhere of, we went to, because Harlan was, he’s since passed away, but he was, and he was kind of sick then. And he got sick and I got a frantic call from a friend of mine saying that, “Hey, do you have a copy of Harlan’s episode because he’s not doing well and they’re not sure he’s going to make it through the weekend. And I would love, and it’d be great if he could see it.” And I’m like, “Oh shit, okay, well, let me call the guys.” So I called our post place and they were like, “We could put together a special cut-up like dub of it for you.” So they did a special dub. I drove up there with my buddy Josh on the weekend, we went to Harlan’s house and we sat there in Harlan’s living room with Harlan in his pajamas because he wasn’t feeling well. And his wife and myself and my friend, Josh, and we all watched it together. And I have pictures of Harlan, like a child sitting in front of the TV, like three or four feet away with this big smile, just loving it, just enjoying the hell out of it. So that was extremely, that was really, that was one of the nicest moments for me on the show was because he was kind of a idol, you know, Harlan’s kind of an idol of mine and very inspirational to me as a writer and to see him so, you know, engrossed in it and just so enjoying it, knowing that he was sick and that this had cheered him up and everything, it was just, that was one of the moments that I will always have with me from that show is that moment. And I fortunately have a picture of it too.
It’s a work in progress! Check back soon for the full transcript.
This interview has been edited and condensed for clarity.
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AL: What’s your relationship to Scooby-Doo, did you watch at all?
LB: No, I mean I’d seen the odd episode, I wasn’t particularly a fan. But you want the history of how we ended up with the show? Well here’s what was going on. Hanna-Barbera at that time, and that’s the late 80s, had I think the largest stable of writers of any studio around. There were I think 34 writers at that time and I was number 33. They had a kind of situation where the writers could jump in on certain shows, and what happened was a guy named Tom Ruegger, who did the first season of Pup Scooby as I recall, went, I think he went to Warner Bros. Animation, so they had an opening. And the guy that actually brought me in to work at Hanna-Barbera, a fellow named Lane Raichert, he was a very strategic thinker. And he saw that as an opportunity, so he jumped in and grabbed the opportunity to story edit Pup Scooby. And so we came in, I’m pretty sure it was the second season, and that’s how we kind of got moving on that show, and we did it for a couple years that I recall.
AL: Just generally, how did you come to work in animation?
LB: That’s a funny story in a way. I mean, I was old for animation at that point. I was like 42. But Lane Raichert, who I just mentioned, I knew his mom. And he was doing cartoons, I mean hand-drawn cartoons, static cartoons. And I saw a few of them and I sent him a fan letter. I said “This is great.” He was I think 22 maybe at that time, 23. And we struck a friendship. One night we had gone out, my wife and I, and Lane and his wife, we had gone out to dinner, actually to see his mom in a dinner theatre thing. And he said “You know, you’re funny. You ought to be writing scripts.” And I said “I don’t know anything about writing scripts.” And he said “Well, okay. Just keep it in mind.” So about maybe two weeks later he gives me a call and he said “Hey, we’re doing a pitch meeting for a show named Snorks, do you want to come?” So I said sure. So I went down to Hanna-Barbera and sat in a room with I don’t know, 20 people, and I was very intimidated because I didn’t know anything about what was going on. And he said “Okay, go home and write some premises.” And I said “What are premises?” And he said “Well they’re kind of story ideas.” And I said okay fine, so I went home and dashed off some premises and took them in, and he looked over my list, I probably had eight or 10 of them, and he said “Well okay, I like this one. Okay, go home and write an outline for this.” And I said “What’s an outline?” And he said “Well, uh here,” and he gave me a stack of outlines and I went home and read a few of them and wrote up an outline and took it back to his office. He said “Yeah, that’s good. Okay, turn it into a script.” And I said “What’s a script?” And he gave me another pile of papers that were scripts and I went home and turned my outline into what I thought looked pretty much like a script and I took it back to, a couple days passed and I took it back to his office, and he said “Hang on, don’t leave. Let me take a look at this, I’ll be able to tell right away whether you’ve got it or not.” And he looked at it and he kind of shook his head, and he said “Well let’s go to lunch.” So we went to lunch and over lunch, he told me what I needed to do to turn what I had done into an actual script. So I did that, took it back, and he said “Yeah, this is a script.” And he says “Do the same thing with this story idea.” So I turned in a couple of stories, turned them into scripts, and I made more money than I had ever made before, I think it was like $1700 or something like that for a script. And one day he said “I’m going to see if I can get you hired over here.” And like I said, they had a million writers on staff. But he went to the business affairs guy, and said “I’d like you to hire this guy, Laren Bright.” And he said “Well, we don’t really need any more writers,” and he said “Hey, he’ll work for cheap.” And it was like, I think I started at $700 a week, this is 1987, and the guy said “He’ll work for that cheap?” And Lane said “Yeah.” And to me it was like tons of money because I was doing freelance writing up at that point, you know, it was sporadic. So I got hired on to Hanna-Barbera, pretty much a week-to-week basis, and after I don’t know, six to eight months, they hired me full time. I was able to join the union at that point. And I wrote animation from then on, for seven years. So that’s how I got in.
AL: Was writing cartoons something that you had ever thought you might do?
LB: Never ever. It was just, my life has been kind of, sort of like that. Where I don’t have any particular plan, but things present. I worked in animation for seven years, almost to the day. And I found that my life goes in two year or seven year cycles, if you want to get all woo-woo about things. So no, I hadn’t thought about animation. I loved comic books when I was a kid. And I liked cartoons, but I surely didn’t know anything about it. And it took me a long time before I felt really confident of what I was doing. Even though I would turn in scripts and there would be minimal editing, and it was really fun to watch them turn into actual cartoons. There were three of us working on Pup Scooby together. Lane Raichert, myself, and a guy named Bill Matheny, who recently passed away. He was a young guy too – anyway. Bill knew everything about animation. He was a walking encyclopedia. I just kind of got sucked in there, and said “Wow, this is an interesting ride, let’s go.”
AL: What was the atmosphere like working at Hanna-Barbera?
LB: Hanna-Barbera was a fabulous place to work. It was really wonderful. Bill Hanna and Joe Barbera were still there when I got there. They had sold the company to some large conglomerate company, but apparently they were allowed to run it. They were awesome, and because of the way they treated writers particularly, Mr. Barbera was very protective of the writers. And we would go in on, we’d get a year-to-year contract. When your contract was up, they’d make you an offer, they’d offer you a $100 or $200 raise, and you’d say “That’s ridiculous, I want a $1000 raise,” and you’d end up somewhere with $300-400 more. But the atmosphere at Hanna-Barbera was very collegial. The writers were in a particular wing of the building on Cahuenga Blvd., and you know, if you got stuck on a story you’d walk down the hall and pop your head into somebody’s office, and say “Hey, I’m stuck, can we talk about this?” And they’d say “Sure.” It was really great. And I left Hanna-Barbera in I think ’90 or ’91 to work on Batman: The Animated Series over at Warner Bros. Animation, which was a whole different story. It was very corporate and a lot of political gains and it wasn’t fun for me – other people probably thrive on it, but I sure didn’t. Then I went, I ended up going back to Hanna-Barbera to work on Captain Planet. And when I came back, people I barely knew were coming into my office saying “Welcome back.” There were sometimes, folks there had their children and grandchildren working there, that was the kind of atmosphere that Hanna and Barbera had set up. And it was just, it was a joy to go to work at Hanna-Barbera, it really was. It was just super.
AL: Do you have any fun stories or memories from working there?
LB: Well, let’s see. I’ll see if I can think of any clean ones. The one thing I remember was in the artists’ wing, the artists had their own wing, it was actually in a separate building, you had to walk a ways to get there. And being artists, they all had all kinds of different stuff, different art hanging up on the wall. And when the company that owned Hanna-Barbera when I was there sold to another company, when another company came in, they were a lot more stiff-necked about things and they went into the artists’ wing and made them take down all their drawings, which were, if you ever look at comic book drawings, especially girls, you can imagine what was the content.
I’m trying to think, I can’t think of any really funny stories at Hanna-Barbera. I’ll give you another sense of atmosphere though. Animation writers, we pretty much knew each other, whether you worked at Hanna-Barbera, Warner Bros., Disney, or DIC, which were the major studios at that time. And there was a woman at Hanna-Barbera named Barbara Simon who was in charge of the writers. She kind of was the mom for all the writers, and she was just awesome. If we were going to go out for lunch, we’d just say “Barbara, we’re going out for lunch, be back later.” Whenever later was. And I remember going out with the guys, we’d have lunch, we’d meet up with some of the guys from Disney, and we’d be sitting eating lunch, and they’d be watching the clock. And I’ll tell you, they had one hour for lunch. And that’s what they got. And if they didn’t finish their lunch, they were still out of there and going back to the office. So that was one of the really cool things about working at H-B.
In the process of producing the shows, we would get the animation, you know it takes, back in those days it took forever for animating. So we would write the script, and then I don’t know, I don’t remember how long it was, but it’s like months, and then we would get a chance to look at the thing. The first thing you look at had no sound effects, no music, and it was just really interesting to look at it and to see it, and then to see when they fleshed it out. It was really quite a process. And it was, the other thing at Hanna-Barbera that was really cool, was when they would record the episodes, we would go down, the writers, they would invite us in to the recording sessions. So we could comment, we could give notes to the voice artists, saying “No, no, this needs more emphasis on this part, or what’s underneath all of this is this, so you can convey that.” And we were really part of the whole process. And it was really exciting in a lot of ways. And we got to meet a lot of cool people too.
AL: What was it like to be able to be present at those recording sessions and to see your words come to life?
LB: It was very cool. Most of the voice artists, maybe all of them, I don’t know if I can think of any that don’t fit this, were really, really neat people. And very open to hearing what we had to say. And we were respectful, we weren’t making changes a lot. But they would read through the script, they would record the script, and then we would give them notes and then we’d go back and make changes, where we would suggest changes. And it was just fun. I mean, all of it was fun, but it was fun to be able to do that, to sit and watch. I remember when we were doing Fender Bender 500, there were about 16 characters, and some of the voice actors at that time did two or three voices maybe. But the recording room would be filled with people. And I remember that the voice director at the time, Gordon Hunt, made a comment to one of the other old timer guys that was there looking in the room, seeing 10 people sitting in the room, and he said “You know, 10 years ago, there would be one person in that room doing all those voices.” That was Mel Blanc, who did the voice of Bugs Bunny and people like that. But he did, apparently for Hanna-Barbera, he did all those voices when he was alive. After he died they had to, each character had its own voice actor. So, that’s kind of an interesting little tidbit.
AL: What was it like to write for A Pup Named Scooby-Doo specifically, with it being such a different incarnation of Scooby?
LB: Tom Ruegger, the guy that story edited the first season had pretty much set an environment for Scooby. And we stayed pretty much true to that. The way it worked when we were writing Pup Scooby, was that Lane and Bill and I would sit down and we’d break stories, we would come up with some ideas. They really were into, and I very much agree but I was brand new at this point. So, they were always looking for wacky stuff. I didn’t know how far we could push the envelope, but they were pretty comfortable pushing the envelope fairly far. So anyway, we would break these stories, and kind of flesh them out, then one of us would go write it, or they’d bring in a freelance writer. There were different styles of story editing, and the style we used was, we would break the story with the writer, and spend maybe two, three hours, going through so that when they came back – the way the process was, was we’d come up with a story idea, then we would send the writer out to do it, and then they would come back with an outline, much like I had done with Lane when I first started. We’d read the outline, make any kind of corrections, and then they would go back and write the script. The advantage of doing, other guys would just say “Hey, here’s a premise. Go come back with an outline or a script.” And then they would spend hours and hours fixing it to fit the vision that they had. By investing the time in advance, we were able to, when the outline came in, there was very little that was off track from what we had in our vision of what we wanted the story to be. And we could make the changes on the outline so when the script came back, it was pretty much exactly what we wanted. And it just, for me, doing it that way, in a sense we put the hard work in at the beginning, and then we could coast with the rest of it because we were getting what we wanted.
AL: What was the timeline of how long you would have to work on the story for an episode?
LB: That’s a really, really good question. I think, I mean it’s a good question because it’ll give you kind of an insight into how the cartoon industry was going at that time. I think, if my memory serves, we had about a week to go from story idea to finished script. And on very rare occasion, we would be able to put a script down for a week and then come back to it. And it was just like, what a luxury, because when you come back, you come back with new eyes. You can really plus the script and plus some of the little gags and things like that. But in general we didn’t have that luxury. And at one time, I was working on a show, it was a short show, it was a five minute show, Fender Bender 500, that took all of the Hanna-Barbera key characters, all the major characters, and put them all together in a race, and we had to have a different race every week. I worked on that show with another story editor named Kristina Luckey, and I think we had to turn out, it started out, for the first few weeks we had to turn out three scripts a week. Then after that it was like four scripts a week. And so, we used to call it sausage factory, you know, you’re just grinding out scripts, grinding out scripts, grinding out scripts.
AL: How long would it take you roughly to write one of those scripts?
LB: Well, like I said, we had a week. So we could do it. I remember, back in the day, I guess Ronald Reagan was president, and his wife was into the Just Say No to drugs campaign. And I guess Mr. Barbera and Mr. Hanna were at some event, I don’t know, some big political event. And apparently Mrs. Reagan said something like “I’d really like to have a cartoon about Just Say No,” and one of the guys, the studio guys said “Gee well, we own a cartoon studio, we’ll do that.” And I think we wrote, we wrote a Just Say No special and we wrote it almost over the weekend. It was something like that, so you know, that’s how fast we could get (a script). Now keep in mind also, some scripts were 20 minute scripts, which were half hour scripts, and some scripts were 15 minute scripts, or actually I think 11 and a half or 12 minutes. So depending on the length of the script, that had an impact on the length of time it took to write it.
AL: Generally would you be working on one show at a time or would you kind of go between the various different shows that Hanna-Barbera would be working on at one time?
LB: That’s another really good question. No, we would be working on one show at a time until we completed that, and then we would go on to the next show. That was one of the cool things about being a writer at Hanna-Barbera, because we had a year’s contract, we would go from show to show, but then there was a period where they weren’t producing shows. Each year, there was, once you finished the season, there was a lull. And that was the time when writers could come up with their own ideas, or develop new shows, or people would come with show ideas and we would work up development, a bible and maybe a script or two, or a bunch of stories ideas, and pitch them to the network. So that’s how networks came up with what shows they were going to use for the next season. We’d go out and pitch to them and then the network would decide. The one thing about Pup Scooby was, the head of animation programming at ABC was a woman named Jennie Trias, and she loved Pup Scooby. So it was always great working with her because she liked the show and so consequently she liked us. And so it was kind of neat.
AL: What was it like to work on a childhood version of the iconic characters in the Scooby-Doo gang?
LB: Interestingly, I worked also on Flinstone Kids, which was a similar process, you know, taking iconic characters and aging them down to kids. And it was a lot of fun. In a lot of ways, I think I prefer Pup Scooby to the actual Scooby-Doo. And then there was also Scrappy or somebody, they came up with another character that had kind of a short life, that was also part of that evolution. But I mean, it was neat working at Hanna-Barbera with like you said, iconic characters. We knew the characters, but we didn’t know them as kids. So we had a chance to re-develop them. They’re the same characters but they’re different, and it was kind of fun.
AL: Did you have a favourite character to write for in that style?
LB: I think we probably liked Shaggy a lot. They were all kind of cool characters, I mean, Velma was kind of cool too. Maybe I would say, of them all, I mean aside from Scooby, Velma and Shaggy were probably my favourites.
AL: The childhood version of classic characters was a pretty big trend at the time, why do you think that formula worked so well?
LB: Well, boy that’s an interesting question. I think it worked well, for one thing, because the characters were known, and the characters were liked to start with, the adult characters, the adult version of the characters. With Scooby particularly, it was pretty formulaic, but it was a fun formula. With Scooby particularly, we could just get ridiculous. You know, with the monsters and the villains, and all that stuff. But I think that we had momentum with the adult characters, and we were able to be fun enough, aging the kids down, so that younger kids would like it. And I’m going to suspect that maybe some adult, parents of the kids kind of got off on watching the characters do things they did as young kids. So that would be my guess.
AL: Were there any challenges writing for Scooby at all?
LB: No more challenges than just writing in animation period. I mean, the challenge with the schedule always. I mean, it wasn’t horrible, but it was, you know, we would keep working. You had to kind of keep working to get the scripts out on the timing that the studio needed it. That’s probably the biggest challenge. Because the environment at Hanna-Barbera was so, the word that comes to mind is positive, it was just a really positive work environment, and such an easy-going place and an easy place to work, that minimized I think, a lot of the challenges that exist in the writing business. It’s funny, live action writers look down on animation writers, but the way I always looked at it was with children’s cartoons, we’re really shaping the future in a lot of ways – because what we portray in our cartoons is what kids start to look for in reality, and start to create in reality. I mean, Lane had a company that he was doing some publishing, and he asked me, because I had been working in advertising prior to that, and he asked me to come up with a slogan, like a statement of our philosophy. And what I came up with was “What we inspire the children to believe is what the world will become.” And I always felt like that was a responsibility that I had when we were writing, was to present positive images. We always, back, now this was ’87, ’88, ’89, there about, we always made it a point. I think in Flinstone Kids the mayor was a black woman, we always were very respectful of women in the cartoons and of minorities. We always tried to include minorities in a positive light, and stuff like that. And that was just, to me an opportunity to make a contribution, other than just writing entertainment. And so that’s why I laugh when sitcom writers would kind of sneer at us or look down their noses at us. It’s like hey, we’re planting seeds for the future here, you know, what are you doing.
AL: You mentioned being inclusive, but what are some of the other positive messages that you would try to get through in the cartoons that you were writing?
