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Interview Transcript – Episode 17: Nick Palatas

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Nick Palatas below. Or click here to listen to the podcast episode.

AL: What’s your relationship to Scooby-Doo, did you grow up watching?

NP: Oh yeah, of course. I was born in ’88, so I’m not too, I guess, young for Scooby-Doo. ‘Cause I don’t know, it seems like nowadays Scooby-Doo doesn’t have the same clout that it did back then, back when it was original Hanna-Barbera and we used to watch Saturday morning cartoons, (which) were like a big deal. I don’t think that’s a big deal anymore. But I could be out of touch. But yeah, growing up, Scooby-Doo was absolutely a part of it. I used to watch all those kinds of shows. I would watch the Flinstones, I watched the Jetsons, I watched Jonny Quest, oh man, that was good stuff too. So like all of those old Hanna-Barbera and shows of that ilk. Yeah, I loved it.

AL: And do you have a personal memory related to Scooby-Doo at all?

NP: You mean before I became Shaggy, like from my childhood? I remember, I think there was an episode about the Bermuda Triangle that freaked me out pretty bad. I really, really liked A Pup Named Scooby-Doo, that series. And just the theme song, or the intro song to A Pup Named Scooby-Doo, I could probably still to this day quote it. I could still probably remember all the words.

AL: What was your experience for the audition process for the Mystery Begins?

NP: Man, the audition process was weird. Yeah, I mean auditioning, you know, the first audition is kind of just like everything else, you go in – now there was a bit more stakes in this one just because it was for Shaggy in Scooby-Doo, and like who isn’t going to freak out when they’ve got a possible audition for that. So I went in the first time, and just did what I could for it, and I ended up getting a callback. And the second time, I just, I don’t even know if I can say it, but I remember Brian Levant, who was our director, said that, he was like “You just, he needs to be more of a stoner type.” And those weren’t his exact words, I’m not going to quote him verbatim because that’s like kind of just an easy way of saying it, but it was just hilarious to me because that’s not who I am at all. And yeah, I guess Brian Levant just saw the potential for me to be that, and you know, kind of went with it. And then throughout, you know, I ended up getting I think another callback and then after that we went to screen test and it was like a chemistry read with the other people. I think at the chemistry read, I think there was one guy there also playing for Shaggy that I was like “Oh man, that guy is totally going to get it, he’s way better suited for this.” And then I ended up getting it anyway, so yeah. I mean, pretty emotional when I found out I got it. But the audition process was just a lot of fun.

AL: And had you ever met Kate, Hayley or Robbie prior to the screen test?

NP: Um, I don’t think so. Man, I guess it’s possible. I don’t know, when you’re growing up in Hollywood and in the actors’ circles, you do end up meeting a lot of people, provided you’re in those circles. And since I was trying to associate there, I might have met them before at like a get-together or something, a party that somebody was having. But not that I specifically remember, no. We certainly didn’t become close until the movies themselves.

AL: And you mentioned that you thought that the other guy was going to get it, but was there a point when you felt in your audition and that you might get it?

NP: I mean, as confident as you can be. You know, it’s always a toss-up, because there’s a lot of times that as an actor, you go into a room and you’re like “I absolutely nailed that, goodness gracious, I killed that audition, like that was perfect, exactly what I want, everybody was laughing,” and then you never hear back from them at all. And then there are the times where you’re like “Oh wow, I completely butchered it, there’s no way I’m going to hear from them,” and then you end up booking that role. So like, I was as confident as you could be. But again, it’s best not to count your chickens before they hatch I guess. 

AL: What was your reaction when you did get the call saying that you had got it?

NP: I actually remember pretty vividly. I was with my girlfriend at the time, we were just hanging out. And I got a phone call, and I didn’t know who it was from, just you know, a random number popped up. And I answered it, and they told me I got the role and I kind of said “Oh my gosh, oh my gosh, thank you,” and I hung up and I literally, I think I burst into tears. Like happy tears obviously, but it was crazy. Very emotional time, I couldn’t believe it. Yeah, you’ve got to have had some of those moments in your life right, where something happens to you that you never thought would have happened. 

AL: What’s your favourite thing about the character of Shaggy?

NP: I mean honestly, just kind of the innocence with which he views the world. Shaggy, Norville, whatever you want to call him, is just – as pessimistic as he is, because he’s always afraid that something’s going to happen or whatever, at the same time, he just, he views the world with such an innocence, and he has such a great attitude as far as just always knowing that he can have fun in any circumstance and like, he doesn’t ever let it really get to him, I mean, it doesn’t seem like he’s got PTSD or anything certainly, which you could. He just approaches everything from a light-hearted manner, and I really like that about him. And besides, I love food, and who doesn’t love food, so that’s great too.

AL: And was there anything in particular that you wanted to bring to your interpretation of him?

NP: You know, when bringing a cartoon character to life, there’s a lot of interpretation that has to go into it, because you can’t be a cartoon, right. But I just kind of wanted to give all that same energy, but as realistic as it could be. And again, that same innocence and what that would really look like in a human being, as opposed to in a cartoon. Still giving that character some depth, I mean obviously you can’t go too deep in that kind of thing, but yeah. Interpretive wise I just really wanted to be true to him while also bringing him more down to earth.

AL: Shaggy’s voice is obviously not your natural voice, how did you develop that?

NP: (in the Shaggy voice) Like man, I just watched a ton of the cartoons and like, I tried my best, you know?

I’m so rusty and I apologize if that offended your ears. I don’t, just like I don’t watch it every weekend, I don’t practice the voice every weekend either. But I did for a long time. I practiced that voice, I watched the cartoons over and over and over again, and tried to imitate Casey Kasem as much as possible, while still understanding that it’s my voice and it is a different take on Shaggy in general. So, yeah, I just kind of did that. I didn’t do the Matthew Lillard thing because I heard that the way he got into it was by like screaming his voice out to where he didn’t have a voice, and then what was kind of left was the Shaggy. I just kind of went into it and just when I started doing the voice, I just fell into the character at the same time, you know.

AL: And was it ever difficult to keep that up throughout all of filming?

NP: Sure, you know, there were some times where we would have to be wet and cold. There were some times when it was a really hot day, and all of those things are going to change the elasticity of your vocal cords to a degree. And so, you know, doing that it was a little tough. I drank a lot of tea with honey. It’s an old trick that singers use too, because I used to be in show and jazz choir and all that stuff when I was in school. But yeah, just keep the vocal cords loose and limber, and you know, be able to sustain it as much as possible. It was during that that I also realized exactly how much musicians go through. ‘Cause man, if you are like a professional singer/musician, whether it’s Taylor Swift or any of the really popular singers, when you’re on tour and when you’re doing that 24/7, and your entire livelihood is based on your voice, like I can’t imagine the pressure that they must feel.

AL: You touched on it a little bit, but what is it like to try and bring a cartoon character to life in a live-action movie?

NP: Honestly, it’s great. Again, you have to kind of understand your limitations, but I was also, I mean, I had Brian Levant for a director, and he’d done that before. The Flinstones movie that he did prior to our movies, he also, you know, he directed Jingle All the Way with Arnold Schwarzenegger. Even that, obviously he’s not bringing a cartoon character to life, but in the premise of the show, he, you know, Arnold Schwarzenegger becomes like Turbo Man to a degree. And so, all of those kind of things, the Beethoven movies, they’re all kind of classic kids movies that have a lot of energy and light-hearted just like cartoons do, and so fortunately I just had a really, really good amount of guidance and direction on how to get there, and what it should look like.

AL: When it is such a high-energy movie, is the atmosphere on set like that as well?

NP: I mean it was for ours. I can’t say for all, because I haven’t done any acting in quite a while, kind of gave that up a long time ago. But yeah, on our sets it was great. There was, everybody was just having fun all the time. As much as we could, obviously you have a budget, a production budget, you have deadlines to meet and everything, but no, for the most part, the experiences there were amazing. And we always just tried to keep that energy and that fun going at all times.

AL: And what was the dynamic like between you, Kate, Hayley, and Robbie?

NP: Honestly, I thought we got along great. Very different people, all of us. We all have our idiosyncrasies and quirks and everything else. Things that make us unique. But we all went into it pretty well, and what’s really funny is that, I don’t know, I wouldn’t even say that all of us, who we are personally, fit the characters to a T. But we all had that in us obviously, and could bring it out. Yeah, just the dynamic between us, we were pretty close when we were filming, it was a lot of fun and we always had a good time.

AL: Who would you say you got closest with on set?

NP: Probably Katie. Katie and I have actually maintained a pretty good relationship, even now. I mean, we still kind of keep in touch every so often. Robbie and Hayley, I don’t keep in touch with them as much, I don’t know if Katie does. I’m still friends with both of them on Facebook and I love seeing Robbie’s posts, you know, when he got married and now has a kid and everything. I was super happy for him and obviously saw that, but yeah. Katie and I got pretty close at the time, and have remained pretty close as friends, it’s really nice.

AL: And did you get a chance to work with Frank Welker at all?

NP: I did. I actually did get a chance to work (with him), I think I was the only one that got to work with Frank Welker, which was crazy. And what a nice guy. We were doing some ADR, which is automated dialogue replacement. It’s like after you actually shoot the scene, if for some reason the sound wasn’t good on that particular clip, then you have to go in and they put you in this big, it’s almost like a movie theatre, like a private movie theatre, and you have a little microphone and they’ll play it back for you. And you have to repeat your lines as close to your mouth as you could. And while I was there, Frank Welker was also there. So I did get to meet him and that was crazy. And I still have a picture with him somewhere in the deep recesses of my Facebook. Still have that picture with him. I think I put bunny ears on him because why not. You know what Frank Welker has done right, like he’s prodigious in the industry.

AL: What was it like to meet him?

NP: Honestly, he’s such a cool, down to earth guy. Like there was no air of superiority, he just came at it with again, all of that same kind of cartoon energy that you can have as a person and which makes sense, because he’s been doing it forever. But yeah, he made me feel like I had always been his friend, you know. He’s a cool guy.

AL: In both of the films you got to work with some really great actors in the supporting roles, like Nichelle Nichols, and Marion Ross, etc. Did you have a favourite to work with?

NP: Jonathan Winters was a riot. Honestly, that guy was hilarious. He was sharp as an absolute tack, super witty. And yeah, that was a pretty cool one to work with. Although the thing I will say, the most freaked out I got I guess, or starstruck of any, was on the Curse of the Lake Monster, the prop master, the guy that had the prop truck and was using it, I randomly went into his truck to get something, and I think I ended up seeing the Freddy Krueger glove, like with the long claws and everything. I don’t like horror movies, I’m not a fan, but that’s pretty famous. And I said “Whoa, what is this, you just made a replica?” And he’s like “No, that’s the one we actually used on Nightmare on Elm Street.” And I went “That’s the real glove?” And he said “Yeah.” So not a person, but that was awesome.

AL: That’s crazy.

NP: Yeah, and I got to try it on and again I took a picture with it. I still have that picture somewhere. Yeah, that was pretty fun. And did you know, oh here, little piece of trivia, did you know the guy that was the stand-in, the mo-cap guy for Scooby on Curse of the Lake Monster, his name was Luke Youngblood, he was actually the announcer in the Quidditch matches in Harry Potter. So he was Scooby. I didn’t even end up finding out until later, ’cause I’m more of a Lord of the Rings guy than a Harry Potter guy, but I didn’t find that out until I think like years after we filmed it, it was like “Oh wow, that’s cool.” 

AL: And out of both movies or one for each if you had one, what is your favourite scene?

NP: Hm. Honestly I think the part, the first movie by the way, I think is my favourite of the two. The Mystery Begins really was for me, I enjoy watching it more. Might have something to do with the fact that like the singing in the second movie, I don’t love listening to myself on those ones. But the first movie where I just got to say like “Well it’s nice to meet you Scooby-Doo.” That makes me smile every time. Just because it’s such a moment of purity, like that is, that’s that right. It was when Shaggy met Scooby, for all intents and purposes, of our timeline. Yeah, I really love that scene.

AL: That is a good one.

NP: And that shirt by the way, the one that I was wearing with clouds, I got to keep that after filming. It actually felt like clouds. I don’t have it anymore, cause I think eventually it got some holes in it from the dryer or something, I had to throw it away, but like that shirt, I wore it for years as a pajama shirt because it was so comfy.

AL: That is awesome!

NP: Yup. Highly recommend getting one of those.

AL: Was there a scene that was the most difficult to film?

NP: There were a few. I really liked to do my own stunts in these movies. Even though they were tough. Just because it was more fun. So like everything from in the first movie where I fall through an almost Rube Goldberg type chain of events, into the trash can and then flop onto the principal’s chair. I hurt myself a lot during that one. When I caught the frisbee in my mouth I cut my mouth open on the frisbee which wasn’t fun. And then like the whole, in Curse of the Lake Monster, when I fell into the sand trap and had to pull myself out of it again, I remember having sand in my hair, so much that I had to wash my hair I think practically a hundred times that night to get it all out. Yeah, mad respect for girls for having long hair, because mine wasn’t even that long and just goodness gracious. It takes so much work.

AL: And what was it like to do the scenes where Scooby would be present?

NP: Honestly it wasn’t that big of a deal to me. They would bring out some reference material to show how the shadows and the light would affect his fur for CGI. And then they would bring out like this little stuffed one, usually they would have it on a pole, and you would interact with that during one of the takes. And then after that, you just interacted with nothing but you would just remember what the blocking and choreography was like from when you had the stuffed animal in there. And just kind of go with that. I mean, fortunately I have a fairly good sense of imagination, so it wasn’t that bad. I greatly enjoyed it. 

AL: You mentioned that you got to keep the shirt, but was there anything else that you got to keep from the set of either of the movies?

NP: Um, I mean not really. It was mostly clothing that I got to keep. Memories. Kept a lot of memories. I don’t know what else I would have kept per se, can you give me an example?

AL: Like Kate said she got to keep her flippers from the scuba scene, and I think she said her parents have the little Huckleberry Hound bobblehead that was in the Mystery Machine. 

NP: Oh interesting. That’s where that went, damn that Kate! No. I don’t remember anymore. I remember that shirt, I remember, there were a couple, like I took a jacket, I think I took a pair of pants. I don’t remember taking anything much beyond that, no. Oh, actually, we did get to keep our rollerblades from the second movie.

AL: I have a couple questions specifically from Mystery Begins here, what was it like to be able to film an origin story for Scooby-Doo?

NP: That was probably the part that tripped me out the most of the whole thing. That it was an origin story. I think, correct me if I’m wrong, but the previous movies with Matt Lillard and Linda Cardellini, and Freddie Prinze Jr., and Sarah Michelle Gellar, those movies, didn’t they kind of have a little bit of an origin story to them? Like didn’t they touch on it a little bit?

AL: I think there was like a flashback scene.

NP: So, I mean, how these things go, it’s not, you can’t ever have one origin story. I mean, even if you, if you ever read comics or any of that, comic books are known for having multiple timelines and storylines for the same characters and heroes and everything. But seeing that this one was like the fully fleshed out, the whole movie was about the origin, it was pretty cool and pretty intense. Because you know that that’s probably going to become canon somewhat. And so I did feel a little bit of pressure from that standpoint. But just what was it like filming the origin story, it was awesome, it was a really big honour.

AL: And you mentioned the frisbee, but what was the filming process like for that montage after Shaggy meets Scooby, like where he steals your sandwich and things like that?

NP: Wait, am I getting the movies mixed up… okay, the montage. I remember, so there’s the frisbee catch, there was the, where I like ran around in circles and we were like holding each other’s hands, kind of doing that. That was really awkward, because that’s harder to imagine. You can’t like, because you know, the physics involved in it is normally there’d be two bodies kind of pulling against each other and in such counter balancing each other. Well I didn’t have a counter balance. So I was kind of trying to lean back as much as possible to make it look like there was a counter balance, like Scoob was on the other end. And then also jump in a circle sideways. That one was weird. And then for the frisbee one, they did have me, like they put me on a dolly and they rigged up this little thing that I laid my chest on the dolly, and then the frisbee was on a big pole that had a motor on it so it would still spin. And that’s why it ended up cutting me, because it had like kind of a sharp edge on the outside of the frisbee. But they just like pushed me towards it, and then I just had to catch it in my mouth. 

AL: In the scene where Shaggy and Scooby spend the night in the freezer and then they’re frozen in the morning, was that blue look accomplished with makeup or CGI, or how did they do that?

NP: No, that was makeup. That was, actually I fell asleep in the makeup chair on that one. It was probably a good, geez, how many hours was I in the makeup chair for, I want to say it was at least two hours, probably more. My gut instinct says it was four, but yeah. I was in the makeup chair for a long time, and I just remember being really tired because I think we had shot late the night before, and so I said “Hey, can I just pass out?” and she was like “Yeah, sure.” So I did. Then I woke up and I looked and I was like “Oh my gosh, I’m Mr. Freeze.” It was cool though, it was fun.

AL: And then did you actually have to like walk around in that trash can for the disguise scene?

NP: Oh man. No, I don’t think… no, I don’t think we did. I think they had other people walk in the trash cans for us and then we just, because I’m 6’1″, I wouldn’t have fit in that trash can. So then I think they just had it stationary, and they filmed us opening up the lid and then they just CGI’d it on.

AL: And for specifics for Curse of the Lake Monster, what were your first thoughts when you read the script with the played up romances and the Velma being the witch storyline?

NP: Yeah, I mean I was like “Wow, they’re really going here, huh.” They’re going Shaggy and Velma, they’re shipping it, that’s the whole thing. It surprised me, but I was like “Sure, why not.” Sounds like fun, it was a good script. The Altiere brothers are, I really liked their writing. So yeah, I was just excited. I was excited to get to see everybody again after the hiatus we had previously and yeah. Script was great.

AL: With a character who’s as awkward as your version of Shaggy is, what was it like to act Shaggy when he’s being really interested in Velma?

NP: I mean, again, it goes back to that innocence thing. Like, look, anybody who’s old enough has had a first crush, and like what that felt like. I remember, man, I mean my first crush was a girl named Joanna, I was six years-old, living in San Pedro at the time. My dad was navy so he was stationed out here. She was my first crush, and I remember still kind of the innocence I felt in that, and I think at one point we even played Sleeping Beauty and I think I kissed her and woke her up, right. And this is like, I’m six years-old, it’s not a real kiss. But still, technically my first kiss. And so it kind of just, I went back to that and the innocence of that moment. Even though I had a crush and there’s quote unquote romantic feelings, as much as a six year-old can have, I kind of just went to that and put that forward for what Shaggy could experience too, in his first crush.

This is going to be really weird by the way, if Joanna happens to remember me, and now she like hears this interview and goes “Oh my gosh, he remembers when we were six?” That’s going to be weird.

AL: Maybe just a little bit.

NP: Right?

AL: And at the beginning of the movie, in Shaggy’s dream sequence after school gets out, Shaggy does the limbo. Can you do the limbo?

NP: So, I’m actually, well maybe not as much anymore, because now I’m 32 and like you know. I’m practically over the hill at this point. But yeah no, I was always pretty good flexible wise, as far as back bends go and everything, so I’d like to say I’m pretty good at the limbo. Why, do you want to challenge me? Is it going down Alexa?

AL: Sure. 

NP: Bring it.

AL: And what was your reaction when you found out about the various different musical numbers that were in the Curse of the Lake Monster?

NP: Yeah. So, again, I like to consider myself a singer, like I actually really enjoy singing, I’ve been told I have a good voice, and so I was excited about it at first. But then they said “Well the first one we’re going to have you do it in the Shaggy voice.” And I was like “Oh wow, okay. That’s going to be tough.” And then the second one, the I Can Be Scared With You one, originally I liked the sound, they had like a test run of it that they did through a guy that was like actually good at that genre of music, and it sounded great, I loved it. And they said “Well, you guys are going to record this.” And I was like “What? That’s way higher than my vocal register, man.” And they were like “We’ll make it work.” I’m glad they made it work, it’s not my favourite thing to listen to my own voice on but you know what, yeah. So, I don’t know. I mean, I was down with the idea, I just, it was a lot tougher than I expected. 

AL: What was it like to try and sing in the Shaggy voice?

NP: As I said, it was not something I was used to doing. But at the same time, I mean, since that, and I’ve kind of always liked doing voices, but since doing that and becoming comfortable with it and everything, I now just love doing voices in general. I tell a lot of jokes, it’s one of my favourite things to do is make other people laugh. And you know, if you ever get a story or a joke where you know, “Well an Irishman, a Spaniard and a Frenchman walk into a bar,” it helps so much more when you’re able to do some semblance of an accent on all of them. And then like even for my daughter, because I have a daughter, but even for her, when I’m reading stories with her, when we’re reading books together I do what my dad did for me, and I always make a different voice for each of the characters, and really kind of bring the world to life. And she has this stuffed animal whose name is Rainbow Bunny, and I’ve made a whole persona for him, he’s sarcastic and you know, kind of rude at times but he’s a silly little thing, and she honestly, sometimes she’ll even not want to talk to me, she’ll just want to talk to him. So like, yeah, no, I’m serious. Sometimes she’ll be like “Dada, can I talk to Rainbow Bunny?” And I’m like “But…” and then I’ll be like “Yeah, sure.” And so then she’ll end up just having an hour long conversation with me as Rainbow Bunny. It’s a thing. So I’m really grateful for, you know, the Scooby-Doo thing and really getting me comfortable with doing voices and being silly.

AL: Can you also play instruments as well, because there’s a lot of sequences with you playing ukulele and guitar, and various different things?

NP: There’s a lot of sequences with me faking it. Absolutely. No, man, I really wish I could play the piano. And I actually maybe can play a little bit. I’m fairly comfortable on the piano, again, being a singer, I can at least sight read music. I’m not good by any stretch of the imagination, but no, I’m not, the instrument I play is the trachea, so to speak.

AL: I was brushing up on my research here, so in the special features on the DVD, you mention that you have quite a bit of rollerblading experience. Is that correct?

NP: Yeah, I learned, actually also in San Pedro, is when I learned to rollerblade, when I was about five or six years-old. Then later in my teenage years I actually bought a pair of like, aggressive skates, and I would go to the skate park and grind rails and go up and down the half pipe or whatever and do whatever tricks I could do. I didn’t get great at it, but I’ve rollerbladed a lot, I’ve skied and water-skied and so yeah, I felt pretty comfortable on them.

AL: Was it an easy transition then to go to dancing on rollerblades?

NP: Definitely not. That’s totally different. But I definitely had it easier than Katie. I’m sure if you asked her that question, she probably told you about it. She did not like her time on the rollerblades, or on the roller skates. Oh, Katie Kate.

AL: And out of all the musical numbers do you have a favourite? Including the side musical numbers like the rap and other sequences.

NP: You know what, I actually liked, I really did like By the Light of the Silvery Moon. Because even though it’s weird and it was tough to do singing in the voice and everything, at the same time it’s just so sweet and so pure, that whole sequence, and dreamy and everything. Kind of has a similar feel I guess to Moulin Rouge, where during the, that sequence, you know what I’m talking about, right. Not Come What May, I forget the song. But like, there’s the whole floating on the clouds and all of that. Just pure and lovey-dovey and happy. 

AL: What was it like to go into a recording studio to record the songs and doing the rehearsals for the choreography?

NP: I mean, that felt pretty normal. It’s just all par for the course for an actor, right. Certain things we just kind of have to do, and get used to doing. Recording studios were definitely different, but if you’ve ever done any sort of vocal work, or voiceover work or anything, it wasn’t too bad for me. I mean, Hayley was a pro at it. But yeah, it wasn’t too bad. I think it felt really comfortable because it was the four of us together, so it wasn’t weird.

AL: And I wanted to talk about the stunts a little bit more, were there any that you didn’t do?

NP: Um, honestly, I think I did…  I think maybe, no that wasn’t even me, that was Robbie. I’m sure if I went back and watched the movies again, I could maybe pick out a few that I didn’t do. But off the top of my head, I think that I probably did all of my own. With maybe the exception of one or two, but I don’t remember what they would be, I’m just trying to give myself a buffer zone. In case I’m wrong.

AL: Was there any that took a ridiculous amount of takes to get right?

NP: The sand one took a lot of takes. The trash can one took a lot of takes. Those are the two biggest. Yeah, I don’t think anything else really took a lot of takes, it was just those two that were pretty difficult. Lots of different, I think they shot a couple different camera angles on them, and each angle we did quite a few takes of. So, yeah. It might also be that those were the most rigorous and potentially painful ones. ‘Cause like one time the trash can fell over, and they were pulling it with like a steel bar, and so it fell over forwards and so I toppled over forwards, and my back, my spine went straight into the steel bar, which wasn’t a lot of fun. So maybe I’m just remembering the pain, and thinking it took more takes than it did. Who knows. 

AL: Does it take a lot of confidence to be able to, you know, throw yourself into that trash can?

NP: I guess you could call it that. Yeah, no, you just do what you have to do. When the director says do it, you do it. And I mean again, I was raised by a military guy, so when my dad said jump, I said how high, sir. You know, always used to taking direction, so. I wouldn’t say confidence, I’d say willingness.

AL: What was it like to be able to recreate those more classic Scooby gags in the second film with unmasking some classic villains in the I Can Be Scared With You sequence and running through the doors?

NP: Yeah, it was a lot of fun. I was very cognizant of it happening when it was happening. And we all just enjoyed it thoroughly, because yeah, I mean those are classic gags. And so, it was fun shooting them, but most of that stuff, the magic is done in post. And so it was way more fun seeing it put together at the end. Yeah, the payoff was much better there. 

AL: What was your favourite thing about being part of a Scooby-Doo project?

NP: Honestly, I mean at the time, I have to say I was more focused on myself and what it could possibly mean for my career and all that stuff. But in the subsequent years, and ever since that movie coming out, or even our first premiere, which we had a premiere in a theatre over in like Glendale, Pasadena area. And seeing all of the people so excited about it, or even when we went to Comic-Con and people were lining up at our booth just to get autographs. I think that was the biggest payoff for me. The biggest part of excitement about the whole thing was seeing how many people got smiles because of something that I did. Even just a few years ago, I was transacting business with a person, and he recognized me. And he said “Oh my gosh, wait. Nick. Are you the, I just have to ask, are you the guy that did Scooby-Doo?” And I was like “Yeah.” And he said “You have no idea how much joy you’ve brought to my family.” And that’s crazy. And now I have this, you know, a fan on YouTube by the name of Simon. And just seeing him and like how much I was able to like give him inspiration and everything, through something that I don’t even really consider a big deal for myself, I was doing a job and having fun doing it. I think that was what really made the whole experience for me.

AL: What was it like to be part of a franchise that has such a legacy, did you ever think about it and how it would still resonate today?

NP: Yeah, a little bit. Being part of a franchise that has the kind of clout that Scooby-Doo does is cool. I think that more people have been to the Moon than have played Shaggy, which is kind of just like a little factoid I sometimes throw around. But yeah, I don’t know if it ever really manifested in a big way that I considered it would, because it is such a big franchise. So I think that it just feels kind of normal to me now. 

AL: Why do you think that Scooby-Doo, which is at its core, a cartoon about a mystery solving dog, why do you think it’s held up for over 50 years?

NP: I think partially because it transcends generations, you know. The adult generation sees it as something from their childhood and kids today now see it as something from their childhood and I think the fact that it’s just continued to go on and on because it’s innocent and fun and happy and you know, all ages can agree on it, I think that brings a lot of people together. And that’s what, it’s almost a self-fulfilling prophecy at that point, you know. Your parents have good memories of it so they then teach it to you and then you then teach it to your kids. As long as it’s still on there it just keeps going.

AL: And there was supposed to be a third, and possibly fourth film I think after Lake Monster, and even though you’re not involved with acting anymore, if they suddenly called you wanting to reboot like an adult version of your cast, would you take it?

NP: Oh yeah. Oh absolutely I would. If nothing else, just to have all that fun again. And you know, get to see Robbie and catch up with Robbie and Hayley. As I said I keep in touch with Katie, but yeah, just to have that experience and I mean, why not. I don’t think anybody would turn that down, that would be ridiculous.  

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 16: Jeremy Adams

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Interview Transcript – Episode 15: Victor Cook

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Victor Cook below. Or click here to listen to the podcast episode.

AL: What’s your relationship to Scooby-Doo, did you grow up watching?

VC: Yes, I’m old enough to have seen the original show when it first came on. I was born in the 60s, so I was a kid in the 60s, and so I think the show, didn’t it premiere in ’69 or ’70? Yeah, so I would’ve been in third grade when that show came out. I was a huge Hanna-Barbera, Saturday morning cartoon fan back in those days. Jonny Quest, The Herculoids, and Scooby-Doo.

AL: Do you have a favourite personal memory related to Scooby-Doo at all?

VC: Not from watching the show, ’cause it’s like I loved the pantheon of all the Hanna-Barbera shows. Back in those days, I gobbled up Hanna-Barbera cartoons, and Marvel and DC comics. And also newspaper comic strips, like Charles Schulz’s Peanuts. And outside of those things, there was a syndicated show called Speed Racer that I was a fan of. So I was just sort of like, the whole pile of that stuff I was a huge fan of. My personal memories of Scooby I think have more to do with when I was working on the show.

AL: And how did you come to work in animation?