LB: Well, probably a really good example, the last three years of my career in animation, I worked on a show called Captain Planet. The tagline for Captain Planet was “The power is yours,” it was an environmental show, and Captain Planet was the world’s first environmental superhero. The message that we always put in every episode was “Hey look, here’s what’s going on, and here are things that you kids can do.” We always tried to, in that show, but in pretty much everything we did we always tried to present positive imagery for children. That was why when I went to work at Batman, I found that a real challenge because they didn’t care about that stuff. They wanted sort of dark and angst-ridden, I mean that’s who Batman was at that time, you know, the Dark Knight kind of imagery. And it’s like, no, that’s not the legacy I want to leave. So, I guess at the time they were calling it pro-social content, where you show positive stuff about the environment, positive stuff about gender, that kind of thing. So that was something that personally I always tried to include. And most of the people that I worked with similarly tried to do that.
AL: Why was it important to you to be able to put those messages in the programming that you were working on?
LB: Well, because I was aware that our primary responsibility was to entertain, but telling any story does more than entertain. It sets up ideas, it sets up mindsets, it sets up ways of thinking. Like I said, it sets up belief in the way the world is. So my own ethical philosophical system just required that I present always a positive message. That’s what I wanted to do. I mean, in the writing that I do now, which is mostly books, I’m always looking to have a positive message in there. Yeah, you want to have action and adventure, and you have to have tension and conflict, that’s part of story. But at the same time it can be done in a positive way, or a less positive way, and my preference is a positive way.
AL: Have you paid much attention to animation these days, do you think that programs today still have that aspect?
LB: That’s interesting. I really have not paid a lot of attention to animation when I left that industry. Partly because the nature of the whole industry changed. I mean Saturday morning cartoons almost disappeared. I was fortunate enough to be there pretty much in the heyday of children’s animation, and that dominated Saturday morning. That all changed pretty much. I watched a little animation, on things like Netflix and Amazon Prime and places like that, more adult animation than kids animation. I don’t know what children’s animation is doing these days really. I think there’s always an underlying intention to be positive in children’s animation, and that kind of shifted when they started writing animation for older kids, I think they went off in a kind of different direction. I think Batman: The Animated Series is a good example of that. It just got darker and less fun. When I read Batman comic books when I was a kid, it was fun. And when I watched the Batman: The Animated Series stories, they were exciting and they were adventurous, but I would not put the word fun in that description.
AL: Can you elaborate on why you decided to leave the animation industry?
LB: I didn’t decide to leave animation, animation decided to leave me. It was the strangest thing. I had a fairly impressive resume with high profile shows including Batman, that was a very prestigious show to have worked on and I worked on the first year of that. One of the things that happened was, the last three years of my animation career was working with Captain Planet. For whatever reason, Captain Planet was not looked upon as a prestigious show. It’s interesting because at one time, it had the largest global viewership of any animated show ever. We had a huge presence overseas, but it was not a show, it was almost a dead-end kind of a show, for me it was a dead-end kind of a show. I worked with a woman named Sean Derek, we were the story editors and we worked together on all the shows when we started working on Captain Planet. And she went on and did very well. For me, it was just weird. Not to get too woo-woo on you, but actually what I think happened was my karma finished with animation, because I mean, I’ve got three Emmy nominations, it’s not like I was some hack writer. I had recognition, I had good shows, and I could not get a job. It was the weirdest thing. For about a year and a half I was trying and trying and nothing was showing up. Finally I realized, wait a minute, I’m not an animation writer, I’m a writer and I do animation, but I have other areas that I can work in as well. So I just turned to those instead of beating my head against the wall trying to get jobs in animation. And I mean, ultimately, at the end of the day looking back, it was like oh, that was kind of lucky that I had a broader range than just writing animation, because the animation business changed entirely. And I think a lot of the guys that were working in it, I think had to move on. I think, I mean, I don’t know that for sure, but that’s what I think.
AL: Were did you go after your stint in animation?
LB: Well, there were two or three years that were very lean years for me, and that was just strange. And like I say, one day I literally woke up saying “Wait a minute, I can do other stuff.” So I started doing what I had done prior to animation, which was writing advertising stuff. And I found that writing animation really enhanced my advertising writing. Then I ended up hooked up with a woman who, this was right around the late 90s, and self-publishing was just coming into popularity. But self-published books looked like crap. And I hooked up this woman who, she called herself a book shepherd, and she would shepherd people through the process of producing a book that when it came off the press, you looked at that book and you could not tell the books that she helped people produce from a book produced by Doubleday or one of the big publishers. She and I were working together, and she would have her clients hire me to write all the promotional stuff, which would include the book title, the subtitle, the back cover and what has become, it used to be the flaps, now we call it the Amazon description. And that’s the stuff that really sells the book. And occasionally she would have me edit, if the book needed editing, so I would edit. So my career took a turn in that direction and I’ve co-written a couple of books, young adult fantasy kind of stuff. So I had kind of a broad spectrum career writing animation, promotional stuff, and publishing.
AL: Are you still working at that today?
LB: I am. I’m currently working on a book, it’s an amazing book, it’s about transcendent leadership. This is for corporate CEOs, big heavy duty folks, and it’s about loving leadership. I mean, believe it or not, it’s coming around to help corporations be more humane places to work. So that’s what I’m working on at the moment. Although I have in my head a very young children’s picture book that when I finish this editing I’m going to jump in and write it, I’m kind of excited about it.
AL: Moving back to Scooby, what was your favourite thing about working on A Pup Named Scooby-Doo?
LB: Oh, man. There were so many things that I really liked about doing that. I loved the process of working with Lane and Bill. I mean, here’s these two young guys and I’m in my mid-40s, and I’m the least experienced. But they were really kind, and they were fun to work with, so there was that. I loved working just in the environment at Hanna-Barbera, and also it was fun working with the folks from ABC. You know, the process of writing scripts would be, you’d write the outline, you send it to the network. The network would come back with notes, so you address the notes and write the script, and then you send it to the network, and then the network would come back. Both the network and the studio executive would come back, and so you’re dealing, here you got writers who have written scores if not hundreds of scripts dealing with executives who’ve taken a weekend class on writing and are telling us what to do. Sometimes it could get unpleasant. I mean, when I say unpleasant, I should say, sometimes it was not fun. With Scooby that was never the case. We were all on the same page, we were happy to make changes that the network wanted or the executives wanted, because we were all looking at the same thing and their comments and notes were generally on target. I mean, sometimes we’d say “Ehh, I don’t know that makes this any better,” but you know, we’ll accommodate that. Sometimes on other shows the executives come back with “Make this funnier,” so what does that mean, we think this is funny, if you don’t, you’ve got to tell us what it is that will make it funnier because we think this is pretty funny. So working on Pup Scooby, it was just fun, it was a party all the time. And I don’t mean we didn’t work hard but the atmosphere was always fun and funny. So that’s what I liked about it.
AL: Do you have a favourite episode that you wrote at all?
LB: Oh, man. There was one, I don’t remember the name of it but it featured Davie the Letter Man and it was a game show. God, I don’t even remember the whole thing. But it was something like that, I liked that show a lot.
AL: A Pup Named Scooby-Doo had a lot of more wacky ghosts and monsters, do you have one out of the whole show that sticks out in your mind now?
LB: The one that I remembered was the one in your trivia question, it was Chickenstein. I couldn’t even tell you what the story was about, but I just remembered the monster and I thought it was a funny monster. I think the headless skateboarder guy was pretty good too.
AL: Out of your time at Hanna-Barbera, do you have a favourite show that you worked on?
LB: I really liked Captain Planet. Despite the fact that like I say, it was not highly regarded. I just felt like that was one that was making, I mean it’s nice to have your work acknowledged as actually making contribution in addition to just entertaining. And Captain Planet, that was its whole franchise, was to educate in an entertaining way. I guess it was called edu-tainment. But the message to me of Captain Planet about environmental stuff, you know, how to be responsible, it wasn’t like progress is bad or capitalism is bad, it was that greed is where the problem was coming in to create problems, and I still think that’s a good message, and I think it’s a particularly good message for today. So I really liked working on that, and just for a little history, Captain Planet was the brainchild of Ted Turner. Ted Turner ultimately owned Hanna-Barbera, or actually he owned Hanna-Barbera at one time later, but it started out at a different studio called DIC. Then when Ted Turner bought Hanna-Barbera, they bought the program back from DIC and brought it to Hanna-Barbera, and that was at the end of my year at Batman, so I ended up getting hired back at Hanna-Barbera to work on that show. And that’s the story of that.
AL: When it comes to Scooby-Doo, why do you think that a cartoon about a mystery solving dog has held up for over 50 years now?
LB: Boy that’s scary isn’t it, over 50 years, wow. You know, it’s just, I think it’s just a really good premise, with some really good characters that people enjoy. The little quirks, you know, Jinkies, and stuff like that just works. And apparently it works from generation to generation. So if anybody can really distill it down and say “Oh this is what makes shows become classics,” they could make a fortune. But I don’t think anybody knows. I think they just hit on it with Scooby. Because Scooby has outlasted some of the really more high profile ones, the Flinstones, stuff like that. Scooby persists. I don’t know, maybe it’s just a great idea.
AL: Is there anything else you wanted to add at all?
LB: I guess I’d like to say that I really felt like it was a privilege and an honour to work in animation when I did it. I learned tons doing that, and as I’ve kind of been saying all along, I can’t say enough about working at Hanna-Barbera, and the people there and the whole philosophy of that company, which obviously has disappeared now, it’s been absorbed into other big corporate things. But it was really an experience that I’m grateful for in my life, of having had the opportunity to do that.
AL: Do you have any recent projects you’d like to promote?
LB: Oh, thank you so much. Actually, I really kind of don’t. I can tell you, I recently finished a book called, I co-wrote, with a woman named Grace Grace Allison, a book called Einstein’s Compass, that I’m particularly proud of. I like the message of the book and I like the way that we handled it. It was really kind of her story, and I contributed to make it more exciting I guess I would say. And I worked on another book called Golden Voyages, a young children’s book, that I was pretty happy with also, so those two I would say are probably the two I’d really appreciate having the opportunity to mention.
This interview has been edited and condensed for clarity.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Cheryl Johnson below. Or click here to listen to the podcast episode.
AL: What’s your relationship to Scooby Doo, did you grow up watching?
CJ: You know, I wasn’t a huge fan of Scooby Doo as a kid. I feel like Scooby Doo is one of those things where either you loved it as a kid or you’re like “Eh, it’s kind of boring.” And I was definitely in the “Ehh I’m not that interested” camp. I had friends I grew up with that loved it, and I think if you’re into mysteries and horror and that kind of stuff, it’s right up your alley. So you know, when I joined the Scooby Doo crew, it wasn’t something I had ever seen myself doing, but it was fun to be a part of it, that’s for sure.
AL: When did you know that you wanted to work in animation?
CJ: I knew I wanted to work in animation when I was about 15 years-old. It actually happened on a trip to Disneyland. I had always been an artist, like ever since I was about three I’d been doodling and sketching. I knew somebody was doing drawings for all the animated movies I had seen, but I didn’t know how you got into it. So when I was about 15 on a trip to Disneyland, I was in this museum type part of Disneyland, I think it was called Drawn to Animation, and on the walls in there they had all of this concept art and animation cels, and sketches of characters for various Disney movies. I saw that and I thought “See, I knew somebody did that kind of stuff.” So from that point on, I was determined to figure out a way to get into animation.
AL: And what was the path that you took to get there?
CJ: Once I reached college age I did a couple of community college art classes, I did some research into art and animation schools in California. I grew up in California so I knew that I wanted to stay here for college. And I went to a school for CG animation in the San Francisco area for a little bit because I thought maybe I was going to get into the CG side of stuff like Pixar or Dreamworks, that kind of thing. And I did that for about two years, and I realized that I hated the CG technology and the programs. It was really complicated and had a really, really steep learning curve. And I was missing my artistic roots. So from there, I actually looked up ArtCenter in Pasadena, down here in southern California and I saw that they had an illustration major. Through that you could enter the entertainment arts track, and through that part of illustration you would do concept art, character design, stuff that was much more animation specific. So I ended up making the jump from the San Francisco area to LA, went to ArtCenter for a few years, graduated and within less than six months I ended up at Warner Bros. on Scooby Doo.
AL: How did you come to work on Scooby Doo?
CJ: The way I started working on Scooby Doo was a very, it was very roundabout. Getting jobs in animation tends to be that way, especially at the beginning. It’s a lot about who you know. So when I was going to college at ArtCenter in Pasadena, my neighbour worked at Cartoon Network. I found that out, got to know her a little bit, showed her my portfolio, and she was pretty impressed. She brought me into Cartoon Network where she introduced me to the recruiter and a couple other artists and an art director there. That art director she introduced me to referred me to the Be Cool Scooby-Doo! art director at the time, Richard Lee. And then he invited me to come onboard to Be Cool Scooby-Doo!. A season into Be Cool, he left, and I took over as art director.
AL: For those that don’t know, can you just describe what an art director is and what they do?
CJ: An art director on any production is in charge of a couple things. Mainly we’re in charge of the team of artists on the show. The artists include character designers, background designers, background painters, colour designers and prop designers. So it’s the art director’s job to make sure that they know what they should be doing each day, keeping them on track, making sure they have all the tools and resources needed to get that job done. The art director also works really closely with the production staff on the crew. The production staff are people that are in charge of budgets and schedules and managing assets. So I act as a bridge between the artists and them. And then the art director also collaborates closely with producers, show runners, episodic directors to make sure that their vision is achieved through the visual side of each episode, and across the entire series.
AL: What’s your favourite part of being an art director?
CJ: I think my favourite part is my daily interactions with all of my artists. It’s really fun to work with incredibly talented people, I’m constantly impressed by the ideas that they bring to the table. When I launch them on assignments, I’ll give them a pitch of what I’m thinking it could be, and they typically come back with something that was 10 times better than what I could have ever imagined, so that’s really, really fun, that collaborative part of the process. And it’s fun to collaborate with directors and producers and showrunners as well, and see, you know, get their input, see what they’re thinking for things. And then I think another really fun thing is when you get to encounter or interact with the voice acting cast. Doesn’t happen a lot when you’re on the art side of things because you’re kind of stuck in your office or stuck in your cube doing the daily art stuff. But occasionally you cross paths with them and that’s really fun.
AL: Do you have any specific memories or experiences with interacting with the voice cast?
CJ: Yeah, I do actually. On Be Cool Scooby-Doo! we had to go to a taping for a kids cupcake bake-off show. I can’t remember the name of the show. It’s kind of odd but, any show on TV, especially animated content will do crossover things with other shows, and in this case, for this episode of this cupcake show they were doing, it was a Scooby Doo theme. So they invited as many of the cast and crew from Be Cool Scooby-Doo! to this final shoot for this cupcake bake-off and of course some of the folks there were the voice actors. So, Frank Welker was there who does Scooby and Fred, Kate Micucci was there who did Velma on Be Cool Scooby-Doo! and then Grey Griffin was there who was Daphne. They, of course, they did the voices for the kids, and it was just magic. Especially hearing Frank do Scooby, you just never forget it. It was really great.
AL: Was it on the first season that you had worked as a background designer?
CJ: Yes, I started as a background designer and then after a season of that, I got bumped up to art director.
AL: Do you have a favourite background that you had worked on?
CJ: Oh, there’s so many. ‘Cause the thing about Scooby Doo, they’re in new locations every episode, which makes it a challenge but also makes it really, really fun as a designer. Let’s see. I think some of my favourite things that I worked on were the Velma’s mind’s eye sequences which we did in every single episode where Velma will have a revelation about which direction she thinks the mystery is going, and will explain clues and stuff she’s found, or she’ll go into the history of a particular thing in the episode and we would shift the style and have a lot of fun with that, so those were always really fun. Early, early on I did, I think for the third episode of the first season, they go into a chicken themed cavern that has chicken themed decor and like temple stuff in there, pillars, all that kind of stuff. That was really fun.
AL: What was the atmosphere like working on the show?
CJ: It was an interesting experience for sure. The show, like most shows in animation, had its growing pains. There’s a saying that every show has like the first season bump or first season growing pains where it has to figure out what it wants to be, how things are going to be structured, and what’s the pipeline going to be like. So, that was definitely a hurdle for the whole crew but once we got past that, things went a little bit smoother. But overall it’s an exciting property to be a part of because the characters are always in different situations, they’re always in new locations, so that comes with a lot of challenges but it also comes with a lot of creativity.
AL: Can you describe a typical day at work for Be Cool, maybe once for a background designer, and once for an art director?
CJ: A typical day at work for a background designer, you go in, you’ve got a whole list of designs that you need to do for an episode and that’s what you primarily spend your time on. You sit down at the computer, we all work digitally these days. And you draw away. On a good day, I could probably knock out three backgrounds on Be Cool Scooby-Doo! as a background designer. And after that you would submit them, they would go to the art director to give notes, they would go to the episodic director to give notes. The kinds of things they would be looking for is “Does this match the style, do we have everything we need in this background.” For instance if there’s a door that opens on one side of the room, do we have that door open and closed. Is there enough room for the characters to move around in and act in. And then after that it either gets notes and you hit those, or it gets approved and you move on to the next one.
An art director, it’s much more complicated. There’s a lot more moving parts as an art director. The biggest focus for me each day would be to keep the designs moving. So I would look at all the designs that I had to review each day – characters, props, backgrounds, colour. Give notes or approve things and move them on to the next person in the pipeline. I would check in with the artists daily, see how they’re doing, making sure they’ve got everything they need to hit their deadlines. Communicate that information with production staff. Meet with directors, showrunners, whoever I needed to, to make sure that they’re reviewing designs and that I’m implementing their notes. Yeah, that’s pretty much a day in the life of an art director.