VC: How did I get into animation in the first place? I actually did not set out to have a career in animation. I grew up with the idea that I was going to be a cartoonist. I always thought I’d be a cartoonist, but I defined that, and in my imagination and goal was that meant I would either draw comic strips, political cartoons, comic books, or even like greeting cards. I thought I’d be like a print cartoonist. ‘Cause I really admired all those artists. When I was a kid, my parents didn’t really take us to the movies that much, so I didn’t really get to go see the latest Disney movie releases, so you know, the animation I saw was on TV, like I mentioned before. And I think one of the reasons why back then I didn’t have an interest in pursuing animation is I had read this biography or a story about Jack Kirby’s career. And there was this one little thing I read where one of his first jobs was he was an in-betweener at the Fleischer Studios, which used to do the old Superman cartoons and the Betty Boop cartoons, and the old Popeye cartoons. But he said he hated it, he said it was like a factory job. Like some guy drew this hand on the left, another guy drew the hand on the right, and his job was to draw the hand in the middle to create that motion of the hand moving. So I read that, and I’m like “God, that doesn’t actually sound that fun,” and I never sort of looked into all the other aspects of animation. So growing up, I thought I’d be a print cartoonist. When I was in college, I was in a life drawing class, and we’re all sitting around the model and drawing this figure, but I would always add horns to its head, or claws to its hands, or bat wings, or something. I’d always do something that wasn’t there on the model. Luckily my art teacher got a kick out of that, and she had said to me that one of her former students was an animator at Hanna-Barbera, and I should look him up. And I should mention by the way, that I was at a junior college in central California, which is like six hours north of LA, just a small little, almost farm town that had an Air Force base nearby, my dad was in the Air Force. But, because I had read that biography thing of Jack Kirby, I politely took the name of that artist and his number and wrote it down in my book, and I just sort of never intended to call the guy. And this is like 1980 or something, so there’s no Internet or anything like that. So I go to southern California, transfer schools, and I’m submitting comic strips to the syndicates, you gotta do a month’s worth of your comic strips, so I did a few of them. And I was working at a local paper as a graphic artist and doing political cartoons once a week. So after a few years of that and not being syndicated yet, I did think in the back of my mind, maybe I should look that guy up. And I cold called him, and he recommended I take an animation class at the union, the Animation Guild, because it’s taught by professionals and they teach you exactly how to create your sample to get a job. And I did. I never ever met this person by the way, face to face. It’s so strange, you know, 30 years later I wish I could look him up and find him, because it was great advice. I took that class, six months later I applied to Filmation Studios, they did She-Ra and He-Man and I got hired to do BraveStarr, it was like one of their last shows, as an in-betweener and assistant animator. And while there is when I discovered storyboards. They gave me a tour of the studio and I saw the storyboard department, and you know, it was like three panels on a page, and it looked and reminded me of a comic strip, which is one of the things I originally wanted to do. So I thought “Hey, I’m going to try to be a storyboard artist.” So I took classes at the union at night while I worked during the day to build up some samples and learn how to storyboard. And then two years after I had gotten that job at Filmation, they actually then went out of business. BraveStarr completely flopped, and it went out of business, but by then I had storyboard samples and got hired at A.L.F. and ALF Tales. The director of that show was a guy named Kevin Altieri, who later would be one of the four directors on Batman: The Animated Series. He gave me an opportunity to board on A.L.F. and ALF Tales, and the experience I got on that show gave me also samples that got me hired at Walt Disney TV Animation a couple years later on TaleSpin and Darkwing Duck. I spent 16 years at Disney, storyboarding on those shows, Gargoyles, Aladdin, and then got a chance to be a director on 101 Dalmatians, and various shows, Buzz Lightyear of Star Command, Lilo and Stitch, Mickey Mouse Clubhouse, those kind of shows. And then I left for a decade, and I did sort of four things in that decade. One was I got to co-develop for TV The Spectacular Spider-Man, and also showrun it with my partner Greg Weisman. Then after that went on to Scooby-Doo Mystery Incorporated, and then after that, went to Hasbro, and sort of reimagined with these writers Kevin Burke and Chris “Doc” Wyatt, we reimagined and executive produced Stretch Armstrong and the Flex Fighters, and then as that was ending I was approached by Disney Junior, to work with this creator named Travis Braun on a new show called T.O.T.S. which is what I’m doing now. So I hope that wasn’t too long of a story.

AL: How do you cross over from being a storyboard artist into directing?

VC: There’s not really any one way that I can think of. All I can say is if you are interested in being a TV animation director, you’re most likely going to get there by being a storyboard artist first. It has happened that people who are designers or had other responsibilites in animation on the show have crossed over to be episode directors, but it’s more likely you’re going to be a storyboard artist first and make that transition. But simply being a storyboard artist doesn’t mean you’re going to be a director, because there’s other sort of factors and skills that you find that are needed to be a director. When you’re a storyboard artist, you have your storyboard and you’re on it for six weeks and you’re focused only on what you have to do. And you’re not assigned anything else until you’re done with that storyboard. When you’re a director, you’re multitasking. You may be launching a storyboard artist on episode one, while working on your animatic of episode two, while editing episode three, it’s all kind of happening at the same time, and you’ve got to keep track of it. So I guess when you’re storyboarding, they one, want to make sure you’re creatively doing a great job as a filmmaker, you’re funny or dynamic or whatever that show needs, you’re able to do that. And then two, are you reliable, are you hitting the deadlines, are you able to do it in the time allotted, and then the third thing is like the quality of, you know, I don’t know how they decide this from storyboarding, but like are you going to be able to multitask. And sometimes that, they just have to find out by throwing the board guy into the directing role to see if they can do it. So for me, how I did it, and everybody does it a different way, but when I got in at Disney on TaleSpin, the showrunner had a pep talk at the start of the season where he said how everybody should learn what everybody else does. That the production assistant should learn what the background painter does, and that the character designer should learn what the storyboard artist does, and that the prop designer should learn what the writer does, and the writer should learn what the production person does, that kind of thing. And I was brand new, and I took it all to heart. I didn’t realize (until) later that a lot of the crew were just sort of like rolling their eyes and wanting to get back to work, but I took it to heart. And I thought “Okay, I’m going to learn what a writer does,” and I signed up for a UCLA extension class in animation scriptwriting, without any intention or goal of wanting to be a professional writer, I was just really doing it to learn about another part of the process. When you’re taking the class, you know, part of the assignment is you do have to generate springboards and premises and scripts, and they want you to do it based on existing shows. So I chose Darkwing Duck, I knew that was next coming up at Disney, so I just said “I’ll make this my class assignment.” Meanwhile, while I’m at work I am kind of hearing that Darkwing is part of the Disney afternoon, they just bought ABC, they had all these episodes they had to make, and I heard some writers and story editors commiserating in the hallway about how they really need to find more stories or more writers because of the big order of shows. So I went and mentioned to one of the story editors, “Hey, I’ve got some springboards and some story ideas,” because I had them from the class, and I pitched them, and they picked one. And then they said “Okay, you get to freelance one.” And I was a storyboard artist on this show at the time, and (I) got to freelance this script. And then months and months later, it was no guarantee I’d get to storyboard on my own script, but it worked out that I got to storyboard on my own script, and then after that was all done, the creator of the show, the showrunner and creator of the show, Tad Stones, came knocking on my door, and he was like impressed. I don’t think he was necessarily impressed like “Wow, this guy wrote a great script,” I think he was more impressed that I had the gumption to try to write a script, and I sold it. He said “We love you as a storyboard artist, and you writing this script also tells me you understand story in that way too, and those are the qualities I’m looking for in directors.” And that was the beginning of the company thinking of me as a director, and that’s how I became a director.

AL: And in your opinion, to be an animation director, or any other role really, do you need to have that artistic ability that you would have as a storyboard artist or a designer?

VC: You know, this has been a little bit of a debate recently on other projects. I think you do. Some of the shows, like up in Canada for instance, there was, for I’d say a good generation, 20, 30 years, they had their own industry, but they’ve also done a lot of work for hire for American companies. Usually just doing the animation portion of it, and then slowly maybe “Okay now we’re going to do the design portion of it.” And a lot of it is CG, so you have a lot of people who are great CG animators, who might feel like they’re ready to be episode directors. And some people could make an argument that they have the skills needed to do it because that last part of the pipeline, they can make all these adjustments in the CG, in the layout process. I’m more of the old school thought of “Okay, if you’re going to direct, you do need to be able to storyboard.” I mean, you do need to be able to put your ideas on paper. You can’t really act everything out. If you’re talking about a squash and stretch animal doing crazy Tex Avery antics, no human being can stand in front of another person, and you can’t physically act that, right. You need to draw what you mean sometimes. And TV moves so fast, like if you want a dynamic angle, you can handwrite the note on a panel, “Hey this needs to be more dynamic,” and hopefully a board artist, when he interprets that and does what he thinks is a dynamic angle, you’re going to be happy with it. But if you’re not, eventually you’re going to have to like loosely thumbnail in that dynamic angle. So the directors I had could storyboard, and the directors I hire can storyboard. And I just believe the best TV directors come from storyboarding, but there are exceptions, that they can come from other areas. So I can be proven wrong sometimes on that, but my preference is they are storyboard artists first.

AL: For those who maybe don’t know, can you describe what the role of a director is?

VC: Yeah, the director’s job is to basically, visually tell the story. You know, a writer wrote the script, right, but the director is, like when you watch any movie or TV, you see a series of closeups or far shots, and camera angles, and does the character walk from here to there, and how do they gesture. All those kind of things, the director is supposed to steer the ship on that, and have the final say on that. Especially animation, with the acting. It’s like, you know, how they physically act or move or stand, that’s going to be the director’s job, the camera angles. The places where the script isn’t as descriptive, like if it’s an action sequence, a chase sequence, or a gag sequence, there will be something written there, to kind of get that started, or maybe it will be super descriptive, but a director may feel there’s a different or better, or a more exciting or fun way to do it, and they have to dream that up. Or song sequences for instance. There’s some loose idea of what it’s going to be, but until you get in there and just start listening to the song and making up what you’re going to see, that’s the director’s job. 

AL: And conversely, what is the role of a producer?

VC: Well it really depends on where they came up from. So a lot of shows I’m on, there’s usually at least three people that have a producer title. One person who has that is really all about the schedules and the budgets, and making sure all that’s going to flow. But if it’s someone like me, then one of the producers is somebody who’s come up from a directing background, sort of the nuts and bolts of how to put the show together. And the other producer usually came up from being a writer. And together, their job is to sort of showrun the show. So I just described what a director does, a producer would usually then – the director’s job usually goes until the storyboard ships to animation. I’d say in a lot of cases his job may finish at that point. Then it’s the producer with the director background that would take it over from then, in terms of retakes, communicating to the animators, and then also editing, sound effects, music, all the producers together weigh in when we’re casting the show, when we’re choosing the actors. And all the producers together are also weighing in on what kind of music style do we want, what composer we’re going to hire, and also spotting each and every episode with the composer. And then the producers are at the final mix, giving notes about adjusting sound levels, sound effects, music, all that stuff, and they kind of sign off on the show. And I should go back in time, before the director does anything, the producers are developing the show, they’re developing it from who the characters are, what the storylines are going to be, and then on my side of it, the art of it, like what’s it going to look like, what is the filmmaking style of the show.

AL: And what is the difference when you’re working on a project in maybe both roles as opposed to just working in one or the other?

VC: Well, there’s a lot of crossover. I would say on Scooby and Hasbro, it really was almost an intertwined role. You know, because I was a supervising director and a producer on those shows, my hands were really in the weeds on all of it. Like really getting into, almost like an episode director sometimes, and re-drawing and re-staging and sort of thumbnailing sequences and things like that. On my current show we have a supervising director and he really does all that, so I can take a step back and sort of take a broader view and kind of just step in sometimes on what he does, but because he’s so good at covering all that, it really gives me breathing room to see the whole thing and make sure everything is happening when it needs to happen and working how it needs to work and I can focus on speaking to the animators and that. So that’s the difference, if you’re doing both, like if you’re being a supervising director and you have this producer title, you’re really, you’re up to your eyeballs in work. If you are properly crewed and you’re an executive producer, like say you’re on the writing side, you’re an executive producer but have a story editor under you, that gives you more breathing room to oversee the whole show, so the same thing on the visual side. If you have a supervising director under you, it lets you kind of have a step back and have a broader view of the show. 

AL: Are there any challenges to having both roles, does the project either suffer or benefit from having one person in both roles?

VC: I think the main difference is time. When you’re doing both roles you are potentially going to be working evenings and weekends. And I think you do run the risk of burnout, if the show isn’t budgeted to have those extra roles. I feel like we are so blessedly budgeted for the show I’m working on now, it’s great.

AL: Moving more towards Scooby, how did you come to work on Mystery Incorporated?

VC: Before that show I was on The Spectacular Spider-Man, and my line producer Wade Wisinski rolled off the show before me, and he landed at Warner Bros. on Scooby-Doo Mystery Incorporated as line producer. He just contacted me and said “Hey, they’re looking for a couple of directors on the show.” And he introduced me to the supervising producer Tony Cervone. And we hit it off and he decided to bring me aboard. I met him and Mitch Watson and they brought me aboard as a director, and Tony was also simultaneously producing another show, and I’d say maybe four weeks into the job, he asked me if I would want to step up to be the supervising director on Scooby. And I said “Of course.” And then after that season, they asked me to produce the second season.

AL: What was it like to come into a darker overarching story as your first experience working on Scooby?

VC: I loved it. Like I mentioned before, I remember the original show, but in those days, as I said, I was a huge fan of the Hanna-Barbera action shows like Jonny Quest, The Herculoids, and those kind of shows. So this new darker approach to me, it made it more dramatic, it made it more grounded for me, which was more my sensibility. And especially after coming off The Spectacular Spider-Man, it just seemed like a perfect fit to go into a Scooby like this that had a big storyline that continued over two seasons, and there’s backstory to the characters and lore, and the characters’ personalities were fleshed out. It just seemed like it fit me more to do this type of a Scooby, so I feel very fortunate that it all worked out that way.

AL: And can you explain what maybe the day to day experience was like working on Mystery Incorporated?

VC: Oh my gosh, well let me try to remember. I do remember it day to day being a super pleasant experience. It was also an example of a show that was very well thought out schedule wise. So we were able to sort of handle the demands of the art directing and the staging because of just how it was scheduled out. It wasn’t all on top of each other what we had to do. So that I think also made it fun to do. What I remember, this isn’t like a day-to-day thing, but like what I remember when I first came on the show was how eclectic the crew seemed to me. Especially when you would tell people you were on Scooby-Doo, everybody thought, prior to Mystery Incorporated, every Scooby-Doo was, people had an idea of that original show but just updated, right. And I think most people in our business thought a certain, you know, we have people who sort of specialize in different genres in this business. Like the funny cartoon guy or the primetime cartoon guy, or the action show guy. And there’s a lot of people who pride themselves that they can sort of step in and do any of those roles, but I think Scooby was in the camp of up until that point, of only comedy people work on this show. So I get on the show and I’m watching this crew get put together. So besides me who just came off The Spectacular Spider-Man, they hired Curt Geda, who was like one of the top DC Universe superhero directors at Warner Bros. Batman Beyond, all those shows, he was on the show directing. They brought in this art director, Dan Krall, who came off Samurai Jack. Derrick Wyatt, who also designed Transformers. So it was this kind of an eclectic mix of sort of stylized action shows, comedy shows, all on this show. And it had all made sense, because you know, besides story-wise it being a more serious tone with an overarching story, filmmaking-wise, we were going to do it like mini movies. If you think back to the original show, and I think mostly because of the limitations of animation at the time, the original show was very left to right, and kind of flat. It wasn’t that dimensional, you know. But we were going to have up-shots, down-shots, like any angle you’d see in any horror movie or any action movie. And also, the show was going to still have comedy and be funny, but more in the sense of you know, I guess like Ghostbusters, where it’s kind of rooted in, the scary moments are really scary, you know what I mean. Anyway, I may have gone off track a little bit, but I just remember it was an eclectic crew that came together to really make this a very different sort of a Scooby.

AL: With people coming from all different backgrounds, how did that bump up the quality of the show?

VC: It worked out surprisingly well. Because Curt and I and the storyboard artists, we just, the sensibility was like “Okay, we’re going to stage this as if we’re on an action show.” As if this were a movie. We’re not staging this like a comedy left to right show, we’re going to do this like a movie. Meanwhile, the background painters are doing these super stylized paintings that aren’t necessarily realistic, they’re very artistic and stylized, and with the cinematic quality of a sequence would have a certain colour. Like this sequence is green, or this sequence is blue or whatever it’s going to be. So you put those two things together and it was like really something different, it was great.

AL: What was it like to be able to play with those horror aspects with a lot of the calling to other different horror movies within the show?

VC: It was fun. A lot of us were fans of these movies, and it was a lot of fun to do. There was an episode I remember directing, I think it was called mecha mutt, does that ring a bell? So Mitch Watson I know was riffing off certain horror things, but for me, when Scooby had to battle the mecha mutt, in my head I was thinking of Alien, I think it was Alien 2, when Ripley got into that palette mover thing and was fighting the alien. So I made Scooby get into that. So working on the show, you kind of, sometimes it would spark you to remember things of other horror movies and kind of try to put them in. 

AL: Moving to the special episode shorts, like Spooky Games, Haunted Holidays, I think there were six of them. Can you speak to how those came to be?

VC: Well, I gotta say, in terms of how it came to me, they were already planned and developed, like I had no idea of them I should say, until they actually said “Vic, we’d like to see if you want to do these.” I was on Mystery Incorporated, but as we were going into only post-production on the final season, I was approached and they said “Hey, we have this feature-length DVD and this sort of handful of these 30 minute specials, and we’d like you to do them.” And I took a look at them, and I thought “Sure, I’d love to do them,” but you know, they sort of had nothing to do with Mystery Incorporated, it was outside of our show in terms of storylines and in terms of art direction. Those shows were developed, I would say by Alan Burnett, who before he retired in recent years, was the co-producer of all the Scooby DVDs and specials. And his background, he was a writer. So he would work with different writers on all the various specials. So like I said, by the time it came to me, the scripts were done and my input was more after the scripts were done, but it was just really as simple as they had them, and they needed someone to do them, and they just asked me if I’d like to do them, and I said sure.

AL: Can you speak to the development process from when you came in to when they were realized?

VC: Well like I said, story-wise, they were already developed. For me, it was like “Okay, what is this monster going to look like, what are the powers.” So in the Christmas one, I really thought it would be really cool, if this snow creature could have sort of morphing abilities. And I started sketching out these different sort of like, almost like Sandman morphing abilities. And I bounced it off of Alan and he loved it, and he put it in. So like I said, the stories had been worked out, but I look at the monsters like “Okay what can we do to make it scarier or more monstrous rather than just a guy in a suit.” And we would somehow, the script would somehow explain in some pseudo-science way how this snowsuit was able to do it, but it was just like an excuse to have those visuals to make it extra cool. But you know, design-wise, it was really just based on the original Iwao Takamoto designs from 1969, just done today. And we would storyboard it like it was today. But design wise, the aesthetic was the original show for those specials.

AL: And in your mind, were you thinking of them like an extension of the original show, or was it more like a mini movie?

VC: Well, you know, my real, how do I say this. I love Scooby-Doo Mystery Incorporated, that’s my Scooby, right. That’s the one I was on and had that rich lore. The other Scoobys always seem to be standalone adventures. Even though there would be a whole series about it, it’s like they never talked really about that much, about what just happened in the last episode, and what they were doing now didn’t necessarily connect to future episodes. I’m talking about the original show. And so, to me, at least at that time, the specials also story-wise, didn’t seem to connect to each other at all. They were just standalone adventures, it was like, here’s Scooby and the gang in this situation, or this mystery to solve. So it, maybe Alan and the writers, it connected for them, but for me they seem like standalone adventures, unlike how Mystery Incorporated was done. 

AL: Out of all the specials, did you have a favourite?

VC: Hmm, I think I liked the Christmas special.

AL: And why?

VC: Just what I talked about, the snow creature, that was fun to do. That was a fun one. I liked the one, I can’t remember the name, but it was at a hotel on a beach, do you remember that one?

AL: Yeah, I think it’s called the Beach Beastie.

VC: Yeah. So the thing that was kind of fun about that is we had Adam West. And when I was a kid I was such a Batman fan, so it was just fun to have him, to be able to work with him was one of his last few projects. So I’d say those two were fun to do. Stage Fright wasn’t a 30 minute special, it was a feature-length DVD, and that was also really fun to do and one of the most fun things to do actually was the main title sequence of it, because we just sort of went off and did a completely different stylized version of all the characters, and I’ve always loved that main title sequence. I kind of hope one day maybe they’d consider making a show based off those designs, I thought those designs turned out great. They were designed by Stephen Silver, who was the Kim Possible character designer. 

AL: And moving to talk about Stage Fright a little bit more, what was it like to play with the Fred and Daphne dynamic in that movie too?

VC: That was fun. That’s one of those things that’s like built into I guess, the lore of Scooby, you know. It didn’t really, it wasn’t like a continuation necessarily of an arc from any other DVDs to this DVD, or after it. It sort of, to me, it’s like the ongoing Superman/Lois Lane kind of thing. That’s just part of what Scooby is about, is their relationship. But it was fun to do, it was definitely fun to do.

AL: And moving back to talk about the opening title sequence, what was it like to be able to play with a different style within the classic style of the movie?

VC: Well that was really fun. Especially when we were on Scooby-Doo Mystery Incorporated, you know, it is a stylized take also. It’s more angular. Derrick Wyatt did a fantastic job of, you look at the Mystery Incorporated designs, and yes you recognize those characters are very reminiscent of the Iwao Takamoto designs, but if you really, really look at them, there’s like these angles, and he just angled them the right way, and kind of the proportions, and made them even more animate-able. We hardly had any off-model issues in animation with this. So, and the background style also being non-traditional. So working on Mystery Incorporated, it’s like, I just love this idea of how you can reimagine this franchise and these characters in these different art styles. So when you do the specials, and the DVDs, you really don’t get that opportunity, at least at that time, you don’t get that opportunity. The style is to be the original style, but the main title is the spot where you can play. So yes, it was super, super fun. And like I said earlier, after we were done, I’m like man, that would make a great series if they did it that way. So it was very fun.

AL: What was your favourite part about getting to work on a handful of vastly different Scooby projects?

VC: Just to see the scope of them. At a very close proximity of time, I’m working on a Scooby that “Oh, these designs are Iwao Takamoto designs,” and then, literally within the same week, these new designs, and a more modern sensibility. And then also that main title sequence. So it was just fun to get to play and see how these characters and this premise, and this idea of Scooby-Doo works so well in so many different art styles.

 AL: Did you find any challenges working on Scooby at all?

VC: Actually not really. I mean just the usual challenges of you know, you want to make it great, and you have x amount of time to do it. And you know, you’re just racing the clock to make it great. But I don’t think there was any extraordinary challenges, you know, the crew, this was a top tier crew on Mystery Incorporated. Everybody was like at the top of their game. So it just made everybody’s job just that much smoother and easier because you know, you weren’t having to help pick somebody else up, because everybody was so great. The other directors, the producers, the writers, the supervising producers, the art crew, the actors, even our exec, I shouldn’t say “even our exec,” but the exec on our show. He was so great and pleasant and had great ideas too, with the notes he gave. It’s like if you’re on a basketball team and you’re the only one who can play, and everybody else is sort of like, has their arm tied behind their back, it’s going to be difficult for you. But this was like, you’re playing where everybody is like Magic Johnson, they’re experts. So it made it pretty fun and easy to work on.

AL: Do you have a specific episode of Mystery Incorporated, or one of the specials or the movie that you’re the most proud of?

VC: There’s quite a few. Like the first episode, which was directed by Curt, I just loved the way that turned out, that was awesome. I really liked the Dynomutt episode, with the Blue Falcon, that was really fun. And I like our two season finales, All Fear the Freak and then our season two finale, those were great. I love the twists and turns that Fred had to endure, thinking the mayor was his dad, and then finding out that he’s not, and that his real dad is not such a good guy. It’s like so many cool things about the show. 

AL: What was it like to come to work on a show that you had grown up watching?

VC: Fun. I couldn’t wait to get to work every day. It was a blast. Like I said, a lot of that also had to do with the crew. And besides them being such experts and professionals and good at their job, they were just a fun bunch of people to work with. The nicest people you’d want to work with.

AL: Why do you think that a cartoon about a mystery solving dog has held up for over 50 years now?

VC: Well, I will repeat something that Tony Cervone told me. And I think this is the key. Fear, food, and flashlights. I think that’s the reason for the success of the Scooby-Doo show. You combine those elements in just the right way, of drama and comedy and fear, you’re going to have a hit.

AL: Is there anything else you wanted to add at all?

VC: About Mystery Incorporated? No, I think that was good.

AL: Just before we end, do you have any recent projects that you’d like to promote?

VC: As far as besides Disney Junior’s T.O.T.S., which is current, there’s also a show on Netflix called Stretch Armstrong and the Flex Fighters, that’s still on Netflix that I think people would get a kick out of watching if they decided to check it out.

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 13: Roger Eschbacher

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Roger Eschbacher below. Or click here to listen to the podcast episode.

AL: What’s your relationship to Scooby-Doo, did you watch at all?

RE: Yeah, I watched it growing up, the original series, and various other versions along the way. When I heard that there was a possible opening for a writer on Mystery Incorporated I was like “Yes,” and I called my agents and talked to them to have them get me in on a meeting with Mitch (Watson). The meeting went well, he knew me from my work at the Groundlings, which is a comedy theatre up here in Los Angeles. Next thing I know, I’m writing scripts.

AL: How did you come to write for animation to begin with?

RE: Once again that’s through the Groundlings. Basically, a friend of mine who was in the Groundlings with me, named Mark Steen, was working on a show called Aaahh!!! Real Monsters which was a Klasky Csupo project that was on Nickelodeon. It was about sort of the alternate world or alternative world of monsters that sort of exist within our everyday world. Mark Steen was the head writer, the story editor I should say on Aaahh!!! Real Monsters and he asked me if I wanted to pitch some ideas, and I did. Then I started getting into it and writing animation scripts. I’ve always loved animation, especially like early anime like Speed Racer and Astro Boy and all that, so that sort of reveals my age, but I’ve always loved that stuff. So when I had an opportunity to get into it, I jumped at the chance and have been doing it ever since.

AL: Was writing animation something you had ever considered as a career?

RE: Not up until that point. I’d been trying to get into writing sitcoms since I came out here in Los Angeles. But it’s just one of those things where it kind of pays to keep your eyes and ears open, and even if it’s something that you weren’t necessarily thinking you could do, or even had an inclination to do it, you know, Mark mentioned this, and I thought “Whoa, that’s pretty interesting, it sounds like a lot of fun.” And I do love watching animation, to this day I enjoy it. So the right thing to do, from my perspective, was to kind of just go “Alright, well I’ll give this a shot.” And I went along and I’ve been enjoying the ride ever since.

AL: Was there ever a specific moment when you realized that you wanted to be a writer?

RE: I would say like back in grade school. I’m also an author, but back in grade school, early grade school, I started reading, I’m a (voracious) reader. I read a lot, and I always have. I don’t know, for me anyway, when you start reading a lot, that led me to want to maybe someday, sort of a pipedream, but someday like write a book. So I eventually got into that. I always had sort of an inclination to be a writer and when I came out here to Los Angeles, I’m originally from St. Louis, and when I came out here, I was almost immediately trying to get work as a writer on different shows. I don’t know, I’ve always had that inclination, but I would say that it started out with me liking to read books a whole lot.

AL: When it comes to writing shows, what’s the difference between writing for animation and writing for a live action sitcom?

RE: I would say the main difference is that in animation you have to make sure you pretty much describe anything that you actually want to see. ‘Cause you know if you think about it, with live action, the actors have been hired to interpret characters and interpret the script, and they’ll actually add a lot of their own to that. But in terms of animation, if you think about it, basically you have artists sitting at their desks, basically looking at the script and if it’s not on the script, I mean the artists are so talented that work in animation, they’ll add stuff if there’s gaps and all that, but it really helps if you, as the writer, are very diligent in describing what needs to be seen on the screen. So I would say in a script, the descriptions part of it, the action, tends to be a little more drawn out than definitely like a screenplay, but also even for a standard sitcom, the descriptions in sitcoms and in film are generally, unless it’s a high action thing where it’s very specific, let’s say like a Marvel universe sort of thing, the descriptions are pretty short because the interpretation of the descriptions and of the scenes are left largely to the director and the actors.

AL: When it came to Scooby-Doo specifically, were you given a premise for the episode before writing it, or did you get to kind of run wild and come up with the monster and things like that?

RE: A little bit of both. I would say, if we’re going to split percentages, I would say like 10 percent of the time, 15 percent of the time it was stuff that I pitched, like a story idea or whatever. The guys who were running the show, Mitch (Watson), Michael (Ryan), Tony (Cervone), and Spike (Brandt) and all those guys, really, this Scooby series in particular was really well thought out by people like Mitch ahead of time because they not only had a sort of monster du jour, but they also had a series wide arc that was spread out over two seasons. So they really kind of had to know, they knew where they wanted to go and so they would give sort of a general premise, and then I would, I or the other writers, would come into the office and we would work out the beats of that particular episode. Then I would go away and sort of clean up an outline and send it back, and they would tweak something and send it back. Then once I was given the go to write the script, it was pretty much all on me. Those guys are so funny, I mean, they contributed mightily to dialogue and all that stuff, but a lot of the fun sort of dialogue and little takes, the characters’ takes on the kind of stuff that was going on, and a lot of the story, the actual story, the nuts and bolts of the story were left to me, and the other writers too. So it was actually one of the most fun shows I’ve ever written on in that regard. We were able to put a lot of, they were totally open to a lot of smart aleck jokes and what have you. So it was a great fun show to work on.

AL: And what were some of the ideas that you had pitched?

RE: Oh, it was mostly stuff early on, again, it’s been a while since we did the show, so if I had to come up with something in particular, I could go back through the scripts and go “Oh yeah, that was mine.” But I would say it was pretty much a collaborative effort, but a lot of the actual story, for reasons that I mentioned, that it was a two seasons series wide arc, came out of those guys.

AL: What was it like to write for a Scooby-Doo show that did have that overarching story across the two seasons?

RE: Personally, I loved it. I thought it was really cool that they gave a lot of thought to that, you know, obviously ahead of time, that’s how it was pitched. I thought that it was a lot fun that they ended up doing something like that. It was a little out of the ordinary, as I’m sure you’d agree, for what a standard Scooby series might be like, and I really appreciated the amount of thought and the storytelling that went into that. I write science-fiction and fantasy novels, it’s sort of my side hustle, so I appreciate a good sort of deeper story and you know, don’t get me wrong, I love the monster of the day angle, those are always a lot of fun to write, but I really enjoyed that there was sort of a deeper level to this series than is normally the case with other series. Not a knock against the other series, it is what it is, I mean, that’s the beauty of Scooby-Doo, but I really did enjoy the sort of deeper aspect of a series wide arc. That was actually sort of the beauty of it, in my opinion, and I’m biased because this is the series I worked on, but I think it’s the best, personally, no offense to anyone else but I think it’s the best. But that was really sort of like the fun, cool aspect of it from my perspective, is that they had worked out a lot of this stuff and were able to tell a story with, in my opinion, great depth. Like I was saying with the books and stuff like that, you kind of have to dig a little bit deeper with the story if you’re going to plot out a novel. It’s got to be a little bit deeper. And I think those guys accomplished that just on an amazing level.

AL: In the episodes that you had written, there were a couple interesting reveals, like in the Hodag they find the piece of the Planispheric Disk in the cheese, and the Night on Haunted Mountain they have that Spanish conquistador story revealed. What was it like to be able to take a stab at writing that?

RE: It was a lot of fun because like I said, we would go, we writers, or I would go in to have that big session where we sort of beat everything out, and it was really cool to discover that in my particular episode a certain piece was revealed. The sort of fun challenge to that was working it into the monster of the day sort of challenge, because the two were often connected. So it was just fun to use your brain to like see how that was going to work out, but also just to learn from them that at this point, this piece of the disk is uncovered and the gang have found another one. So I thought that was pretty cool, to be honest.

AL: How do you keep the voices of the characters consistent?

RE: That’s, people like Mitch (Watson) and Michael (Ryan), that’s sort of what their job is. Their job is to keep track of that kind of stuff. In terms of just writing for different characters, you’ve got five well-known characters that everybody knows how they talk. And everybody knows that every dialogue point that Shaggy has, he has to say “Like,” in there somewhere. So you kind of pick up the show and with those guys, having our backs, having the writers backs in terms of what they want, keeping the characters’ voices consistent, it’s actually a lot of fun. I kind of describe it as like, I’ve had the benefit of writing for like Bugs Bunny and Daffy Duck and then Scooby-Doo Mystery Incorporated, and for me it’s like writing for animation royalty, as kind of odd as that sounds. But I really believe that it’s like a privilege to write for those characters. I thoroughly enjoyed it, and to answer your question directly, those guys, the story editors, that’s their job, is to make sure that everything tracks towards what we would expect from the characters, even new ones. It all sort of fits in with the tone of the show.

AL: Out of the gang specifically, who’s your favourite character to write for?

RE: I really liked Velma. I thought Velma was a great character, she’s my favourite character. Beyond her, Shaggy’s awesome and I don’t know, they’re all awesome. They all have their fun moments and that was kind of a cool thing, like going a little deeper on Daphne let’s say, and her sister and what that family was like, and so what kind of reaction they would have, a little snarky-ness and all that. I would say my favourite was Velma, followed closely by Shaggy. 

AL: Out of the really cool supporting characters in the episodes you had written, was there one that you particularly enjoyed writing?

RE: Let’s see. I liked the guy, his last name was Shepherd, in the Hodag of Horror. He was sort of a huckster who brought the traveling curio show into town, Gene Shepherd was his name. I enjoyed that character quite a bit. But there’s a lot of fun characters, you know. The brothers in the Battle of the Humungonauts. I guess the villains. I also liked Sheriff Stone, he was a lot of fun because he had so many conflicting urges, that was always a fun character to write.

AL: For the minor characters that would be featured in just episodes that you had written, were you able to come up with the names for them or was that already decided?

RE: As I recall, it was a combination of both. Like in Hodag of Horror, the waiter, I think his name was Umberto or something. As memory serves, and as people listening now know my memory is somewhat sketchy, I was able to come up with names like that.

AL: Out of the episodes that you had written for the show, do you have a favourite?

RE: I would have to say it would be the Hodag of Horror. That’s the one that I use, as an indicator of that, that’s the one that, when I’m going for a job, and my agent will send out a list of “Well this is what he has available,” the most requested are my Scooby scripts. So out of those, I’m asked by my agent to pick the one that I think would be the best sample, and I always pick Hodag because it’s number one, pure nuts, but it’s also a truly pure Mystery Incorporated sort of story and I think I served the main characters well, and present them in the best light possible. So that’s the one that I pick to send out as a writing sample.

AL: When it came to writing an episode, what was your specific process?

RE: Well, I get word that they wanted to give me another assignment, which was always very cool. Then I would go in and meet with those guys, and like I said, I’d have the premise ahead of time, whether it was supplied by me or by them, and then we would go through and we would beat it out, in terms of this has to happen, we’re going to reveal this part of the disk in this episode, and that sort of thing. And then once I had that happen, I would go home and I would write all that stuff up, taking copious notes, I would write all that out and come up with sort of a first draft of an outline and then send that in. Then it would go back and forth maybe a time or two, and then once I had been given the go, the greenlight to go to script, start writing the script, I’d basically do that. I come up with a first draft based on that, and often there’d be little snippets of dialogue that we as a group came up with or I came up with in the meeting, and those would be inserted. And I would write a rough draft or a first draft and I’d send it in. Then we’d get notes, first from the creative team, Mitch (Watson) and all those guys. Then once that happened, I would adjust to their notes and refine it, and maybe do another draft or two, finishing up with what is called a polished draft, which means that most of the rough edges have been knocked off of the story so to speak, and the polished draft is just making everything smooth and making sure everything is connected well and there’s good transitions and good dialogue and all that. Then that would be it. So I would say, you know, a rough outline, a polished outline, a first, second draft and then a polished draft.

AL: Were there ever any challenges to keeping the darker tone that Mystery Incorporated has, while also still inserting a lot of the comedy and lightheartedness of Scooby-Doo?

RE: No, not for me anyway. I grooved on all that stuff, I thought it was awesome. I liked that this particular series had a little bit of a darker tone to it. There were consequences, you know, that were kind of serious and I liked that, in that it was a true mystery with peril, with actual real peril in the storyline. So that didn’t bother me at all, I actually thrived on that, I loved it.

AL: I have a couple of episode specific questions. For the Battle of the Humungonauts, what was it like to write that relationship feud between Velma, Shaggy and Scooby?

RE: That was fun. I enjoyed that. In all the series there’s always a little bit of that going on, but I think it was sort of highlighted in this particular series. So when there was conflict, it was fun to do it and I would say the underlying note to all of that, is that at the end of the day, even though they were sort of really hardcore not getting along, there was always, you knew that there was underneath it all, there was always affection and loyalty. So I don’t know, I enjoyed writing that.

AL: Was it your idea for Fred’s solution to the feud to be group uniforms?

RE: That sounds like something I would do, so I’m going to say yes. I’m going to say 85% yes.

AL: In this episode specifically, Mr. E has a riddle that he gives them, but more broadly, what was it like to be able to kind of craft those Mr. E clues?

RE: Again, I would say those characters, characters like Mr. E who were sort of the purview mostly of Mitch (Watson) and the other creatives on the show. So I got my cues on a lot of that stuff from them. And that was done obviously to sort of keep the voice of the show consistent, and you know, those characters weren’t necessarily all over the series, but it was really important that when they showed up, what they contributed to a particular episode or to the series in general was very clear and consistent.

AL: Moving on to the Wild Brood, how did you come up with the gag where Sheriff Stone wanders into a closet in Daphne’s house?

RE: Again, that sounds like one of mine, so I will take an 85-90% credit for that. And how I came up with it, I don’t know. How I write in general is I’m kind of, I have all my information that I’ve gotten story-wise and all that from everybody, and then I kind of do it in sort of a stream of consciousness way. I have my skills that I apply to it, and if I went back and looked at the actual script, I might be able to tell you something, but offhand, I don’t know. I’m sorry, I hope this is not disappointing to you or your listeners.

AL: And in the beginning of the Siren’s Song, the episode starts with Fred and Daphne walking through the museum and they come across statues of Flim Flam and Scrappy. Do you remember how that scene came about?

RE: I think it was just looking for what would be in that museum, and just sort of going back and almost like a sense of tribal memory of like stuff that had happened in previous series and stuff. I hope I’m not stepping on any toes here, but I remember specifically Scrappy being, well, not one of my favourite characters, let’s put it that way. So I just remember thinking about a way to sort of get a little dig at Scrappy. I don’t know, I’ve described him before as being sort of like the Jar Jar Binks of the Scooby series, sort of this bizarre character that some people love, but not everybody likes.

AL: All of your episodes have so many great lines that have occasionally turned into the odd meme, like Velma’s response with the chick mustache, and Scooby’s questions about love sequence. Did you ever expect that lines like that would get that kind of reaction?

RE: I’m always very pleasantly surprised when anything like that happens from any of my scripts from any show that I worked on. But I mean on this one in particular, I consider it an honor when that kind of stuff gets repeated. It’s so much fun, like I said, for me, the thrill was writing for this animation royalty, and so coming up with lines that fit totally into their character, ideally, and are fun and repeatable to me is just a real super nice kind of bonus.

AL: And just generally, why do you think that a cartoon about a mystery solving dog has held up for so long?

RE: Boy, I don’t know. That’s great. I just think over the years, there’s been some, even with some of the stuff that’s sort of campy, sort of traditional Scooby stuff, I think that whether it’s the voice acting, or the writing, or the direction, or the expectations that the audience has, that at the end of an episode the mask is going to be pulled and the town whatever, curmudgeon is revealed as the true villain. I think all that stuff is just, it’s just sort of a fun thing that people have sort of grooved on it. As to specifically, I mean, why that would have gone on, I know like early on, when they pitched that stuff, I know it was because Hanna-Barbera had a great track record with getting shows that kids liked to watch on the air. I know that they had probably somewhat of an easier time pitching that sort of thing. But in this case, a lot of that show, I mean for years and years and years, sort of the same formula repeating itself, I think that half of it has to do with the sort of like appeal of something that you recognize and you look forward to and how are they going to do it in this particular episode.

AL: And what was it like for you to hop on to writing a show that you had grown up watching?

RE: It was so cool. Like I said, I heard about it, and then I got my agents to go in and get it so I could go in and meet with Mitch (Watson). Like I said, the meeting went well and I got hired. And to me, that was like, talk about thrilling moments in animation, for me, it was one of my thrilling moments. It was so cool to be involved in that show that I basically grew up watching the original series. The Saturday morning cartoon thing was in force and every Saturday morning watching a Scooby episode was pretty darn cool, many years later, being actually involved in the making of it. And same for Bugs Bunny and the Warner characters, very cool.

AL: Is there anything else you wanted to add at all?

RE: I would say just in general, it’s been a dream come true that I was not expecting to happen that I’m an animation writer. So many great shows and stuff I’m working on now, stuff I’ve worked on recently, Scooby, stuff prior to all that, Klasky Csupo stuff, all that. I love writing animation, and I always feel lucky and privileged when I get the chance to do it.

AL: Just before we end, do you have any recent projects you’d like to promote?

RE: Yeah. I’ve been working on this show called Hello Ninja, which is a pre-school show. It’s about these two little kids, Wesley and Georgie, and they sort of work through life using ninja ethics codes to solve their everyday problems, like the first time they ride around the block on their bicycles, that sort of thing. It’s a lot of fun and above all it’s not preachy, but it’s just a lot of fun. There’s a bit of a message, but it’s not too heavy-handed. So I’ve been working on that. And then I mentioned it before, I write science-fiction and fantasy novels, and I’ve been doing that for years and I just love doing it. I’ve got a couple books coming out that will be out before the end of the year. So yeah, I keep busy. I like to write, so I like to keep busy with that.

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 12: Mitch Watson

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Mitch Watson below. Or click here to listen to the podcast episode.

AL: What’s your relationship to Scooby-Doo, did you grow up watching?

MW: Yeah, I mean, the originals were on. I probably watched, ’cause they were on before I was born, so I probably watched reruns. I remember the original pretty well, and I remember a few iterations of it here and there, but I definitely cannot say that I was like some massive Scooby-Doo fan before I started working on the show, which is why I ended up working on the show. In fact, I think they probably chose, you know, I think I probably was asked to do it, or one of the reasons they approached me to do it was because I really wasn’t like some super fan, you know, so I could take it, look at it from a different angle and maybe come up with something that they hadn’t thought of before.

I was definitely not one of these people that’s like, “Oh my God, everything is canon and you can’t do this because they would never do that.” And in fact, once the show was done and it aired, there were many people who were diehard Scooby-Doo fans, who did not like the show because they felt that it did things that went against canon and blah, blah, blah. My feeling about that was there were so many iterations of Scooby-Doo at that point that there really was no canon. I mean, I guess you could go back to the original and say that that was canon or whatnot, but the problem I have with saying something is canon is you sort of box yourself in, and then you stop yourself from actually exploring new ways of taking the show or the subject matter, because you’re so hamstrung by rules and stuff – that don’t even really exist by the way, that have just sort of been created out in the ether. So I think when you take over a franchise like Scooby it helps to have reverence, but not be so reverent that it keeps you from exploring and trying to do something new with it.

AL: What was it like to come onto a show where the franchise does have those loyalist fans that are kind of obsessed with what is, and isn’t canon?

MW: You know, it was my first experience with that. And then right after Scooby I did my version of Batman and I experienced it more on that show than I did on Scooby. On Scooby, you know, we got a lot of, it was really funny. The most pushback we got, I think in the entire series from the fans was all about Velma. It was about how we were portraying Velma. And we were doing, we had a very specific – and I would always respond if anybody interviewed me, I would go like “You don’t quite see the whole picture of what we’re doing with Velma, but when you see the whole picture, I think you’re going to appreciate what we were doing.” And some, maybe they did. And maybe they didn’t because I never followed up with them, but that was – we got a ton of feedback on Velma for the way that she was acting towards Shaggy and the fact that we were actually showing them having a relationship and, and blah, blah, blah. And then people are saying, “Oh, we don’t like the way Velma was acting towards Shaggy.” And we just held our tongues because we knew what we were doing. And we knew that it was going to pay off. It’s somewhere down the line in the second season, but we weren’t allowed to talk about it really, because you know, we were setting up Velma to be a character who was sort of figuring out her own sexuality and coming to grips with the fact that, you know, she’s gay. And part of that was to show, you know, her reactions to Shaggy and how he wasn’t giving her what she felt she needed. And then ultimately she realizes that it’s not so much about Shaggy. It’s more about her. I mean, she was looking in the wrong place. And so then we have that, there’s a mermaid episode. And then we start, that’s where she really gets the first inkling that, “Oh, wait a minute. Maybe guys are not what I’m looking for.” And then we introduced Hot Dog Water. And then by the end of the series, we were hoping that it would be pretty clear that if the show goes on, or whatever happens in their lives, that Hot Dog Water and Velma are together, you know, they’ve found each other. And so Velma is finally content with who she is. So we knew that going all the way through, but we sort of had to endure all the attacks because we weren’t allowed to talk about it. It was not something, there was no way at that time. ‘Cause this was like, like I said, 10 years ago or so. They were not going to let us portray Velma as gay. Period. So, you know, we had to figure out a different way to do it. And that was how we did it. And some people got it and some people didn’t. So anyways, that sort of answers that part of the question. That was the most pushback we got. Everybody fucking flipped out about, first off with Shaggy and Velma making out in the first episode I think. I remember, even the executives – because the show was originally done for British or European Cartoon Network, not the United States. And I remember they wigged out, they were like, what are you, what? They just flipped out that we were doing this. We were like, well, no, no, no, it’s going to be fine.

And then what happened was the executive that we were dealing with in England, he either quit or got fired. We never quite found out what happened. All we knew was we just suddenly didn’t have an executive on the show anymore. And for those of you unfamiliar with how shows work, every show has at least one or two executives on it. They’re the ones who represent the studio. And so they make sure that you’re maintaining, you know, the brand or whatnot and they give you notes. Well without an executive on a show, we can pretty much do whatever we want. You know, there wasn’t, it was, there was no teacher watching over us. So because that guy lost his job, I think by, right around the second episode, we were without an executive for a good 10, 12 episodes.

And so we were able to get a lot of stuff in that we normally would not have been able to get in. And then an executive came on the show and stopped a bunch of that. So I remember one of the biggest things I think that happened when the executive came back on the show was the reintroduction of Scooby snacks in the show because I had banned them. I said, “I don’t want to do it. I don’t want this to become a show about a dog eating a bunch of biscuits.” I said, you know, well, it’ll show up periodically, but I don’t want to make this like the whole fucking Scooby snacks show. ‘Cause a lot of the old, the other iterations of the show had been obsessive about Scooby snacks. And like, okay, great. But they’ve done that. Let’s dial that back a little bit. And then when the executive came in, he dialled it right back up again so. We battled back and forth over these very important life questions of how much Scooby snacks to show in an episode. But anyways, that’s my long winded answer to whatever the question was that I have now completely forgotten.

AL: Coming back to talking about what you could or couldn’t do with Velma, it’s been circling around on social media lately that Tony had actually confirmed that Velma was a lesbian and there’s still so many people that are like, “Whoa, that wasn’t obvious.” What’s your reaction to that?

MW: Well, to me, it’s obvious if you actually, I mean, I guess it’s obvious if you’re looking for it. To us, it was very obvious, especially after the mermaid episode and then also the final shots of Velma and Hot Dog Water on the bed together at the end. I mean, to us, it was crystal clear. My response is like, come on, really. I mean, I think now if you did it, it would almost be like, of course, you know, and expected and encouraged. But 10 years ago you just, even then you couldn’t do that kind of thing. So, you know, a lot of what we did on Mystery Incorporated was we would just go through the blogs and the Reddit posts and anything else to see what fans were saying. And so there were things that ended up in the show that were based on theories fans had, which was a lot of fun for us.

So we were very well aware of what was going on in terms of how people felt about Velma being gay or not gay – we just sort of ignored it. I think we got a big chuckle out of it ‘cause we knew what we were doing and we were doing it from the very start. And once we started doing it, there was no going back and we were pretty happy with the decisions we’d made. So it was, it was alternately like annoying that no one was sort of getting it, but also very, very fun to see how angry people would get with each other. And I think that’s why Tony finally said, “Look. It’s been 10 years, god damn it. She’s not bi, okay, she’s gay.” And so he just wanted to make that point. And then he immediately texted me after he did it. And he said, “Dude, just so you know Velma is gay is trending on Twitter.” And I’m like, “What? Oh, who let that cat out of the bag.” And he’s like, “Well, I posted this thing.” I’m like, alright, cool. Finally. I was wondering when that would finally come out, but anyway, so I think, what was your question? Your question was the fan reaction to all of that, what was my response to it? You know, I had been, at that point, it wasn’t, you know, not my first rodeo. So I was familiar with fan feedback and I had sort of built up a bit of a thick skin to it because of, you know, the thing about the internet and the interesting thing about writing, especially animation, and the fact that responses are immediate and you’re not, they’re not showing up in a letter in your mailbox. They’re literally showing up seconds after the show. ‘Cause I used to watch the show while watching some other – they used to live blog. People would live blog while watching the show. And so I was watching criticisms in real time and I got a big kick out of it, but you know, it never bugged me really. I enjoyed it. I always enjoyed it. In fact, the more hostile, the better. I got to a point where I really, really started to like all the anger, you know, I found it very entertaining because I thoroughly believe that if you’re going to do anything that will even remotely be remembered in any way, it has to offend somebody. If you do something that’s completely, you know, that everybody across the board just loves it and thinks it’s wonderful, that means, yes, you’ve probably created something entertaining, but you didn’t create something that sort of pushed the boundaries of whatever you were doing. And until you do that people are just going to be like “Yeah, it’s great,” and then move on. But if you can push them, push their buttons in some way, then they remember you. So I always feel that if you’re going to do something, you need to get both, you should have both negative and positive reactions. And that means all right, great. You did something that caused people to have a particular feeling about it, which means you must’ve done something right. So, I mean, Mystery Incorporated was a very interesting show for Tony and I, because you know, while we were doing it we had no idea how it was going to be received. And we got a lot of mixed messages from the studio. Warner Bros. was totally behind it, but Cartoon Network never liked the series. They didn’t like it at all. And they kept pulling it off the schedule and putting it in different places, and it became very hard for people to find. It wasn’t until it showed up in its entirety on Netflix, that people really started to get behind it. And Tony and I would say it all the time, we were like, “Yeah, maybe nobody’s going to appreciate it now. But five years from now people will appreciate it.” Then it actually happened a little quicker than that, but there was a certain point of working on the show where we were kind of like, alright, we’re not going to get, we’re not getting any support from Cartoon Network. They’re not going to promote the show. We’ve just got to accept the fact that for right now, people just aren’t going to ever get to see it, really see it. But that’s not going to stop us from doing what we wanted to do. With the hopes that somewhere down the line, somebody would finally discover the show and watch it and pay attention, but it was always a bit of a bummer that Cartoon Network just never really got behind it. They always thought it was too dark and they thought it was too weird, and this, by the way, this is all stuff I heard second-hand. And one other rumor that I heard was that it premiered at around the same time as Adventure Time. And the ratings – this I do know was true. The ratings for Mystery Incorporated were better than the ratings for Adventure Time in the beginning. And then they pulled us off the schedule because, and this is, I don’t want to get in the weeds on this. There was, there’s always been a rivalry, or there was a rivalry between Cartoon Network and WB, even though they’re owned by the same company, they function completely separately. And there was a rivalry, you know, like Cartoon Network wanted to prove that they were the better studio, I think. And Warner Bros. wanted to show that they were the better studio. And so the trouble was that all of Warner Bros.’ stuff ultimately ended up on Cartoon Network. And we were at the whim of Cartoon Network’s programming people. So, if they wanted to tank a show, they could tank it. And they pretty much did, in my opinion. Only in the United States though, it became a major success for, I think, two years running all over the world. And then there was a big backlash where they asked, they wanted to know why it was successful everywhere else in the world, but not in the United States. And somebody finally said, well, they pointed out the fact that it had been pulled off the schedule 13 times, and moved to different spots. And then nobody was told about it. Cartoon Network also used to do trailers for the show that literally would reveal who the villain was in the episode. They would cut trailers together. And at the end of the trailer, they would do the unmasking. We’re like, what are you doing? What you’re literally, you are actually just giving away the ending of the show. That was at the point, we were kind of like, are they… are they sabotaging the show? So I don’t know if they were or not. Ultimately, I’m sure they would say they weren’t, but it’s hard to understand why they would do that and pull the show off the air 13 different times during the course of its run and with no real explanation why they were doing that. But ultimately it was, I think finally, everybody came around to the fact that, yeah, there was somebody at the top that just didn’t like the show and they were doing whatever they could to make sure that it didn’t succeed. And then it succeeded anyways. So that was very satisfying. But fortunately, like I said, Scooby ended up on Netflix and when it ended up on Netflix is when it exploded because everybody could watch the show in continuity. And that was the other thing they used to do. They used to put shows on in the wrong order. It was just really a nightmare, and there was nothing we could do about it because they were the platform we were on at the time. But that was what was great when it came out on Netflix. Cause then everybody could finally see the show as it was intended to be seen. And the rest is history.

AL: And what was it like to work on a Scooby show that really pushes the boundaries with having an overarching story and explorations of sexuality and things like that?

MW: Well, it was great, you know, that was our intention. When I was first approached to work on the show by Sam Register, he asked me to do it. And at first I was reticent because I was kinda like, you know, that show’s been allowed around for a long time. And I don’t know that there’s any, you know, I really wasn’t interested in just sort of doing another reboot version of the original series. And the original series, everybody loves the original series. The original series is iconic and I don’t want to just rehash it, but Sam was pretty open to, you know, us exploring new ways of doing it. So I sat down with Tony, actually it was Tony and myself, because I guess I think they’d been, they’d taken a couple of stabs at it already and nobody had sort of gotten it where they wanted to.

So then I met with Tony – and Tony and I didn’t know each other. And then we just started sitting down and hashing it out. And his partner Spike Brandt was also involved in the beginning, but then Spike sort of left to go work on, I think some Tom and Jerry stuff, but anyways. So then Tony and I just started hashing it out and we were both of the same belief that if we were going to do this, we were going to do it in the way that we would have liked to have seen the show. And so the first thing, you know, the first thing we tackled was, strangely enough, was how old are these kids? ‘Cause nobody knew. We would ask people, how old do you think they are? And then people well, some will go, “Well, they’re in college.” And then other people would go, “Well, they’re in high school.” And then other people go, “No, they’re in their twenties. They’re out of college.” Nobody knew. So we went into the archives. That’s one of the nice things about working for a place like Warner Bros. is they have all of this stuff archived. So all the original pitch materials from the original show are there and you can read them all. So we went back to the original material and read and discovered that, “Oh, they’re high school students,” and “Oh, they all basically live in the same town.” And the town, I don’t think the town had a name in the original materials. It certainly wasn’t Coolsville. But it was like La Jolla. They had described it as a beach side town. So, we were like, okay, and so we created the idea of Crystal Cove. And we said, instead of having them driving all over the place, so you never know where they live or see their parents. I said, “Let’s set them in a town. Let’s give them parents, let’s give them backstories. Let’s give them, you know, let’s add some dimensions to their characters. Let’s give them real personalities.” And then we had to figure out, well, what’s the deal with this town though? And Tony and I had been talking about the fact that there were places in the United States that were regarded as sort of supernatural towns, you could take these haunted tours. They were all over the place. So we said, what if we constructed a town that took all of the past history that we know about the show and just sort of up-ended it.

So this town has a history with all of the original monsters and ghosts that you saw in the original series, and they’ve figured out a way to monetize it. So, because part of the conceit of the show, if you really look at it is that adults cannot be trusted. That was like a theme that we wanted to impart. And so we created this idea, the idea of this town that’s completely run on supernatural tourism and every one of the kids’ parents are involved in some way. And the economy of this town is all based on it. And the only thing screwing it up for everybody is these four kids and their dog who keep disproving that these things are actually supernatural, which is driving tourism away. So the town hated the kids. They hated them. They were continually being arrested for sticking their nose in places they weren’t supposed to go, but they just couldn’t stop them. So that was so that became the conceit of the show. And then we said, but then why do they keep going? Why do they just keep going even when they’re being told not to do it. And then that was when we created the idea of the prior Mystery Incorporated that had vanished and Daphne finds that locket in the very first episode and that opens it up. And then we started layering the story, you know, with Angel Dynamite, that we would make her Angel Dynamite and Mr. E and all of these were all of these old members of the team, although you don’t find that out till later, you know, and they were all still circling Crystal Cove because they were all still looking for the treasure and that treasure being the Planispheric Disk.

So that would become our big story that we would tell throughout the season and then into the second season. And then in the second season my friend, Mike Ryan came on the show as a story editor because the first season was pretty much written by Tony and I, even though we hired other writers to come in and write them. And the way we would function was we would go to lunch and go, “Alright, this is the idea.” And we would start just bouncing ideas back and forth, and while we would do that, Tony would sketch whatever he wanted the monster to be or what he was thinking in his head. And I would just pepper him with questions and we would bat them back and forth until after a couple of lunches, we had the outline of a story and I would go off and write it. And then either I would write the episode or give the outline to a writer to do, but it was just us for the first season, because that was the way Warner Bros. worked. So we didn’t have a staff or anything. And then the second season, because I was also working on Batman at that time, we brought in [Mike]. And so the second season was created by Tony and myself and Mike Ryan, literally in late nights in Mike’s office, just pretty much just getting drunk and just coming up with our crazy notions that we wanted to do. And Mike was fun because Mike added the whole, really brought in the whole Nibiru aspect of the whole thing, ‘cause he was obsessed with that stuff. So we took what Tony and I had been doing, and then we just layered in that Nibiru stuff, which we had been flirting with ideas about it in the first season with the dog dies and all that stuff. And then it really came to fruition in the second season when Mike came aboard, because he had all this information about, you know, the lining up of the planets and – ‘cause that’s all based on real stuff. Real, you know, conspiracy theory stuff. So Mike was an integral part of the show in the second season in terms of pushing us in that direction. And then the other fun part of the show was the fact that we would put all these references, movie references and stuff. Like there’s an entire episode that’s devoted to Werner Herzog, you know, there’s an entire episode devoted to, the one with Harlan Ellison is all devoted to Lovecraft and stuff. So we were able, with that format, we were able to explore pretty much anything we wanted to do. I don’t even know if that answers your original question because I can’t remember what your original question was.

AL: And when you’re working on an overarching story like that, obviously you mentioned that the Nibiru stuff came in later, but how much did you know going into an episode? Did you have a huge timeline of when things would get revealed?