AL: For a background designer, how many backgrounds would you typically need for one episode?
CJ: For one episode of Scooby we were averaging probably I want to say, anywhere between 60 and 70 backgrounds an episode. And these are 22 minute episodes, and we designed only key backgrounds here in the States. The rest of the backgrounds were drawn by our animation studios, and in this case, there were two. There was one in Korea and there was one in the Philippines. So we would try to give those studios as much information as we could for each new location that the characters visited throughout an episode. And it would be up to them to do kind of the small hook-up backgrounds like for instance, we would do a wide of a foyer to a haunted mansion. But if we cut to a shot and we see the floor, we’re not going to do that background, we’ll let them do that based off of the large key that we gave them.
AL: What’s a typical timeline for one episode, how long do you have to get all the designs done and everything?
CJ: Typically we had two weeks for black and white, so that would be our background designers, our character designers and our prop designer. And then we would have two weeks for colour as well. So, background painters and our colour designer. Usually on Scooby Doo, episodes didn’t overlap. So that meant that they had a dedicated two weeks each department, the colour and black and white departments, to get everything done. And it was, it sounds like a lot of time, but frequently we were right up against those deadlines.
AL: What were some of your favourite moments working on the show?
CJ: I think some of my favourite moments was definitely my brief interaction with Frank doing the voice of Scooby, I’ll never forget that. Oh, it’s been a while since I’ve been on the show so like super, super specific stuff I can’t remember super well. But I thoroughly enjoyed working with our production staff, they’re just such a hoot. It’s really important for an art director to have a good relationship with the production staff, because like I said, they manage schedule, they manage money. If they’re happy, you’re happy, vice versa. So I had a great relationship with them and enjoyed working with them all the time. Let’s see. There was one potluck we did and I brought in Scooby snacks as a treat. So I made these cute little dog bone shaped cookies with chocolate pudding to dip in, it was very good.
AL: Do you have a favourite episode at all?
CJ: Favourite episodes… oh, I love the one in the second season where they go back to Ancient Greece. The whole episode takes place in Ancient Greece. That one was really fun to work on and it was fun to watch. There’s one called, I think it’s called Gremlin on a Plane which was really kind of an oddball one in the first season but I thought that one was pretty funny. For the finale of season 2, if I’m remembering right I think it was a two-part long episode where we learn about Fred’s rivalry with another character, I think we learn about Fred’s past. It really does a deep dive into some of the characters that I hadn’t seen in other seasons of Scooby Doo, that one was really fun too.
AL: Do you have a favourite villain or ghost?
CJ: I’m very partial to animals, so any time there was a giant animal chasing them around I was pretty happy. So there was an episode with a big scary rabbit that was like a magician themed one, that one was great. The werewolf episode was super fun, and they were being chased around by a giant gorilla in a retirement home where Shaggy’s grandma was living, also really fun.
AL: What is it like to work on a show where they’re always in a different place and there’s so many different themes and storylines going on?
CJ: It’s complicated. It’s a lot to manage and it’s a lot to think of every episode. You’re constantly on your toes. In a more typical animated show you can rely on what’s called stock locations or stock props or stock characters, which means you can always kind of go back to those and expand it. With Scooby Doo, you can’t do that. The only place they’re going to be in all the time is the Mystery Machine. So other than that, you’re constantly making up new things. You’re making up new haunted houses, museums, I think we went to space in one episode, it’s all over the place. So it’s a lot to design, but it means that you can constantly be creative and have a lot of fun, and really push the boundaries of the show. Each time they come up with a new version of Scooby Doo the artists have an opportunity to explore even further. Some things that don’t change of course are like the colours of the Mystery Machine, colours of the characters, the main cast of characters. But the backgrounds can change quite a bit because of all the new locations they go to. They just always have to be spooky, that’s the number one thing with all the backgrounds.
AL: What are some of the challenges of working on a Scooby Doo show specifically?
CJ: I think just as you mentioned, it’s that they’re constantly in new locations. That makes it tough for the design team just because it means there’s a lot of work to do. And then I think in terms of writing, there’ve been so many Scooby Doo shows, there’ve been so many Scooby Doo episodes, so one of the big challenges is how do you keep it fresh without departing too much from what people know Scooby Doo to be. You take it a little bit too far, the Internet will come after you. We found that out on Be Cool Scooby-Doo!, that’s for sure. ‘Cause it’s a pretty different iteration of Scooby Doo, especially in terms of the way the characters look. Not everybody on the Internet was super happy with those decisions. But hey, you know, we’re trying to do new stuff and explore this beloved property that everybody knows so well.
AL: Going off of that, what was it like to help develop a completely new look for Scooby Doo?
CJ: Oh it was fun, it was really, really fun. It meant that, because I was on it so early on, I could put my own creative spin on it. The first art director Richard Lee was really open to that, and so was our showrunner Zac Moncrief. Everybody was really collaborative in that way. Yeah, it was fun. Really fun.
AL: And what was it like to have a lot of people on the Internet coming after the show you were working on?
CJ: I always find that to be kind of amusing. No matter what show I’ve been on, I’ll usually scour the Internet for YouTube comments or Twitter mentions or whatever at least once to see what people are saying, good and bad. I think everybody on the show interprets that a little bit differently. At the end of the day, some people are going to love it, some people aren’t, some people are going to be in the middle. I found that anybody who actually took the time to watch Be Cool Scooby-Doo!, once they got over the shock of the way the characters looked, were very, very pleased and thought the show was really funny.
AL: There are a lot of people that refuse to try it because of the art style, what would you say to those people?
CJ: I would say go back and give it another chance. Go to YouTube, look up like a compilation of the best of moments from Be Cool Scooby-Doo!, and I think you would be pleasantly surprised. I think one of the things that Be Cool Scooby-Doo! did the best was really fleshing out Daphne as a character. She’s hilarious. She’s the wildcard of the bunch, she’s always up to crazy antics, it’s great. There’s a whole episode where she tries to be Fred the entire episode, how could you not like that?
AL: Because of a lot of the feedback and everything, the show maybe didn’t get to run as long as it should’ve. How many seasons would you have liked to have seen the show go on for?
CJ: I think we had one more solid, solid season under our belt. ‘Cause we were really starting to do some exciting stuff there at the end. Like expanding who each character is, going into Fred’s past, that kind of stuff. So, I think if the show would have gone one more season we could’ve taken that even further. Which would’ve been really, really fun.
AL: Was there any talk of doing another season or did it get cancelled while you were still working on the second one?
CJ: I don’t know, that’s kind of out of my purview as an art director. I do know that we were told we wouldn’t get another season about, I think we were maybe two-thirds of the way finished with that second season. Which is about normal for when they’ll let you know if you’re going to get another season or not in animation. It definitely didn’t come at us at the very end, we kind of knew it was coming.
AL: Why do you think that a show about a mystery solving dog has held up for over 50 years now?
CJ: That’s a really great question, and I think so many people wonder this. I think it’s because Scooby Doo himself is just such a lovable character. He’s the first talking dog character we’ve seen, and he’s influenced other characters since. Like if you look at Doug in Up, we wouldn’t have Doug if we didn’t have Scooby Doo. Scooby Doo is the dog’s brain personified. It’s hilarious. Everybody wants to know what their dog is thinking, and I think Scooby was the first, first of that kind ever on the screen. And I think another reason that Scooby’s so popular is that you can relate to all the different characters because they’re all slightly different from each other. So Fred’s the leader of the group, kind of like a lovable jock type, Velma is of course really, really smart. And Scooby and Shaggy are your goofy, cowardly friends but at the end of the day, when it came down to it, you know they’d always be there. They’ve always got each other’s back, and they’ve got the gang’s back. Daphne, to me, she’s like the least developed character. She’s mostly just a pretty girl it seems like. But they also call her, what is it, danger prone Daphne, I think in some seasons. But anyways, I feel like that cast of characters is relatable to a lot of folks. I think people love the mystery genre too. Everybody loves a good whodunit. And then of course the voice acting throughout the various iterations of Scooby Doo has been awesome too, everybody knows what you mean when you say “Jinkies” or “Zoinks” or “You meddling kids.”
AL: What was it like to be able to come work on a project with characters that are that iconic?
CJ: It was great. Whenever I would go home and visit family, I never had to explain what I was working on, because everybody already knows Scooby Doo. I felt really honoured to be able to put my stamp on a property that’s so beloved and everybody knows so well.
AL: Is there anything else that you wanted to add at all?
CJ: I don’t think so. I’d work on Scooby Doo again, I’m sure it’ll come my way again. They’ll never stop making Scooby Doo, ever.
AL: If you were to work on another Scooby project would you want it to be something out there like Be Cool or would you maybe want to try a more classic iteration?
CJ: Oh I’d want it to be out there like Be Cool. I definitely would rather work on something that looks a little bit different from the classic Scooby Doo.
AL: Just before we end, do you have any recent projects you’d like to promote at all?
CJ: Sure, yeah, the one that I’m working on right now just got announced. I’m working on Baby Shark for Nickelodeon. We’ll have our first episode out this Christmas, you should check it out! It’s pretty adorable.
This interview has been edited and condensed for clarity.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Christopher Keenan below. Or click here to listen to the podcast episode.
AL: What’s your relationship to Scooby Doo, did you watch at all?
CK: I actually have a very long history with Scooby Doo. I watched the show every Saturday morning in the 1970s, I was a huge fan. And so I was really thrilled when I was able to become involved with the animation at Warner Bros. when Hanna-Barbera became part of Warner Bros. under Turner.
AL: Do you have a favourite personal memory related to Scooby Doo?
CK: Probably my favourite personal memory was when we pitched What’s New Scooby Doo? to the Kids WB Network as a series. My pitch was very, very simple. I literally said “It’s Scooby Doo the way you think you remember it. It’s funny, it’s scary and all the mysteries make sense.”
And they bought it.
AL: How did you come to work in animation?
CK: I actually started working in animation at Warner Bros. as a receptionist. I had been working at a now defunct company called New World Entertainment, which was a film and television company, as a receptionist. Someone there was married to someone at Warner Bros. who said “Hey, they have a much better benefit plan and they’re starting an animation division, you should go over there.” I hadn’t ever thought of a career in animation although I was very clear I wanted to work in children’s television. I studied communications, theatre, and education and I was looking for a way to bring everything together and animation became the conduit to that.
AL: For those that maybe don’t know, can you describe what your role was on Scooby Doo?
CK: My role on Scooby Doo was a bit of a catch-all role, in that as head of the creative department at Warner Bros. Animation, I oversaw the initiation of the development of various Scooby projects, particularly long-form direct consumer movies, as well as television series. And I would bring together the creative teams, which would include writers and directors and designers and producers. And then I would oversee all aspects of the creative throughout the whole process. And in addition, since we didn’t have a separate sales team for animation, also pitch and sell the concepts internally to our home video division and to our broadcaster who at the time was Kids WB. I was definitely intimately involved with every step of everything but really the first two videos and then continued doing that for about 16 years.
AL: Can you describe the process of development from start to finish for a Scooby Doo movie?
CK: The development process for a Scooby Doo movie was unique in that we would always look at two things. One, where have we been before and where would it be exciting to take Scooby. And by that I mean everything from the mystery itself and what’s at stake, as well as the setting and location in terms of what would be visually interesting and provide the most fodder for you know, comedic and or spooky fun.
I was lucky enough to work with a couple of different really talented producers, directors, and writers, and it would be very much a collaborative effort. Sometimes it would start as simply as saying “Wouldn’t it be great if Scooby met the Loch Ness monster?” and we would take it from there, or it would be trying to figure out different ways of introducing specific arenas or specific settings that could be really, really fun for Scooby. Scooby and the whole gang. From that concept we would go right into mapping out the story. Most people may not know but it’s tricky in children’s content to come up with crimes that are kid-friendly. So you end up with a lot of theft and a lot of deceit, because crimes of passion or anything particularly violent is off-limits. So there’s a lot of deceit and a lot of theft in Scooby Doo adventures.
Once we decided on the setting and the creature or monster or spookiness that Scooby was going to encounter, we would then focus on the mystery itself. What’s at stake, what is it that someone’s trying to get away with, that the team, the mystery they can unravel. And then we would plot it out like any other movie, you know. With lots of story beats up on the wall and making sure the story all sort of makes sense. And when I say up on the wall, so we can visually see it, visually see where the high point of the action is, where the resolution is, really just looking at it from a visual standpoint to make sure it’s a satisfying structure. And then our writers would dive in and bring it to life with lots of very character-specific, sort of runners and mini stories within the larger story. And it would be at that point when we actually had a full story with some detail that we would be presenting or pitching it. Sometimes with visual reference or a mood board. And once we got (the go) from our internal partners we would go full speed into production.
One of the great things about producing those Scooby films was that we were constantly making adjustments as we went. As the story went from script to storyboard and from storyboard to animatic and layout, we would always be trying to increase two things. One was the humour, and the other was the sort of thrills and chills.
AL: And how different would that process be when it comes to a series?
CK: The difference between doing a long-form film and doing a series really is one of timing. With a series there’s a production schedule that really necessitates having multiple scripts in play at one time. Very specific steps on the scripts being met in adherence with the production schedule. Once a premise is approved it goes right to outline, right to script and then to storyboard. We don’t have the luxury of sitting around and mulling over possibilities. Production on a series is much more a well-oiled machine and you have to feed the machine and keep things moving at a pace. We always worked on what we call a waterfall schedule where if you looked at the schedule visually, and you’re looking at the timing across the top and the episodes down the side, you would see how multiple episodes are in multiple steps of production at the same time. Including the writing, there’d be anywhere from four to six scripts all in process at the same time.
AL: For a Scooby project would you generally have the same creative team on staff or would you ever bring in people on freelance?
CK: While each Scooby production was unique, we did use a number of production personnel and creative people from one project to the next. So for example, Scott Jeralds was an enormously talented director who produced the first couple of Scooby Doo long-form videos that I worked on. And then, when we sold What’s New Scooby Doo? we hired a trio of head writers/story editors who worked on the series and would hire freelance writers. But that creative team oversaw the writing on the series. And we brought in a new producer for the series as Scott was busy working on some videos. Then we also worked with another producer later on in some of the latter videos, our long-forms, named Joe Sichta. Chuck Sheetz was our producer on the series, Marge Dean was another producer on both the series and the long-form. We had a lot of people who were full time Warner Bros. people as well as freelancers who would come and go. We just really always wanted to assemble the right talent for the right project.
AL: Would the ideas for the movies and the episodes come from within that creative team or would you ever have outside people pitching ideas?
CK: The ideas came from a variety of sources. Often they would come from the creative team. Sometimes they would come from me, sometimes they would come from outside sources, writers who would come in and pitch a specific idea. It was definitely a collaborative effort, regardless of where the initial idea came from, because there would be so many people who would touch it throughout the process. Everybody would add something to it, whether they were in an official creative capacity or not. It was definitely an enthusiastic team who, you know, no one was shy about tossing their ideas into the ring, and the best ideas would always win.
AL: In the development of a Scooby Doo movie or in the series, what are some aspects that the project absolutely needed to have?
CK: That’s an excellent question. Number one, I think what was really critical was for every project to truly showcase or bring to life the different aspects of the different members of the mystery gang. The Scooby gang itself, if you sort of think of them as one entity, they each sort of represent a different side of humanity. You can almost put them together and make one character because you’ve got the heart, the brains, the imagination, the vanity, you’ve got it all on each of those characters. So, any time we did anything, whether it was an episode of the show, or a long-form movie, it was really important that we serviced each of those characters in a satisfying way. It couldn’t just be the Scooby and Shaggy show. That was everyone’s temptation because they were so much fun. So visual, so comedic. But Fred, Velma, and Daphne really evolved over the years as being very specific personalities, with very specific voices if you will. And I mean that in the broadest sense, not vocally necessarily. But we wanted to make sure that we were serving them as well as the mystery, as well as the setting as well as Scooby and Shaggy’s antics. That was probably number one.
Number two, we always wanted the mystery to make sense. As I said, that was our pitch for the series, but we wanted the viewer, we wanted to be true to the mystery genre, i.e., we wanted to make sure that we were planting clues, and that the audience was able to try and solve the mystery along with the gang. We didn’t want to introduce a character in the final reel and say “Oh, it was crazy Mr. Jones who we’ve never met before,” you know. We wanted to make sure that the pieces and parts were there. That if you went back and watched it again, you could see how the mystery actually unfolded. There were times we were more successful at that than others, where sometimes it was a bit of a stretch, but still fun along the way.
And then the third thing, and probably number one, every Scooby adventure needed to be first and foremost, it needed to be fun. It needed to be a rollicking good time. More like being in an amusement park haunted house than watching a scary movie. We were never about trying to make animated horror. We were much more about trying to make animated fun that happened to have a spooky twist.
AL: And you mentioned having to have most of the motives be kid-friendly, but how were you working to make sure that kids would love it, but also adults would be able to watch it and not be upset when their kid wanted to watch it 50 times in a row?
CK: Right. It’s a bit of a balancing act. I mean we wanted to make sure that the mysteries were intelligent enough that parents and older audience members weren’t going to just be rolling their eyes. But at the same time, as I said, when you start getting into crime and looking at crime and all the different genres of crime or areas of crime, most of them are not particularly kid-friendly, and weren’t things that we were going to do in animation. We also wanted to be sure that there was always the revelation in the end that ghosts are not real, that all of the spooks and scares were not real. Sometimes we would leave a little element of mystery where you know, could it have been? Sort of a question mark. But the mystery that they’re actually solving does get solved in a satisfying way, so that we’re not just leaving it open-ended that you know, yes, by the way, werewolves are real. We felt that was really important to the younger audience. There were a couple of films early on that did put forth the idea that the monsters are real. And I know that’s come up in other Scooby content, but the series that I worked on, the two series and the majority of the films, all would conclude with a revelation at the end that proved that it was a hoax or it was a misleading event. And wasn’t based on you know, anything evil being afoot in reality. Although as I say, we did use a couple of sort of question mark moments where for example at the end of Scooby Doo and the Loch Ness Monster, even though they’ve solved the mystery, just before we go to credits you see a fin and a sort of water swirl of some kind which at least leaves the question open-ended as to whether or not there is still something in the loch.