MW: Yeah, yeah, yeah. We had a board, I have pictures of it somewhere. Oh no, we had it all, it was all mapped out. We had two cork boards, you know, wall sized cork boards. So it basically filled two walls of my office with notecards that mapped the entire thing out. No, it was all planned. I mean, obviously new things would come up here and there that we would add in additionally, but it was pretty much all, like, we always knew that the show was going to be a prequel. So we knew what we were working towards. We always knew that the Planispheric Disk was always going to lead us to this sort of ancient evil that lived within the city. We, you know, there was the whole, in one of the episodes or later episodes when they talk about it, the town that fell into the sea, that’s all based on a real town. And a lot of stuff was based on like weird lore that we had heard too. But no, to answer your question, the only thing that was not mapped out, and it literally came from the fans was in I think the third episode, whatever the Gatorsburg episode was. Our art director, Dan Krall, who’s a fantastic guy and really created the look of the show. Dan put a gag in one of the backgrounds of the neon sign on the hotel, where they stay, where several of the words go out on the sign and it spells out “the dog dies.” And we did it as a gag. It was just a gag. And then we started to notice that on the blogs and stuff that people were really getting into that. They created all these conspiracy theories about what does that mean? Are they setting up that Scooby’s going to die? So there were tons of these theories and we thought, “Oh, we have to capitalize on this somehow.” So that theory of the dog dies, we worked it into the whole notion of that, the entity living beneath Crystal Cove, in order to become corporeal, needed an animal host. And that to us was our explanation for it needed a particular, particular type of talking animal host, which doesn’t really make a lot of sense, but you know. We were like, we’re never going to explain why Scooby can talk. We didn’t want to get into the weeds on that, but we were like, “Wouldn’t it be cool if the entity couldn’t become physical, unless it took over a host body.” And what if that host body ultimately was supposed to be Scooby’s. And so that was what led to the creation of all the different teams that all had different animals in them. So like the original team with Professor Pericles. And then in the second season we introduced all the other teams that also had animals. And, the idea was, and what we came up with was that the entity had been searching for centuries for an animal to take over. And every time it had failed. Something had always happened, the animal wasn’t worthy, or something got screwed up, like there’s the one with I think the monks and the pig or whatever, and that one got screwed up. And there’s the steampunk-y ones that had the chimp, that got screwed up. But then finally, Scooby was the one that Nibiru would actually be able to take over. And, you know, and the concept of Nibiru is a very Lovecraftian even though Nibiru is taken from a different thing, it was a very Lovecraftian concept. It was the idea of these, the elder gods coming down and, you know, possessing some sort of creature to take over the world, which is pretty much what happens at the end of the series with Professor Pericles. So that was really the big, that was really the only thing that wasn’t pre-planned, but came out by the third episode. By the third episode, we had sort of figured out how we were going to do that. But it was really fun to see the fans create an idea in their heads of a conspiracy. And then we just took that idea and ran with it. So I liked that kind of thing because, you know, it’s when people can get involved in a show to the extent that they’re like, “Oh, I wonder if this means that and this means that,” I always, I love to like validate some of those feelings, because they were pretty close to figuring out where we were going with it. And then they just took it a little one step further and we really liked that one step further. So we just decided to run with it when we heard the whole thing about the dog dies and it became a very integral part of the entire series. So thank you, fans.

AL: Just to delve a little bit deeper into the timeline, when you were naming the town, did you have that Spanish conquistador story in mind already?

MW: Yeah. Yeah, yeah, yeah. We did. Again, because that story of the conquistadors and all that stuff was based on something that really happened. I forget where the town was, but there was, I think it happened in the 17th century. There was a town that literally everybody disappeared and I think it was a coastal town. I don’t know if that’s where we got the name. I don’t remember how the name of Crystal Cove came to be. It was always meant, you know, we were basing it on the original materials for the show, which had La Jolla pretty much, I think, as the town. So we wanted to create a La Jolla type town in Crystal Cove. I don’t know who came up with the name of Crystal Cove, but that’s what we came up with. But yeah, that conquistador story. That was always there. That was always part of the narrative, that the town itself had been built over some sort of ancient thing that had killed numerous times. Like the town disappeared essentially because of Nibiru, because of the evil. And a lot of other stuff had happened because of the evil and the show itself was just the latest iteration of the evil, trying to rise up and take control of an animal. So yeah, it was always there.

AL: And was the Planispheric Disk based on something real as well, or was that something that you had created?

MW: No, the Planispheric Disk was something that Tony and I came up with. I don’t, again, I don’t remember. We wanted to come up with this sort of intricate puzzle treasury kind of thing that when you put it together in the correct way, it would reveal things to you. I don’t know where that idea came from, but it was very much of a sort of Indiana Jones, Da Vinci Code kind of thing, where you use some sort of ancient artifact that if you could put the pieces together, I mean, it was partially for plot reasons too. We wanted a disc that could break apart so that we could, there’d be multiple episodes where you were trying to find it. And then once you did find it, we had to sort of figure out how, you know, you had to move it into a certain position, and it would show you clues or coordinates and stuff like that.

Like I was telling somebody the other day, you know, we hid a lot of Easter eggs in that show. And one of them that we had was, I believe it’s when the Planispheric Disk comes together and gives the longitude and latitude of where they’re supposed to go. That longitude and latitude is actually the coordinates of Sam Register’s office on the Warner Bros. lot. And we were always hoping that somebody would figure that out. I don’t think anybody ever did, but we did that, you know, we just kept thinking, we were like, “What are we going to do if somebody actually tries to pinpoint this and finds Sam’s office?” And we’re like, ah, who knows? We probably won’t be working here when that happens. And that was the truth, but there was a lot of stuff in there. Like I think the show Lost was still on the air when we were making that show. And if you were a fan of Lost, you know that there was this whole like number sequence that they used to use, that was sort of a red herring on that show. And we did the same thing. We it’s in several episodes where they find all these numbers and, you know, they’re all like, what the fuck are these numbers? And those numbers are the exact numbers from Lost. So we buried stuff like that all over the place, especially like in the Char Gar Gothakon episode, the Lovecraft takeoff, there’s stuff all through there that we hid. And that was fun for us. I was telling somebody the other day, one of the funnest things for me was I said that I already told you that our executive in England had quit or vanished, anyways. And so all we had left that was giving us notes was the broadcast standards and practice guy. Now, traditionally, those guys are the worst because they’re there to essentially catch anything that you might’ve done that could be offensive or get the studio in trouble or whatnot. But the guy we had in England was a big sci-fi, horror fan. And so he got a kick out of finding all the clues and all the things that we would hide in episodes that were references to movies or science-fiction stories or other things. And so every script that I would turn in when he would give us back his notes, part of his notes were a listing of all of the things that he found in the script. And he would always quiz us at the end. Like, did I get them all? Did I find them? And we were like, okay, you got them all in this episode, but then some episodes, he wouldn’t get them all. And he would be so disappointed that he missed a couple, but that became sort of a game with us over the course of the series. And he became a big fan of the show, but it was just so fun to see what we could slip in there that would stump him because he was pretty good. He would usually find everything. But again, that was another wrinkle to that show that just made it really enjoyable for all of us is that, you know, we were, I think everybody from top to bottom on the show were, we were all big fans of the franchise, but we were all also big sci-fi and horror fans too. And so, you know, everybody kind of got to do a lot of like, “Well, wait, I’ve always wanted to do this and stick this in something.” So we were able, that show allowed us to do that. And that was why I think people had a really good time working on it. So because we all, everybody really, we had a very good time working on that show. Sometimes shows are really difficult and awful and unpleasant, but not that one. That one, despite the fact that it was a very small crew. It was, we all had a very good time working on it.

AL: With the darkness of the show and the overarching kind of sci-fi story, was it originally supposed to be marketed towards children or was that kind of ambiguous?

MW: Such an interesting question. So the show originally was, yes, it was supposed to be marketed to older kids, but the show itself was supposed to be scary. They really, that was one of the, probably the only main thing that Sam told me in the beginning was they really wanted it to be scary. They wanted a legitimately scary Scooby-Doo show. And so we gave them that. In fact, one of the episodes, the spookified children episode where all the children rebel against the parents and the town, Cartoon Network actually kicked it back to us for being too scary. They said, you can’t, you got to change this. It’s too scary. And we’re like, really? Cause no one thought you could make a Scooby-Doo episode actually legitimately scary, but we did. And so we had to go back and trim some stuff and change music in a particular sequence because apparently it was freaking people out too much. So the show itself was originally supposed to be a truly scary show for kids. And then it became too scary and they made us tone it down. But no, it was always meant for, it was always meant for kids, but part of what I’ve always liked doing, and I know Tony does too with these shows is not just to make them for kids. You know, that show, Mystery Incorporated was designed for yes, if you’re a child, you’re going to be entertained by it. But it’s also designed for parents or people in their twenties or whatnot to be watching the show and enjoy it as well. Because I’m a parent, I have two kids, I have two daughters and I cannot tell you how excited I get when I get to sit down and watch a show with them that I actually enjoy watching because the majority of them make me want to gouge my eyes out with large knives. ‘Cause they’re just so boring. And so like, blah, it’s the same thing and dah, dah, dah. So whenever they find a show that I can get into too, it’s like, “Yep, that’s the show we’re going to watch.” So that was our goal with Mystery Incorporated was we’re going to make a show that the parents would like as much as the kids. And I think we succeeded because the majority of the fans are not kids. The majority of the fans are actually the parents of the kids who started watching the show. I mean, I have a lot of friends who, to this day are like, “I was binge watching it with my kid and oh my God.” The parents are the ones I hear the most from. So that’s great. You know, to me, that’s the goal of any good animated show, and I think that’s why movies from Pixar worked so well and some Disney stuff and other, and Dreamworks, you know, is that they appeal to adults and kids. They don’t just appeal to kids. And so it’s, to me, what you should be striving for. A lot of shows don’t, but Mystery Incorporated certainly did.

AL: Is it difficult to get into the mindset of writing a show that appeals to both generations?

MW: No, not really. Not for me at least. You know, there are certain things that you can’t do in kids animation, and as long as you avoid those things, you can pretty much, I mean, I feel you can tell virtually any story you want. I mean, you can’t, you know, the big no-nos, sexuality, no, nothing sexual, not even real implied sexual, stay away from that. Stay away from swearing or derogatory words or anything like that, you know, in general mean, super like abusively, mean stuff obviously you stay away from, but barring all of that, it’s a pretty wide open field. So when we sit down or when I sit down to write these things, I don’t write them for kids. I’m writing them, basically the story that I would want to see. You have to, obviously you have to be a bit of a child yourself of which no one would say that I wasn’t. So there’s definitely that aspect of my personality, which I think helps. But no, you don’t see, I don’t, I don’t believe at least when I’ve talked to people about writing for animation, I always say don’t, don’t think write for kids because you’re, you’re hamstringing yourself, basically. You’re going to stop yourself from going to places that might be really entertaining if you think that, “Oh, a kid wouldn’t like that.” One of my biggest pet peeves when working with studios is when I’ll throw a word into a script and I’ll get a note back “A child’s not gonna understand that word.” And my response is always the same. It’s like, so? So what, so he asked his parents what that word means and oh, look at that. He just learned a new word. I go, what’s wrong with that? Why are we dumbing down these shows for kids making them stupider? And it doesn’t make any sense to me. I grew up watching the cartoons I grew up with which, you know, like Looney Tunes and other Saturday morning cartoons that look, some of them were terrible, but you know, some of them were relatively sophisticated and I would have to ask my parents like, what does that mean? Or what’s going on there? And I don’t think there’s anything wrong with that. And so to me, it’s, if you continually dumb down these shows and trust me, there is, you know, it’s not as bad as it used to be, but there’s definitely, you know, a section of the children’s animation community, which feels that everything should be nonthreatening. There should be no words that people don’t understand. No one should be offended. No one, you know all jokes should be, there should be a tinge of kindness to them and there should be no conflict. And it’s kind of like, ugh, I don’t want to do that, it sucks. So anyways, but to answer your question, I never go, I never start writing something with the intention of it being for kids. I write something for my own, pretty much for my own enjoyment. Like I think this is good. I like this. It doesn’t, it doesn’t step on any of the rules that you kind of have to follow in terms of, like I said, the sexuality and the swearing and stuff like that, as long as I’m not doing that, to me, everything is fair game. So if I put a big word in there or political stuff, you know, every now and then we’ll slip in some political subject matter, or we’re telling an emotional story that maybe you normally wouldn’t see in a kids cartoon. So what, you know what, so what. I think kids, I think people don’t give kids enough credit. You know, the show was, Scooby was designed, Mystery Incorporated was designed for kids seven and up. And having daughters that are nine and almost six, they can handle it. The only thing I would say about Scooby is it might be a little scary for some kids. But subject matter wise it’s, it’s fine. I do think if some kids are susceptible to being scared really easily, like my older daughter is she can’t watch, she doesn’t watch the show. She can’t watch it because it’s too scary for her. She will someday, but my younger daughter has absolutely no problem with it. So that part sort of depends on the kid, but in terms of subject matter, I don’t think anything should be off limits except the sexual stuff.

AL: For you personally, was it at all difficult to keep the darker tone while also inserting the comedy and lightheartedness of the Scooby franchise in your writing?

MW: No. No, not at all. ‘Cause I love, first and foremost, I love horror movies. I’m a huge horror movie fan. I’ve written horror movies. I’ve, you know, I watch horror movies constantly, so no it didn’t at all. Stuff that I write naturally, a lot of times just comes out humorous anyways and writing something scary was just, I loved it. I would love if I could just continually work on shows where I got to do horror and comedy at the same time. Fantastic. But I have yet to be able to do another show like that. I dream of doing another show like that someday, because it’s, it was one of my favorite working experiences to do that. The nice thing now with animation is that because of Netflix and other places like Amazon, they’re finally getting into doing like true adult animation that isn’t reliant on, you know, like it’s not just a sitcom. It’s actually an adult drama or adult horror animated show. And they’ve had some success on Netflix with them, with like Castlevania and things like that. So I’m hoping that we’re going to continue to do that to the point where we actually get to do an actual animated horror thing, because I think it would be great. But to finally answer that question: no, not whatsoever. It was easy. It was a piece of cake for me because it’s the exact kind of stuff I love to do.

AL: As producer/head writer in an overarching show and bringing the odd freelance writer on, how do you make sure that all the characters seem consistent?

MW: Rewriting, really. You know, animated shows or any show for that matter, it goes through a sort of a metamorphosis process, which you just kind of let it, you have to kind of let it just take its course. And it starts with, you know, when you write the pilot, and write the voices that’s the first step. And then the second step is what the actors are going to bring to it. One of the interesting things that happened on Mystery Incorporated was we had to, you know, Frank Welker who was the voice of Fred and also the voice of Scooby, you know, Frank had been on the show since 1968. So he was, Frank was sort of the you know, he was the, the final old guard that we had to get past in terms of whether he was going to go for how we were doing this particular show.

And so at the very first record, he read the script and started doing Fred how he thought we wanted Fred to be done. And we said, “No, Frank, we don’t want you to change anything. We want you to do that same voice, the same attitude, the same inflection, all of it. We wrote the character with your voice in mind. We just wrote him differently. But he should sound just like Fred.” ‘Cause you know, in our version of Mystery Incorporated Fred is slightly on the spectrum. You know, he is slightly, he’s a little bit Asperger’s-y, you know, with his obsession with traps and his inability to sort of read human emotions properly and everything. So again, we never said this in the series, but this is what we, this was what was in our minds. So, but the point I was going to make was when you write these shows and then it goes to the actors, the actors then bring a whole new element to it.

And if you’re paying attention, what you do is you then listen to the way they’re reading the dialogue and then you go back and you rewrite the dialogue. So to answer your question, if I get a script in and in the dialogue, I can’t hear the actual actors’ voices in the dialogue that I’m reading, I go through and I adjust the dialogue. You know, that’s part of the job though. You know, part of the job of being either the head writer or the story editor or whatnot, is to make sure that all of the scripts sound like they’re coming from the same show. The tricky part is not to just completely step on the voice of the writer who wrote those scripts. The sweet spot is to be able to let the writer’s voice be heard, but still make it feel like it’s all part of the same show. If you don’t do that, you end up with a very disjointed series where one episode seems like the show and then other episodes don’t seem anything like the show. So it’s just, it’s just rewriting. Going through and just making, putting everything on model as they would say.

AL: And speaking of trying to get Frank Welker on board with the way you were doing the show, how did you get Casey Kasem on to do Shaggy’s dad?

MW: Okay. So, Casey obviously had been doing Shaggy for a long time. By the time we did the show, Casey was not in great health. So we knew that he wasn’t going to be able to play Shaggy. And I don’t even think he wanted to play Shaggy at that point. ‘Cause he was, you know, you could get maybe a good half hour out of Casey and then, and then he was just, he would just get too weak. So we came up with the idea of making him Shaggy’s father to sort of continue all of that, continue the unity for it. But in terms of getting him, it was easy. He wanted to be part of it. And he was more than, you know, because it had been a while since he had been doing it, Matt Lillard had taken over the role for a while and he was, you know, Matt had sort of become the character and I think Casey was fine with that, but Casey also knew his own health wouldn’t allow him to be as involved as he had been before.

So that was why we created the role of Shaggy’s father and gave it to Casey because it was sort of our way of paying homage to him and getting his involvement. And we were very fortunate that we did because he passed away, I think during the making while we were doing that show or maybe just after we did it. So we were all very excited and happy that we got to put him in there and got to use him at the very end.

AL: When you have actors that have been doing the role for so long, did you ever get any pushback on, you know, what maybe fits their character or not?

MW: We did. It was interesting, the only one we got real pushback from in the beginning was Mindy Cohn who was playing Velma because like I said at the very top of this thing, Mindy also did not know what we were doing with the character. We purposely kept her in the dark. So when she read the character initially, she didn’t understand why the character was acting the way she was acting. And that was exactly what we wanted her to feel because that was what Velma was going through, but it made her uncomfortable with some of the dialogue that she was saying. And so we had to sort of talk her through it and explain that she just had to trust us. And there was a reason for this and we were going somewhere with this and she did. And she was great, you know, but in the very beginning, in the, I think the first couple of episodes, she just didn’t understand why we were making Velma act the way Velma was acting. And we sat her down and just sort of had to have a talk with her and just kind of go, “We get it. We think you’re brilliant. And we love what you’re doing. Just trust us. There’s a reason that she’s acting like this and it will all become clear later on.” And then once she trusted us, everything was awesome, you know. But yeah, that was the only real issue we had with one of the main actors.

The only other time we had trouble with an actor on that show was when we did the Twin Peaks episode. When we brought in the little person who had played the dancing man or whatever they call him on Twin Peaks, in the little red suit. He, I don’t think he really dug it. I don’t think he was particularly happy to be there. So he was not happy when he was there and he was supposed to come back in the final episode and just didn’t, he didn’t refuse to do it, but he quoted us a price that was just so exorbitantly expensive that we were like, we can’t, we can’t do it. So that was why we ended up getting Harlan Ellison again, bringing Harlan back for the very last episode, because we couldn’t get the little person from Twin Peaks. He just, he was not having it. He was, he was not into it basically, but besides him, I think that everybody else we had on the show, I mean, we had George Segal, you know, we had a lot of pretty decent people. Florence Henderson, who was fantastic, but everybody else was pretty great. We didn’t really have any issues. 

Even Harlan Ellison, who everybody thought was going to be a major pain in the ass, you know, Harlan agreed to do it because he and I were friends. And he was like, “Are you going to pay me?” We’re like, “Yeah, of course, we’re going to pay you Harlan.” And he goes, “I’m in.” So he did it. And he was, yeah, everybody was really afraid because Harlan has a reputation for being kind of a pain in the ass, but he was awesome. He was great. And he loved it. I have a picture somewhere of, we went to, because Harlan was, he’s since passed away, but he was, and he was kind of sick then. And he got sick and I got a frantic call from a friend of mine saying that, “Hey, do you have a copy of Harlan’s episode because he’s not doing well and they’re not sure he’s going to make it through the weekend. And I would love, and it’d be great if he could see it.” And I’m like, “Oh shit, okay, well, let me call the guys.” So I called our post place and they were like, “We could put together a special cut-up like dub of it for you.” So they did a special dub. I drove up there with my buddy Josh on the weekend, we went to Harlan’s house and we sat there in Harlan’s living room with Harlan in his pajamas because he wasn’t feeling well. And his wife and myself and my friend, Josh, and we all watched it together. And I have pictures of Harlan, like a child sitting in front of the TV, like three or four feet away with this big smile, just loving it, just enjoying the hell out of it. So that was extremely, that was really, that was one of the nicest moments for me on the show was because he was kind of a idol, you know, Harlan’s kind of an idol of mine and very inspirational to me as a writer and to see him so, you know, engrossed in it and just so enjoying it, knowing that he was sick and that this had cheered him up and everything, it was just, that was one of the moments that I will always have with me from that show is that moment. And I fortunately have a picture of it too.

It’s a work in progress! Check back soon for the full transcript.

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 11: Laren Bright

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Laren Bright below. Or click here to listen to the podcast episode. 

AL: What’s your relationship to Scooby-Doo, did you watch at all?

LB: No, I mean I’d seen the odd episode, I wasn’t particularly a fan. But you want the history of how we ended up with the show? Well here’s what was going on. Hanna-Barbera at that time, and that’s the late 80s, had I think the largest stable of writers of any studio around. There were I think 34 writers at that time and I was number 33. They had a kind of situation where the writers could jump in on certain shows, and what happened was a guy named Tom Ruegger, who did the first season of Pup Scooby as I recall, went, I think he went to Warner Bros. Animation, so they had an opening. And the guy that actually brought me in to work at Hanna-Barbera, a fellow named Lane Raichert, he was a very strategic thinker. And he saw that as an opportunity, so he jumped in and grabbed the opportunity to story edit Pup Scooby. And so we came in, I’m pretty sure it was the second season, and that’s how we kind of got moving on that show, and we did it for a couple years that I recall.

AL: Just generally, how did you come to work in animation?

LB: That’s a funny story in a way. I mean, I was old for animation at that point. I was like 42. But Lane Raichert, who I just mentioned, I knew his mom. And he was doing cartoons, I mean hand-drawn cartoons, static cartoons. And I saw a few of them and I sent him a fan letter. I said “This is great.” He was I think 22 maybe at that time, 23. And we struck a friendship. One night we had gone out, my wife and I, and Lane and his wife, we had gone out to dinner, actually to see his mom in a dinner theatre thing. And he said “You know, you’re funny. You ought to be writing scripts.” And I said “I don’t know anything about writing scripts.” And he said “Well, okay. Just keep it in mind.” So about maybe two weeks later he gives me a call and he said “Hey, we’re doing a pitch meeting for a show named Snorks, do you want to come?” So I said sure. So I went down to Hanna-Barbera and sat in a room with I don’t know, 20 people, and I was very intimidated because I didn’t know anything about what was going on. And he said “Okay, go home and write some premises.” And I said “What are premises?” And he said “Well they’re kind of story ideas.” And I said okay fine, so I went home and dashed off some premises and took them in, and he looked over my list, I probably had eight or 10 of them, and he said “Well okay, I like this one. Okay, go home and write an outline for this.” And I said “What’s an outline?” And he said “Well, uh here,” and he gave me a stack of outlines and I went home and read a few of them and wrote up an outline and took it back to his office. He said “Yeah, that’s good. Okay, turn it into a script.” And I said “What’s a script?” And he gave me another pile of papers that were scripts and I went home and turned my outline into what I thought looked pretty much like a script and I took it back to, a couple days passed and I took it back to his office, and he said “Hang on, don’t leave. Let me take a look at this, I’ll be able to tell right away whether you’ve got it or not.” And he looked at it and he kind of shook his head, and he said “Well let’s go to lunch.” So we went to lunch and over lunch, he told me what I needed to do to turn what I had done into an actual script. So I did that, took it back, and he said “Yeah, this is a script.” And he says “Do the same thing with this story idea.” So I turned in a couple of stories, turned them into scripts, and I made more money than I had ever made before, I think it was like $1700 or something like that for a script. And one day he said “I’m going to see if I can get you hired over here.” And like I said, they had a million writers on staff. But he went to the business affairs guy, and said “I’d like you to hire this guy, Laren Bright.” And he said “Well, we don’t really need any more writers,” and he said “Hey, he’ll work for cheap.” And it was like, I think I started at $700 a week, this is 1987, and the guy said “He’ll work for that cheap?” And Lane said “Yeah.” And to me it was like tons of money because I was doing freelance writing up at that point, you know, it was sporadic. So I got hired on to Hanna-Barbera, pretty much a week-to-week basis, and after I don’t know, six to eight months, they hired me full time. I was able to join the union at that point. And I wrote animation from then on, for seven years. So that’s how I got in.

AL: Was writing cartoons something that you had ever thought you might do?

LB: Never ever. It was just, my life has been kind of, sort of like that. Where I don’t have any particular plan, but things present. I worked in animation for seven years, almost to the day. And I found that my life goes in two year or seven year cycles, if you want to get all woo-woo about things. So no, I hadn’t thought about animation. I loved comic books when I was a kid. And I liked cartoons, but I surely didn’t know anything about it. And it took me a long time before I felt really confident of what I was doing. Even though I would turn in scripts and there would be minimal editing, and it was really fun to watch them turn into actual cartoons. There were three of us working on Pup Scooby together. Lane Raichert, myself, and a guy named Bill Matheny, who recently passed away. He was a young guy too – anyway. Bill knew everything about animation. He was a walking encyclopedia. I just kind of got sucked in there, and said “Wow, this is an interesting ride, let’s go.”

AL: What was the atmosphere like working at Hanna-Barbera?

LB: Hanna-Barbera was a fabulous place to work. It was really wonderful. Bill Hanna and Joe Barbera were still there when I got there. They had sold the company to some large conglomerate company, but apparently they were allowed to run it. They were awesome, and because of the way they treated writers particularly, Mr. Barbera was very protective of the writers. And we would go in on, we’d get a year-to-year contract. When your contract was up, they’d make you an offer, they’d offer you a $100 or $200 raise, and you’d say “That’s ridiculous, I want a $1000 raise,” and you’d end up somewhere with $300-400 more. But the atmosphere at Hanna-Barbera was very collegial. The writers were in a particular wing of the building on Cahuenga Blvd., and you know, if you got stuck on a story you’d walk down the hall and pop your head into somebody’s office, and say “Hey, I’m stuck, can we talk about this?” And they’d say “Sure.” It was really great. And I left Hanna-Barbera in I think ’90 or ’91 to work on Batman: The Animated Series over at Warner Bros. Animation, which was a whole different story. It was very corporate and a lot of political gains and it wasn’t fun for me – other people probably thrive on it, but I sure didn’t. Then I went, I ended up going back to Hanna-Barbera to work on Captain Planet. And when I came back, people I barely knew were coming into my office saying “Welcome back.” There were sometimes, folks there had their children and grandchildren working there, that was the kind of atmosphere that Hanna and Barbera had set up. And it was just, it was a joy to go to work at Hanna-Barbera, it really was. It was just super.

AL: Do you have any fun stories or memories from working there?

LB: Well, let’s see. I’ll see if I can think of any clean ones. The one thing I remember was in the artists’ wing, the artists had their own wing, it was actually in a separate building, you had to walk a ways to get there. And being artists, they all had all kinds of different stuff, different art hanging up on the wall. And when the company that owned Hanna-Barbera when I was there sold to another company, when another company came in, they were a lot more stiff-necked about things and they went into the artists’ wing and made them take down all their drawings, which were, if you ever look at comic book drawings, especially girls, you can imagine what was the content. 

I’m trying to think, I can’t think of any really funny stories at Hanna-Barbera. I’ll give you another sense of atmosphere though. Animation writers, we pretty much knew each other, whether you worked at Hanna-Barbera, Warner Bros., Disney, or DIC, which were the major studios at that time. And there was a woman at Hanna-Barbera named Barbara Simon who was in charge of the writers. She kind of was the mom for all the writers, and she was just awesome. If we were going to go out for lunch, we’d just say “Barbara, we’re going out for lunch, be back later.” Whenever later was. And I remember going out with the guys, we’d have lunch, we’d meet up with some of the guys from Disney, and we’d be sitting eating lunch, and they’d be watching the clock. And I’ll tell you, they had one hour for lunch. And that’s what they got. And if they didn’t finish their lunch, they were still out of there and going back to the office. So that was one of the really cool things about working at H-B.

In the process of producing the shows, we would get the animation, you know it takes, back in those days it took forever for animating. So we would write the script, and then I don’t know, I don’t remember how long it was, but it’s like months, and then we would get a chance to look at the thing. The first thing you look at had no sound effects, no music, and it was just really interesting to look at it and to see it, and then to see when they fleshed it out. It was really quite a process. And it was, the other thing at Hanna-Barbera that was really cool, was when they would record the episodes, we would go down, the writers, they would invite us in to the recording sessions. So we could comment, we could give notes to the voice artists, saying “No, no, this needs more emphasis on this part, or what’s underneath all of this is this, so you can convey that.” And we were really part of the whole process. And it was really exciting in a lot of ways. And we got to meet a lot of cool people too.

AL: What was it like to be able to be present at those recording sessions and to see your words come to life?

LB: It was very cool. Most of the voice artists, maybe all of them, I don’t know if I can think of any that don’t fit this, were really, really neat people. And very open to hearing what we had to say. And we were respectful, we weren’t making changes a lot. But they would read through the script, they would record the script, and then we would give them notes and then we’d go back and make changes, where we would suggest changes. And it was just fun. I mean, all of it was fun, but it was fun to be able to do that, to sit and watch. I remember when we were doing Fender Bender 500, there were about 16 characters, and some of the voice actors at that time did two or three voices maybe. But the recording room would be filled with people. And I remember that the voice director at the time, Gordon Hunt, made a comment to one of the other old timer guys that was there looking in the room, seeing 10 people sitting in the room, and he said “You know, 10 years ago, there would be one person in that room doing all those voices.” That was Mel Blanc, who did the voice of Bugs Bunny and people like that. But he did, apparently for Hanna-Barbera, he did all those voices when he was alive. After he died they had to, each character had its own voice actor. So, that’s kind of an interesting little tidbit.

AL: What was it like to write for A Pup Named Scooby-Doo specifically, with it being such a different incarnation of Scooby?