AL: And where did the idea come from to kind of have that ambiguity in some of them?
CK: You know, it came from a couple of places. In looking at the original, the original Scooby Doo mysteries were always tied up neatly and there was never anything saying that the monsters were real. The first couple of Scooby Doo films that were done before I was involved definitely put forward that the monsters were real and it was sort of a new take on Scooby Doo. We decided with the subsequent films and then the series that it was important, particularly with the television audience, the younger television audience since our audience was six to 11 year-olds, that we make it clear that monsters are not real. However, there are some things that are unanswered in the real world, that we decided were worth giving a nod to. So whether it was aliens or the Loch Ness monster, or anything that there happened to be a little bit of ambiguity or uncertainty in the real world, we felt like it was fair game to say “But you never know.” But if it was vampires or witches or anything like that in the films or series I worked on, we would conclude with a revelation that said “You really don’t have anything to be worried about.”
AL: Is there one that’s maybe easier to develop between a movie or a series?
CK: They each present unique opportunities and challenges. The satisfaction of developing and producing a film is that it is a single story, and in terms of its scope and its breath you can tell a much bigger story that can have a main plot and subplots and sort of comedic runners throughout it. And you really focus on a beginning, middle and an end. And that may sound really obvious, but it becomes a very finite thing, and it’s satisfying to have those parameters and the time to actually explore them fully. On the flip side, the great thing about a series is that you have the opportunity to tell many different stories, but you don’t have, as I said earlier, the luxury of time to go deeply into any one story. And the stories are so quick that it’s hard to service much more than a main story in a single episode. And the challenge with a series especially is that as you get into a second and third season, (the challenge) is coming up with all of those stories and not feeling like you’re repeating yourself. Or not feeling like you’ve already been down this path. That’s one of the biggest challenges on a series.
AL: Were there any challenges in working on a Scooby Doo project specifically?
CK: Well going back to the crimes themselves. Generally in every Scooby Doo story, there is a culprit or a villain who is behind the mystery and their motivations for doing whatever they’re doing, almost always came back to greed or jealousy. It was hard to, as I said earlier, it was hard to tell any stories that were really crimes of passion, or because someone was a sociopath, you know, we couldn’t go there. So after a while, the pattern of somebody being greedy, whether it’s stealing or trying to swindle someone, or being jealous, that was a challenge to continue to come up with new ways to explore those themes that would lead to crimes and then lead to mysteries.
AL: Both the series of movies that you had worked on and What’s New Scooby Doo were in a way a revival for the Scooby Doo franchise, what was it like to work on that?
CK: For me, working on it was an enormous pleasure and an enormous honour. As I said, I was a huge fan as a kid. Working on it for so long, I also felt like I sort of have Scooby in my blood. I had a lot of passion for the individual characters themselves. And when I looked back at the original, I remember loving the characters for different reasons, and I wasn’t seeing as much evidence in the original of the very qualities that I thought I loved about them. And I wanted to work with the team to really bring those out.
So for example, Velma, obviously everyone knows Velma’s incredibly intelligent and well-read. But I had remembered her as having a very wry sense of humour, and a little bit sarcastic and really affectionate towards the other cast members, but a little self-effacing. I didn’t see as much evidence of that in the original as I thought I remembered. So I really continually pushed the team to explore those aspects of her personality. The same with Daphne. Daphne was very much the damsel in distress in the earlier incarnation, the original. And in fact was referred to, I don’t remember if it was onscreen or off, but as danger-prone Daphne. And in my mind, Daphne had always been this lovely character who just completely embraced her girly-ness. She was as valuable a member of the team as anyone else, because she had her own perspective on things and she would MacGyver herself out of things with whatever she found in her purse, you know, that sort of thing. That wasn’t as present as I remembered it, but it was certainly something we amped up in the new content. The same with Fred. Fred was another one who I always thought of him as a big boy scout and he was very much the straight man to Scooby and Shaggy’s comic personas in the original. And so in later content, we definitely played him up as incredibly earnest, incredibly well-meaning. And you know, quite literal in his approach to things. It wasn’t so much that he was the big, brawny strongman, as much as he was just sort of the most straightforward, on-the-nose guy that you’d ever want to meet. So, again, for me, the greatest joy was exploring these characters and I was able to do that with writers, with designers, with producers, with directors, with the cast. I mean, it was really terrific.
AL: Out of all the characters of the gang, did you have a favourite to help develop?
CK: Definitely Velma. Velma was always my favourite. She was my favourite when I was a kid, she was my favourite when I worked on the more recent content. Maybe I identify most with her because you know, I’m a big nerd with a sarcastic sense of humour.
AL: On those first few beginning movies there were a few casting changes due to various circumstances, were you involved in that process at all?
CK: Yes, very much involved in the casting process. And in fact, Mindy Cohn, who went on to play Velma for quite a few years, was – well depending on who you ask, Scott Jeralds and I debate about whose idea it was, but. When we were talking about a replacement, I had said you know, in my head I hear her as Natalie on Facts of Life. And then someone said “Well we should get Mindy Cohn, she’s available.” So again, everyone’s memory differs a bit but that was one that that’s what I heard in my head and that’s who we got. I was thrilled because she really became Velma. And then you know, Casey Kasem was just phenomenal, as was Frank Welker, playing Scooby, Shaggy and Fred. Ultimately we ended up, you know, Casey I think was having some health issues and we ended up using the live action actor from the film for at least some of the content, and he was great. And the other person I wanted to note, was Grey Delisle, who has a different last name now – I’m forgetting her current last name but she was Grey Delisle at the time – literally was Daphne for me. I mean, I still hear her voice when I think of Daphne. I don’t know if she’s doing it currently, but boy oh boy did she do a phenomenal job.
AL: Where did the idea come from, both for the series and the movies, to have them traveling around the world?
CK: You know, it came from really this desire to, as I said earlier, to put Scooby and Shaggy and the gang in locations that would really lend themselves to animation, lend themselves to some sort of supernatural mystery of some kind. And when we started going internationally in the films, it just opened up a whole new world. It gave, every film had a slightly different feel, it gave us different costuming, all sorts of different colourful characters. So it really was about broadening, and about going beyond the sort of haunted mansion or out in the woods.
AL: I wanted to talk a little bit about Scooby Doo and the Cyber Chase as it’s such a different movie from a lot of the other ones, where did the idea come from to put them in cyberspace?
CK: Interestingly, when that was first talked about, it was very much sort of a sci-fi fantasy. It was the first one I was doing from the ground up as a development executive, and it was coming off the heels of the alien Scooby Doo movie. We wanted to do something with a video game. At the time video games were huge and everyone was obsessed with them, so we kind of, the idea was how do we get Scooby and the gang into a video game and have them be in all these different levels. Because not unlike your question about why take them around the world, giving them all the different levels would give them opportunities to be one moment you know, in a contemporary baseball game, another in the Jurassic period with dinosaurs, and suddenly underwater. We were able to just go to all these different places within one video and that was really a lot of fun. And in fact, it was one of the first ideas that the home video team got very excited about because they felt like it was happening across not just Scooby, but what was happening in popular culture at the time.
AL: What was your favourite thing about being able to work on Scooby Doo?
CK: My favourite thing about working on Scooby Doo honestly were all the other people working on Scooby Doo. I don’t think there was anyone involved that wasn’t an enormous fan of the original, and didn’t have truly a passion for the property, for its legacy, for its history. The show itself, the original show itself meant so much to a whole generation of kids who were now all the people working on this show and on these videos. Joe Barbera at the time was working out of our offices first at Hanna-Barbera and then over at Warner Bros. offices. And to interact with him and to be a part of the legacy of such an incredible property was just an honour. But for me, from Joe Barbera on down, it was about everybody else. Everybody else’s passion and excitement. To date, it was my favourite thing that I ever worked on.
AL: And what was it like to work on a franchise that has so many different generations of fans, were you thinking of maybe how to market to both kids and adults when you were working on the projects?
CK: We definitely, very frequently, whether it was me or the producer or director or writer, would try and give nods to the original and sort of little Easter eggs for fans, but we were well aware that our primary audience was kids. And kids today, many of whom, Scooby Doo was relatively new, as you had asked in your trivia question, there had been no series for 11 years before the new content started. So, it was, I think our primary audience was always the younger audience, but we wanted to stay loyal to the fanbase that had been with it since the 70s.
AL: Out of the various Scooby projects that you worked on, do you have a favourite?
CK: I do have a favourite, but my reasons for it being my favourite are not because it’s necessarily the best or any better than the other projects, but Scooby Doo and the Loch Ness Monster was a real passion project for me and for Joe Sichta, who was the producer/director on the project. It was really an opportunity for us to play together and both having a passion for Scooby Doo and for the Loch Ness monster, it was just a joy. And it was the first time I believe that we used CGI in a Scooby film. The monster itself was CGI and we mixed that with the 2D of the character animation and the rest of the film. And I think it went over pretty well. I look back on it and of course I see all the flaws and mistakes and everything else. But it was truly one of my fondest memories, and it will always be special to me.
AL: More broadly, why do you think that a cartoon about a mystery solving dog has had the staying power to keep going for over 50 years now?
CK: That’s an excellent question, I have thought about this quite a bit, particularly when we were bringing back the franchise into films and television. I think there’s a couple of things at work. I think number one, no pun intended, but Scooby and Shaggy are sort of underdogs. They succeed despite themselves. They’re kind of reluctant heroes that ultimately kind of rise to the occasion and I think that sort of underdog protagonist really appeals to people. I also think that the ensemble of characters really makes a big difference. That it’s not just Scooby and Shaggy, it really is a group, and there’s sort of something in it for everyone. Meaning, different characters appeal to different people. And the fact that it’s an anthology. And you could never get tired of it because you never knew where they were going to go next or what they were going to encounter. And if audiences are anything like me, I love a mystery. Mysteries are one of my favourite genres because it allows you to not just watch passively but to be actively engaged in trying to figure out what’s going to happen next. So for all those reasons, and for the fact that it’s just funny, I would say it’s worthy of the endurance it’s had.
AL: Is there anything else that you wanted to add at all?
CK: No, all I can say is I know Scooby is in the hands of some enormously talented people at Warner Bros. Animation right now, and the work that they’re doing is absolutely beautiful from a production standpoint. And I know that many of them share the same passion for the property and the characters that I do. And I just hope that it goes on for another 50 years because now, as an audience member, I still can’t get enough.
AL: Do you have any recent projects you’ve been working on that you’d like to promote?
CK: I’d love to just share that at the moment I am working on a whole suite of content for Mattel Television. Of all different brands and properties, but the one I’m most pleasantly surprised by and very proud of is all the content we’re producing around the character of Barbie. I was not a real Barbie enthusiast a few years back, and since joining the company and really working with the creative team on the evolution of Barbie and Barbie’s role in storytelling, I couldn’t be more proud of where we are now. We’ve got a bunch of Barbie animated films coming out, on Netflix we’ve got one series airing there currently, another one in the works. We have a Barbie web series on YouTube called Barbie Vlogger. There’s just all sorts of content now in which Barbie herself appears as a character as opposed to Barbie playing a princess or a mermaid or an astronaut. It’s Barbie, the 17-year-old girl and her point of view on the world. And she’s come an awfully long way from the fashion doll that she was originally created to be. I encourage people to check it out, because it’s not the Barbie you think you know, it’s Barbie for 2020.
This interview has been edited and condensed for clarity.
Episode 7 of the Unmasked History of Scooby Doo features Christian Campbell, who voiced Bram, leader of the vampire performance troupe in the 2012 musical film Scooby Doo! Music of the Vampire.
Highlights of this episode include:
1- Christian’s thoughts on Bram as a character, and the experience voicing him.
2- What the differences are between performing on a stage, acting in front of a camera, and voice acting.
3- The process of recording the dialogue and songs for the movie.
Make sure to listen to the episode above! Or you can read a transcript of the interview here.
If you want to follow Christian, you can find him on Twitter and Instagram, @uscanuk.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Christian Campbell below. Or click here to listen to the podcast episode.
If you want to follow Christian, you can find him on Twitter and Instagram, @uscanuk.
AL: What’s your relationship to Scooby Doo, did you grow up watching?
CC: I did. I guess that would be, for me, I was born in ’72 so whatever was on with Scooby Doo that I could remember by, whatever. Age four or five is when we start remembering things, maybe a little earlier. Then I guess I was watching some of the original Scooby Doo.
AL: Do you have a favourite personal Scooby Doo related memory?
CC: No, just that it always had to do with – well yeah, I guess I do. It always had to do with coming home after school, getting there before my dad. My dad was a teacher, and he was a single parent. So, he was a teacher and I would just get home by myself, cause you know, we were called the latchkey generation, our parents were never there. And so I’d just let myself in the door, and this was I think in the second or third grade. I’d get home and Scooby Doo was what I would watch while I was doing my homework when I got home. And I was also clearing out any cookies, crackers, and treats I could find before my dad got home. So, fond memories.
AL: How did you first get into acting in general?
CC: It was a family affair. My whole family have been associated with theatre at some point in their lives, if not all their lives. My sister and I are both actors, Canadian actors, and then our grandparents back in Holland were actors. And our parents both went to University of Windsor for the acting program. That’s actually where they met, fell in love and got married. Then I got involved into acting just because – my dad was a drama teacher. I was thrown onto the stage pretty early. Whenever he needed kid parts being filled out in any of his high school productions, that’s where Neve and I would come in. We were doing high school productions by the time we were like seven years-old.
AL: Was there ever a moment when you realized that you wanted to follow in those footsteps or were you kind of pushed into it?
CC: I did. Of course. I enjoy it. I was shy so it was a real struggle for me to want to do this when at the same I don’t really like, or didn’t like the spotlight. So that was my struggle. For a while actually I was tracking towards sort of military, science, engineering, is what I was doing. I was in the naval cadets and was kind of tracking for that, wanted to go to Royal Canadian Military College. But then acting was the thing that came easily, and when I was 14 or 15 I started to make money doing it.
AL: When did you get into voice acting specifically?
CC: Voice acting is actually how I got started. I was doing radio plays for CBC. I did a couple of them. Just small parts, but they got me into the realm of sitting in a room, seated in front of a microphone with headphones on. Sometimes a cast, sometimes no cast and needing to learn how to act and create a world without actually any world being there. Just creating a world with your voice.
AL: And how did the opportunity come up to work on Scooby Doo! Music of the Vampire?
CC: That was straight up audition. I think, I had done a couple of musicals and so I think they knew I could sing. I did a musical called Reefer Madness which was then turned into a movie in 2005, maybe that had something to do with it. A couple of other musicals I did, like a national tour of Tick, Tick… Boom! So I auditioned for it, and I have a feeling they knew a bit of my work as well.
AL: What were your first thoughts when you read the script?
CC: Good fun. This is the Scooby Doo world I enjoyed when I was a kid, except now there’s music and people are being fabulous. It was good. It was good solid fun. And now I found, I’ve got nephews, I’ve got nieces, and they love the fact that they hear my voices in various cartoons.
AL: Why did you want to take part in a Scooby Doo musical specifically?
CC: Is that a trick question? It’s a Scooby Doo musical. I think it’s self-evident. That’s why you want to take part in it.
AL: What did you want to bring to the character of Bram?
CC: I was just bringing my cheeky self I guess. That’s what we do when we’re acting, as a default it’s best just to sort of bring whatever you can of yourself, the most you can to the table. So if that means I’m an evil vampire then I guess that’s who I am, I’m okay with that.
AL: Did you have to do anything specific to develop the voice for that character?
CC: Nah. It was fun. We just got in the room, the actors. Not necessarily the leads, they came in later, but there were about six of us in the room and we all got to work together just throughout the day. And so for preparation, it was just come knowing the music so that you can sing it through and be clear with it and be comfortable with it. The great thing about when you’re doing voice over work is you don’t have to have anything memorized. You have to know your material, you have to come in with ideas and just be ready to play. That’s just pretty much the most important thing, be ready to play.
AL: Bram’s motivation to help the main vampire is to get immortal life, but would you classify him as a villain for doing that?
CC: I don’t think there’s anything villainous about wanting immortal life. Don’t we all kind of want immortal life? Isn’t that what Botox is about?
AL: But what about his actions?
CC: Oh, we’re having a serious interview, are we? Okay. Well okay, yeah, he went about the wrong actions but you know, every bad guy – the secret in acting or theatre or film or directing or whatever, never treat bad people as merely being bad people. Bad people always think they’re doing good. They always think they’re saving the world in some way or form. It just may not be the way we view saving the world to be.
AL: What was your favourite thing about his character?
CC: That he sang. And he was fabulous.
AL: Bram gets sent off to prison at the end of the movie, but what do you think he might do after he got out?
CC: Well I think he probably went and got a university education. Likely I think maybe he went for his MBA and now he’s looking to be a business manager for a villainous criminal quartet band on the road. That’s kind of his trajectory.
AL: What was it like to be able to portray a villain-like character in a Scooby Doo movie?
CC: It’s fun. If you want to talk about bucket list, it’s pretty cool. “If it weren’t for those mangy kids!” I don’t think I got to say that line, but I think I felt that line every time I was acting it. It was great. Like I said, I’ve got nephews, I’ve got nieces. They love Scooby Doo. So the fact that I’ve been in a Scooby Doo movie, to them, is just kind of awesome. So, check! I’ve got that one checked off, I’m very happy.
AL: Were they able to recognize your voice or did you have to tell them that was you?
CC: I believe I had to tell them who I was. (in Bram voice) Which just shows you what a wonderful thespian I am.
Which is not necessarily true, so.
AL: Were there any challenges in portraying Bram or taking part in the movie?
CC: No challenges at all. It was a great day. Recording in air conditioned, lovely low-light ambiance in a windowless studio for an entire day with a bunch of funny people. Great thing about working in voice over is that the actors that I get to work with consistently are just. There’s very little attitude in the VO world. They don’t put up with, no one really has patience for egos or for difficult characters, let’s say. And so you know, I always feel safe walking into a recording room because I know that I’m going to have a fun time with the actors. They’re all going to be just great people having a fun time. Clocking in, clocking out, it’s a job. But super talented. The one thing that was clear to me is that some of the actors I was working with are just funny. In between takes they just, line after line these guys were just coming up with things. So to me it was just a day of entertainment.
AL: Do you have a favourite person that you worked with on that movie?
CC: Well I mean, it would be Matt Lillard I guess. He’s my favourite person. Matt Lillard and I actually, we’ve known each other for a long time. He was an actor in a theatre company that I ran for years in LA from ’95 to 2000. I directed him in a play, and he also was dating my sister for quite a while actually. And we are still very good friends. I like him a lot, and yeah, I would say he’s my favourite person. Because Matt Lillard is awesome.
AL: What was it like to work with him so many years later?
CC: It was just “Here we are again, alright.” It was good. I mean, we see each other in events every once in a while and we always have a really good time catching up. We had some good memories in the theatre together, doing some good projects together, when we were in the trenches both of us. Just doing the work before any of us had done anything that put us on the map.
AL: Do you have a favourite part of taking part in Music of the Vampire?
CC: Well, Bram. Bram is just fun because he was singing, he was doing all the things. He would definitely be my favourite. Anywhere where I can sing and be croony. I like to croon.
AL: You’ve got quite a bit of theatre and musical experience. What are the differences between actually being on a stage and voice acting that you are a performer?
CC: Well number one, memorization. You don’t really depend on memorization when you’re doing VO, for obvious reasons. There is a performance difference that you find. I think, many of us know this, that if you’re in a theatre, you tend to be acting so that the person in the last row can see. That might mean that you have to raise your eyebrow just a little higher so that the person in the back row can see that eyebrow raise. Now if you do the same thing and you’re on camera, it’s going to look overblown. And that’s why there was a history of theatre actors in the past sort of not understanding how to gauge that, and so they often seemed very over the top and grandiose on camera. I think the same applies for voice. There’s a certain intimacy that you got to understand, playing with the mic. And you’re hugging it as if the people are right there in the room with you so we don’t need to worry about projecting or over acting or anything like that. Unless of course theatrically or stylistically the piece asks for you to be over the top.
AL: Did you record the songs at the same time as you were recording the dialogue for the movie?
CC: Yes, yes we did. It was one day of work I believe. One to two maybe. Two days of work, I think I can remember. Yeah, that’s it.
AL: Can you describe a little bit more about what that day looked like?
CC: Well generally they start around 9:00 or 10:00 in the morning. You get in, you have some coffee, you meet everyone. You do lots of handshaking and if you’ve worked with anyone you’re catching up with each other. Then you meet with the director, if you’ve not worked with the director before then you sort of get to know them a little bit with the rest of your cast members. Then you move on in to the sound recording room, and in this case – sometimes they’ll have you separated into different rooms but what was nice about this was they had us all in the same room so that we could work with each other. So we sat in a circle, and you’ve got mics for each individual actor, which are in front of us with our own music stands and our own seat. And you’re in a soundproofed room, and you’ve got the director and you’ve got the tech crew and usually the writers will be behind the glass in the other room. And then you get started. You do kind of a quick read-through of things, the director will give notes as to sort of like “Okay, we’re thinking of going in this direction.” And then you sit down, starting to move through the script from the top. And you just start working with the other actors, getting to know each other’s vibe. Often what you’ll do is you’ll give many options for a line just so the director has something to work with in the editing room. And that’s just a skill that’s good to have as a voice actor is being able to give multiple takes. Then we did the music intermittently through it, depending on who was rehearsed for that music, because they would be rehearsing in a different room with the music director. Then come back on in and if there were things that we all had to sing together we’d make sure we’d get that done, the chorus work. And if we’re doing solo stuff then we’d go and just record those solo, separately in a different room. So that’s the day, do a lunch and often you’ll sit around and chat with your cast and get caught up and then move back into the rest of the day, you’re usually done by 5. It’s very sort of a 9-5 gig VO, which I think keeps everyone sane and pleasant to each other.
AL: What is it like to be able to play off each other when you’re all working in the same room?
CC: It’s everything. As humans, we’re wired to work off of minute, almost imperceptible nuances of expression, of voice, of cadence, of just how we speak and how we mirror one another in scenes. We’re often not even aware of all of the minute kinds of ways we mirror people as we’re speaking to them. And mirroring is a way of making a person feel like they’re being listened to and that they’re connected in the conversation. So if you’re not doing that with another actor, there’s something that’s missing. And it’s possible, it’s absolutely possible to have two actors completely record only their lines and then have that spliced together. It’s possible, but I would tell you, I’d be willing to bet that if you put them side to side and you asked an audience which did you prefer – that they’d often go with the one where the actors were able to be in the room together looking at each other. That’s where the play happens, and that’s where it’s sort of, I’m going to call it magic, but it’s not magic. It’s a whole bunch of millions of years of being able to read one another as humans so we can communicate in really nuanced ways and that comes across, it just works. Often when you look at CGI movies and if you talk to actors who had to do CGI movies, they’ll often talk about how frustrating it was to do the scenes because there was just no one to act with. They were often acting with a ball that was to the left of the camera and they had to stare at that and have a scene with it, you know. And that just, it’s hard, it’s very hard. So, sitting in a room together is everything.
AL: What was it like to record a duet with Daphne/Grey Delisle-Griffin?
CC: It was great, it was lovely. Quickly we were able to sort of put it all together and we really had a fun time together.
AL: Do you have a favourite scene in the movie?
CC: No, actually. It’s been a long time since I watched it, so that’s a difficult question to answer. Sorry, I’m going to have to plead the fifth.
AL: Out of the various songs that you performed for the movie, was there one that was your favourite or that was the most fun to record?
CC: I think the one that I can remember the most out of them is (humming). I don’t even know what song that is, but I remember it. So that’s it. I just don’t know the lyrics.
AL: I think it’s Vampires Dance or something.
CC: Yep, Vampires Dance. That would be it. (humming.) Yep.
AL: What was it like to be able to work on a cartoon that you had grown up watching?
CC: It’s trippy, I guess would be the word for it. So it’s good fun. It’s just a nice thing to be able to say “Oh my goodness. I did that.” At the time when I was watching it I didn’t know I was ever going to be acting in anything and now here I am acting in a Scooby Doo movie. So yeah, it was definitely bucket list stuff.
AL: Why do you think that Scooby Doo, as a cartoon about a mystery solving dog, has held up for over 50 years now?
CC: I think because it has a sense of humour about itself. And that has always been clear, that there’s a certain kind of campy quirkiness to it. A nod to being so, almost like being bad in a way, which makes it so good. And then that’s become its own aesthetic. I think that’s the thing that’s been lasting about Scooby Doo. And then of course all the cultural stuff that surrounds it so, you know. People who get the munchies a lot love Scooby Doo, so.
AL: Have you ever had people coming up to you recognizing you or talking to you about your work on Scooby?
CC: No way, it’s voice over acting. No one knows it was you.
AL: Except for the super hardcore fans I guess.
CC: Exactly, exactly. But I can tell you, I’ve never had one person ever come up to me and say “Hey, loved you in that.”
AL: And what have you been up to lately?
CC: I’m obviously in COVID lockdown like many of us, or I would say most of us. And right now I work in theatre and film, and theatre is not coming back any time soon. It’ll probably be the last thing that comes back, after everything else. So at this point, I was in the midst of producing a musical and that has now been put on hold. We were going to be doing Reefer Madness, we were going to be doing a redux of it for off-Broadway. Or in Los Angeles. Los Angeles or New York. So that’s been put on hold, which is fine. And so that’s kind of what it is.
AL: Have you been doing anything in particular to keep busy during the lockdown?
CC: At this point it’s been writing. I’m currently writing a project right now. So that has been at the helm, filling my time right now.
AL: Has that always been something you wanted to do?
CC: I’ve always wanted to do it, I just haven’t needed to do it at any point because I’ve always been working with scripts that were already sort of done. Now I’ve got something in my head and I would like to see that happening and so I’ve been busy at work on that one.
AL: Is there a timeline when people might be able to see that?
CC: Oh god no. No idea. I’m in the research side of things and just about moving, compiling everything together. It’s a sci-fi piece so it’s going to be a while, let’s just put it that way. Sci-fi is never an easy thing to get off the ground.
This interview has been edited and condensed for clarity.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Chris Battle below. Or click here to listen to the podcast episode.
If you want to follow Chris, you can find him on Twitter and Instagram, @chrisbattleart.
AL: What’s your relationship to Scooby Doo, did you grow up watching?
CB: Definitely. As a kid who grew up in the 70s and the 80s, Scooby Doo was a big part of that, along with all the other Hanna-Barbera cartoons. But I definitely grew up as a young child watching the original Scooby Doo, and then of course I got to see all the other versions, like when they started having the celebrity guest stars like Sonny and Cher and Don Knotts and Batman, and even up to the old Scrappy Doo episodes in the 80s there for sure. Yeah, we go way back.
AL: Do you have a favourite Scooby Doo related memory, whether that’s from watching or some other memory?
CB: You know I just really remember watching a lot of the episodes while either at the kitchen table or on the living room floor with a pad of paper and actually trying my best to draw Scooby Doo while watching the cartoon. Given the fact that I did wind up drawing cartoons and occasionally doing Scooby Doo, that’s a pretty cool memory.
AL: How did you come to work in animation?
CB: Well, growing up in Los Angeles, it’s a pretty neat place to grow up because instead of it being some kind of far-fetched dream, wanting to work in entertainment, whether it’s music or acting or special effects or whatever, it’s not seen as something ridiculous, it’s like an actual career choice and you often will know somebody who maybe works in entertainment. So I grew up just always wanting to do cartoons, maybe comic books or comic strips or animation, I just wanted to draw funny pictures for a living. So my parents would always take me, whenever I got a chance, to meet animators whenever they were maybe releasing a book or had an art show. I even got to tour Disney Animation Studios when I was a kid. But the way that I really actually finally got into it, after I graduated high school, class of ’89 – this is right before the big wave of animation was taking off. I think the Simpsons had maybe just started their series, maybe Beauty and the Beast was coming out, Who Framed Roger Rabbit had already come out. I just needed a job, so I started working at the Hanna-Barbera retail store. There were very few of these shops in local malls where it was just like a lot of the Disney stores you see now, but it was all Hanna-Barbera themed. They had Flinstone rocks and Jetsons spaceship stuff and all kind of merchandise you could ever want with cartoons playing in rotation. And it was actually run by Hanna-Barbera Studios, so as part of being employees they wanted us all to take a tour of the studios so everybody would know how cartoons are made. Of course I was already way ahead of them on that, but I was very happy to go there and meet all the artists.
And the artists from the studio would often come by the store to buy all the merchandise and our manager said “When they show you that employee card for their discount, make sure next time they come in you give them extra special attention, because they’re the reason that we have our jobs here.” So I got to know the head of design there at the time, Scott Jeralds, your audience might be familiar with him because he came up with A Pup Named Scooby Doo and he was producer on a lot of the later movies as well, and my manager just dared me to show my work to him and I did not want to, but my manager just told Scott “This guy draws cartoons too!” and Scott said “Well, why don’t you show me some of your work.” and I sheepishly showed him a few of my little doodles that I’d been doing. And he said “These are pretty good, if you have more finished artwork why don’t you come over to the studio some time, come visit me and show me your portfolio,” which I eventually did. And he was pretty impressed with it because I didn’t really have any professional training and I didn’t go to art school, but he just said “Why don’t you keep in touch and maybe something might happen, we might need an extra hand or something.” And about a year later he called me up, he had left Hanna-Barbera and was heading up the new MGM Animation. They were working on a new Pink Panther cartoon at the time, along with plenty of other Hanna-Barbera artists, and he said “Would you like to come in and start doing design for a living,” and that was my beginning.
AL: I had no idea that those retail stores existed.
CB: Yeah, they didn’t last long, I think it was only about two or three years. There were two here in southern California, and there was one in Florida at Universal Studios where they had a big simulator thrill ride, kind of like Back to the Future ride, I think it was called the Funtastic World of Hanna-Barbera. And then when Turner Broadcasting bought Hanna-Barbera, they just slashed all the retail stores because there weren’t a lot of them at the time. It was very short-lived, but it was kind of cool.
AL: Do you remember a specific moment that sparked your interest in going into character design or had you just always had an interest?
CB: Oh, wow. I always did, yeah. Everybody will always remember there’s that time where as a kid you used to love drawing. And I never grew out of that, that was my one thing. All kids have a thing, you’re good at sports or you can do this, you can do that. My thing was always drawing, and I really loved it. My parents encouraged it so as a child, I knew that was a job that people had. I do remember when I was maybe five or six we went to Disneyland, and I think one of the little souvenirs my parents bought me was a little flipbook. It was of Donald Duck trying to hit a baseball and instead the baseball like hits him in the face or something like that, but you would just flip through it. And I learned from an early age that cartoons are made up of people’s drawings and that there are really people who draw them and that’s their job. So I always knew that could be a possibility. And I always thought maybe I could be the next Charles Schulz or maybe I could draw Spiderman for a living or something. But as I got older I realized that I liked doing the funny stuff, and my drawing real superhero stuff, drawing real people realistically was very hard, and cartoony was a lot more fun. And I just really started working towards that. But I really kind of got into it by accident, because I thought you had to be an animator, drawing all those 24 frames a second. But then as Scott Jeralds had told me when I met him, he said “No we don’t do that for television, they do that all overseas in Korea. All you really need to do is to be able to draw well.” And that was my in, luckily.
AL: How did you come to work on Scooby Doo! Frankencreepy?
CB: That came after many years in the business. I have been very fortunate, I’ve been working steadily for probably over 25 years now in the business. At the time that project came up, I was working at Warner Bros. Animation on Teen Titans Go! and they’re always making new Scooby series and also new Scooby digital movies, either for DVD, Blu-Ray, or now digital streaming. And it turned out a friend of mine from my Cartoon Network days, Paul McEvoy, he was the producer on Frankencreepy, and what they often do with a lot of the movies – the movies will have more of a traditional style to the classic style, but always, they try to do something different for all the main title credits. So they contacted me, because they knew I was right there on the other end of the lot, and they just said “We were thinking of doing something really kind of graphic and stylized for the opening titles, something like Samurai Jack, which I worked on, or Dexter’s Laboratory. So they gave me a little animatic of what they needed, a bunch of mysterious shadowy figures, and then the Scooby gang running around throughout this backdrop with all these spooky characters. So (they said), “Do some stylized versions of the characters, and they’re probably all going to be in silhouette, getting chased by the Frankencreepy character,” so that’s what I did.
AL: What was your first reaction when you were asked to do it?
CB: Oh, well I was like you know, it’s another job, it’s like “Yeah, sure, that sounds great.” Actually, quite often in animation you’ll have a short break, like maybe you’ll have one or two months off between seasons of a show, and sometimes you might take that time off to relax or other times people will call you up and have some projects for you to work on. Especially within the studio because they know they only have you for a limited time, before the next season starts up. So I had just been enjoying my time off, and it was probably the last week before I was going to return to a new season of Teen Titans Go! so it’s like “Okay, I was getting ready to work anyways, why not.” And it’s funny, you kind of don’t really think about it at the time, because it’s just another job, you have to get it done. But somewhere in there you kind of realize “Huh. I’m actually drawing one of these classic characters that I watched as a kid or that I used to draw on the pad on the living room floor. So it was kind of cool getting to do that, and then also you realize how challenging some of those classic designs are, because there’s a reason they’re classics. They’re so well designed. The Iwao Takamoto design of Scooby is an absolute classic, you really can’t mess with that too much. There’s nothing that needs to be fixed. So trying to do something slightly different is a bit daunting.
AL: What part of production were you brought in on, did you get to see what the movie was about or any clips from it before getting to work on your redesign?
CB: No, it was really just that opening title sequence. So it was just a short animatic, which is kind of a rough animated storyboard that they’ll do for sequences. So it was really just for the title sequence. And they gave me a list of what they needed, just like “mystery man on the phone #1, mystery man in the doorway” kind of stuff. And then there was the Scooby gang being chased by Frankencreepy. I think I might’ve at least had a design of Frankencreepy to work from. But since it was all going to be in silhouette, I didn’t really need that much detail. No, I had no idea what the storyline was going to be, all I needed to know was he’s the monster of the week and he’s chasing them.
AL: What is it like when you’re coming into a project like that on freelance?
CB: Well it’s always kind of interesting to dip your toe in another project like that. Because sometimes when you are busy on another project that’s full time, you don’t have time to do everything. And you often can’t commit to a big job like that. But if somebody just says “Hey, here’s a little side project just for fun, you want to try designing this classic character,” or something like that, it’s always a lot of great fun to try that. And it’s not like your regular job where you’ve got to be worried that a whole series is depending on your designs. There’s not much pressure in it, so you can kind of relax and have fun. Especially in that one, where they gave me a very specific look to hit, they wanted that graphic look. It’s not like they were just like “Invent a new Scooby Doo we’ve never seen before that we could base a whole series off of,” it’s like nope, just the title sequence. Do that thing you do, have some fun with it. So it was pretty easy in that regard.