LB: Tom Ruegger, the guy that story edited the first season had pretty much set an environment for Scooby. And we stayed pretty much true to that. The way it worked when we were writing Pup Scooby, was that Lane and Bill and I would sit down and we’d break stories, we would come up with some ideas. They really were into, and I very much agree but I was brand new at this point. So, they were always looking for wacky stuff. I didn’t know how far we could push the envelope, but they were pretty comfortable pushing the envelope fairly far. So anyway, we would break these stories, and kind of flesh them out, then one of us would go write it, or they’d bring in a freelance writer. There were different styles of story editing, and the style we used was, we would break the story with the writer, and spend maybe two, three hours, going through so that when they came back – the way the process was, was we’d come up with a story idea, then we would send the writer out to do it, and then they would come back with an outline, much like I had done with Lane when I first started. We’d read the outline, make any kind of corrections, and then they would go back and write the script. The advantage of doing, other guys would just say “Hey, here’s a premise. Go come back with an outline or a script.” And then they would spend hours and hours fixing it to fit the vision that they had. By investing the time in advance, we were able to, when the outline came in, there was very little that was off track from what we had in our vision of what we wanted the story to be. And we could make the changes on the outline so when the script came back, it was pretty much exactly what we wanted. And it just, for me, doing it that way, in a sense we put the hard work in at the beginning, and then we could coast with the rest of it because we were getting what we wanted. 

AL: What was the timeline of how long you would have to work on the story for an episode?

LB: That’s a really, really good question. I think, I mean it’s a good question because it’ll give you kind of an insight into how the cartoon industry was going at that time. I think, if my memory serves, we had about a week to go from story idea to finished script. And on very rare occasion, we would be able to put a script down for a week and then come back to it. And it was just like, what a luxury, because when you come back, you come back with new eyes. You can really plus the script and plus some of the little gags and things like that. But in general we didn’t have that luxury. And at one time, I was working on a show, it was a short show, it was a five minute show, Fender Bender 500, that took all of the Hanna-Barbera key characters, all the major characters, and put them all together in a race, and we had to have a different race every week. I worked on that show with another story editor named Kristina Luckey, and I think we had to turn out, it started out, for the first few weeks we had to turn out three scripts a week. Then after that it was like four scripts a week. And so, we used to call it sausage factory, you know, you’re just grinding out scripts, grinding out scripts, grinding out scripts. 

AL: How long would it take you roughly to write one of those scripts?

LB: Well, like I said, we had a week. So we could do it. I remember, back in the day, I guess Ronald Reagan was president, and his wife was into the Just Say No to drugs campaign. And I guess Mr. Barbera and Mr. Hanna were at some event, I don’t know, some big political event. And apparently Mrs. Reagan said something like “I’d really like to have a cartoon about Just Say No,” and one of the guys, the studio guys said “Gee well, we own a cartoon studio, we’ll do that.” And I think we wrote, we wrote a Just Say No special and we wrote it almost over the weekend. It was something like that, so you know, that’s how fast we could get (a script). Now keep in mind also, some scripts were 20 minute scripts, which were half hour scripts, and some scripts were 15 minute scripts, or actually I think 11 and a half or 12 minutes. So depending on the length of the script, that had an impact on the length of time it took to write it.

AL: Generally would you be working on one show at a time or would you kind of go between the various different shows that Hanna-Barbera would be working on at one time?

LB: That’s another really good question. No, we would be working on one show at a time until we completed that, and then we would go on to the next show. That was one of the cool things about being a writer at Hanna-Barbera, because we had a year’s contract, we would go from show to show, but then there was a period where they weren’t producing shows. Each year, there was, once you finished the season, there was a lull. And that was the time when writers could come up with their own ideas, or develop new shows, or people would come with show ideas and we would work up development, a bible and maybe a script or two, or a bunch of stories ideas, and pitch them to the network. So that’s how networks came up with what shows they were going to use for the next season. We’d go out and pitch to them and then the network would decide. The one thing about Pup Scooby was, the head of animation programming at ABC was a woman named Jennie Trias, and she loved Pup Scooby. So it was always great working with her because she liked the show and so consequently she liked us. And so it was kind of neat.

AL: What was it like to work on a childhood version of the iconic characters in the Scooby-Doo gang?

LB: Interestingly, I worked also on Flinstone Kids, which was a similar process, you know, taking iconic characters and aging them down to kids. And it was a lot of fun. In a lot of ways, I think I prefer Pup Scooby to the actual Scooby-Doo. And then there was also Scrappy or somebody, they came up with another character that had kind of a short life, that was also part of that evolution. But I mean, it was neat working at Hanna-Barbera with like you said, iconic characters. We knew the characters, but we didn’t know them as kids. So we had a chance to re-develop them. They’re the same characters but they’re different, and it was kind of fun.

AL: Did you have a favourite character to write for in that style?

LB: I think we probably liked Shaggy a lot. They were all kind of cool characters, I mean, Velma was kind of cool too. Maybe I would say, of them all, I mean aside from Scooby, Velma and Shaggy were probably my favourites.

AL: The childhood version of classic characters was a pretty big trend at the time, why do you think that formula worked so well?

LB: Well, boy that’s an interesting question. I think it worked well, for one thing, because the characters were known, and the characters were liked to start with, the adult characters, the adult version of the characters. With Scooby particularly, it was pretty formulaic, but it was a fun formula. With Scooby particularly, we could just get ridiculous. You know, with the monsters and the villains, and all that stuff. But I think that we had momentum with the adult characters, and we were able to be fun enough, aging the kids down, so that younger kids would like it. And I’m going to suspect that maybe some adult, parents of the kids kind of got off on watching the characters do things they did as young kids. So that would be my guess.

AL: Were there any challenges writing for Scooby at all?

LB: No more challenges than just writing in animation period. I mean, the challenge with the schedule always. I mean, it wasn’t horrible, but it was, you know, we would keep working. You had to kind of keep working to get the scripts out on the timing that the studio needed it. That’s probably the biggest challenge. Because the environment at Hanna-Barbera was so, the word that comes to mind is positive, it was just a really positive work environment, and such an easy-going place and an easy place to work, that minimized I think, a lot of the challenges that exist in the writing business. It’s funny, live action writers look down on animation writers, but the way I always looked at it was with children’s cartoons, we’re really shaping the future in a lot of ways – because what we portray in our cartoons is what kids start to look for in reality, and start to create in reality. I mean, Lane had a company that he was doing some publishing, and he asked me, because I had been working in advertising prior to that, and he asked me to come up with a slogan, like a statement of our philosophy. And what I came up with was “What we inspire the children to believe is what the world will become.” And I always felt like that was a responsibility that I had when we were writing, was to present positive images. We always, back, now this was ’87, ’88, ’89, there about, we always made it a point. I think in Flinstone Kids the mayor was a black woman, we always were very respectful of women in the cartoons and of minorities. We always tried to include minorities in a positive light, and stuff like that. And that was just, to me an opportunity to make a contribution, other than just writing entertainment. And so that’s why I laugh when sitcom writers would kind of sneer at us or look down their noses at us. It’s like hey, we’re planting seeds for the future here, you know, what are you doing.

AL: You mentioned being inclusive, but what are some of the other positive messages that you would try to get through in the cartoons that you were writing?

LB: Well, probably a really good example, the last three years of my career in animation, I worked on a show called Captain Planet. The tagline for Captain Planet was “The power is yours,” it was an environmental show, and Captain Planet was the world’s first environmental superhero. The message that we always put in every episode was “Hey look, here’s what’s going on, and here are things that you kids can do.” We always tried to, in that show, but in pretty much everything we did we always tried to present positive imagery for children. That was why when I went to work at Batman, I found that a real challenge because they didn’t care about that stuff. They wanted sort of dark and angst-ridden, I mean that’s who Batman was at that time, you know, the Dark Knight kind of imagery. And it’s like, no, that’s not the legacy I want to leave. So, I guess at the time they were calling it pro-social content, where you show positive stuff about the environment, positive stuff about gender, that kind of thing. So that was something that personally I always tried to include. And most of the people that I worked with similarly tried to do that.

AL: Why was it important to you to be able to put those messages in the programming that you were working on? 

LB: Well, because I was aware that our primary responsibility was to entertain, but telling any story does more than entertain. It sets up ideas, it sets up mindsets, it sets up ways of thinking. Like I said, it sets up belief in the way the world is. So my own ethical philosophical system just required that I present always a positive message. That’s what I wanted to do. I mean, in the writing that I do now, which is mostly books, I’m always looking to have a positive message in there. Yeah, you want to have action and adventure, and you have to have tension and conflict, that’s part of story. But at the same time it can be done in a positive way, or a less positive way, and my preference is a positive way.

AL: Have you paid much attention to animation these days, do you think that programs today still have that aspect?

LB: That’s interesting. I really have not paid a lot of attention to animation when I left that industry. Partly because the nature of the whole industry changed. I mean Saturday morning cartoons almost disappeared. I was fortunate enough to be there pretty much in the heyday of children’s animation, and that dominated Saturday morning. That all changed pretty much. I watched a little animation, on things like Netflix and Amazon Prime and places like that, more adult animation than kids animation. I don’t know what children’s animation is doing these days really. I think there’s always an underlying intention to be positive in children’s animation, and that kind of shifted when they started writing animation for older kids, I think they went off in a kind of different direction. I think Batman: The Animated Series is a good example of that. It just got darker and less fun. When I read Batman comic books when I was a kid, it was fun. And when I watched the Batman: The Animated Series stories, they were exciting and they were adventurous, but I would not put the word fun in that description.

AL: Can you elaborate on why you decided to leave the animation industry?

LB: I didn’t decide to leave animation, animation decided to leave me. It was the strangest thing. I had a fairly impressive resume with high profile shows including Batman, that was a very prestigious show to have worked on and I worked on the first year of that. One of the things that happened was, the last three years of my animation career was working with Captain Planet. For whatever reason, Captain Planet was not looked upon as a prestigious show. It’s interesting because at one time, it had the largest global viewership of any animated show ever. We had a huge presence overseas, but it was not a show, it was almost a dead-end kind of a show, for me it was a dead-end kind of a show. I worked with a woman named Sean Derek, we were the story editors and we worked together on all the shows when we started working on Captain Planet. And she went on and did very well. For me, it was just weird. Not to get too woo-woo on you, but actually what I think happened was my karma finished with animation, because I mean, I’ve got three Emmy nominations, it’s not like I was some hack writer. I had recognition, I had good shows, and I could not get a job. It was the weirdest thing. For about a year and a half I was trying and trying and nothing was showing up. Finally I realized, wait a minute, I’m not an animation writer, I’m a writer and I do animation, but I have other areas that I can work in as well. So I just turned to those instead of beating my head against the wall trying to get jobs in animation. And I mean, ultimately, at the end of the day looking back, it was like oh, that was kind of lucky that I had a broader range than just writing animation, because the animation business changed entirely. And I think a lot of the guys that were working in it, I think had to move on. I think, I mean, I don’t know that for sure, but that’s what I think.

AL: Were did you go after your stint in animation?

LB: Well, there were two or three years that were very lean years for me, and that was just strange. And like I say, one day I literally woke up saying “Wait a minute, I can do other stuff.” So I started doing what I had done prior to animation, which was writing advertising stuff. And I found that writing animation really enhanced my advertising writing. Then I ended up hooked up with a woman who, this was right around the late 90s, and self-publishing was just coming into popularity. But self-published books looked like crap. And I hooked up this woman who, she called herself a book shepherd, and she would shepherd people through the process of producing a book that when it came off the press, you looked at that book and you could not tell the books that she helped people produce from a book produced by Doubleday or one of the big publishers. She and I were working together, and she would have her clients hire me to write all the promotional stuff, which would include the book title, the subtitle, the back cover and what has become, it used to be the flaps, now we call it the Amazon description. And that’s the stuff that really sells the book. And occasionally she would have me edit, if the book needed editing, so I would edit. So my career took a turn in that direction and I’ve co-written a couple of books, young adult fantasy kind of stuff. So I had kind of a broad spectrum career writing animation, promotional stuff, and publishing. 

AL: Are you still working at that today?

LB: I am. I’m currently working on a book, it’s an amazing book, it’s about transcendent leadership. This is for corporate CEOs, big heavy duty folks, and it’s about loving leadership. I mean, believe it or not, it’s coming around to help corporations be more humane places to work. So that’s what I’m working on at the moment. Although I have in my head a very young children’s picture book that when I finish this editing I’m going to jump in and write it, I’m kind of excited about it. 

AL: Moving back to Scooby, what was your favourite thing about working on A Pup Named Scooby-Doo?

LB: Oh, man. There were so many things that I really liked about doing that. I loved the process of working with Lane and Bill. I mean, here’s these two young guys and I’m in my mid-40s, and I’m the least experienced. But they were really kind, and they were fun to work with, so there was that. I loved working just in the environment at Hanna-Barbera, and also it was fun working with the folks from ABC. You know, the process of writing scripts would be, you’d write the outline, you send it to the network. The network would come back with notes, so you address the notes and write the script, and then you send it to the network, and then the network would come back. Both the network and the studio executive would come back, and so you’re dealing, here you got writers who have written scores if not hundreds of scripts dealing with executives who’ve taken a weekend class on writing and are telling us what to do. Sometimes it could get unpleasant. I mean, when I say unpleasant, I should say, sometimes it was not fun. With Scooby that was never the case. We were all on the same page, we were happy to make changes that the network wanted or the executives wanted, because we were all looking at the same thing and their comments and notes were generally on target. I mean, sometimes we’d say “Ehh, I don’t know that makes this any better,” but you know, we’ll accommodate that. Sometimes on other shows the executives come back with “Make this funnier,” so what does that mean, we think this is funny, if you don’t, you’ve got to tell us what it is that will make it funnier because we think this is pretty funny. So working on Pup Scooby, it was just fun, it was a party all the time. And I don’t mean we didn’t work hard but the atmosphere was always fun and funny. So that’s what I liked about it.

AL: Do you have a favourite episode that you wrote at all?

LB: Oh, man. There was one, I don’t remember the name of it but it featured Davie the Letter Man and it was a game show. God, I don’t even remember the whole thing. But it was something like that, I liked that show a lot.

AL: A Pup Named Scooby-Doo had a lot of more wacky ghosts and monsters, do you have one out of the whole show that sticks out in your mind now?

LB: The one that I remembered was the one in your trivia question, it was Chickenstein. I couldn’t even tell you what the story was about, but I just remembered the monster and I thought it was a funny monster. I think the headless skateboarder guy was pretty good too.

AL: Out of your time at Hanna-Barbera, do you have a favourite show that you worked on?

LB: I really liked Captain Planet. Despite the fact that like I say, it was not highly regarded. I just felt like that was one that was making, I mean it’s nice to have your work acknowledged as actually making contribution in addition to just entertaining. And Captain Planet, that was its whole franchise, was to educate in an entertaining way. I guess it was called edu-tainment. But the message to me of Captain Planet about environmental stuff, you know, how to be responsible, it wasn’t like progress is bad or capitalism is bad, it was that greed is where the problem was coming in to create problems, and I still think that’s a good message, and I think it’s a particularly good message for today. So I really liked working on that, and just for a little history, Captain Planet was the brainchild of Ted Turner. Ted Turner ultimately owned Hanna-Barbera, or actually he owned Hanna-Barbera at one time later, but it started out at a different studio called DIC. Then when Ted Turner bought Hanna-Barbera, they bought the program back from DIC and brought it to Hanna-Barbera, and that was at the end of my year at Batman, so I ended up getting hired back at Hanna-Barbera to work on that show. And that’s the story of that.

AL: When it comes to Scooby-Doo, why do you think that a cartoon about a mystery solving dog has held up for over 50 years now?

LB: Boy that’s scary isn’t it, over 50 years, wow. You know, it’s just, I think it’s just a really good premise, with some really good characters that people enjoy. The little quirks, you know, Jinkies, and stuff like that just works. And apparently it works from generation to generation. So if anybody can really distill it down and say “Oh this is what makes shows become classics,” they could make a fortune. But I don’t think anybody knows. I think they just hit on it with Scooby. Because Scooby has outlasted some of the really more high profile ones, the Flinstones, stuff like that. Scooby persists. I don’t know, maybe it’s just a great idea.

AL: Is there anything else you wanted to add at all?

LB: I guess I’d like to say that I really felt like it was a privilege and an honour to work in animation when I did it. I learned tons doing that, and as I’ve kind of been saying all along, I can’t say enough about working at Hanna-Barbera, and the people there and the whole philosophy of that company, which obviously has disappeared now, it’s been absorbed into other big corporate things. But it was really an experience that I’m grateful for in my life, of having had the opportunity to do that.

AL: Do you have any recent projects you’d like to promote?

LB: Oh, thank you so much. Actually, I really kind of don’t. I can tell you, I recently finished a book called, I co-wrote, with a woman named Grace Grace Allison, a book called Einstein’s Compass, that I’m particularly proud of. I like the message of the book and I like the way that we handled it. It was really kind of her story, and I contributed to make it more exciting I guess I would say. And I worked on another book called Golden Voyages, a young children’s book, that I was pretty happy with also, so those two I would say are probably the two I’d really appreciate having the opportunity to mention.

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 10: Scott Jeralds

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Scott Jeralds below. Or click here to listen to the podcast episode.

AL: What’s your relationship to Scooby Doo, did you grow up watching?

SJ: It’s kind of a weird story. When I was, right before Scooby premiered, my mom used to read the TV Guide, which was, for those of you under 30, a magazine that we used to get on a weekly basis that would tell us what was on television. And she was reading the blurb in the back, they had these little teletype pages and she’s like “Oh, Scotty, you gotta listen to this.” She said that Hanna-Barbera is planning three new shows for their fall season for CBS. And she said “One is Dastardly and Muttley in their Flying Machines, the other one was The Perils of Penelope Pitstop, and the other one is called Scooby-Doo Where Are You?” And that was all it said. And I’m like “Well I know what Dastardly and Muttley is, and I know what Penelope Pitstop is because I used to watch Wacky Races. So they got their own spinoff shows. But what’s this Scooby-Doo thing?”

I had no idea what that was. So about two months later, I used to collect comic books, now I’m only like nine years-old, not even nine years-old yet. So I’m pawing through, I’m trying to pick out my comic book for the week, and I look through this one and they’ve got an ad for the CBS cartoons that are coming on. It showed Dastardly and Muttley in their Flying Machines, Penelope Pitstop, and it showed Scooby-Doo. There were these four kids and this dog going into a haunted house and that’s all it was. It’s like “It’s a mystery show,” and I’m like “Oh my gosh, this is going to be amazing.” So that was my first introduction to it.

And then, the night before the show premiered, or the week before the show premiered, they had a preview show where they showed a clip out of it. I think it was like, I don’t remember who the hosts were. It was like some sitcom that was on CBS at the time. It might’ve been Family Affair. But they were previewing the Saturday morning cartoons that were coming on. And that was my first glimpse of it. So I was just crazy for that. I was like “Oh my gosh, this is like nothing I’ve ever seen before.” That Hanna-Barbera had done. And I knew Hanna-Barbera cartoons pretty well by that point. This looked like nothing they’d ever done before, and it was like this mystery adventure with characters that looked a little more realistic. So that just attracted me right away. So I got up the next morning and I watched and it just blew me away.

The way they put it together, and it was a whole half hour too which most cartoons at that point were only like seven or 11 minute segments in a half hour format. So this was the first show done for Saturday morning I think that was a full half hour story, like the prime time shows used to be, like when they did the Flinstones or Top Cat and the Jetsons, those were all half hour shows, they weren’t segmented. But then Scooby I think was the first half hour show that Hanna-Barbera did strictly for Saturday morning like a full half hour story. 

AL: Do you have a favourite personal memory related to Scooby Doo?

SJ: It’s just, it’s always been around. I mean, when I was a kid I used to draw them all the time. Whenever I could find reference pictures. When they started putting the comic book out, I remember getting that right away. And just pored over that and drew every image out of that. And then they released other issues right after that. Then I got a lot of, there wasn’t that much merchandise back then. There were only like maybe colouring books, and comic books, and maybe a board game here and there. But they didn’t do a whole lot until they did an Easy-Show Projector. And I think it was the first one that was in colour, where it had a Scooby-Doo film. And it was Hassle in the Castle, was the film. I remember getting it, and just studied every frame of that thing. ‘Cause you could crank it, and you could control the speed of it, make it go backwards and forwards and everything else. And I would just sit there and just marvel at it, because I could actually sit and watch every frame just to see how it was done.

AL: How did you come to work in animation?

SJ: That’s kind of a long story too. I knew what I wanted to do, I knew I wanted to be an animator from the time I was about five (years-old.) There were two different things. I had seen a, they used to have the Woody Woodpecker Show, it used to be on in the afternoon after school. They had a film, they would do these interstitial films where they would show how animation was done. So they would show how storyboarding was done, how they animated things, how they did the colour and things like that. And I was just so intrigued. My dad was an artist, he was a sign painter. He was a disabled veteran and he painted signs for a living. And he drew, and so I kind of picked it up from him, but I took it in a whole different direction from what he did.

Then like I said, after I saw this film about how animation was done, I remember, my mom was in the kitchen doing dishes and I’m like “Mom, I want to be an animator.” And she’s just like “You want to what?” And I said “I want to be an animator. That’s what I want to do when I grow up.” And she goes “Well they just draw the same thing all the time every day, over and over and over.” She said “You want to do that?” And I said “Yeah, that’s what I want to do.” And then right after that, the other thing that put me over the top, I was always a crazy Hanna-Barbera fan. I mean, I loved that stuff, that’s the only place I ever wanted to work was Hanna-Barbera. And they, around 1967 they did this special, they did their version of Alice in Wonderland. And again, in the TV Guide, there were pictures of the special. They had done an article on it, and again, I could tell it had come right from the studio, the people at the studio drew it for the article. And I copied those drawings over and over and over. And that really put me over the top.

And then, again, going back to Scooby, that was the first time that I saw Iwao Takamoto’s name on the credits. He was production design at that point. And I was just like “What a strange name that man has. That must be a neat job to have, to be production designer, ’cause I’m assuming he came up with everything.” And then lo and behold, what, 16, 17 years later, I was standing behind him and he was going over my stuff, and he’s my mentor. So that was kind of a weird thing, but a dream come true I guess. Because I always admired what he had done. I didn’t know what kind of influence he had on me until I actually felt what kind of influence he had on me. If that makes any sense.

AL: What was the very first animation project that you worked on?

SJ: I went to CalArts for two years, and I got hired after my second year, and I worked at DIC Enterprises. And the very first series I worked on was Get Along Gang for DIC. I do a lot of these series that, I call them kind of come-and-go series, where it was like they were on for maybe like one season and nobody remembers it. But I’ve done a lot of those types of shows in my career. But you know, you learn something with every one. You put everything into it. So that was my very first show. And I was hired as a, kind of a character designer to kind of wrangle everybody together and get stuff done. But the guy who was the producer on it, he’s like “Hey, have you ever storyboarded before?” And I’m like “No.” So he gave me a script and said “Try this.” And I did like about three pages and gave it to him, and he goes “You’ve never done this before?” And I’m like “No.” And he goes “Well, you’re gonna do it now.” And he was just blown away by how quick I caught on to it. Because when I was a kid, I used to sit and draw stories all the time. I would get like a big ream of notebook paper, and I would draw, like every piece of paper would be a panel basically. And I would just draw my own little stories as a kid. So, I guess I kind of trained myself to do that. 

AL: For those who aren’t aware, can you just describe what a storyboard is and what the process is to create one?

SJ: What you’ll do as a storyboard artist is you get the script and you read through it, and back in the day when I worked at Hanna-Barbera, the writers would actually put screen direction in, which I never really paid attention to, because once you get a flow going you kind of have your own (idea). If you decide to do close-ups or wide shots or two-shots or whatever. But what you do is you get the script, you read through it, the script has got all the scene direction and what the characters are doing and everything, and the dialogue. What you’ll do is you’ll read that and interpret it and you’re basically doing a comic strip, sort of like scene by scene breakdown drawings of everything that’s in the script. And you play out the dialogue, you play out the action, however many panels that takes. And then that comprises one scene and then you go to another scene. So it’s just a sequential drawing of the script, it’s a visual breakdown so you can see the direction of what the characters are doing, how the sets are designed, what props you need, how the characters are acting. And it’s a blueprint for the layout artists and the animators. 

AL: What was it like to go from watching these shows to working on them?

SJ: It was crazy. Because I was from a really, really small town in Illinois, right smack in the middle of Illinois. And whenever I told people what I wanted to do, they’re like “Yeah, great.” And you know, everybody knew that I could draw, and everybody knew what I liked to do, but you know, the chances of me making it out of that town and going to Hollywood and becoming an animator was kind of, I don’t know, it was kind of iffy I guess. Or you know, people didn’t really think that could happen and would just kind of pat me on the head and go “Oh that’s good, you have a dream.” But yeah, it was really crazy. Like I said, when I got out here, I got accepted at CalArts, I applied my first year, didn’t get accepted, second year I applied I got accepted. And it was so funny, it was like I’d stepped onto the mother ship because there were other people that were like me. That had the same likes and knew all the stuff that I was talking about. I’d never met other kids or other people that knew as much about cartoons as I did. Or loved them as much as I did. So it was kind of a weird experience being around those people. So then I was there for two years, and I got married in between my first and second year. So it was almost like “I have to figure out a way to get hired to survive and put food on the table.” And so I did everything I could to get hired, and I got hired right away and it was just real surreal. It happened real fast, the minute I got hired I didn’t look back. And I was employed for over 30 something years after that. So, I never had a problem. 

AL: And how did you get the opportunity to work at Hanna-Barbera?

SJ: I had done freelance for them about two or three years before I actually started working there. Because I was working at Marvel Productions on Muppet Babies and they kind of had a hiatus, and they threw me on a couple shows I wasn’t really crazy about. And I heard, because I had done freelance over there, I knew a lot of the people that worked at Hanna-Barbera. And so I called up the guy who was in charge of hiring for the design department and asked him if there were any openings. And he’s like “Yeah, when can you start?” basically. I hadn’t even cleaned my desk out at Marvel yet so I went back to Marvel and I told them, I said “I’m leaving.” And they’re like “Where are you going to go?” And I’m like “I don’t know.”

And so I left, and by noon I was in my desk over at Hanna-Barbera, and actually working on development with Iwao Takamoto. I had never met him before, I had about five minutes to get ready. And he gave me a project that had Quickdraw McGraw, Boo-Boo Bear, and Huckleberry Hound. And I’m like “Oh. I can draw these characters, I’ve been drawing them since I was like five years-old.” So I started drawing them and I did this whole presentation. Took it over to him and he’s like “Well these would be great if they were on model.” And I’m like “Wait, what?” So he put a piece of paper on it, and started drawing over the top of it, and showed me how to draw them. And I was like “Oh my gosh, what have I got to learn here.”

And it was kind of the same experience with Joe Barbera too, the first time I met him. I had that same experience where I had brought some stuff up for him to look at, and he’s like “How long have you been doing this?” And at that point I said “Well about four years,” and he goes “Well here’s how we’re going to do it today.” And he took a piece of paper and put it over the top. But I learned a lot, my gosh, getting to be taught by those guys was just, it’s amazing. Just the volume of stuff they had to show. And if you’re willing to learn they would teach you. So they kind of took me under their wing and showed me everything, which was really neat. 

AL: What was the atmosphere like at Hanna-Barbera?

SJ: It was amazing. The first year I was there, I was just one of the designers. But then, I got put in charge of the design department. So I had, all the people that I had worked with, I was now their boss. We didn’t really change the atmosphere, I mean it was crazy. We were pulling gags on each other, and just having a good time. It was a lot of fun. We put people in the recycling bins and rolled them down the hall, you know, and people had Nerf guns and would shoot them and stuff. We did get everything done, and the bosses, Bill and Joe, didn’t care as long as we got everything done. Jayne Barbera who was my boss, it’s like she knew, we were creative when we had to be creative, and when we needed to blow off steam we did. But it was such a family atmosphere there. They really welcomed me in and really took care of me. And made sure that I kind of got shepherded and stuff through, the way that they saw I could do it. They had faith in me. I think I was only 28 when I was put in charge of the design department. I look back now and I’m like “Oh my gosh,” you know. And there were guys that were there 30 or 40 years and I was their boss. So it was a little intimidating, but I did okay. ‘Cause I just love this stuff so much and I just wanted to do a good job and make it right. 

AL: What was it like to work under Bill Hanna and Joe Barbera?

SJ: Well, they were one of the biggest reasons I wanted to get into animation in the first place. I’d always see their pictures on the back of like, I think I had a comic book or a paperback book or something, and I’d always see TV Guide articles with them on it. And I was just like “Oh, these guys are great,” and it was like the biggest thrill to have met both of them. And they were both very, very different men. Joe Barbera was very, I guess old Hollywood. He would eat at the finest restaurants, he always had tables that were reserved for him. He was just, he dressed great, he looked great all the time, he was very, he enjoyed the celebrity part of it. Bill Hanna, on the other hand, was one of those guys that would just roll up his sleeves and jump in and start working with you. When things were behind or something he would just jump in. He was very work-oriented, both of them were. They both did their jobs really well. Joe was always trying to plan what the next thing was and how to get it done, and Bill was always the one that had to get it done, you know, had to figure out the production end of it. They employed a lot of people, and it was almost like a big school, because it was like, we all kind of cut our teeth there. And the fact that they let us be a part of it and join in and do the stuff that they had sold was just amazing. The fact that I got to be a part of that was just amazing to me, coming from where I came from and dreaming of that my whole life. 

The other thing working at Hanna-Barbera too, was being teamed up with Iwao Takamoto and him becoming my mentor. He started out at Disney, and trained under Milt Kahl, who was the ultimate animator basically, of the Nine Old Men from Disney. Iwao worked for him I think for probably over 10 years. Then he left Disney and went to Hanna-Barbera, and basically gave everything at Hanna-Barbera the look that it has to this day. Joe Barbera made Iwao the creative producer, so pretty much everything was run past Iwao for him to kind of give his take on everything. But Iwao, I mean, he created the Scooby characters. He’s the one that designed all those. And he almost made it to where nobody could draw that dog but him the right way. I mean he taught me a lot, he taught me a lot of the ins and outs of how to do it, but it’s like, nobody holds a candle to what he did, because again, it was his design. You’d be surprised at how responsible he was, even for some of the stuff at Disney, he was responsible for the look of some of the characters. But yeah, he designed all the Scooby characters and made them what they are, and he was just an amazing draftsman, and he was that way up until the day he passed, he was still going over my stuff, you know, up until the last moment I would ask him for advice and stuff. I’m really glad I had the relationship with him that I did.