AL: What is it like to work on a project when you’re working on it by yourself and you’re not necessarily in a room with the rest of the crew?
CB: It’s very easy to focus on it, because I do that quite often. Most of the time, I’m in a studio working with a whole crew for over a year or more depending on how many seasons you have. But every once in a while, I will do a freelance project, some of them even remotely for other studios that aren’t in town. So it can be easy to remain focused on that. It can be a little difficult when you’re trying to do a whole bunch of different styles. If they don’t really have an idea of what they’re looking for, when they just ask you to do three or four different new versions of this classic character. That can be a little nerve wracking at first. But once they respond to it, and maybe say “We like that one, use the head from the other one,” or “Go in this direction,” it’s pretty good. And especially if you’re doing classic characters, because we all know who Scooby Doo is, that’s easy to get into doing that.
AL: What was it like to try and recreate Scooby Doo in that type of Samurai Jack style?
CB: It was very easy because for probably about seven years, I worked with Genndy Tartakovsky and Craig McCracken on shows like Dexter’s Laboratory, Powerpuff Girls and Samurai Jack. So, much of that style is ingrained on my own personal style, it’s very natural to go to. Really, since the characters really are iconic at this point, we all know what kind of clothes they’re going to be wearing. And since it’s the classic ones you’re like “Give Fred that ascot,” you know, “Give Shaggy the flared pants.” I wasn’t having to modernize them or anything like that. So it was quite easy to do, you know. And also, it’s part of the style that we had on Samurai Jack, it’s all about simplification and very strong shapes. So you really don’t have to get into the detail of the characters. Like Scooby is a very difficult character to draw if you’re drawing the classic one, because of his body and his knobby legs and everything. But when you’re simplifying it to get to a more graphic style, it makes it a little bit easier, because he is hard to draw if you’re doing the classic one.
AL: Was there anything in particular that you wanted to accomplish with your redesign?
CB: Basically I was really just trying to have some fun with it. Because whenever anybody gives you a classic character to do, you would like to have a little bit of fun. And sometimes if it’s going to be for some like major redo, it can be nerve wracking like I said. But for this, it was just for the title sequence, so really, they just laid it out, just what they wanted. They just wanted something graphic and modern, and it was just going to be for that quick sequence, so I just thought “Well, I’m going to have fun with this because I’m drawing the Scooby gang, that’s kind of cool.” You try to have as much fun as you can have drawing cartoons for a living. Even though it’s a job, we all got into this because we love cartoons, they make us happy. And I think that when you’re having fun with something, it translates into the final product.
AL: And what was it like to also create those other characters like the mystery man with the phone and other ones?
CB: There wasn’t too much to that, I tried to keep them close to the storyboard and just to create an interesting silhouette and try to communicate what was going on, like whether somebody was on a phone but you don’t have all the line work and everything, fingers on the phone to show what’s going on. Much of good design comes with communicating something with precious few shapes. When speaking about silhouettes, the silhouette of a character is something that we discuss even when designing characters that aren’t in shadows, like when you – take for example Mickey Mouse. If you saw a silhouette of Mickey Mouse, you’d know that’s Mickey Mouse. If you saw Batman in silhouette, you know that’s Batman. So it’s very clear to the audience what this character is. So it really leaned back into those classic design principles that we use so in a way, it was kind of easy to do somebody and not have to worry about all their details, like what their hairstyle is or what their clothes are, because they were just in silhouette.
AL: Speaking of the silhouette, what is the process when it comes to designing the basic silhouette for animation?
CB: Well, you’re just trying to create something that communicates something very quickly and visually. Because if you look at the shape of a character, you just want to be able to tell a lot more about that character. Like if it’s a character you’ve never seen before, the way they’re standing, or if they’re skinny or if they’re large. Are they threatening, are they friendly, things like that. Can you tell what they’re doing, do they have their hand on their hip, or are they pointing at something. You want that to be able to read to the audience. Now what helps is when it’s classic characters like Scooby Doo, we know who Scooby Doo is. He’s got that big thick neck and the pointy ears, and those skinny legs and the big soft padded feet. So as soon as you get him in a silhouette where people know that’s Scooby Doo, well then you draw the skinny guy with the scruffy hair and the flared pants, and we know that’s Shaggy. And so you go on down the line with the other characters as long as you draw this fit guy, and maybe you can tell from his hair or if you can see that the ascot is there, you know that’s Fred. And you just go on down the character line and pretty soon you can tell, even standing there in the dark, that’s the Scooby gang.
AL: You mentioned that you had drawn a non-silhouette version just for reference, what kinds of details dissipate when it goes to just the silhouette?
CB: Definitely a lot of all of the clothing like wrinkles and things like that. You know when you picture Shaggy, he’s got a lot of loose fitting clothing. You don’t need to have that much stuff, and especially Scooby because Scooby is the most complicated. His classic design, he’s got those really bony legs and there’s real dog anatomy that’s at work in there. So that is really challenging when you’re drawing it real. But since we’re doing it in a simplified form, I didn’t have to have all that real anatomy, which again, goes back to me deciding as a child not to have to learn to draw real, but draw cartoons instead, because real anatomy is hard.
AL: In your opinion, what contributes to a successful silhouette in animation?
CB: Like I said, if somebody can just see it right away, especially if it’s in the dark, that they can tell who that character is. Or, even if they’re not in the dark but it’s a complicated action scene where somebody is doing some kind of crazy martial arts move or a superhero pose, if it really sells the action. And it really has an impact. People can look at that scene and go “Ooh, wow, look at that cool freeze frame of them kicking that guy and they’re flying through a window,” or something like that. As long as it has an impact with the audience, you know you’ve succeeded.
AL: What was it like to work on a Scooby Doo project specifically?
CB: That’s another one of those things where you realize after you’ve done it, that you just worked on something you watched as a kid. And you’ve kind of fulfilled this whole cycle of people who are inspired by a given film or music or whatever. And now you’re part of the history of that project. And maybe there’s a kid watching now, that’s going to be their favourite thing and they’re going to get inspired to become an artist too. It’s kind of a cool thing about working on those legacy projects. You become part of something that’s much larger than you and you’re actually sort of part of the history of it, you know.
AL: What was it like to contribute to a redesign of iconic characters rather than drawing the typical classic designs over again?
CB: Well that is always the fun part, as I’ve had a chance to redesign several classic characters. Sometimes for just development in-house that never sees the light of day, sometimes for things that make it into actual production. But you know, as an artist, you want to be able to put your own stamp on things, because sometimes you may look at something, be it a design or if you like movies, you can watch a movie and see how the story goes, or if you hear a song played, you think “I have my own ideas about how they should do this song.” As a creative you always have those ideas and sometimes rarely do you ever get to put them into practice. But with this it’s always fun when they ask you to put your spin on it, because so often part of animation is you have to adapt to a show’s style. And usually that’s the creator of a show or the art director, they’ve set the tone. And it is part of your talent and skill set, that you have to draw like them, adapt like them. But when somebody comes to you and wants your particular spin on it, well that’s just a real bonus, that’s a lot of fun when somebody asks you to do, especially something that is so famous and iconic as Scooby Doo.
AL: What’s your favourite part of being able to see your versions of classic characters in productions?
CB: Probably one of my favourite parts, it’s definitely one of my favourite things about animation as an art form as a whole, is that it’s not just you who does it all, it’s a huge group effort. I’ll do the drawing, but then a storyboard artist will create the scene, and they’ll have cleanup artists who make our rough artwork look all pretty. Colour designers will choose the colours for them, and they’ll go on top of the background and the environments are the people who draw those and the people who paint them. We have sound effects, we have great voice over artists. All these people who put together all these little pieces of this giant machine and it becomes a cartoon. And that’s just the magic that we all fell in love with as kids. And to know that you played a part in that, along with all of these other people, we’re all making each other’s work look better, that’s the real magic that comes in for me, for sure.
AL: Are there any challenges when you step into a project where you’re working with iconic characters?
CB: Well normally it’s just the whole thing of, if they’re really going with your designs and it’s not just development or something. That when they’re actually going into production, that can be nerve wracking if you haven’t figured out very specifically what you want to do. But luckily, some projects I’ve been on where I figured out how I wanted to do it and the studio gave me all the support, or in the instance of Scooby here, it was just for that one sequence, and they were very direct on the guideline, they just said “You just do your thing, we love that drawing or that Samurai Jack style,” and that’s it. And that was just nice on that one, no worries on that.
AL: I wanted to chat a little bit more about what it’s like to work on a redesign for characters you had grown up watching, a little bit for Scooby but also on your work on that Flinstones series that’s coming up?
CB: It already premiered in the U.K. on Boomerang UK and a couple other overseas markets, I don’t know if there’s any plans for it domestically. But that was one that had a long development process, like back in 2016 I was one of several artists that they had, who had already taken a stab at trying to do a new Flinstones thing centered on the kids. I did a bunch of development, it almost went to pilot and they said “Eh we’re not going to, we decided not to do that, we’re going to try to rework it.” And I thought okay, that’s fine, it was another thing I did on break between seasons of Teen Titans Go! and then in the fall of 2017 on another break between seasons, they called me up and they said “We circled back around to your designs and we want you to do them. We know we only have you for a month or two so can you just design the whole show for us, we’ll just take you for as long as we have.” And that sort of thing is just pretty exciting when you really get handed the reigns for that and it’s nice, like I said, when they say “You do your thing, we like that. Just keep going with that.” When you have definite ideas, and especially when doing these legacy projects, sometimes there’s so much that has been done before. It’s very easy to cherry pick what you like and what you don’t like. You can go back to the original designs, you can skip over maybe those ones from the intermittent years, and maybe there was a more recent one that also you can pick from. If you really have a feel for it, or you really have definite ideas it can be a lot of fun.
AL: Does growing up watching a series make you more particular or possessive over the original?
CB: I tend to never be very possessive over things. I know there are certain people who can be very traditional and some people who are like super deconstructionist about classic things. I kind of fall somewhere in the middle, but I do lean more towards a deconstruction because you know, we all grow up with things that we love, and as the years go on we could probably look at it with fresh eyes. Be it an old movie or a comic book series or music, and you can still love what you love about it, but you can probably acknowledge what needs fixing. Personally, I’m always up for new takes on classic materials, whether it’s movies or television shows, new reboots. If they’re done well and they’re done with a real creative flair, I really like to see something new. But at the same time, I know what I like about a classic thing. So I think often that’s what some of the studios like about my work, is that especially from a business standpoint, whenever they announce a new show, everybody already gets upset that they’re going to screw up something that they love. But then, if they know that the creators of the new version actually have a love for the old version, when that’s apparent, that seems to work out well. So my area that I work in is that I’m always familiar with a lot of the classic stuff and I’ll always have a nod to that, but I don’t hold it so tightly, and be that precious about it that it can’t change from like the 1960s version of whatever the title is, so I guess that’s my little sweet spot that I work in there.
AL: With Scooby Doo especially, but also with a lot of other older cartoons, a lot of the fans are particularly protective of the original and what that show meant to them. What is it like to step into a show where you may be critiqued quite a bit by the fans?
CB: Well, it always goes without saying that you can never please everybody. As we’ve seen time and again with new things, initially, everybody will be mad. Sometimes you hope that maybe after something comes out and people watch something, that they might enjoy it. Or even if they say “I like that old one better, but I can see there’s some things I like from this.” And sometimes projects are for different audiences. If you see somebody getting upset over one of the DC animated movies that were like PG-13, rated R kind of things for adult comics fans, and somebody says “My six year-old watched this and she got really upset when Wonder Woman decapitated that demon,” it’s like “Well, sorry, it wasn’t for children, this is for adults.” And likewise some series are for little children, and they’re not for older kids or necessarily for 33 year-olds. But really, I think it’s a testament though to how beloved certain franchises are, so sometimes you will try to do your best to honour an old show, but you hope that people can enjoy a new version. And also these days, you definitely know that another version, another reboot is really just a few years down the road. So if somebody doesn’t like this one, they can like the next one, you know. I definitely don’t take it personal at all, because in the end, it is just a job and hopefully it’ll be a job that you can really put your heart into in some way or another. So it’s not too rough if people don’t respond well, because hopefully somebody will like it.
AL: When it comes to Scooby specifically, why do you think that the franchise has held up for over 50 years now?
CB: Everybody loves dogs, that’s a major thing. Everybody loves them. Even if a kid can’t have a dog, they can dream about having a dog who would be as much fun as Scooby Doo. And who doesn’t love a good, safe scary mystery thing, you know. Even when you’re a little kid, you like monsters. You don’t necessarily like a full on horror movie, but every kid likes spooky monsters to a certain degree. Especially going back to the original series, those are some of the best, fun, spooky monsters that you can imagine. It’s like a lot of other things that everybody falls in love with. Like well, you know, something that name drops them directly like Buffy the Vampire Slayer is the perfect intersection of comedy with spooky horror stuff and of course as they all call them the Scoobies for a reason. I think that mix just works great.
AL: If you were given the opportunity to design a villain or a monster for a Scooby Doo project, what would it look like?
CB: Wow, that is a tough one. I think going back to what I just said, if I could hit that intersection of spooky with comedy, that would probably be pretty good. It would definitely have to be something big that would seem threatening, but also goofy big as well.
AL: If you were given the opportunity to work on another Scooby Doo project, if you had the time, would you take it?
CB: That might be fun to actually do that, yeah. I just dipped my toe a little bit in the Scooby sandbox, and it would be fun to really take a deeper dive on that for sure.
This interview has been edited and condensed for clarity.
Episode 5 of the Unmasked History of Scooby Doo features Kate Melton, who played the role of Daphne Blake in the 2009 and 2010 live action TV films Scooby Doo! The Mystery Begins, and Scooby Doo! Curse of the Lake Monster.
Highlights of this episode include:
1- What the audition process was like for Scooby Doo! The Mystery Begins.
2- What it was like to bring a cartoon character to life in live action, and what Kate wanted to bring to her interpretation of Daphne.
3- Behind the scenes stories from the filming of both movies.
Make sure to listen to the episode above! Or you can read a transcript of the interview here.
Kate also sent me a few photos from the filming of Scooby Doo! Curse of the Lake Monster, which you can see down below! Again, I’ve watermarked them with both the podcast’s name and Kate’s name, seeing as Kate was so kind to send these photos, and I don’t want them to be circling around the Internet without credit.
If you want to follow Kate, you can find her on Instagram @katemeltoncoaching, or at katemeltoncoaching.com.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Kate Melton below. Or click here to listen to the podcast episode.
If you want to follow Kate, you can find her on Instagram @katemeltoncoaching, or at katemeltoncoaching.com.
AL: What’s your relationship to Scooby Doo, did you grow up watching?
KM: Yeah, I absolutely did. In fact, when I got the audition for it, I remember thinking “Wow, this would be so cool,” because I dressed up as Daphne for Halloween when I was a kid, I grew up on it. I loved it. And I had seen, up to that point I had pretty much seen every Scooby project that there had been. So, I had a very good relationship with it. There’s tons of pictures of me as a kid, I had a bunch of Scooby Doo T-shirts and stuff, like I was really into it. So when I got the audition, I just remember thinking how cool that would be for whoever got to do it, to get to be a part of a franchise that is so loved by so many and has been for such a long time.
AL: Do you have a favourite personal memory related to Scooby Doo before you booked the project?
KM: I mean, definitely when I booked the project that sort of trumped all other memories. But I remember there was, I’m probably going to butcher this, but there was one that was like Ghoul School? I used to be obsessed with that when I was little. I used to watch that like every single day. And I haven’t seen it now in probably 20 years, but I think that for me, those memories of, especially being home from school in the summer, I would always watch that. I have some very fond memories of watching that one.
AL: What was the audition process like for the Mystery Begins?
KM: It was really long. Let’s see, I was I believe probably 15 when I auditioned for it, and it was one of those projects that everybody in town was going out for, I mean, they cast a really wide net for this one. I think that they auditioned everyone. You know, being an actor, all of my friends were my same age but they were all actors too, so literally everybody that I knew went out on this project, especially because there are four such distinct roles, right. There’s kind of a type for everyone.
I got the audition and I went in and I believe that the casting director, Harriet Greenspan, I had known her for a while just because I’d been auditioning for such a long time, and you know, I went in, I had the audition, it went really well. I think that I want to say we did something close to maybe, I want to say I probably went on seven auditions for it. It was the original audition and then callback after callback and then – I don’t know how much you or your listeners know about the audition process and the way that these things work – but you go in for a couple of auditions with the casting director, and then you go in and you meet the producer and the director. So eventually I went in front of Brian Levant and Brian Gilbert, the producer and the director. And then eventually after you make it past the producers and the directors then you have to go in front of the entire network, and do what’s called a screen test and a chemistry read. When we got to that point, there were two groups. So there was two of each of us. There were two Daphnes, two Shaggys, two Freds, two Velmas, and we were kind of all competing against each other. What they do generally in a chemistry read and a screen test is they’ll kind of mix and match people to see who has the best chemistry and who works the best together. And it was actually, my group was me, Robbie, Hayley, and Nick. It was the four of us from the very beginning. So it was like, I knew either we were all going to get it or you know, none of us were. And for some reason in that room it just clicked. We did the scene in the library where we’re all at the table and we’re in detention, before the books start flying and stuff. And I mean, we just, it was weird, we all just sort of clicked and it was like the perfect fit, and I think I got the call a couple days later that we got it. But yeah, I mean it was a couple of months worth of auditioning, it was quite a process. Every time I’d get called back I’d be like “Oh my gosh, again?” It’s torture kind of! Like it’s exciting but it’s also, it’s kind of tedious, (it’s) a tedious process because you just keep going back and back and back and wondering like “Is this the time they’re going to tell me I got it? No, I’ve got to go in again.” So it was pretty tedious.
AL: Was there a point when you were pretty confident you were going to get (the part), or were you always in the back of your mind thinking that you might not get it?
KM: I mean I think that as an actor, especially a young actor, you kind of have to always have a certain level of skepticism and cynicism about it because you know, if you go into everything thinking you’re going to get it, you’re going to be destroyed so many times emotionally, and especially when you’re as young as I was. I think even when I got the call that I got it, even though I was excited I just remember being like “Okay well I’m not going to celebrate until I’m on set,” you know, because you just never know. Things can change, and there’s so many different factors. So I feel like I thought that I would, but I had gotten really close on several other projects, like I was really close on Wizards of Waverly Place, I was really close on Hannah Montana actually, so I had been through this quite a few times, this process of going on 10 auditions and screen testing, and then not getting it for whatever reason, so I think with this one I was cautiously optimistic. I felt good about it, but I just tried to stay grounded in it.
AL: What was your reaction when you did get that call?
KM: You know it’s weird, I think because you have this vision of like jumping up and down and screaming and you’re so excited, but I feel like I was in shock. Because it wasn’t just any project. It was Scooby Doo, and it felt, from the very beginning it felt like something really special. And I don’t think it actually sank in for me until I was on a plane to Vancouver with Nick Palatas. I think that’s when I was like “Oh wow, this is really, this is really happening.” So obviously you know, I was really excited, everyone in my family celebrated, we were so excited. But it definitely took a while to feel real, just because it was such a big job.
AL: Had you ever met Nick (Palatas), Robbie (Amell), or Hayley (Kiyoko) before the screen test or was that the first time you had met them?
KM: Nick I had met before, Nick and I had a lot of mutual friends, and you know, he’s a little bit older than me. (Since) he was a little bit older, we didn’t really hang out too much, but we had met before and I knew of him. His little brother Cameron is closer to my age. Then, Hayley I had never met, Robbie I had never met, but we all met at the screen test and after we all booked it, we got together a couple of times and we had lunch, I think we went to like IHOP once, just to kind of get to know each other. But with the exception of Nick, the screen test was the first time I had met Hayley and Robbie.
AL: What was the dynamic between the four of you?
KM: I just feel like it was really good. I think that we all were really different and we all got along. I was the youngest, and then it was Hayley, and then I think Robbie and then Nick. So, I was 15, Hayley was 17, and then I think the boys were like 19 and 20. So there was a little bit of an age difference there, but we all just, we had a really good time, we all got along super well. There was no drama, and we all worked together really well.
AL: What’s your favourite thing about the character of Daphne?
KM: The character of Daphne… She’s really smart but she also you know, has a flair for the dramatics which I definitely have, and I like that even though she was fashionable and pretty and all these things, I like that she was still grounded and she was still really smart. I think that too often as women, we kind of are told that we have to be one or the other. And I think that she’s a great character because she gets to be all of those things. And that was another thing that I really like about the live action interpretation that we did, was I feel like they gave Daphne more meat, if that makes sense. In the cartoon sometimes I feel like she’s just kind of a pretty face and she’s just there, but she was contributing, you know. I feel like that gave girls a really good role model to look up to like “Oh, I can be pretty and fashionable and all these things but I can also be smart and helpful and a good problem solver.” She had her own way of doing things but she got the job done, I guess is what I’m trying to say, and I really admired that about her.
AL: And what did you want to bring to your interpretation of her?
KM: I think I just wanted to make her feel three-dimensional. I wanted to make her feel like a real person as opposed to, like I said, the cartoon which was just you know, she wasn’t the main focus of the cartoon. And she wasn’t the main focus of our film either but I think it was really important for Nick, Hayley, Robbie, and myself to bring a little bit of our own personalities into it. So, you know, I gave Daphne a little bit more of an attitude, she was a little bit sassier at times. I just really didn’t want her to be the stereotypical like ditzy, pretty girl. I really wanted her to have some depth. And I think that I accomplished that. And I also didn’t want to go in and copy anything that Sarah Michelle Gellar had done, because I think Sarah Michelle Gellar did a wonderful job, but I thought it was really important, and I know that the whole cast felt that it was important that we set our interpretations apart and just have fun with it, and I think we did that.
AL: What is it like to try and bring such an iconic cartoon character to life in live action?
KM: You know I would say that it’s difficult, just for the fact that, because it is Scooby Doo, there’s going to be so many critics out there, you know. So many people that, no matter what I did, or no matter what anybody else did, they were going to have something to say. The Scooby Doo loyalists, as I call them. So it was a lot of pressure in that sense. But the great thing was that we had an amazing director, Brian Levant, who encouraged us to just go with our guts and said “You know there’s a reason you guys got these roles, you’re perfect for them, and we want you to just go for it.” And he really encouraged us if we had ideas of “Oh this would be funny,” or little things we wanted to add, little improvisations, he was very open to that. And I think that took a lot of the pressure off of us. So I would say there was a lot of pressure but I felt just so lucky and so honoured to get to do that, especially with a franchise that I, like I said earlier, that I grew up with and loved. I just felt like that was such an honour that they chose me to do that.
AL: After both of those movies came out, had you ever had kids come up to you recognizing you as Daphne?
KM: Yes, I definitely had that happen to me a few times but also, after the movies were done, after the first one, I was back to my blonde hair. We dyed my hair red and then I was back to blonde, and I think that I look very, I don’t know. For some reason when I would have blonde hair people just didn’t really pick up on it. Although it was funny, several years after the movies had been released, I want to say 2017 or 2018 maybe, I had a girl come up to me at Universal Studios Hollywood of all places, and she was like “This is crazy but you look just like this girl from this movie, from Scooby Doo Curse of the Lake Monster,” and I was like “Yeah, that’s me.” But it was just so funny that all these years later, people are still recognizing me, or even I get a lot of people that find me on social media and they’re very confused and they’re like “Wait, is this you?” And I’m like “Yes, it’s me.” So I definitely had people recognize me back then, but I mean even to this day I still get, occasionally I’ll get people that track me down on social media and want to know, “Hey, you look like this, is this you?” Yes, it’s me. It’s actually amazing to me how many people are still so invested in these films.
AL: What’s that experience like having people recognize you?
KM: Weird, but I mean I think as an actor that’s kind of what you, that’s part of it, that’s part of what you sign up for, and part of what you want. So, I just have always felt flattered by it and lucky that I have been able to have any sort of impact on anybody’s life in a positive way. You know, I’ve had people tell me that the films helped them through a certain point in their life or that Daphne inspired them or that I was a big part of their childhood and honestly I feel so honoured by that and I feel so lucky that I’ve been able to be a part of so many people’s lives in that way. So any time anybody recognizes me or recognized me, I always just feel grateful.
AL: Going off the hair here, you are naturally a blonde, was there ever any discussion as to whether you would dye your hair or maybe wear a wig?
KM: No. I think from the very beginning, and I had said to them, they asked me “Would you be willing to dye your hair,” and I was like “Of course I would be willing to dye my hair,” you know. For this role, of course. And then, no, I mean, if anything, the first movie my hair was more of a, like a strawberry blonde. It wasn’t really that traditional, like cartoony red. And then by the second movie I remember having a conversation with them and just being like “Listen, if we’re going to do it, let’s just do it. Let’s just go full red.” That to me is like the classic Daphne hair, the Daphne from the second film. And I had the most amazing hairdresser on that film, her name is RaMona Fleetwood, she’s worked on everything in the world, and it was quite a chore to keep up that hair. I mean, I would have to stay, like everyone else would go home at midnight and I would be in the hair trailer until 3 a.m. getting my hair touched up once a week. To keep up that continuity, you know, because red hair fades a lot, and really easily and so to keep up that continuity of “Okay well my hair was this red in the scene prior,” so we had to keep it up. It was crazy, it was a lot of time spent on that hair, I’ll say that.
AL: What was the atmosphere like on set?
KM: It was so fun. Both sets were just two of the most fun experiences I’ve ever had working in this industry. Everyone was just so nice and so happy to be there, and we were working with people that, for example in the second film our director of photography was Dean Cundey, who was the director of photography on like Back to the Future and so many huge films. So we were surrounded by people that really knew what they were doing, and were such inspirations to us as actors. Robbie, Hayley, Nick, and I, we really loved each other, we hung out, especially when we were in Vancouver we would hang out on the weekends and it was just such a pleasant experience. It was honestly just no drama, and I can tell you right now, there’s not a lot of sets that it’s just totally drama free, but ours really was one and I think we all just had a genuine love for each other and for the project.
AL: Who would you say you got closest with on your time on set?
KM: I would say Nick. Nick and I have stayed really close and he’s just a great guy. Everyone is awesome, but I would say Nick and I bonded the most for sure.
AL: Out of both movies, or one for each, do you have a favourite scene?
KM: Oh, wow. Out of both movies I would say my favourite scene is probably the scene in the second film where Fred and Daphne are in the boat and they get trapped. And the monster breaks the valve or whatever so the room starts to fill up with water. Just because I thought it looked so cool and it was such a nightmare filming that scene that when I saw it and it looked really good I was just so happy because you know, we were in a water tank pumped full of water and the water was so warm. It was like, you know that feeling when you’re in a hot tub for too long and you feel like you’re going to pass out? It was that, and we were in there for probably two hours. And there were light bulbs exploding where they shouldn’t have been and so it was such a nightmare that to see it and see how cool it looked and how well it came together was really, really cool and I think that’s just a great scene.
AL: The character of Daphne is often known for being a bit of a fashionista, what’s your favourite outfit that Daphne wears in either of the movies?
KM: I definitely like the Daphne fashion a little bit more in the second one, I think it’s a little bit more grownup. I love that just iconic purple turtleneck dress that I wore. I think I wear it in the beginning of the second film. It’s like a purple turtleneck, it’s when they’re arriving at the country club and all that. I love that one, and in the second film we did the music video, musical number portions, and the costumes for those were so cool. Like the disco costume and the barbershop quartet outfit with the mustaches and the 60s one. I loved all those costumes as well. We got to wear really fun stuff for that.
AL: Out of those costumes, do you have a favourite?
KM: I really love the I Can Be Scared with You, the 60s outfit when I’m playing the tambourine. I love that outfit. It’s so fun. I obviously don’t know how to play the tambourine either if you watch that, I’m like not even. I don’t even know how to find a beat, it’s so embarrassing. But Hayley’s a real drummer, so that was really her playing the drums, which you can tell actually, she looked really good. But oh boy, I did not. They’re like “Kate, you have to find a beat, that’s how this works.” I’m like “Oh, yeah.”
AL: Did you get any input when it came to the wardrobe at all?
KM: I think on most sets – well, I don’t know, I can’t speak for most sets. But I think on a lot of sets it is a little bit of a collaborative process. So I know that at the end of the day, the final say went to the director Brian. But I definitely in my wardrobe fittings would kind of be like “I don’t like that” or “I do like that” you know, and the things that I would gravitate towards and feel the most comfortable in, because you want your actors to feel comfortable in their wardrobe. It’s their character, and they’re the ones that are up there for the whole world to see, so you definitely want them to feel comfortable. And so I think that, like I said, at the end of the day Brian got final say, but I definitely think the wardrobe department allowed me to sort of say to them “Oh I like this” or “I don’t like that” and the things that I really liked and felt comfortable with, because they trusted me as an actor and they knew that I was in touch with my character, they would sort of try to push those things a little bit. So I think that, yeah, I would say I got a fair amount of input on it. I would say probably more so the second one because the characters were developed and we were all so comfortable in them at that point, that I think that they really listened to me a lot on that one.
AL: After filming ended for either of the movies, did you get to keep anything from set or a wardrobe piece or anything?
KM: I don’t have any wardrobe pieces just because they are not usually very willing to let you do that because they take all the props, all the wardrobe pieces and stuff, they take them back to the warehouse and they store them in case we ever needed to do re-shoots or something like that. But, I do have certain things, like I have my chair back that says Kate Melton, it has the Mystery Machine and it’s signed by everybody, I have certain little things. There’s a little, what is that cartoon dog, Huckleberry, there’s a bobble-head in the Mystery Machine of another Hanna-Barbera character, and my parents have that. So we do have little things here and there, but as far as wardrobe pieces, no I don’t have any wardrobe pieces unfortunately. I wish that I did! Oh, actually, wait. I do have my scuba gear from the second one. I have my flippers and my scuba mask from when we scuba dived but I think that’s about it.
AL: Moving more specifically to the Mystery Begins, what was it like to be able to film an origin story for Scooby Doo?
KM: It was awesome. I mean, it was so cool because it hadn’t really been done at that point. In fact, I’m so protective of it, that now when new, like SCOOB! just came out for example, and I’m like “That’s not right, that’s not the origin story, we already did it!” I’m so protective of it because at that time it felt so special and it felt so cool that we were going to get to tell that story first. And it still does. I’m just going to forever consider our origin story the real origin story. I can’t say enough about how much that franchise has meant to me over my life and how much getting to bring an iconic character to life, especially telling the origin story of how they all got together, how much that meant. I mean, there are films that people have done and people will do that are popular but they’re not part of a legacy in the way that Scooby Doo is. And I just can’t express enough how awesome that was.
AL: Out of the more out there, crazy scenes like the fight on the bus, the library books flying off the shelves, and just running from ghosts in general, which one was the most difficult to film?
KM: The most difficult to film… let me think about this for a second, this is a good question. The library books was really fun because – I mean, I say it was fun, it’s fun looking back. In the moment it probably wasn’t that fun because there were literally just crew members throwing books at us. In fact, I think my mom actually got in on it too and was actually throwing books with the crew members, which I’m sure she loved. But, I’m going to say the most difficult scene to film, not even technically, but the scene where we go in the first film to the graveyard, and Velma does the rubbing of the gravestone. That was probably the most difficult to film only for the fact that it was like 2 o’clock in the morning, and we could not keep it together. Like, the four of us could not stop laughing. I don’t know why, I think we were just tired and we were just, whatever. I think Nick had a line and it just cracked us all up and we must have done 40 takes of that scene. And Brian Levant is like “You guys need to get it together!” and we just like couldn’t stop laughing. We were just dying during that scene. And I think it was just, we were all tired and we were all so comfortable with each other. So that was difficult for that reason. That’s the only time in my career that I just haven’t been able to get through a scene. I couldn’t keep it together, none of us could.
AL: Which was the most fun to film?
KM: The party in the second film was really fun, where the lake monster shows up to the party and Robbie gets thrown across the room. That one was really fun. Also because we had Nichelle Nichols on set that day. She was in the original Star Trek, so we were all really big fans of her, so that was a cool day. I loved filming the scene where Shaggy eats the napkin in the second film, just because it was so fun to watch Nick eat the mascarpone napkin over and over and over. I really enjoyed watching, I didn’t do very many stunts, or any really at all which is probably for the best because I am not very coordinated. But I really enjoyed being on set and watching the boys get to film those scenes. I was fascinated by Robbie and Nick and their ability to do their own stunts and I thought that was really cool. Also another great scene was the scene where we unmask Velma as the witch, Wanda. That was really fun. I just can’t think of a single day on those projects that I wasn’t just so excited to go to work or that I didn’t have an awesome time. It’s so hard to kind of pinpoint what was the most fun because overall it was just such an enriching and awesome experience and every single day was just the time of my life.
AL: Going off of Nichelle Nichols, there were a lot of really cool people playing supporting characters in the two movies, who was your favourite to work with?
KM: I’m going to have to go with Jonathan Winters. And actually, correct me if I’m wrong, but I don’t actually even know that his scenes made it into the final cut of Scooby Doo! Curse of the Lake Monster. But he plays the owner of the barn that we burn down. And I mean, just a legend. And that was so cool. He was just ad-libbing, he was totally going off book, and he was just cracking us all up and it was hilarious. He was just such a legend and sadly he has passed but it was so cool to be in the presence of somebody that has had such a huge – I mean I think even Robin Williams said that Jonathan Winters was like his biggest inspiration. Being around him was just so cool and I think he passed not too long after. Then Marion Ross, that was really cool. She was the mom on Happy Days, she’s worked a lot. Nichelle Nichols. It was so cool as young actors to be surrounded by these veterans of the industry that have been in it for so long. We were just in awe of them. It was so cool and they were so kind to us and would give us advice and it was a dream. Still to this day I just can’t believe how many awesome people we got for those films. And I think a lot of it is due to Brian Levant, because Brian Levant has been in this industry for a really long time and he’s known a lot of these people for a really long time and he’s worked with them. So, he was able to get us quite a few really special guest stars.
AL: For the Mystery Begins, what’s the filming process like when it comes to CG things that might be added in later?
KM: We had people kind of cueing us so while we didn’t exactly know what the ghosts were going to look like, I mean we’d seen storyboards so we had an idea but I mean that’s part of being an actor. You just have to sort of use your imagination. It was weird getting the hang of the ghosts and Scooby and kind of getting the hang of knowing where Scooby is and the right height of Scooby and how to interact with him. Nick definitely had it a lot harder than us in that respect. But I think once we got the hang of it, and like I said you know, we had Brian Levant who is such a veteran in the industry, and I don’t know if the movies would have been half as good as they are if it had not been for him kind of walking us through it. Because none of us had really done anything like that up to that point. And so we would have him trying to scare us like the ghosts would and showing us where they would be and we just had to kind of react to them. It got a little bit easier when we got to the second film because when we got to the second film then we had Luke Youngblood who was in the Scooby, like a Scooby green screen suit type thing and would walk around on all fours. And he had like mo-cap sensors and he would do the faces and the dialogue and kind of react for us, and that definitely made it a lot easier. But I feel like by the second one we were kind of like pros at it already because we had been through that already.
AL: When you go down into the old school underground, that was actually real spiders and snakes wasn’t it?