And with Bill and Joe too, the relationship I had with them, like I said, they both took me under their wings. It’s like the difference between the two of them, when I got to be design supervisor, when Jayne Barbera, who is Joe’s daughter, she was in charge of production, and she put me in charge of design at Hanna-Barbera after I was only there for like a year. And I was only I think, I was 27-28 at the time. The difference between the two of them, she took me around to all the guys like to Iwao, and Iwao was very happy that she was doing it, she took me into Joe’s office, and Joe’s like “Yeah, we got a couple of guys,” that he’d rehired from the old days, and he goes “Make sure you keep them busy.” And that was his whole take on it. I was like “Okay,” because I asked Joe, I said “Is there anything you want me to do?” He goes “Well yeah, keep these guys busy and make sure you give them all the stuff they need.” And then when I went into Bill’s office, I said “Well is there anything I need to do,” because again, I was more on the production end of it, and he’s like, “Well why don’t you let me take you out to lunch and we’ll talk about it.” And I was like “Really?” So we went out to lunch, and he took me to this, there was this place he always went to, it was like an old ladies home, is what they called it, but they had lunch there. And he was tipping the guy who brought the water, and he let me ask all the questions that I wanted to ask since I was like eight years-old. And he was a little taken aback by the fact that I was so enamored with him. I mean the fact that he was responsible, one of the people responsible for me getting into the business. And he just, he kind of couldn’t grasp that, sort of. And we both found out that, he’d had heart problems, and I had a little bit of a heart condition too, I had high cholesterol, and he gave me a recipe for this bean casserole and he’s like “This will bring your numbers down.” So he was very, very sweet, just a real gentle guy. Back in the day I guess he was kind of hard-nosed as far as getting stuff done, but as long as you got your stuff done, they were both great, and as long as you did your job, and you were passionate about it, they were amazing to work for. And the fact that like I said, they both took me under their wing and made sure that I felt very welcome there and very secure in my job and what I did and how I did it.   

AL: Do you have any fun or interesting stories that stick out in your mind from working at Hanna-Barbera?

SJ: Oh gosh, I could write a book. Being in Bill Hanna’s office and him trying to teach me how to do timing on sheets. All my meetings with Joe Barbera. The relationship I had with Iwao Takamoto, it started off very teacher-student like. It was a very teacher-student relationship. And like I said, there were some days where I stood behind him for eight hours and watched him go over stuff that we had designed to make sure everything was right. But it was so funny, it was like, when both Iwao and I ended up at Warner Bros., we became really close friends. And that teacher-student thing was gone and we were just buddies hanging out. I would tell him all the stories of how he used to torture me by making me stand behind him for eight hours a day. And he got a kick out of that, he just said “Well I’m glad I had an impact on you.” And I said “My god, yes you did.” It was interesting. But yeah, he turned out to be, like I said he was my mentor, he was my really good friend. And I’m glad that our relationship evolved into that. 

AL: The 13 Ghosts of Scooby Doo was the first Scooby project you worked on, is that right?

SJ: Yeah, I did freelance storyboards on that. I did about five episodes of it.

AL: What was it like to work on that show?

SJ: Well, again, it was one of those where I just kind of went over and met with the producers. I was just looking for a freelance gig. And what happened was, I had gotten the bible that they had written for it, to show what the show was going to be. And it had such a dark edge to it, and I’m like “My gosh, nothing like this has ever been done before.” And I just loved the way it was written and the way that the characters all interacted and the fact that they brought Vincent Price in and they had this Flim Flam character, and Scrappy was in it. They had done a makeover on Daphne. And they gave them a new van, and they had an airplane. It was just, it was like nothing I’d ever read before. So I called up right away to see if I could do freelance on it. And I met with the producers and I think the fact that I was working on Muppet Babies kind of opened up some doors for me, because that was a really highly respected show. And whenever I would call up and tell them I was working on that, they’re like “Oh, you know what you’re doing so we’ll give you work.” So my very first storyboard job for Hanna-Barbera was on Scooby.

AL: Do you remember when that show was cancelled at all, do you know what happened with that?

SJ: No, I don’t. ‘Cause I wasn’t there full time by the time that they finished that show. I don’t know why it only went one season. Because usually there’s, because I know when we did Pup Scooby there was a reason that we only got so many episodes per season and all of a sudden they decided to cancel it. And it may have been the same thing for 13 Ghosts, I don’t know. There might have been something else that they had to negotiate or they had another show that they wanted to put on their schedule, and maybe 13 Ghosts wasn’t performing as well as they wanted it to or something, I don’t know.

AL: What were your thoughts on the added characters? – because I feel like Flim Flam and Scrappy especially are kind of universally loved or hated.

SJ: Well it’s no different where Flim Flam is concerned, it was no different than the Hanna-Barbera of old or however they worded it. They were always pulling from whatever the pop culture thing was at the time. So you know, Indiana Jones came out with the Short Round character, so it’s like “Okay, let’s have a character like that on our show.” And then I know the producer was a huge Universal and Hammer film fan, and that’s why he wanted Vincent Price on it. And Vincent Price was like, he was almost like everybody’s grandpa. He was a very gentle man. But I know the producer was a big fan of those old horror movies so that’s why they got Vincent Price in it. And I thought it was a pretty good addition. I just loved the makeover of Daphne and Shaggy. Scrappy, like you said, you either love or hate Scrappy. I’ve never had a problem with Scrappy. But yeah, like I said, when I read the bible on the show it was just, the way the show came together, and it was real ghosts too, which was kind of a novelty at the time until we did Zombie Island and that was the other time where we started to get real monsters and stuff, because I storyboarded on that too. But yeah, it was just, the premise was different. And it was just breathing new life into Scooby that it kind of needed at that point.

AL: And what was your role on A Pup Named Scooby-Doo?

 SJ: I was working on developing a junior version of all the Yogi Bear characters at that point. Which we eventually did, which evolved into something I don’t even want to go into. So I was working on a version of that, and then the head of development came in at one point and said “Oh, the Yogi project is dead, but we’re going to go ahead with the Scooby-Doo kid version.” And somebody else was working on that at that point. So Iwao said “Well, I’ll put you on that now.” And I started doing development on that. Working with the producers and stuff on that, I had to go over and tell them “Okay, I’m on this now.” And we did all the development and got it all worked out. Again that was one of those stand behind Iwao eight hours a day and have him go over all my poses of the characters, and making them what they needed to be. And then I storyboarded the first episode. I wasn’t in charge of the department yet, I was still just a designer. So I storyboarded the first episode and I was in charge of design on the show. So I had a crew of like five or six guys and we did all the character designs for that. And then I didn’t really do anymore storyboards on Pup Scooby until the second season and another producer, Lane Raichert took over. And he and I really kind of, we kind of revamped the show a little bit as far as the design goes and made it more cartoony. Because it was weird, when we first started designing it, I thought “Well even though these characters are more cartoony, they’ll fit into the Scooby world.” Because I didn’t realize that it was going to be as cartoony as it was at first. And then after I started storyboarding, I’m like “Oh, we really need to push this thing.” So we started doing all these crazy Tex Avery type takes and stuff like that, and it just kind of evolved into a wackier version of, again, it was reinventing the franchise to something that had never been done before.

AL: Can you describe what the development process was like for A Pup Named Scooby-Doo? 
SJ: Well like I said, it just got more cartoony as we went along. We started out kind of doing it straight, and it started veering into this, the producer really wanted to make it cartoony. So that’s the direction we went, and I think, the second season, when Lane and I kind of got a hold of it, it got a lot more cartoony. We simplified the designs of all the supporting characters and stuff too. Like all the ghosts and everything, we just made them more cartoony. He and I had the same sensibilities as far as the direction of the show went.

AL: What was your favourite thing about A Pup Named Scooby-Doo?

SJ: I loved storyboarding it. I storyboarded, gosh, how many of those. Like I said I did the first episode and then in the second season I think I did maybe five, I think we only got 10 (episodes) that season. And then I got to, the last season it was on we did like four episodes, but I got to produce those. Because nobody was left that worked on the show, everybody had gone on to other projects and there was nobody left. So they’re like “Well Scott knows the show.” And I had a really good relationship with the execs at ABC and they really liked my storyboards a lot so they were like “Well, let Scott produce them,” and that’s while I was doing my design supervisor job too. So I produced the last, and I even got to co-write one of them, the little 3 minute short that we did. But yeah, those are some fond memories of that. I mean, I loved storyboarding. That was the only show I can remember storyboarding and never feeling like I should be done yet. It was like, it just came so natural. And it was so easy for me to do. And I’d be done with it before I realized that I was done with it. It was just, it was probably one of the most natural feeling storyboard jobs I’d ever done on anything. Cause I was so tuned in to the way that the characters should act, and do takes and react and everything. It was just kind of second nature, it really felt good. And then I had designed a lot of stuff for it too, so it was really easy to just fall into that. 

AL: Was it a lot of juggling to do the producing and the design supervising and everything else that you were doing on that last season?

SJ: Yeah, but I was kind of doing, I mean the design supervisor job took in, we did publicity stuff, we helped that department out. And we had a ton of shows rolling through there at that point too. So it was like, I had about 30 or 40 people in the department that I could assign different shows to based on their strengths. And it all worked out, everybody got their stuff done and that’s all that mattered. So I had a little bit of time to, I mean there was a lot of times where I would take stuff home at night and finish it up for the next day if I fell behind a little bit. But I never really had a, it wasn’t that hard. Again, I loved what I was doing and I loved the place I was at. And I would have done anything for that studio at that point. I’m not saying it was easy, but it didn’t feel like work. I had a good time.

AL: Working at a studio that is producing a lot of shows, would you normally be working on just one of the various shows they were working on at that time, or would you have a hand in a couple of them?

SJ: Well I would do development, I’d be in on development on everything. And work that all out with Iwao. And then, at a certain point, there was a CEO that came in and he made me in charge of development too, so I was development, publicity, and then taking the shows from development into production at that point too. So I’d pick the shows that I felt more comfortable with, or the ones that I had more to do with in development. So I kind of had my choice. Pup Scooby, it’s like I could never let anybody else do, so. I don’t know why. There were a lot of shows I was kind of heavy-handed in and would help on design or I’d oversee it just to make sure that it was being treated the right way. And especially when it was something I was more attracted to. 

AL: Being able to work on Scooby projects for Hanna-Barbera, and then moving to work on Scooby projects for Warner Bros., what were the differences between working at both places?

SJ: Hanna-Barbera was more of a family. Warner Bros. I never really felt that way about. I mean it was so funny because when I went to Warner Bros., I left Hanna-Barbera to go to MGM because a lot of the guys I’d worked with at Hanna-Barbera went to MGM and they were kind of switching owners at that point, because Turner was buying Hanna-Barbera. I didn’t really see eye-to-eye with a lot of the stuff that they were going to do, so I decided to leave. And so I went to MGM for a couple years and then after that, I went to Warner Bros., and the guy who produced 13 Ghosts and Pup Scooby hired me at Warner Bros. And I was there for about 12 years. But it was funny, while I was there, Warner Bros. bought Hanna-Barbera. So those characters kind of followed me to Warner Bros., which was kind of odd. So it was like, “Hey we’re going to be doing Scooby-Doo again, would you like to work on it?” Like, really? You know. Because there was a little bit of a mix up there at one point because I think Cartoon Network was doing some Hanna-Barbera properties so it was kind of up in the air like who’s going to actually do this stuff. So Scooby landed at Warner Bros. The difference was like I said, Hanna-Barbera was more of a family, at Warner Bros. it always felt a little more corporate. It was just a whole different atmosphere, I can’t even explain it. It was just a little more regimented I guess, I don’t even know what the word is. 

AL: What was it like to be able to take on some Scooby projects again?
SJ: Oh, it was amazing. I couldn’t wait. In fact, first thing I did when they gave me the DVD, I guess the people in development decided that, they knew that I knew those characters really well, so they were looking for a new producer for the DVDs, and they came to me and said “We’re going to do a DVD, and would you like to do it?” And the first thing I did was run into Iwao’s office and said “Guess what we’re doing?” And I got him really involved in it. So he and I sat in my office across my desk, he would sit on one side and I’d sit on the other and we were poring over the script, adding gags to it, and we could plus it here and make this work here.

And my biggest thing was, and I really had to fight for this, to get the original voice cast back together. And that was something that was a dream of mine. I wanted to make it that 1969 show that I saw when I was nine years-old. And so at that point, all the voice cast except for Frank Welker, were not there anymore. They weren’t doing anything. In fact, the lady who did Velma’s voice, Nicole Jaffe, hadn’t done Velma since like 1972, after The New Scooby Doo Movies. So I went and got them all back together, I went to Casey Kasem’s house, and I gave him the script, I went over it with him to make sure that he was okay with everything, because I called him up and I’m like “I’d really like to go over this with you, and make sure you’re okay with everything.” And he really appreciated that. And then Frank Welker actually auditioned for me to do Scooby’s voice. I called him up and I said “Frank, you didn’t have to audition.” He sent me a cassette tape. “Frank you really didn’t have to audition, you just needed to let me know that you wanted to do it.” So we had Frank take over Scooby, and he did Freddie. Then I went and got Heather North to do Daphne, and like I said, the trickiest one was getting Nicole Jaffe back. She was an agent, a talent agent. So I called her agency and we talked to her on the phone for a while and we convinced her to do it. And she had to, she gave her salary back to the Actors Union or something like that because she didn’t feel right being an agent and taking away a job from one of her clients basically. But it was so neat, when I got them all in the room together, I just, I lost my mind. It was like I was nine years-old again and I actually got to see all four of them, except for Don Messick, God bless him, he wasn’t around anymore. But to have Frank do Scooby and do it justice, it was just, it was really overwhelming. I got lost a couple times because I was so happy that they could all do the voices and still do it. ‘Cause I was really worried about Nicole because she hadn’t done it, like I said, since 1972. So actually she came and did it by herself the first time, and then after that I got all four of them in the room together and watched them all act together and bounce off one another and it was amazing. Doing the DVDs and then you know, I got to do a couple of those with the original cast. And then after that I think we went to, they used the What’s New Scooby Doo? cast after that, for the other DVDs that followed.

AL: And you mentioned having to fight for the original voice cast, what were the politics around that, do you remember?

SJ: The fact that they were too old. And a lot of the people really didn’t want to go back to, as much as I did, didn’t want to go back to the original show. They were just like “Oh, we want to make this more modern,” and they just weren’t, a lot of the executives weren’t real thrilled about it. And I really had to do a lot of convincing. So they just finally gave in because they saw how passionate I was about it. And like I said, I only got to do two with them that way, but that was fine. I’m really proud of both of them and the way they turned out. And the fact that we really made it, I think we made it as close, and we went back and got the original music. I know you had Rich Dickerson on, and we had him do – I actually brought all the old Scooby-Doo music cues, and sat with him and just said “I want this one here, I want this one here.” And he had to re-score everything because of the rights issues and stuff. He did those scores but he re-recorded them and made them all sound as much like the original as he possibly could. I was really, really proud of those two films I did.

AL: Were the executives happy in the end with the results of getting the original cast back?

SJ: Well, that’s a good question, because after that we did What’s New Scooby-Doo? and I worked really hard to show them that I was the guy to do Scooby – and then they brought in another producer to do What’s New Scooby-Doo? the series. They made me supervising director, which meant I had to help the producer because he had never done a Saturday morning series before. So I had to help him figure that out, and then I had a whole crew of directors that they brought in, there were four different guys, and I had to supervise all their storyboards. So I was kind of like the go-between between the producer and the directors, and making sure everything got done the way it needed to go. So yeah, I didn’t get to produce What’s New Scooby-Doo?, so that was kind of their way of saying “Well we let you have that, but we’re not going to let you have this.” So I was like “Okay.” You know, that’s showbiz, that’s the way it works.

After the first season, they said “Okay, the producer knows what he’s doing now, so we’re not going to have you be supervising director anymore because he’s okay.” I was like “Okay.” So they put me down to director. So I just went ahead with that. And episodically, I got to do the Christmas episode, which they used to show every year, which was kind of cool. The Evergreen Scooby Doo Christmas episode that like I said, they would show all the time. And then I was supposed to have directed four episodes, I only got to direct one and then they pulled me off to do I think the Tom and Jerry direct to video, oh no, I was doing Krypto the Superdog at that point. But I was supposed to have directed the episode with Simple Plan and the episode with KISS in the second season. So I still got to go down to the recordings and hang out and oversee those, even though I was on another series. So that was neat. Design-wise I didn’t, basically I oversaw the design, I would go over things if I thought that they were kind of straying away from what we needed. The episodes I remember really enjoying doing were the Christmas one, and the one with Simple Plan and the one with KISS.

AL: What was it like to be in the room watching the voice cast recording the lines? 

SJ: Oh, it was amazing. In fact, on What’s New Scooby-Doo?, they were looking for a new actress to do Velma, because Nicole Jaffe obviously, she was done, she wasn’t going to do it. And there was one night I was working at home, and my kids had on, I think it was a reunion movie of Facts of Life. And I wasn’t even watching it, I was just listening to it. And I was drawing and all of a sudden Mindy Cohn started talking and I’m like “She could be Velma. That’s perfect, she’s perfect.” So we got a hold of her, and even before the network approved it, we brought Mindy Cohn in for the first recording and they’re like, the network was like “Well we don’t know if we really want her or not,” and then the minute she started they were like fine with it. But that was a little bit of a risk.

And again, I got Frank Welker to do Scooby-Doo, and I got Mindy Cohn to do Velma. And I got Nicole Jaffe to do Velma again, I got Heather North to do Daphne again, I got Casey Kasem back. So I mean, that was like – it’s so funny, when I was a kid, it’s like, I just said the whole thing about listening to stuff, I would tape cartoons on my cassette recorder, because it was before VHS and any way of videotaping anything. And I would sit and draw and I would turn the tapes on and I’d listen to the tapes. And even when I’m working now, it’s like I don’t really watch TV, I listen to TV. So I’m really tuned in to how a cartoon should sound. So again, when I did the DVDs, I had a certain way, I wanted all the old sound effects, I wanted all the old music, I wanted all the old voices. I wanted it to sound like the cartoon that I grew up on. So I was a little more tuned in to that. And the thing is when we were, like I said, when we were looking for Velma, for her voice, for a replacement for Velma, I heard Mindy Cohn. I didn’t really see her, I heard her. And I was like “Oh, that’s it right there. She could be perfect.” And she spent a lot of years being Velma on the What’s New series, and everything after that for a while. 

AL: What was it like to be able to have a part in that decision of casting Mindy Cohn?

SJ: I don’t know that I got any credit for it. I don’t think I did. All of the sudden, after she worked out, it became everybody else’s find, so I just kind of, again, that’s showbiz. You just kind of step back and let it all happen. As long as it comes out the way it should, it’s not a problem.

AL: Out of the movies that you had worked on, do you have a favourite at all?
SJ: Oh, wow. Probably Legend of the Vampire. I like it. You know, it’s so funny, I like parts of both of the ones I did. I think Vampire probably had a weak ending, and Monster of Mexico, the Chupacabra was not a true Chupacabra, we made it a Bigfoot, which was kind of, we got a lot of flak for that. From just fans saying “This isn’t a true Chupacabra,” and I’m like “I know that.” Which is so funny because I ended up doing a show called Secret Saturdays later on which is nothing but those type of creatures, they were like the main focus of the show. So I knew all those creatures, the way they’re supposed to be. But yeah there were definitely parts of both films that I really liked. “I really captured it here, this was a little bit weak.” I mean, again, I’m the worst judge of that because it’s like I’m so tied in to certain aspects of it and I just want it all to be good. And there’s parts that I think work better than others. I mean, watching both of them to this day, I still find like “Ah, I should’ve done this, should’ve done that.” In fact on Vampire Rock, my main gripe was I was so busy trying to get the original cast back together, that the incidental characters, I was like, the only thing I really kind of wanted was I wanted Micky Dolenz to be the manager of Wildwind, I wanted him to voice that, because I thought he would’ve been perfect. And he was busy at the time and that was really kind of disappointing. But like I said, there’s parts of the movies that work better than others, and that’s the thing. Like I said, as a producer/director, you’re always looking back at it going “You should’ve done this, you should’ve done that.”

AL: Were there any challenges working on Scooby at all?

SJ: No, not really. I mean I was pretty comfortable with that character, and having been trained by Iwao on how to draw the characters the right way, there’s really not any poses that I can’t do with those characters. I kind of keep going back to the ones we did when we were developing the style guide and everything. And those are the poses that I think show up in everybody else’s work. Like whenever they do comics now it’s like guys just kind of cut and paste those poses, like here’s Scooby running, and they’ll put him upside down like he’s flying through the air but it’s like a Scooby running pose and I’m like wait, that doesn’t work. So it’s kind of funny to see all that stuff, you know, somebody else using the stuff that you’ve done.

AL: Moving towards the comics that you had worked on for Scooby, how did you become involved in those?

SJ: When I was at Hanna-Barbera in the publicity department, we did all the comic book covers, I think when Archie Comics and Harvey Comics both, all those went through us. So we did all those. And then when DC got the property, because Warner Bros. owns DC, I think I just, the first one I did was like 2008 maybe. It might’ve been earlier than that. I don’t really remember what year that was. But I just, I got a hold of the editor’s name that was doing the book and I asked, I told him who I was and they were like “Oh okay, yeah, you can do this.” So I did one and it went for a while before I got another one. DC switches editors like every six months on Scooby for some reason. And so you almost have to kind of like re-introduce yourself every time, even though they have you on a list. And I’m an approved Warner Bros. artist for those characters, for all the Hanna-Barbera stuff and for Scooby and all that stuff. But it’s kind of tricky keeping your name in the pot for the comic books, that’s the only downside of it. The thing that I enjoyed on the comic books the most was doing those Team Up ones. I did the Scooby-Doo Team Up which they cancelled after 50 issues. But I did a pretty good handful of those. It was so cool, I got to do Scooby-Doo teaming up with Dastardly and Muttley in their Flying Machines, and the Perils of Penelope Pitstop. So those three shows again, full circle, going back to 1969, those three shows came back to me at that point and I got to actually draw those characters together in two different books. So, that was kind of cool. So again, it all came full circle, it came back around to those three shows that my mom told me about reading out the TV Guide. I got to work on them what, 30 something years later.

AL: Can you speak to the development process for the Scooby comics?

SJ: Those are all figured out. By the time I get it, the scripts are done and they give me the script. Usually, well the Scooby-Doo Team Up books were 20 pages, the regular stories in Scooby-Doo Where Are You? are 10 pages. So they give me the script, I break it down, do my layouts. I usually, because I work digitally on a computer, I do it really clean and send it in. Back in the day, when I used to draw on paper, I would do my roughs, and then send them in and get them approved and then I’d ink it, or somebody else would ink it. Then after I send my line drawings in, then they put the lettering and the colouring in, and then they send me back the proofs to make sure everything works with what my intent was. So that’s pretty much it. It’s pretty cut and dry, because that’s the way they’ve done it forever. It got to the point, like I say it was really nice after I stopped drawing them on Bristol board and on paper basically and did it digitally. It was nice just to do it one time, because when I would draw them on paper I would have to do it two or three times. I’d have to rough it out, send it to them, get it approved. Then get it back and then ink it and then send it to them and get it approved. So I would be doing it twice. And I draw really, really tight anyway, so it was kind of a hassle to have to go back over something I’d already done. So that’s the upside now, working digitally I can just do it one time and send it to them, and if they have any revisions then I just, everything is on layers and I can take that panel out, re-work it, put it back in. 

AL: Was it a bit of a process to transition to digital from paper or was that fairly easy?

SJ: No, not for me it wasn’t. I fought it for a long time, but it’s like, if I want to keep working, I have to learn how to do this. And I want to say it was probably a good year before I got real comfortable with drawing that way. In fact I still, because of the way that my posture is now compared to the way I used to draw on a desk with paper, it really works out different muscles that I didn’t know I had. So being in a different position, and the way I do stuff on my tablet is that I usually move my arm around and click on different levels or different aspects, or you know, like to blow something up or reduce it or whatever. And I’m constantly moving. Whereas when I did it on paper I was just in one position and I would be over the top of it. Here it’s like I’m not that way, it’s kind of like a little more slanted, and like I said, it’s a whole different posture, which hasn’t agreed with me in my later years. That’s the hardest part, in fact I’m fighting that every day now, where it’s like, I can’t sit for five or six hours now without standing up and stretching and being really sore.

AL: More generally, what do you consider career highlights from your work on Scooby Doo?

SJ: Well working with Iwao is probably the biggest one. And having him, like I said, starting out as very teacher-student relationship and then evolving into just really good friends and him, still up to his late days, he was going over my stuff and showing me how to draw. And working with Bill and Joe, I mean, working with people that I grew up seeing their name on the credits was just amazing to me, and I’d be pretty awestruck, or starstruck I guess. Those were the highlights of actually having them sit down and show me how to do stuff and learning from them. And I kind of feel sorry for the younger people now that are in the business because they don’t have anybody like that, that they can go to, that came out of that era. 

One of the biggest highlights that we had when doing Pup Named Scooby-Doo, was we actually had Bill Hanna time our first episode. It’s so funny, there’s a little story behind it, I was standing in the doorway, talking to the producer, and Bill Hanna walks by, and he’s like “Hey, I saw that storyboard that you guys did on your Pup Named Scooby-Doo episode.” And he said “Are they really gonna let you do all those wild takes that we used to do?” And the producer’s like “Yeah, we get to do that.” And he’s like “Well, that’s great.” And he said “Just keep it up.” And then he walks off and goes into the elevator and goes up, and then I turned to the producer and I said “You know what would be great, if we got Bill Hanna to time the first episode,” because we were trying to think of who’s going to do it. And the next thing I knew the producer runs up to Bill Hanna’s office and convinces him to do it, because he hadn’t timed anything in quite a while. And so a few days went by, and again I’m in the producer’s office and we’re talking over things. And Bill Hanna comes by with the storyboard, he just finished doing it and he goes “This thing moves like a house on fire.” And he was really pretty happy I guess with what he did. And really, everything hit exactly where it should. It was some of the best timing I’d ever seen on anything. I mean everything hit exactly where it needed to and he understood all the gags, and I mean, why wouldn’t he, he’s the one that started all that stuff. But it was amazing. It was really, really a joy to have him involved in it. And the fact that he really enjoyed doing it too. So that was great.

AL: And for those that maybe don’t know, can you describe what timing is and what the purpose of it is?

SJ: Yeah, timing is, what they do is they take the soundtrack and the storyboard, and everything is like, they have to set everything down onto a timing sheet. So they have to show how many frames dialogue takes to say, and then the action that happens in between. It’s basically breaking down the frame count, so the animators know what the exposures are, so the cameraman knows what the exposures are for each drawing and everything. It’s not a fun thing to do. I’ve done it, I’ve gone over sheets and corrected stuff and made sure stuff hits, but it’s too much like math for me, and I draw for a living. It’s not a fun thing for me to do. Like I said, I’ve gone over many sheets in my day, and corrected stuff and figured out where things hit. But for me, and it’s so funny, like when Bill Hanna had me up to his office one time – usually you time with a stopwatch and you just kind of figure out how long things take and everything. But Bill Hanna timed with a metronome, and it was a real musical beat thing to him. So he would speed the metronome up, and slow it down whenever there were certain actions. He would just kind of physically act the action out while he was timing it, to see how long it took him, how many seconds it took him to do it. But again, it was like Greek to me. I had no idea. He showed me I don’t know how many times. He didn’t get frustrated, I just didn’t pick it up. It was like again, when I was in math class in high school I’d just be a blank. But like I said, I figured out my own way to go over sheets and figure out timing and seeing where things hit and figuring out dialogue and stuff like that. So, as a producer/director, I was able to go over stuff and look at it, and make sure things hit exactly where they needed to, or if they were too fast or too slow. 

AL: When it comes to Scooby, what was it like to work on so many vastly different Scooby projects?

SJ: Well I think it was kind of neat because every time we did it the franchise was kind of reinvented. Like 13 Ghosts, like I said it was like nothing I’d ever read before, and it was not a version of Scooby that had ever been done before. Pup Scooby again, whole different version. Then when I did the first direct to video, I just storyboarded on it and it was real ghosts, that was a whole different reinvention of it. And then when I did the Alien Invaders, I got to do the How Groovy song sequence, I storyboarded that. But every time I worked on Scooby it was different. Even when I did the direct to videos, I got to make that 1969 show again. But when we did, it was so funny, when we did What’s New Scooby-Doo?, I’d actually pitched a show in between there, because they kept saying they wanted to make it more modern, bring it more up to date. So I was like “Okay, let’s re-dress the characters.” And that’s kind of how some of the What’s New Scooby-Doo? costumes came out of, with the big stripe on Fred’s shirt and stuff, that was mine. But when I designed it, I gave Fred like a buzz cut, and I gave him a soul patch. And I put Shaggy in like a stocking cap and shorts and a real baggy shirt, and Velma had her big sweater but it was off one shoulder. And I don’t remember what we did with Daphne, we did quite a few things. But I redesigned those characters that way, and they were just like “Well this is a little too far out, it doesn’t look like them as much as it should.”

So then I designed another show that I pitched, that nobody went for. But they did look at it while we were in the What’s New Scooby-Doo? meeting, which kind of ticked me off a little bit. But it was called Son of Scooby-Doo, and Scooby had a full-grown dog son that was more scared than he was. He was called Scaredy Doo, and he was yellow. And he was more of a coward than Scooby was. And I had all the different versions of, it was Fred’s brother, Velma’s niece I think, who was really tuned in to the paranormal so she could tell whenever there was a real ghost present. And it was real ghosts. And we had Shaggy’s, I don’t remember how they were related, but they were brothers that were kind of like, almost like Jay and Silent Bob looking guys. And I gave them all this ghost catching stuff and made it like a real ghost thing. And everybody’s like “Well this is a little too far away from what we want to do.” And I was like “Okay.” So I wasn’t winning on any level. So I just kind of sat back and they came up with What’s New Scooby-Doo? And the more I developed it, the more it got back into what it originally was, so it was like, it was weird, it was like they were trying to reinvent the wheel without reinventing it.

AL: I wanted to circle back here and talk about the How Groovy sequence for Alien Invaders, what was it like to work on that?

SJ: It was a lot of fun. I did the lead in to that song, when they were sitting in the diner, then I did the song, and then I think the end part of it, just a little bit when they’re back in the diner. But it was a lot of fun, the producer just let me go on it. And I went back and looked at a lot of song sequences that Hanna-Barbera had done for shows back in the day, when they did Cattanooga Cats, I don’t know if you’re familiar with that. But there was a show called Cattanooga Cats, back, I think it was in the same year as Scooby, and they did all these old song sequences and they had all this psychedelic stuff, they were trying to do their version of Yellow Submarine, sort of. And I went back and looked at those, and just kind of took a cue from that and made it that way. Yeah, it was a lot of fun. I love doing song sequences because you can just kind of run wild with it. Like when we did all the chases in the Scooby shows, we did all the musical romps that they did in the second season of Scooby Doo Where Are You? We just kind of took that, and we put those in the DVD too. 

AL: Having dipped your toes in so many different roles from directing, designing, do you have a favourite?

SJ: I enjoyed producing and directing because it was like, for the most part it was my vision, this is the way that I wanted to do it. And I had a crew that I could count on to like, they knew exactly what I wanted to do. I enjoyed producing and directing quite a bit. To the point where it’s like “Okay, I’ve done enough of it.” So yeah, after a certain point it was like okay, and it was like why do more, I’ve already done this show, or I’ve already done this kind of thing. But that was probably my highlight. I love storyboarding, the way storyboarding used to be done. The way they’re doing it now is just, you’re almost animating the thing for them. Because I’ve done storyboards recently and it’s a young man’s game, that’s for sure. It’s a whole different mindset, because you’re just posing everything out a lot more and just basically laying it out and animating it. I mean I was all for, I kind of introduced animatics to Warner Bros. when I was there and it was like, so you could see it before you saw it. Before it was sent overseas. And it was saving on retakes and everything. But now everything is done that way, they do animatics for every cartoon. And it was kind of a curse and a blessing because now, like I said, now they expect you to pose everything out a lot more. Back in the day we could get away with not doing as much. But yeah, like I said to answer your original question, producing and directing was my favourite thing. I love storyboarding, I love designing stuff, there’s really not anything about animation that I didn’t love, and I didn’t have a good time doing.

AL: What’s your favourite thing about working on Scooby Doo projects specifically?

SJ: Again, I’ve had a real attachment to it since I was nine years-old. It was funny, I was nine years-old watching the show, 16 years later I was working on it, and I’ve been working on Scooby for 35 years. So that’s my attachment to him, it’s just something I’ve been attracted to and just been real comfortable doing over the years. And because I was trained by Iwao, I’m kind of the guy that they go back to, even when there’s projects that people have, there’s a couple projects that people were like “We’re trying to make this look like Scooby-Doo so that’s why we called you.” I’m like “Okay.” You know from other studios and stuff, so I’m like well that’s flattering I guess because I supposedly know it. 

AL: I wanted to talk about the Scooby Doo’s Ultimate Fans special feature, how did that come about?

SJ: I had done a bunch of interviews for the company that put that together. I had done other, you know, on the DVDs of like series compilation (sets), whether it be like Magilla Gorilla or Frankenstein Jr. and the Impossibles, or whatever, they would bring me in as a historian or an expert. And I would give, because I did cartoons and stuff, I had an attachment to it, or I grew up on it, so I would talk about that. So whenever they got to the Scooby-Doo one, they had heard about my office, because I had talked to the guy about it, the guy who was the producer of those segments. And he’s like “We’re doing this ultimate fan thing, sounds like you’ve got a lot of memorabilia, can we come to your house and film it?” I’m like “Sure, whatever.” I didn’t know it was going to turn into a big interview, or I was going to be compared to the other two guys that were on there either. My whole interest was I grew up the show, I drew the characters as a nine year-old, and I took it into a career. And I had a lot of stuff, I had a lot of Scooby stuff in my office. ‘Cause you know Scooby basically, like I said in the interview, Scooby paid for my house. So I owed him a debt of gratitude.

AL: Do you still have a lot of those items that were featured?

SJ: Yeah, it’s all still out.

AL: When did you start collecting?

SJ: Like I said, there wasn’t a whole lot of merchandise when I was a little kid, other than colouring books and comic books, and maybe board games and things like that. But as Scooby got more popular, and became more of an evergreen character they were putting him on everything. Like I said I had relatives that would send me items like “Here’s a Scooby-Doo waffle iron, you need this,” or “Here’s a paper towel rack, you need this.” And my daughters would get stuff. I’m even giving things to my granddaughter now that I have. It’s like well I haven’t used this a while, here’s like a little Scooby-Doo, after you get out of the bathtub, a little Scooby-Doo shaped towel thing that you put over your head with Scooby ears and a nose, she needs this, I don’t need to have it hanging around.

AL: You mention the (Easy-Show) Projector, did you ever find one?

SJ: Oh, yeah. I found one in the box with all the films and I don’t think it’s ever been used. I still have it, and it’s sitting up on my shelf. 

AL: What was your reaction when you did find it?

SJ: I was crazy happy, because I had it when I was probably, I think it came out probably a couple years after Scooby was on the air. They would put a new one out every year. So it would be whatever cartoons were on, they would take those. I had one with, I think I had one with Frankenstein Jr., Moby Dick and Mighty Mightor, and then the year after that there was one with Autocat and Motormouse and Wacky Races, and maybe Scooby was on that one. But they would give you different films, and you would take these films and you’d thread them in to this projector. When I was real little, the very first one I had, I think had Atom Ant and Secret Squirrel, and I remember, I woke up real early on Christmas morning, like right after Santa had come, and my parents let me open my presents. After I opened my presents, we all went back to bed. I woke up before they did, and I went and got that projector out and I started trying to thread it, and I ripped up about three films before I figured out how to make it work. So I broke it before I got to look at it. But by the time they came out with a Scooby one I knew how to do it. And like I said, I sat there and pored over every frame of that film. 

AL: Do you have a favourite piece that you have, or one that’s maybe more sentimental than others? 

SJ: Like I said on the interview, I have this presentation board, it’s actually a lithograph made off the original presentation board. It was the picture they used for the ad in the comic book, when I saw that back in the day. It was a presentation board that actually sold the show. And Iwao got it for me. He’d done something for some guy at a gallery back in Cincinnati or something, and he said “Do you want one of those?” And I’m like “Yeah!” And he said “Well I think I can get you one.” And it’s signed by Bill and Joe and Iwao, and it’s hanging on my wall, it’s like the prominent piece in my studio. I have everything kind of surrounding that. It’s a print off the original presentation board that they used to sell the show.

AL: What do you think it is about Scooby-Doo that has been able to hold up for over 50 years now?

SJ: I think it’s more of a thing where it teaches, I know this is a little bit looking into it more than you need to, but I think it teaches kids on how to deal with things they’re scared of, or how to deal with their fears. Because they play it out as goofy and then when you actually get to the end of the show, it’s never really a monster, it’s always somebody acting like a monster. They’re doing it for whatever reason that they have to do it, whether it be smuggling or real estate problems or something like that. I think it’s that, I think it’s just the fact that it teaches kids how to not be scared of something, or how to deal with things that they’re frightened of, and the fact that the characters are really, really endearing. I mean, you know, Scooby’s a real lovable character, Scooby and Shaggy both. They’re almost the same character, really. Except Shaggy talks better than Scooby does. The way that the characters act together and they’re really good friends, I just think that, like I said, it’s an evergreen thing. And you know, people my age grew up with it, they showed it to their kids, and they showed it to their kids, and so on and so on. So it’s like, it’s got that kind of legacy. 

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 9: Cheryl Johnson

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Cheryl Johnson below. Or click here to listen to the podcast episode.

AL: What’s your relationship to Scooby Doo, did you grow up watching?

CJ: You know, I wasn’t a huge fan of Scooby Doo as a kid. I feel like Scooby Doo is one of those things where either you loved it as a kid or you’re like “Eh, it’s kind of boring.” And I was definitely in the “Ehh I’m not that interested” camp. I had friends I grew up with that loved it, and I think if you’re into mysteries and horror and that kind of stuff, it’s right up your alley. So you know, when I joined the Scooby Doo crew, it wasn’t something I had ever seen myself doing, but it was fun to be a part of it, that’s for sure.

AL: When did you know that you wanted to work in animation?

CJ: I knew I wanted to work in animation when I was about 15 years-old. It actually happened on a trip to Disneyland. I had always been an artist, like ever since I was about three I’d been doodling and sketching. I knew somebody was doing drawings for all the animated movies I had seen, but I didn’t know how you got into it. So when I was about 15 on a trip to Disneyland, I was in this museum type part of Disneyland, I think it was called Drawn to Animation, and on the walls in there they had all of this concept art and animation cels, and sketches of characters for various Disney movies. I saw that and I thought “See, I knew somebody did that kind of stuff.” So from that point on, I was determined to figure out a way to get into animation. 

AL: And what was the path that you took to get there?

CJ: Once I reached college age I did a couple of community college art classes, I did some research into art and animation schools in California. I grew up in California so I knew that I wanted to stay here for college. And I went to a school for CG animation in the San Francisco area for a little bit because I thought maybe I was going to get into the CG side of stuff like Pixar or Dreamworks, that kind of thing. And I did that for about two years, and I realized that I hated the CG technology and the programs. It was really complicated and had a really, really steep learning curve. And I was missing my artistic roots. So from there, I actually looked up ArtCenter in Pasadena, down here in southern California and I saw that they had an illustration major. Through that you could enter the entertainment arts track, and through that part of illustration you would do concept art, character design, stuff that was much more animation specific. So I ended up making the jump from the San Francisco area to LA, went to ArtCenter for a few years, graduated and within less than six months I ended up at Warner Bros. on Scooby Doo.

AL: How did you come to work on Scooby Doo?

CJ: The way I started working on Scooby Doo was a very, it was very roundabout. Getting jobs in animation tends to be that way, especially at the beginning. It’s a lot about who you know. So when I was going to college at ArtCenter in Pasadena, my neighbour worked at Cartoon Network. I found that out, got to know her a little bit, showed her my portfolio, and she was pretty impressed. She brought me into Cartoon Network where she introduced me to the recruiter and a couple other artists and an art director there. That art director she introduced me to referred me to the Be Cool Scooby-Doo! art director at the time, Richard Lee. And then he invited me to come onboard to Be Cool Scooby-Doo!. A season into Be Cool, he left, and I took over as art director.

AL: For those that don’t know, can you just describe what an art director is and what they do?
CJ: An art director on any production is in charge of a couple things. Mainly we’re in charge of the team of artists on the show. The artists include character designers, background designers, background painters, colour designers and prop designers. So it’s the art director’s job to make sure that they know what they should be doing each day, keeping them on track, making sure they have all the tools and resources needed to get that job done. The art director also works really closely with the production staff on the crew. The production staff are people that are in charge of budgets and schedules and managing assets. So I act as a bridge between the artists and them. And then the art director also collaborates closely with producers, show runners, episodic directors to make sure that their vision is achieved through the visual side of each episode, and across the entire series.

AL: What’s your favourite part of being an art director?

CJ: I think my favourite part is my daily interactions with all of my artists. It’s really fun to work with incredibly talented people, I’m constantly impressed by the ideas that they bring to the table. When I launch them on assignments, I’ll give them a pitch of what I’m thinking it could be, and they typically come back with something that was 10 times better than what I could have ever imagined, so that’s really, really fun, that collaborative part of the process. And it’s fun to collaborate with directors and producers and showrunners as well, and see, you know, get their input, see what they’re thinking for things. And then I think another really fun thing is when you get to encounter or interact with the voice acting cast. Doesn’t happen a lot when you’re on the art side of things because you’re kind of stuck in your office or stuck in your cube doing the daily art stuff. But occasionally you cross paths with them and that’s really fun.

AL: Do you have any specific memories or experiences with interacting with the voice cast?

CJ: Yeah, I do actually. On Be Cool Scooby-Doo! we had to go to a taping for a kids cupcake bake-off show. I can’t remember the name of the show. It’s kind of odd but, any show on TV, especially animated content will do crossover things with other shows, and in this case, for this episode of this cupcake show they were doing, it was a Scooby Doo theme. So they invited as many of the cast and crew from Be Cool Scooby-Doo! to this final shoot for this cupcake bake-off and of course some of the folks there were the voice actors. So, Frank Welker was there who does Scooby and Fred, Kate Micucci was there who did Velma on Be Cool Scooby-Doo! and then Grey Griffin was there who was Daphne. They, of course, they did the voices for the kids, and it was just magic. Especially hearing Frank do Scooby, you just never forget it. It was really great.

AL: Was it on the first season that you had worked as a background designer?

CJ: Yes, I started as a background designer and then after a season of that, I got bumped up to art director.

AL: Do you have a favourite background that you had worked on?

CJ: Oh, there’s so many. ‘Cause the thing about Scooby Doo, they’re in new locations every episode, which makes it a challenge but also makes it really, really fun as a designer. Let’s see. I think some of my favourite things that I worked on were the Velma’s mind’s eye sequences which we did in every single episode where Velma will have a revelation about which direction she thinks the mystery is going, and will explain clues and stuff she’s found, or she’ll go into the history of a particular thing in the episode and we would shift the style and have a lot of fun with that, so those were always really fun. Early, early on I did, I think for the third episode of the first season, they go into a chicken themed cavern that has chicken themed decor and like temple stuff in there, pillars, all that kind of stuff. That was really fun.

Photo courtesy Cheryl Johnson, http://www.cbjart.space/.

AL: What was the atmosphere like working on the show?

CJ: It was an interesting experience for sure. The show, like most shows in animation, had its growing pains. There’s a saying that every show has like the first season bump or first season growing pains where it has to figure out what it wants to be, how things are going to be structured, and what’s the pipeline going to be like. So, that was definitely a hurdle for the whole crew but once we got past that, things went a little bit smoother. But overall it’s an exciting property to be a part of because the characters are always in different situations, they’re always in new locations, so that comes with a lot of challenges but it also comes with a lot of creativity.

AL: Can you describe a typical day at work for Be Cool, maybe once for a background designer, and once for an art director?

CJ: A typical day at work for a background designer, you go in, you’ve got a whole list of designs that you need to do for an episode and that’s what you primarily spend your time on. You sit down at the computer, we all work digitally these days. And you draw away. On a good day, I could probably knock out three backgrounds on Be Cool Scooby-Doo! as a background designer. And after that you would submit them, they would go to the art director to give notes, they would go to the episodic director to give notes. The kinds of things they would be looking for is “Does this match the style, do we have everything we need in this background.” For instance if there’s a door that opens on one side of the room, do we have that door open and closed. Is there enough room for the characters to move around in and act in. And then after that it either gets notes and you hit those, or it gets approved and you move on to the next one.

An art director, it’s much more complicated. There’s a lot more moving parts as an art director. The biggest focus for me each day would be to keep the designs moving. So I would look at all the designs that I had to review each day – characters, props, backgrounds, colour. Give notes or approve things and move them on to the next person in the pipeline. I would check in with the artists daily, see how they’re doing, making sure they’ve got everything they need to hit their deadlines. Communicate that information with production staff. Meet with directors, showrunners, whoever I needed to, to make sure that they’re reviewing designs and that I’m implementing their notes. Yeah, that’s pretty much a day in the life of an art director.

AL: For a background designer, how many backgrounds would you typically need for one episode?

CJ: For one episode of Scooby we were averaging probably I want to say, anywhere between 60 and 70 backgrounds an episode. And these are 22 minute episodes, and we designed only key backgrounds here in the States. The rest of the backgrounds were drawn by our animation studios, and in this case, there were two. There was one in Korea and there was one in the Philippines. So we would try to give those studios as much information as we could for each new location that the characters visited throughout an episode. And it would be up to them to do kind of the small hook-up backgrounds like for instance, we would do a wide of a foyer to a haunted mansion. But if we cut to a shot and we see the floor, we’re not going to do that background, we’ll let them do that based off of the large key that we gave them. 

AL: What’s a typical timeline for one episode, how long do you have to get all the designs done and everything?

CJ: Typically we had two weeks for black and white, so that would be our background designers, our character designers and our prop designer. And then we would have two weeks for colour as well. So, background painters and our colour designer. Usually on Scooby Doo, episodes didn’t overlap. So that meant that they had a dedicated two weeks each department, the colour and black and white departments, to get everything done. And it was, it sounds like a lot of time, but frequently we were right up against those deadlines. 

AL: What were some of your favourite moments working on the show?

CJ: I think some of my favourite moments was definitely my brief interaction with Frank doing the voice of Scooby, I’ll never forget that. Oh, it’s been a while since I’ve been on the show so like super, super specific stuff I can’t remember super well. But I thoroughly enjoyed working with our production staff, they’re just such a hoot. It’s really important for an art director to have a good relationship with the production staff, because like I said, they manage schedule, they manage money. If they’re happy, you’re happy, vice versa. So I had a great relationship with them and enjoyed working with them all the time. Let’s see. There was one potluck we did and I brought in Scooby snacks as a treat. So I made these cute little dog bone shaped cookies with chocolate pudding to dip in, it was very good.

Photo courtesy Cheryl Johnson, http://www.cbjart.space/.

AL: Do you have a favourite episode at all?

CJ: Favourite episodes… oh, I love the one in the second season where they go back to Ancient Greece. The whole episode takes place in Ancient Greece. That one was really fun to work on and it was fun to watch. There’s one called, I think it’s called Gremlin on a Plane which was really kind of an oddball one in the first season but I thought that one was pretty funny. For the finale of season 2, if I’m remembering right I think it was a two-part long episode where we learn about Fred’s rivalry with another character, I think we learn about Fred’s past. It really does a deep dive into some of the characters that I hadn’t seen in other seasons of Scooby Doo, that one was really fun too.

AL: Do you have a favourite villain or ghost?

CJ: I’m very partial to animals, so any time there was a giant animal chasing them around I was pretty happy. So there was an episode with a big scary rabbit that was like a magician themed one, that one was great. The werewolf episode was super fun, and they were being chased around by a giant gorilla in a retirement home where Shaggy’s grandma was living, also really fun.

AL: What is it like to work on a show where they’re always in a different place and there’s so many different themes and storylines going on?

CJ: It’s complicated. It’s a lot to manage and it’s a lot to think of every episode. You’re constantly on your toes. In a more typical animated show you can rely on what’s called stock locations or stock props or stock characters, which means you can always kind of go back to those and expand it. With Scooby Doo, you can’t do that. The only place they’re going to be in all the time is the Mystery Machine. So other than that, you’re constantly making up new things. You’re making up new haunted houses, museums, I think we went to space in one episode, it’s all over the place. So it’s a lot to design, but it means that you can constantly be creative and have a lot of fun, and really push the boundaries of the show. Each time they come up with a new version of Scooby Doo the artists have an opportunity to explore even further. Some things that don’t change of course are like the colours of the Mystery Machine, colours of the characters, the main cast of characters. But the backgrounds can change quite a bit because of all the new locations they go to. They just always have to be spooky, that’s the number one thing with all the backgrounds.

AL: What are some of the challenges of working on a Scooby Doo show specifically?

CJ: I think just as you mentioned, it’s that they’re constantly in new locations. That makes it tough for the design team just because it means there’s a lot of work to do. And then I think in terms of writing, there’ve been so many Scooby Doo shows, there’ve been so many Scooby Doo episodes, so one of the big challenges is how do you keep it fresh without departing too much from what people know Scooby Doo to be. You take it a little bit too far, the Internet will come after you. We found that out on Be Cool Scooby-Doo!, that’s for sure. ‘Cause it’s a pretty different iteration of Scooby Doo, especially in terms of the way the characters look. Not everybody on the Internet was super happy with those decisions. But hey, you know, we’re trying to do new stuff and explore this beloved property that everybody knows so well.

AL: Going off of that, what was it like to help develop a completely new look for Scooby Doo?

CJ: Oh it was fun, it was really, really fun. It meant that, because I was on it so early on, I could put my own creative spin on it. The first art director Richard Lee was really open to that, and so was our showrunner Zac Moncrief. Everybody was really collaborative in that way. Yeah, it was fun. Really fun.

Photo courtesy Cheryl Johnson, http://www.cbjart.space/.

AL: And what was it like to have a lot of people on the Internet coming after the show you were working on?

CJ: I always find that to be kind of amusing. No matter what show I’ve been on, I’ll usually scour the Internet for YouTube comments or Twitter mentions or whatever at least once to see what people are saying, good and bad. I think everybody on the show interprets that a little bit differently. At the end of the day, some people are going to love it, some people aren’t, some people are going to be in the middle. I found that anybody who actually took the time to watch Be Cool Scooby-Doo!, once they got over the shock of the way the characters looked, were very, very pleased and thought the show was really funny. 

AL: There are a lot of people that refuse to try it because of the art style, what would you say to those people?

CJ: I would say go back and give it another chance. Go to YouTube, look up like a compilation of the best of moments from Be Cool Scooby-Doo!, and I think you would be pleasantly surprised. I think one of the things that Be Cool Scooby-Doo! did the best was really fleshing out Daphne as a character. She’s hilarious. She’s the wildcard of the bunch, she’s always up to crazy antics, it’s great. There’s a whole episode where she tries to be Fred the entire episode, how could you not like that?

AL: Because of a lot of the feedback and everything, the show maybe didn’t get to run as long as it should’ve. How many seasons would you have liked to have seen the show go on for?

CJ: I think we had one more solid, solid season under our belt. ‘Cause we were really starting to do some exciting stuff there at the end. Like expanding who each character is, going into Fred’s past, that kind of stuff. So, I think if the show would have gone one more season we could’ve taken that even further. Which would’ve been really, really fun.

AL: Was there any talk of doing another season or did it get cancelled while you were still working on the second one?

CJ: I don’t know, that’s kind of out of my purview as an art director. I do know that we were told we wouldn’t get another season about, I think we were maybe two-thirds of the way finished with that second season. Which is about normal for when they’ll let you know if you’re going to get another season or not in animation. It definitely didn’t come at us at the very end, we kind of knew it was coming.

AL: Why do you think that a show about a mystery solving dog has held up for over 50 years now?

CJ: That’s a really great question, and I think so many people wonder this. I think it’s because Scooby Doo himself is just such a lovable character. He’s the first talking dog character we’ve seen, and he’s influenced other characters since. Like if you look at Doug in Up, we wouldn’t have Doug if we didn’t have Scooby Doo. Scooby Doo is the dog’s brain personified. It’s hilarious. Everybody wants to know what their dog is thinking, and I think Scooby was the first, first of that kind ever on the screen. And I think another reason that Scooby’s so popular is that you can relate to all the different characters because they’re all slightly different from each other. So Fred’s the leader of the group, kind of like a lovable jock type, Velma is of course really, really smart. And Scooby and Shaggy are your goofy, cowardly friends but at the end of the day, when it came down to it, you know they’d always be there. They’ve always got each other’s back, and they’ve got the gang’s back. Daphne, to me, she’s like the least developed character. She’s mostly just a pretty girl it seems like. But they also call her, what is it, danger prone Daphne, I think in some seasons. But anyways, I feel like that cast of characters is relatable to a lot of folks. I think people love the mystery genre too. Everybody loves a good whodunit. And then of course the voice acting throughout the various iterations of Scooby Doo has been awesome too, everybody knows what you mean when you say “Jinkies” or “Zoinks” or “You meddling kids.”

AL: What was it like to be able to come work on a project with characters that are that iconic? 

CJ: It was great. Whenever I would go home and visit family, I never had to explain what I was working on, because everybody already knows Scooby Doo. I felt really honoured to be able to put my stamp on a property that’s so beloved and everybody knows so well.

AL: Is there anything else that you wanted to add at all?

CJ: I don’t think so. I’d work on Scooby Doo again, I’m sure it’ll come my way again. They’ll never stop making Scooby Doo, ever.

AL: If you were to work on another Scooby project would you want it to be something out there like Be Cool or would you maybe want to try a more classic iteration?

CJ: Oh I’d want it to be out there like Be Cool. I definitely would rather work on something that looks a little bit different from the classic Scooby Doo.

AL: Just before we end, do you have any recent projects you’d like to promote at all?

CJ: Sure, yeah, the one that I’m working on right now just got announced. I’m working on Baby Shark for Nickelodeon. We’ll have our first episode out this Christmas, you should check it out! It’s pretty adorable.

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 8: Christopher Keenan

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Christopher Keenan below. Or click here to listen to the podcast episode.

AL: What’s your relationship to Scooby Doo, did you watch at all?
CK: I actually have a very long history with Scooby Doo. I watched the show every Saturday morning in the 1970s, I was a huge fan. And so I was really thrilled when I was able to become involved with the animation at Warner Bros. when Hanna-Barbera became part of Warner Bros. under Turner.

AL: Do you have a favourite personal memory related to Scooby Doo?

CK: Probably my favourite personal memory was when we pitched What’s New Scooby Doo? to the Kids WB Network as a series. My pitch was very, very simple. I literally said “It’s Scooby Doo the way you think you remember it. It’s funny, it’s scary and all the mysteries make sense.” 

And they bought it.

AL: How did you come to work in animation?

CK: I actually started working in animation at Warner Bros. as a receptionist. I had been working at a now defunct company called New World Entertainment, which was a film and television company, as a receptionist. Someone there was married to someone at Warner Bros. who said “Hey, they have a much better benefit plan and they’re starting an animation division, you should go over there.” I hadn’t ever thought of a career in animation although I was very clear I wanted to work in children’s television. I studied communications, theatre, and education and I was looking for a way to bring everything together and animation became the conduit to that.

AL: For those that maybe don’t know, can you describe what your role was on Scooby Doo?

CK: My role on Scooby Doo was a bit of a catch-all role, in that as head of the creative department at Warner Bros. Animation, I oversaw the initiation of the development of various Scooby projects, particularly long-form direct consumer movies, as well as television series. And I would bring together the creative teams, which would include writers and directors and designers and producers. And then I would oversee all aspects of the creative throughout the whole process. And in addition, since we didn’t have a separate sales team for animation, also pitch and sell the concepts internally to our home video division and to our broadcaster who at the time was Kids WB. I was definitely intimately involved with every step of everything but really the first two videos and then continued doing that for about 16 years. 

AL: Can you describe the process of development from start to finish for a Scooby Doo movie?

CK: The development process for a Scooby Doo movie was unique in that we would always look at two things. One, where have we been before and where would it be exciting to take Scooby. And by that I mean everything from the mystery itself and what’s at stake, as well as the setting and location in terms of what would be visually interesting and provide the most fodder for you know, comedic and or spooky fun.

I was lucky enough to work with a couple of different really talented producers, directors, and writers, and it would be very much a collaborative effort. Sometimes it would start as simply as saying “Wouldn’t it be great if Scooby met the Loch Ness monster?” and we would take it from there, or it would be trying to figure out different ways of introducing specific arenas or specific settings that could be really, really fun for Scooby. Scooby and the whole gang. From that concept we would go right into mapping out the story. Most people may not know but it’s tricky in children’s content to come up with crimes that are kid-friendly. So you end up with a lot of theft and a lot of deceit, because crimes of passion or anything particularly violent is off-limits. So there’s a lot of deceit and a lot of theft in Scooby Doo adventures. 

Once we decided on the setting and the creature or monster or spookiness that Scooby was going to encounter, we would then focus on the mystery itself. What’s at stake, what is it that someone’s trying to get away with, that the team, the mystery they can unravel. And then we would plot it out like any other movie, you know. With lots of story beats up on the wall and making sure the story all sort of makes sense. And when I say up on the wall, so we can visually see it, visually see where the high point of the action is, where the resolution is, really just looking at it from a visual standpoint to make sure it’s a satisfying structure. And then our writers would dive in and bring it to life with lots of very character-specific, sort of runners and mini stories within the larger story. And it would be at that point when we actually had a full story with some detail that we would be presenting or pitching it. Sometimes with visual reference or a mood board. And once we got (the go) from our internal partners we would go full speed into production.

One of the great things about producing those Scooby films was that we were constantly making adjustments as we went. As the story went from script to storyboard and from storyboard to animatic and layout, we would always be trying to increase two things. One was the humour, and the other was the sort of thrills and chills.

AL: And how different would that process be when it comes to a series?

CK: The difference between doing a long-form film and doing a series really is one of timing. With a series there’s a production schedule that really necessitates having multiple scripts in play at one time. Very specific steps on the scripts being met in adherence with the production schedule. Once a premise is approved it goes right to outline, right to script and then to storyboard. We don’t have the luxury of sitting around and mulling over possibilities. Production on a series is much more a well-oiled machine and you have to feed the machine and keep things moving at a pace. We always worked on what we call a waterfall schedule where if you looked at the schedule visually, and you’re looking at the timing across the top and the episodes down the side, you would see how multiple episodes are in multiple steps of production at the same time. Including the writing, there’d be anywhere from four to six scripts all in process at the same time.

AL: For a Scooby project would you generally have the same creative team on staff or would you ever bring in people on freelance?

CK: While each Scooby production was unique, we did use a number of production personnel and creative people from one project to the next. So for example, Scott Jeralds was an enormously talented director who produced the first couple of Scooby Doo long-form videos that I worked on. And then, when we sold What’s New Scooby Doo? we hired a trio of head writers/story editors who worked on the series and would hire freelance writers. But that creative team oversaw the writing on the series. And we brought in a new producer for the series as Scott was busy working on some videos. Then we also worked with another producer later on in some of the latter videos, our long-forms, named Joe Sichta. Chuck Sheetz was our producer on the series, Marge Dean was another producer on both the series and the long-form. We had a lot of people who were full time Warner Bros. people as well as freelancers who would come and go. We just really always wanted to assemble the right talent for the right project.