KM: Yes, it was. I had like a tarantula on my shoulder and the trainer, because whenever you work with animals, like even a frog like how we had frogs in the second movie, or a spider, there are people there making sure that all of those frogs get back, you know, make it out of set safely. In fact, if you, say you’re filming with like 10 spiders and you lose one, you can no longer put at the end of the movie “No animals were harmed during the making of this film,” which is a big deal. I just remember the spider handler being like “Okay, we’re going to put this spider on your shoulder, but just whatever you do, don’t blow on the spider. Like just don’t put air on the spider. You’ll be fine, just don’t blow on it.” And I’m like “Okay.” And then Brian Levant is like “Somebody blow on the spider, we’ve got to get the spider to move!” So they have a straw and they’re blowing on this spider and I’m like “This spider is going to attack me.” It was one of the more frightening experiences that I’ve had on a set just because I am not, I am not a spider gal, I can tell ya. And then actually when we did Curse of the Lake Monster we had all those little baby frogs and we lost one, like we couldn’t find it, it got away. And they had to shut down set for like two hours to find this frog.
AL: Did they find it?
KM: They found it, they found it. But this is why people say they don’t want to work with children or animals, because it’s crazy.
AL: So at the end of the film you have the recreation of the Scooby Doo opening, what was it like to shoot that?
KM: That was so cool, we were so excited about that. And that was all the brainchild of Brian Levant again, who is such a Scooby Doo loyalist and really wanted to give a nod to that. And you know, it was cool we had all the classic villains from the original opening like the voodoo guy and the clown and again, I think any time we were doing something that was a nod to the original we were so happy. Like that is what we all really wanted to do. I think it turned out great. Like I said, I’ve said it a million times, I’ll say it a million more, Brian Levant is a genius.
AL: Moving more specifically to the Lake Monster, how much of a break did you have between wrapping Mystery Begins and starting on Lake Monster?
KM: I think probably about a year. Because we didn’t start until after Mystery Begins aired. They already had the script but if my memory serves me correctly, we didn’t actually get the green light to go ahead and do Curse of the Lake Monster until after the network and Warner Bros. and everybody saw how successful the first one was. I believe to this day, Mystery Begins is still the number one rated broadcast in the history of Cartoon Network. I believe it’s still to this day. So once they saw that and they realized what a success that it was, I think that’s when they went ahead and gave us the green light. And actually we were supposed to be a television show at one point. It was considered what they call a backdoor pilot which just means that they’re kind of testing the format of a show to see if it would work as a show and they’d do it as a film. So we were going to go on and we were going to do a season of a television show but what ended up happening was the CGI was too expensive and the network didn’t want to do it, which is a shame because it would’ve been a great show I think. People would’ve loved it and so yeah, I would say we had about a year’s break because I want to say I was probably about 15 when we wrapped Mystery Begins and then 16 by the time it aired, and then I don’t think we started on Curse of the Lake Monster until I was about 17.
AL: You mentioned that you didn’t really do a lot of stunts, but when Daphne falls out of the barn, was that actually you?
KM: That was me. And that’s probably why they don’t have me do my own stunts, because it was hard. Being on a harness like that, like you think it’s going to be easy but it’s hard! And I got to be honest, I don’t have a whole lot of like core strength at that point in my life I guess. So you know, you’re strapped to this harness and then you have to kind of keep your legs up to make it look real. Then of course Robbie caught me. But that was me, that was my one and only stunt, was falling out of that barn. And it was something else. Although I could consider playing tennis a stunt, because I didn’t have any idea how to play tennis. I mean, they asked me, they’re like “Can you play tennis?” and I’m like “Yeah, sure, I can play tennis. Like how hard can it be.” No. I could not hit a ball to save my life. It took them forever, there’s videos of Brian Levant out on the court trying to show me how to hit a tennis ball, because Daphne’s supposed to be a good tennis player and I was the worst. I’m just like the least athletic person alive. I think if you watch the movie you’ll notice they never actually get me on camera hitting a ball because I couldn’t.
AL: I think you actually might.
KM: Do I? Like just barely maybe. But like it was a process. And I just remember Robbie would sit there and laugh and laugh and laugh at me when I was trying to hit those balls. It was, oh man, that was one of the more embarrassing days of my life actually.
AL: So that barn moment really kicks off the romance that’s kind of played up in Lake Monster with Daphne and Fred, what was it like to act that out with Robbie?
KM: I mean it was weird I guess because we were friends and you know, there was sort of a brother-sister dynamic there. But I think everyone knew that’s kind of what the fans wanted to see. They wanted to see the Fred and Daphne dynamic, but it was fun to do the scenes where they kind of start fighting, and like the jealousy issues and stuff like that. That was cool. Robbie’s a super good actor, he’s a super good dude. So he’s super respectful and I always felt very comfortable and I think that he did too and it was just, you know, just another day at work.
AL: What are your thoughts about the Fred/Daphne romance in the franchise, do you think it’s totally a thing?
KM: I mean, yeah, I do. In fact, I didn’t know how they were going to, because we were supposed to do a third film, and there was a lot of discussion about what they were going to do. Were they going to have that be a thing again, was that going to kind of be us addressing it and then we were going to squash it. But I mean I think that there’s always that chemistry between them. I think that’s an indisputable part of it. The thing that was weirder to me was the Shaggy/Velma romance. That was where I was like “This is weird.” The Fred and Daphne thing felt just kind of natural, but I mean, I don’t think we’d ever seen a Velma/Shaggy type romance ever before so that to me was weirder, not weird in a bad way, but like weirder than the Fred and Daphne thing. It was like “What?” Cause I mean everybody expects Fred and Daphne to be a pair, right? I think that’s what people wanted to see and I think that the Altiere brothers who wrote both scripts were really interested in giving the fans what they wanted to see. And they wrote an amazing script for the third film and I’m just so sad that it never happened.
AL: What was the plot supposed to be like for that?
KM: So, obviously it’s been a long time since I read it but I’ll do my best to kind of summarize. Essentially what it was going to be was that it was going to take place in Europe. London, I believe. And it was a time travel movie, so we were going to time travel and at one point I think that Daphne was supposed to end up as like a druid sacrifice and they were going to save me. It was going to be really, really cool. And I think too that there’s been, the Altiere brothers I think did an interview where they kind of elaborated on it, but it was going to be so fun. I was going to get to ride a horse, which I was big into horseback riding at that point, so I was going to get to ride horses in it and it was going to be awesome, I’m so sad that they didn’t end up doing it. And I think the reason they didn’t end up doing it was just because, I mean it was weird because like I said, Mystery Begins was the highest rated broadcast in Cartoon Network History at that point, and then when Curse of the Lake Monster came out that was now the second highest rated broadcast in the network history at that point. The division of Warner Bros. that co-produced the film, Warner Premiere, they just sort of started to fall apart. And I believe it was the people that owned Scooby or something, they just didn’t want us to do it and it just became a whole mess but we were ready. We had a table read, the whole cast got together, we read the script. We were ready to start working on it and then at the last minute it just kind of fell apart but it’s a shame because it was going to be a really, really good movie, I have the script somewhere. We were going to go to Eastern Europe and film it, so we were all really excited about that. It’s just a real shame.
AL: Now you and I think Nick as well aren’t as involved with acting anymore, but if the chance came to maybe reboot that would you do it?
KM: Oh, absolutely, yeah. I mean here’s the thing, I’ve been an actor since I was 11. So for me I just wanted to kind of take a step back and work on the other side of the industry for a bit, but I am an acting teacher, I’m an acting coach, so that is my number one love in life. I love acting, I would always 100 percent, if they ever called me, I mean I think I’ve probably aged out of it a bit now but if they called me and they wanted to reboot it, yeah, I would be there in a heartbeat for sure.
AL: Moving back to Lake Monster, what were your thoughts when you first read the script, especially with the Velma storyline?
KM: I loved that script. Curse of the Lake Monster is my favourite out of the two. And I thought that script was hilarious, I thought it was different, which I liked. That was obviously a huge twist that it would be Velma. I think we were all really excited about it. It gave us a lot more room to play and do a lot more than we got to in the first one, and there was more classic Scooby gags in the script I felt like, like when they’re running from the frog monster, and he paints like a tunnel on a wall, stuff like that. We got to do – one of my favourite things was the classic gag where we’re running down the hall and then we go in one door and come out the next door and then we go in another door, you know what I mean. That was something we really loved about that script was I feel like there were so many more classic, because also we had a much bigger budget. And we were able to do a lot more. I loved that script, the Altiere brothers are phenomenal writers and I think that they did such an amazing job bringing these characters to life for us.
AL: What was the filming process for the running through the doors?
KM: I would say that it was exhausting. Listen, I told you I’m not very athletic, the other thing I’m not great at is running. I literally had to, the medic – every film set has a medic on set in case somebody hurts themselves, right. That medic was by my side non-stop. The other thing was they would put me in heels, and then they’d be like “Okay Kate, run up this hill,” and I’d be like “What? I’m wearing like three-inch, four-inch heels, what do you mean run up the hill?” So it was just a lot of me being stressed out trying not to fall on my face, is what I remember about those because I just am not super coordinated. I’m just not. In fact, there’s one part of the music video section where we’re all holding hands and we’re skipping down a hill or something. If you watch that you will notice that I’m staring at my feet. ‘Cause I’m on a grassy hill wearing like thigh high boots and I was going to fall down at any moment. So if you watch that, you’ll notice that I’m literally just staring down at my feet the whole time.
AL: Going off of that, what were your first thoughts when you heard there were going to be musical numbers in that film?
KM: We all had the same reaction, and that reaction was “What?”
I’m not a singer, okay. I’m not. I will just be really honest with you, I can carry a tune, but like, not very far. And neither can Robbie. Obviously Hayley can, and Nick, you know, I think the song was a little high for Nick’s voice but I won’t get into that here. Nick and I have had this conversation though, I love you Nick if you’re listening. You know, that was not in the original script. That was something that Brian Levant came to us with like a week before we started filming and was like “Guess what?” and we’re like “What?” He’s like “I’ve added musical numbers!” and we were like “What?” Like I was just like “Excuse me?” and so much of it, again, I’m not athletic. If you pay attention in the skating scenes, I am not in those scenes. Because I cannot skate. Like the roller disco, I am not in those. And actually they built me a little machine where they dressed me up, and then they put me – this is so embarrassing – they put me on this like rotating, it was almost like a merry-go-round. And they had me like stand like I was doing a pirouette with my leg up, and then they spun me around and they shot me from the waist up so it would look like I was spinning. And it looked so bad they didn’t use it. So I mean I think we were all just like, oh, I don’t know. We were really surprised by it, I was not expecting it. I just remember there being a lot of confusion. It was totally sprung on us out of nowhere. And honestly I’m glad that it wasn’t in the first film because I probably wouldn’t have gotten the role. I think I did okay but it took a lot of rehearsal for me to get it.
AL: What was the process like when it came to putting together all those various musical numbers?
KM: We had a choreographer that came and worked with us. We rehearsed for like, I want to say we rehearsed for probably about a week before we started filming. We would meet up at a dance studio near our production office and we would rehearse the choreography and stuff. But I just remember Nick and Hayley being super into it and Robbie and I just both being like “What in the world is going on, like what are we doing.” That’s my memory. And then when we had to go and record the actual vocals, because that’s us singing backup, I just remember feeling like I was going to pass out from the stress, I was so nervous about it. And if you watch some of the behind the scenes stuff of us recording the vocals, me and Robbie just look like we’re mortified.
AL: What was it like to have to go into the recording studio to do that?
KM: I mean it was really cool just because the composer that worked with us, his name is David Newman, and he, I mean, he did the score for the animated film Anastasia, he did Matilda, he’s won many many many awards. So he was like a big deal. So that was cool, we actually went to his house in Malibu and that’s where his recording studio was, and we were surrounded by you know, I think he has an Academy Award, we were surrounded by his various awards. So that was really cool. His cousin I think is Randy Newman. So it was just cool, like I said, we got the experience of working with some of the coolest people that I can imagine. Like I said, I always say Dean Cundey, our director of photography, who I believe even did Jaws, like he’s done everything. And then David Newman which was a big deal. And I mean it was fun, that’s the thing, we always had fun. Whatever it was that we were doing, we all generally really enjoyed each other and we had a good time. So it was fun for that reason, but I do definitely remember that I was very nervous, and very uncomfortable.
AL: Do you have a favourite out of those musical numbers?
KM: I really, I liked the By the Light of the Silvery Moon one where we went through all the different genres of music, I thought those were really cool, and I love Nick and Hayley’s performance on that as well.
AL: Was the rap always part of it or was that added in a little bit later?
KM: The rap! I forgot about the rap. That was added in when he added in the musical numbers. That was added in when he told us “There’s going to be this and this and we’re going to do this and also you’re going to rap!” and we’re like “What? We’re going to what?” And he’s like “Yeah, you’re going to rap.” We’re just like “Oh my gosh.” But, yeah, the rap. Good stuff man. Now I’ve got to re-watch these movies.
AL: As we are coming up to the 10 year anniversary for Curse of the Lake Monster, and the 10 year for Mystery Begins was last year, what is it like to still have people messaging you about those movies 10 years later?
KM: I’m always just like shocked kind of. I would say in the last couple of years it’s gotten even more, I’ve gotten it more so. And I feel really lucky, I don’t think there’s a lot of actors that can say that they’ve done a movie or a series of movies that 10 years later are still so popular. And so I feel, like I said earlier, I just feel really lucky and really blessed and I’m so happy that people still respond to it so much. It was such an awesome time of my life and I’m still so proud of it to this day, and the fact that people still love it and still message me from all over the world, I mean, I get messages from all over the world. Brazil, China, Canada, everywhere. And it’s just really cool, it’s a cool feeling.
AL: And why do you think that Scooby has been so popular for over 50 years now?
KM: You know I just think that, I mean, let’s see. I think that Scooby Doo itself, I think that there is somebody for everybody to relate to. You know I think that you can either relate to Daphne or you can relate to Fred or maybe you can relate to Shaggy or maybe you can relate to Scooby or Velma. I mean, there’s a little piece of each of us in those characters, and there’s a little piece of those characters in each of us. Even if it’s a combination of two characters that you relate to. But I think everybody has someone that they can relate to, and I mean, who doesn’t love an adorable talking dog with a speech impediment? I mean seriously, who doesn’t love that? And you know I think it’s kind of the same concept as like, crime shows are really popular and I think that’s because people love a good mystery. And they love a whodunit. And so to take that format of a crime show and these mysteries and then put it together with these awesome characters, like who wouldn’t love that?
And I also think that you’ve got generations of people that grew up with it, right, and now we’re going on 50 years. So people that introduced it to their children because it was a piece of their childhood, and then they loved it, and they introduced it to their kids. So I think it’s very much because it’s been around so much, it’s just a very generational thing. And I think, you know, I know that when I have kids I’m definitely going to want them to watch Scooby and I’m going to introduce them to that. So I think you just have grandparents that introduced it to the parents and then parents introduced it to the kids and it’s just really stood the test of time in that way. And I think also, they’ve been very smart in the way that they’ve constantly reinvented him, reinvented Scooby. And you know, done an origin story, and then they did this, and it hasn’t become stale yet because they’ve constantly kind of reinvented it.
AL: I wanted to chat about your coaching a little bit, had that been something that you had always wanted to do or did you stumble upon a love for it?
KM: I kind of just fell into it. I sort of decided I wanted to try something else and kind of take a break from the process of auditioning, it’s kind of a tedious process. And so I started working in casting, I actually started working for the casting director that cast Scooby. I started with her and I really liked casting but it wasn’t quite what I wanted to do, and then I ended up working at an acting studio here in Los Angeles with primarily young actors and I just realized that it was something that I was really good at, and I think that part of that comes from my, obviously my years of experience as a young actor. I think when you have an acting coach that is able to kind of relate and walk you through the unique challenges that young actors face, I think that’s a really good perspective to have. And so I ended up leaving the studio that I was at and I branched out at the beginning of 2019 and I created Kate Melton Coaching, and it’s beyond my wildest dreams. I feel so lucky every single day that I get to wake up and do what I do. I love my young actors so much. I work with kids from the age of seven to, I think my oldest right now is about 22. And I love it, and I just happen to be really good at it. My kids are booking left and right, I mean, I just feel so lucky that I get to be there to walk them through the process and also to help the parents, because it’s kind of a scary industry for a kid, you know.
AL: What’s your favourite part about getting to work with young people?
KM: I love that I have all of this information in my brain of like years of training that I did and years of learning and years of experience, I love that I get to pass that on to somebody, and it’s not just sitting in my brain driving me crazy. And there’s something that I just love about working with young people where they’re so much more resilient than we are as adults, and they’re so much more open to criticism than we are. I learn from them every single day, I try to learn to not take myself so seriously and I try to learn to be brave. Because these young actors, they’re putting themselves out there every single day and they’re so brave to be doing that, and even though I used to do that as well, I feel like as we grow up, we just kind of tend to put up walls and try to protect ourselves because we’ve gotten a glimpse of the real world. They remind me that not everything is so serious, and that it’s okay sometimes to just have a good time and step back and be a little bit more vulnerable. And I think that’s a super valuable thing to be around every day.
AL: Is there anything else you wanted to add at all?
KM: I would just like to say something to the fans out there if I could really quickly. I just want to say, and to you too Alexa, I really appreciate you contacting me. And just to anyone out there that the movies have meant anything to, I just want to say how much I appreciate you guys, how much I know that Nick, Robbie, and Hayley appreciate you guys, and you know, just thank you for always being so kind to us and bringing us into your homes and allowing us to be part of your families and your childhoods. We love you guys and I’m so happy that this film has stood the test of time and means so much to so many people. It just, it makes me so happy. I love you guys.
This interview has been edited and condensed for clarity.