AL: Would the ideas for the movies and the episodes come from within that creative team or would you ever have outside people pitching ideas?

CK: The ideas came from a variety of sources. Often they would come from the creative team. Sometimes they would come from me, sometimes they would come from outside sources, writers who would come in and pitch a specific idea. It was definitely a collaborative effort, regardless of where the initial idea came from, because there would be so many people who would touch it throughout the process. Everybody would add something to it, whether they were in an official creative capacity or not. It was definitely an enthusiastic team who, you know, no one was shy about tossing their ideas into the ring, and the best ideas would always win.

AL: In the development of a Scooby Doo movie or in the series, what are some aspects that the project absolutely needed to have?

CK: That’s an excellent question. Number one, I think what was really critical was for every project to truly showcase or bring to life the different aspects of the different members of the mystery gang. The Scooby gang itself, if you sort of think of them as one entity, they each sort of represent a different side of humanity. You can almost put them together and make one character because you’ve got the heart, the brains, the imagination, the vanity, you’ve got it all on each of those characters. So, any time we did anything, whether it was an episode of the show, or a long-form movie, it was really important that we serviced each of those characters in a satisfying way. It couldn’t just be the Scooby and Shaggy show. That was everyone’s temptation because they were so much fun. So visual, so comedic. But Fred, Velma, and Daphne really evolved over the years as being very specific personalities, with very specific voices if you will. And I mean that in the broadest sense, not vocally necessarily. But we wanted to make sure that we were serving them as well as the mystery, as well as the setting as well as Scooby and Shaggy’s antics. That was probably number one. 

Number two, we always wanted the mystery to make sense. As I said, that was our pitch for the series, but we wanted the viewer, we wanted to be true to the mystery genre, i.e., we wanted to make sure that we were planting clues, and that the audience was able to try and solve the mystery along with the gang. We didn’t want to introduce a character in the final reel and say “Oh, it was crazy Mr. Jones who we’ve never met before,” you know. We wanted to make sure that the pieces and parts were there. That if you went back and watched it again, you could see how the mystery actually unfolded. There were times we were more successful at that than others, where sometimes it was a bit of a stretch, but still fun along the way.

And then the third thing, and probably number one, every Scooby adventure needed to be first and foremost, it needed to be fun. It needed to be a rollicking good time. More like being in an amusement park haunted house than watching a scary movie. We were never about trying to make animated horror. We were much more about trying to make animated fun that happened to have a spooky twist.

AL: And you mentioned having to have most of the motives be kid-friendly, but how were you working to make sure that kids would love it, but also adults would be able to watch it and not be upset when their kid wanted to watch it 50 times in a row?

CK: Right. It’s a bit of a balancing act. I mean we wanted to make sure that the mysteries were intelligent enough that parents and older audience members weren’t going to just be rolling their eyes. But at the same time, as I said, when you start getting into crime and looking at crime and all the different genres of crime or areas of crime, most of them are not particularly kid-friendly, and weren’t things that we were going to do in animation. We also wanted to be sure that there was always the revelation in the end that ghosts are not real, that all of the spooks and scares were not real. Sometimes we would leave a little element of mystery where you know, could it have been? Sort of a question mark. But the mystery that they’re actually solving does get solved in a satisfying way, so that we’re not just leaving it open-ended that you know, yes, by the way, werewolves are real. We felt that was really important to the younger audience. There were a couple of films early on that did put forth the idea that the monsters are real. And I know that’s come up in other Scooby content, but the series that I worked on, the two series and the majority of the films, all would conclude with a revelation at the end that proved that it was a hoax or it was a misleading event. And wasn’t based on you know, anything evil being afoot in reality. Although as I say, we did use a couple of sort of question mark moments where for example at the end of Scooby Doo and the Loch Ness Monster, even though they’ve solved the mystery, just before we go to credits you see a fin and a sort of water swirl of some kind which at least leaves the question open-ended as to whether or not there is still something in the loch.

Scooby Doo and the Loch Ness Monster (2004).

AL: And where did the idea come from to kind of have that ambiguity in some of them?

CK: You know, it came from a couple of places. In looking at the original, the original Scooby Doo mysteries were always tied up neatly and there was never anything saying that the monsters were real. The first couple of Scooby Doo films that were done before I was involved definitely put forward that the monsters were real and it was sort of a new take on Scooby Doo. We decided with the subsequent films and then the series that it was important, particularly with the television audience, the younger television audience since our audience was six to 11 year-olds, that we make it clear that monsters are not real. However, there are some things that are unanswered in the real world, that we decided were worth giving a nod to. So whether it was aliens or the Loch Ness monster, or anything that there happened to be a little bit of ambiguity or uncertainty in the real world, we felt like it was fair game to say “But you never know.” But if it was vampires or witches or anything like that in the films or series I worked on, we would conclude with a revelation that said “You really don’t have anything to be worried about.”

AL: Is there one that’s maybe easier to develop between a movie or a series?

CK: They each present unique opportunities and challenges. The satisfaction of developing and producing a film is that it is a single story, and in terms of its scope and its breath you can tell a much bigger story that can have a main plot and subplots and sort of comedic runners throughout it. And you really focus on a beginning, middle and an end. And that may sound really obvious, but it becomes a very finite thing, and it’s satisfying to have those parameters and the time to actually explore them fully. On the flip side, the great thing about a series is that you have the opportunity to tell many different stories, but you don’t have, as I said earlier, the luxury of time to go deeply into any one story. And the stories are so quick that it’s hard to service much more than a main story in a single episode. And the challenge with a series especially is that as you get into a second and third season, (the challenge) is coming up with all of those stories and not feeling like you’re repeating yourself. Or not feeling like you’ve already been down this path. That’s one of the biggest challenges on a series.

AL: Were there any challenges in working on a Scooby Doo project specifically?

CK: Well going back to the crimes themselves. Generally in every Scooby Doo story, there is a culprit or a villain who is behind the mystery and their motivations for doing whatever they’re doing, almost always came back to greed or jealousy. It was hard to, as I said earlier, it was hard to tell any stories that were really crimes of passion, or because someone was a sociopath, you know, we couldn’t go there. So after a while, the pattern of somebody being greedy, whether it’s stealing or trying to swindle someone, or being jealous, that was a challenge to continue to come up with new ways to explore those themes that would lead to crimes and then lead to mysteries.

AL: Both the series of movies that you had worked on and What’s New Scooby Doo were in a way a revival for the Scooby Doo franchise, what was it like to work on that?

CK: For me, working on it was an enormous pleasure and an enormous honour. As I said, I was a huge fan as a kid. Working on it for so long, I also felt like I sort of have Scooby in my blood. I had a lot of passion for the individual characters themselves. And when I looked back at the original, I remember loving the characters for different reasons, and I wasn’t seeing as much evidence in the original of the very qualities that I thought I loved about them. And I wanted to work with the team to really bring those out.

So for example, Velma, obviously everyone knows Velma’s incredibly intelligent and well-read. But I had remembered her as having a very wry sense of humour, and a little bit sarcastic and really affectionate towards the other cast members, but a little self-effacing. I didn’t see as much evidence of that in the original as I thought I remembered. So I really continually pushed the team to explore those aspects of her personality. The same with Daphne. Daphne was very much the damsel in distress in the earlier incarnation, the original. And in fact was referred to, I don’t remember if it was onscreen or off, but as danger-prone Daphne. And in my mind, Daphne had always been this lovely character who just completely embraced her girly-ness. She was as valuable a member of the team as anyone else, because she had her own perspective on things and she would MacGyver herself out of things with whatever she found in her purse, you know, that sort of thing. That wasn’t as present as I remembered it, but it was certainly something we amped up in the new content. The same with Fred. Fred was another one who I always thought of him as a big boy scout and he was very much the straight man to Scooby and Shaggy’s comic personas in the original. And so in later content, we definitely played him up as incredibly earnest, incredibly well-meaning. And you know, quite literal in his approach to things. It wasn’t so much that he was the big, brawny strongman, as much as he was just sort of the most straightforward, on-the-nose guy that you’d ever want to meet. So, again, for me, the greatest joy was exploring these characters and I was able to do that with writers, with designers, with producers, with directors, with the cast. I mean, it was really terrific. 

AL: Out of all the characters of the gang, did you have a favourite to help develop?

CK: Definitely Velma. Velma was always my favourite. She was my favourite when I was a kid, she was my favourite when I worked on the more recent content. Maybe I identify most with her because you know, I’m a big nerd with a sarcastic sense of humour. 

AL: On those first few beginning movies there were a few casting changes due to various circumstances, were you involved in that process at all?

CK: Yes, very much involved in the casting process. And in fact, Mindy Cohn, who went on to play Velma for quite a few years, was – well depending on who you ask, Scott Jeralds and I debate about whose idea it was, but. When we were talking about a replacement, I had said you know, in my head I hear her as Natalie on Facts of Life. And then someone said “Well we should get Mindy Cohn, she’s available.” So again, everyone’s memory differs a bit but that was one that that’s what I heard in my head and that’s who we got. I was thrilled because she really became Velma. And then you know, Casey Kasem was just phenomenal, as was Frank Welker, playing Scooby, Shaggy and Fred. Ultimately we ended up, you know, Casey I think was having some health issues and we ended up using the live action actor from the film for at least some of the content, and he was great. And the other person I wanted to note, was Grey Delisle, who has a different last name now – I’m forgetting her current last name but she was Grey Delisle at the time – literally was Daphne for me. I mean, I still hear her voice when I think of Daphne. I don’t know if she’s doing it currently, but boy oh boy did she do a phenomenal job.

AL: Where did the idea come from, both for the series and the movies, to have them traveling around the world?

CK: You know, it came from really this desire to, as I said earlier, to put Scooby and Shaggy and the gang in locations that would really lend themselves to animation, lend themselves to some sort of supernatural mystery of some kind. And when we started going internationally in the films, it just opened up a whole new world. It gave, every film had a slightly different feel, it gave us different costuming, all sorts of different colourful characters. So it really was about broadening, and about going beyond the sort of haunted mansion or out in the woods.

AL: I wanted to talk a little bit about Scooby Doo and the Cyber Chase as it’s such a different movie from a lot of the other ones, where did the idea come from to put them in cyberspace?

CK: Interestingly, when that was first talked about, it was very much sort of a sci-fi fantasy. It was the first one I was doing from the ground up as a development executive, and it was coming off the heels of the alien Scooby Doo movie. We wanted to do something with a video game. At the time video games were huge and everyone was obsessed with them, so we kind of, the idea was how do we get Scooby and the gang into a video game and have them be in all these different levels. Because not unlike your question about why take them around the world, giving them all the different levels would give them opportunities to be one moment you know, in a contemporary baseball game, another in the Jurassic period with dinosaurs, and suddenly underwater. We were able to just go to all these different places within one video and that was really a lot of fun. And in fact, it was one of the first ideas that the home video team got very excited about because they felt like it was happening across not just Scooby, but what was happening in popular culture at the time.

Scooby Doo and the Cyber Chase (2001).

AL: What was your favourite thing about being able to work on Scooby Doo?

CK: My favourite thing about working on Scooby Doo honestly were all the other people working on Scooby Doo. I don’t think there was anyone involved that wasn’t an enormous fan of the original, and didn’t have truly a passion for the property, for its legacy, for its history. The show itself, the original show itself meant so much to a whole generation of kids who were now all the people working on this show and on these videos. Joe Barbera at the time was working out of our offices first at Hanna-Barbera and then over at Warner Bros. offices. And to interact with him and to be a part of the legacy of such an incredible property was just an honour. But for me, from Joe Barbera on down, it was about everybody else. Everybody else’s passion and excitement. To date, it was my favourite thing that I ever worked on.

AL: And what was it like to work on a franchise that has so many different generations of fans, were you thinking of maybe how to market to both kids and adults when you were working on the projects?

CK: We definitely, very frequently, whether it was me or the producer or director or writer, would try and give nods to the original and sort of little Easter eggs for fans, but we were well aware that our primary audience was kids. And kids today, many of whom, Scooby Doo was relatively new, as you had asked in your trivia question, there had been no series for 11 years before the new content started. So, it was, I think our primary audience was always the younger audience, but we wanted to stay loyal to the fanbase that had been with it since the 70s.

AL: Out of the various Scooby projects that you worked on, do you have a favourite?

CK: I do have a favourite, but my reasons for it being my favourite are not because it’s necessarily the best or any better than the other projects, but Scooby Doo and the Loch Ness Monster was a real passion project for me and for Joe Sichta, who was the producer/director on the project. It was really an opportunity for us to play together and both having a passion for Scooby Doo and for the Loch Ness monster, it was just a joy. And it was the first time I believe that we used CGI in a Scooby film. The monster itself was CGI and we mixed that with the 2D of the character animation and the rest of the film. And I think it went over pretty well. I look back on it and of course I see all the flaws and mistakes and everything else. But it was truly one of my fondest memories, and it will always be special to me.

AL: More broadly, why do you think that a cartoon about a mystery solving dog has had the staying power to keep going for over 50 years now?

CK: That’s an excellent question, I have thought about this quite a bit, particularly when we were bringing back the franchise into films and television. I think there’s a couple of things at work. I think number one, no pun intended, but Scooby and Shaggy are sort of underdogs. They succeed despite themselves. They’re kind of reluctant heroes that ultimately kind of rise to the occasion and I think that sort of underdog protagonist really appeals to people. I also think that the ensemble of characters really makes a big difference. That it’s not just Scooby and Shaggy, it really is a group, and there’s sort of something in it for everyone. Meaning, different characters appeal to different people. And the fact that it’s an anthology. And you could never get tired of it because you never knew where they were going to go next or what they were going to encounter. And if audiences are anything like me, I love a mystery. Mysteries are one of my favourite genres because it allows you to not just watch passively but to be actively engaged in trying to figure out what’s going to happen next. So for all those reasons, and for the fact that it’s just funny, I would say it’s worthy of the endurance it’s had.

AL: Is there anything else that you wanted to add at all?

CK: No, all I can say is I know Scooby is in the hands of some enormously talented people at Warner Bros. Animation right now, and the work that they’re doing is absolutely beautiful from a production standpoint. And I know that many of them share the same passion for the property and the characters that I do. And I just hope that it goes on for another 50 years because now, as an audience member, I still can’t get enough.

AL: Do you have any recent projects you’ve been working on that you’d like to promote?

CK: I’d love to just share that at the moment I am working on a whole suite of content for Mattel Television. Of all different brands and properties, but the one I’m most pleasantly surprised by and very proud of is all the content we’re producing around the character of Barbie. I was not a real Barbie enthusiast a few years back, and since joining the company and really working with the creative team on the evolution of Barbie and Barbie’s role in storytelling, I couldn’t be more proud of where we are now. We’ve got a bunch of Barbie animated films coming out, on Netflix we’ve got one series airing there currently, another one in the works. We have a Barbie web series on YouTube called Barbie Vlogger. There’s just all sorts of content now in which Barbie herself appears as a character as opposed to Barbie playing a princess or a mermaid or an astronaut. It’s Barbie, the 17-year-old girl and her point of view on the world. And she’s come an awfully long way from the fashion doll that she was originally created to be. I encourage people to check it out, because it’s not the Barbie you think you know, it’s Barbie for 2020.

This interview has been edited and condensed for clarity.

Interview Transcript – Episode 7: Christian Campbell

Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Christian Campbell below. Or click here to listen to the podcast episode.

If you want to follow Christian, you can find him on Twitter and Instagram, @uscanuk.

AL: What’s your relationship to Scooby Doo, did you grow up watching?

CC: I did. I guess that would be, for me, I was born in ’72 so whatever was on with Scooby Doo that I could remember by, whatever. Age four or five is when we start remembering things, maybe a little earlier. Then I guess I was watching some of the original Scooby Doo.

AL: Do you have a favourite personal Scooby Doo related memory?

CC: No, just that it always had to do with – well yeah, I guess I do. It always had to do with coming home after school, getting there before my dad. My dad was a teacher, and he was a single parent. So, he was a teacher and I would just get home by myself, cause you know, we were called the latchkey generation, our parents were never there. And so I’d just let myself in the door, and this was I think in the second or third grade. I’d get home and Scooby Doo was what I would watch while I was doing my homework when I got home. And I was also clearing out any cookies, crackers, and treats I could find before my dad got home. So, fond memories.

AL: How did you first get into acting in general?

CC: It was a family affair. My whole family have been associated with theatre at some point in their lives, if not all their lives. My sister and I are both actors, Canadian actors, and then our grandparents back in Holland were actors. And our parents both went to University of Windsor for the acting program. That’s actually where they met, fell in love and got married. Then I got involved into acting just because – my dad was a drama teacher. I was thrown onto the stage pretty early. Whenever he needed kid parts being filled out in any of his high school productions, that’s where Neve and I would come in. We were doing high school productions by the time we were like seven years-old.

AL: Was there ever a moment when you realized that you wanted to follow in those footsteps or were you kind of pushed into it?

CC: I did. Of course. I enjoy it. I was shy so it was a real struggle for me to want to do this when at the same I don’t really like, or didn’t like the spotlight. So that was my struggle. For a while actually I was tracking towards sort of military, science, engineering, is what I was doing. I was in the naval cadets and was kind of tracking for that, wanted to go to Royal Canadian Military College. But then acting was the thing that came easily, and when I was 14 or 15 I started to make money doing it.

AL: When did you get into voice acting specifically?

CC: Voice acting is actually how I got started. I was doing radio plays for CBC. I did a couple of them. Just small parts, but they got me into the realm of sitting in a room, seated in front of a microphone with headphones on. Sometimes a cast, sometimes no cast and needing to learn how to act and create a world without actually any world being there. Just creating a world with your voice.

AL: And how did the opportunity come up to work on Scooby Doo! Music of the Vampire?

CC: That was straight up audition. I think, I had done a couple of musicals and so I think they knew I could sing. I did a musical called Reefer Madness which was then turned into a movie in 2005, maybe that had something to do with it. A couple of other musicals I did, like a national tour of Tick, Tick… Boom! So I auditioned for it, and I have a feeling they knew a bit of my work as well.

AL: What were your first thoughts when you read the script?

CC: Good fun. This is the Scooby Doo world I enjoyed when I was a kid, except now there’s music and people are being fabulous. It was good. It was good solid fun. And now I found, I’ve got nephews, I’ve got nieces, and they love the fact that they hear my voices in various cartoons.

AL: Why did you want to take part in a Scooby Doo musical specifically?

CC: Is that a trick question? It’s a Scooby Doo musical. I think it’s self-evident. That’s why you want to take part in it.

AL: What did you want to bring to the character of Bram?

CC: I was just bringing my cheeky self I guess. That’s what we do when we’re acting, as a default it’s best just to sort of bring whatever you can of yourself, the most you can to the table. So if that means I’m an evil vampire then I guess that’s who I am, I’m okay with that.

AL: Did you have to do anything specific to develop the voice for that character?

CC: Nah. It was fun. We just got in the room, the actors. Not necessarily the leads, they came in later, but there were about six of us in the room and we all got to work together just throughout the day. And so for preparation, it was just come knowing the music so that you can sing it through and be clear with it and be comfortable with it. The great thing about when you’re doing voice over work is you don’t have to have anything memorized. You have to know your material, you have to come in with ideas and just be ready to play. That’s just pretty much the most important thing, be ready to play.

Bram in Scooby Doo! Music of the Vampire, voiced by Christian Campbell.

AL: Bram’s motivation to help the main vampire is to get immortal life, but would you classify him as a villain for doing that?

CC: I don’t think there’s anything villainous about wanting immortal life. Don’t we all kind of want immortal life? Isn’t that what Botox is about?

AL: But what about his actions?

CC: Oh, we’re having a serious interview, are we? Okay. Well okay, yeah, he went about the wrong actions but you know, every bad guy – the secret in acting or theatre or film or directing or whatever, never treat bad people as merely being bad people. Bad people always think they’re doing good. They always think they’re saving the world in some way or form. It just may not be the way we view saving the world to be.

AL: What was your favourite thing about his character?

CC: That he sang. And he was fabulous. 

AL: Bram gets sent off to prison at the end of the movie, but what do you think he might do after he got out?

CC: Well I think he probably went and got a university education. Likely I think maybe he went for his MBA and now he’s looking to be a business manager for a villainous criminal quartet band on the road. That’s kind of his trajectory.

AL: What was it like to be able to portray a villain-like character in a Scooby Doo movie?

CC: It’s fun. If you want to talk about bucket list, it’s pretty cool. “If it weren’t for those mangy kids!” I don’t think I got to say that line, but I think I felt that line every time I was acting it. It was great. Like I said, I’ve got nephews, I’ve got nieces. They love Scooby Doo. So the fact that I’ve been in a Scooby Doo movie, to them, is just kind of awesome. So, check! I’ve got that one checked off, I’m very happy.

AL: Were they able to recognize your voice or did you have to tell them that was you?

CC: I believe I had to tell them who I was. (in Bram voice) Which just shows you what a wonderful thespian I am.

Which is not necessarily true, so.

AL: Were there any challenges in portraying Bram or taking part in the movie?

CC: No challenges at all. It was a great day. Recording in air conditioned, lovely low-light ambiance in a windowless studio for an entire day with a bunch of funny people. Great thing about working in voice over is that the actors that I get to work with consistently are just. There’s very little attitude in the VO world. They don’t put up with, no one really has patience for egos or for difficult characters, let’s say. And so you know, I always feel safe walking into a recording room because I know that I’m going to have a fun time with the actors. They’re all going to be just great people having a fun time. Clocking in, clocking out, it’s a job. But super talented. The one thing that was clear to me is that some of the actors I was working with are just funny. In between takes they just, line after line these guys were just coming up with things. So to me it was just a day of entertainment.

AL: Do you have a favourite person that you worked with on that movie?

CC: Well I mean, it would be Matt Lillard I guess. He’s my favourite person. Matt Lillard and I actually, we’ve known each other for a long time. He was an actor in a theatre company that I ran for years in LA from ’95 to 2000. I directed him in a play, and he also was dating my sister for quite a while actually. And we are still very good friends. I like him a lot, and yeah, I would say he’s my favourite person. Because Matt Lillard is awesome.

AL: What was it like to work with him so many years later?

CC: It was just “Here we are again, alright.” It was good. I mean, we see each other in events every once in a while and we always have a really good time catching up. We had some good memories in the theatre together, doing some good projects together, when we were in the trenches both of us. Just doing the work before any of us had done anything that put us on the map.

AL: Do you have a favourite part of taking part in Music of the Vampire?

CC: Well, Bram. Bram is just fun because he was singing, he was doing all the things. He would definitely be my favourite. Anywhere where I can sing and be croony. I like to croon. 

AL: You’ve got quite a bit of theatre and musical experience. What are the differences between actually being on a stage and voice acting that you are a performer?

CC: Well number one, memorization. You don’t really depend on memorization when you’re doing VO, for obvious reasons. There is a performance difference that you find. I think, many of us know this, that if you’re in a theatre, you tend to be acting so that the person in the last row can see. That might mean that you have to raise your eyebrow just a little higher so that the person in the back row can see that eyebrow raise. Now if you do the same thing and you’re on camera, it’s going to look overblown. And that’s why there was a history of theatre actors in the past sort of not understanding how to gauge that, and so they often seemed very over the top and grandiose on camera. I think the same applies for voice. There’s a certain intimacy that you got to understand, playing with the mic. And you’re hugging it as if the people are right there in the room with you so we don’t need to worry about projecting or over acting or anything like that. Unless of course theatrically or stylistically the piece asks for you to be over the top. 

AL: Did you record the songs at the same time as you were recording the dialogue for the movie?

CC: Yes, yes we did. It was one day of work I believe. One to two maybe. Two days of work, I think I can remember. Yeah, that’s it.

AL: Can you describe a little bit more about what that day looked like?

CC: Well generally they start around 9:00 or 10:00 in the morning. You get in, you have some coffee, you meet everyone. You do lots of handshaking and if you’ve worked with anyone you’re catching up with each other. Then you meet with the director, if you’ve not worked with the director before then you sort of get to know them a little bit with the rest of your cast members. Then you move on in to the sound recording room, and in this case – sometimes they’ll have you separated into different rooms but what was nice about this was they had us all in the same room so that we could work with each other. So we sat in a circle, and you’ve got mics for each individual actor, which are in front of us with our own music stands and our own seat. And you’re in a soundproofed room, and you’ve got the director and you’ve got the tech crew and usually the writers will be behind the glass in the other room. And then you get started. You do kind of a quick read-through of things, the director will give notes as to sort of like “Okay, we’re thinking of going in this direction.” And then you sit down, starting to move through the script from the top. And you just start working with the other actors, getting to know each other’s vibe. Often what you’ll do is you’ll give many options for a line just so the director has something to work with in the editing room. And that’s just a skill that’s good to have as a voice actor is being able to give multiple takes. Then we did the music intermittently through it, depending on who was rehearsed for that music, because they would be rehearsing in a different room with the music director. Then come back on in and if there were things that we all had to sing together we’d make sure we’d get that done, the chorus work. And if we’re doing solo stuff then we’d go and just record those solo, separately in a different room. So that’s the day, do a lunch and often you’ll sit around and chat with your cast and get caught up and then move back into the rest of the day, you’re usually done by 5. It’s very sort of a 9-5 gig VO, which I think keeps everyone sane and pleasant to each other.

AL: What is it like to be able to play off each other when you’re all working in the same room?

CC: It’s everything. As humans, we’re wired to work off of minute, almost imperceptible nuances of expression, of voice, of cadence, of just how we speak and how we mirror one another in scenes. We’re often not even aware of all of the minute kinds of ways we mirror people as we’re speaking to them. And mirroring is a way of making a person feel like they’re being listened to and that they’re connected in the conversation. So if you’re not doing that with another actor, there’s something that’s missing. And it’s possible, it’s absolutely possible to have two actors completely record only their lines and then have that spliced together. It’s possible, but I would tell you, I’d be willing to bet that if you put them side to side and you asked an audience which did you prefer – that they’d often go with the one where the actors were able to be in the room together looking at each other. That’s where the play happens, and that’s where it’s sort of, I’m going to call it magic, but it’s not magic. It’s a whole bunch of millions of years of being able to read one another as humans so we can communicate in really nuanced ways and that comes across, it just works. Often when you look at CGI movies and if you talk to actors who had to do CGI movies, they’ll often talk about how frustrating it was to do the scenes because there was just no one to act with. They were often acting with a ball that was to the left of the camera and they had to stare at that and have a scene with it, you know. And that just, it’s hard, it’s very hard. So, sitting in a room together is everything.

AL: What was it like to record a duet with Daphne/Grey Delisle-Griffin? 

CC: It was great, it was lovely. Quickly we were able to sort of put it all together and we really had a fun time together.

AL: Do you have a favourite scene in the movie?

CC: No, actually. It’s been a long time since I watched it, so that’s a difficult question to answer. Sorry, I’m going to have to plead the fifth.

AL: Out of the various songs that you performed for the movie, was there one that was your favourite or that was the most fun to record?

CC: I think the one that I can remember the most out of them is (humming). I don’t even know what song that is, but I remember it. So that’s it. I just don’t know the lyrics.

AL: I think it’s Vampires Dance or something.

CC: Yep, Vampires Dance. That would be it. (humming.) Yep. 

AL: What was it like to be able to work on a cartoon that you had grown up watching?

CC: It’s trippy, I guess would be the word for it. So it’s good fun. It’s just a nice thing to be able to say “Oh my goodness. I did that.” At the time when I was watching it I didn’t know I was ever going to be acting in anything and now here I am acting in a Scooby Doo movie. So yeah, it was definitely bucket list stuff.

AL: Why do you think that Scooby Doo, as a cartoon about a mystery solving dog, has held up for over 50 years now?

CC: I think because it has a sense of humour about itself. And that has always been clear, that there’s a certain kind of campy quirkiness to it. A nod to being so, almost like being bad in a way, which makes it so good. And then that’s become its own aesthetic. I think that’s the thing that’s been lasting about Scooby Doo. And then of course all the cultural stuff that surrounds it so, you know. People who get the munchies a lot love Scooby Doo, so.

AL: Have you ever had people coming up to you recognizing you or talking to you about your work on Scooby?

CC: No way, it’s voice over acting. No one knows it was you. 

AL: Except for the super hardcore fans I guess.

CC: Exactly, exactly. But I can tell you, I’ve never had one person ever come up to me and say “Hey, loved you in that.” 

AL: And what have you been up to lately?

CC: I’m obviously in COVID lockdown like many of us, or I would say most of us. And right now I work in theatre and film, and theatre is not coming back any time soon. It’ll probably be the last thing that comes back, after everything else. So at this point, I was in the midst of producing a musical and that has now been put on hold. We were going to be doing Reefer Madness, we were going to be doing a redux of it for off-Broadway. Or in Los Angeles. Los Angeles or New York. So that’s been put on hold, which is fine. And so that’s kind of what it is.

AL: Have you been doing anything in particular to keep busy during the lockdown?

CC: At this point it’s been writing. I’m currently writing a project right now. So that has been at the helm, filling my time right now.

AL: Has that always been something you wanted to do?

CC: I’ve always wanted to do it, I just haven’t needed to do it at any point because I’ve always been working with scripts that were already sort of done. Now I’ve got something in my head and I would like to see that happening and so I’ve been busy at work on that one.

AL: Is there a timeline when people might be able to see that?

CC: Oh god no. No idea. I’m in the research side of things and just about moving, compiling everything together. It’s a sci-fi piece so it’s going to be a while, let’s just put it that way. Sci-fi is never an easy thing to get off the ground.

This interview has been edited and condensed for clarity.