This episode marks the first of a month full of Mystery Incorporated themed interviews! To kick off the month, Alexa chats with producer and head writer of the show, Mitch Watson.
Highlights of this episode include:
1- Some fun behind the scenes stories from the show.
2- What it was like to develop an overarching story for Scooby-Doo, and discussions about the timeline.
3- Chatting about the development of the characters, especially about the direction they went with Velma and Fred. Also, how setting the show in one town gave them the ability to give the gang parents, and to develop so many other recurring characters.
Make sure to listen to the episode above! Or you can read a transcript of the interview here.
Mitch generously sent me some great photos of the cast and crew from Mystery Incorporated, which you can take a look through below! As usual, they’re watermarked to ensure they don’t start circling around the Internet without credit, since Mitch was so kind to send them to me.
Episode 9 of the Unmasked History of Scooby Doo features Cheryl Johnson, who worked as a background designer on season 1, and art director on season 2 of Be Cool Scooby-Doo!
Highlights of this episode include:
1- What a typical day would look like at work on Be Cool Scooby-Doo for a background designer and an art director.
2- What it was like to work on a new look for Scooby-Doo.
3- Cheryl’s favourite moments from working on Be Cool Scooby-Doo.
Make sure to listen to the episode above! Or you can read a transcript of the interview here.
If you want to follow Cheryl, you can find her on Instagram, @cbjart.
Below, you can find some photos that Cheryl gave me permission to post here from her work on Be Cool Scooby-Doo! You can find more on her website, http://www.cbjart.space/#/scoobydoo/.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Cheryl Johnson below. Or click here to listen to the podcast episode.
AL: What’s your relationship to Scooby Doo, did you grow up watching?
CJ: You know, I wasn’t a huge fan of Scooby Doo as a kid. I feel like Scooby Doo is one of those things where either you loved it as a kid or you’re like “Eh, it’s kind of boring.” And I was definitely in the “Ehh I’m not that interested” camp. I had friends I grew up with that loved it, and I think if you’re into mysteries and horror and that kind of stuff, it’s right up your alley. So you know, when I joined the Scooby Doo crew, it wasn’t something I had ever seen myself doing, but it was fun to be a part of it, that’s for sure.
AL: When did you know that you wanted to work in animation?
CJ: I knew I wanted to work in animation when I was about 15 years-old. It actually happened on a trip to Disneyland. I had always been an artist, like ever since I was about three I’d been doodling and sketching. I knew somebody was doing drawings for all the animated movies I had seen, but I didn’t know how you got into it. So when I was about 15 on a trip to Disneyland, I was in this museum type part of Disneyland, I think it was called Drawn to Animation, and on the walls in there they had all of this concept art and animation cels, and sketches of characters for various Disney movies. I saw that and I thought “See, I knew somebody did that kind of stuff.” So from that point on, I was determined to figure out a way to get into animation.
AL: And what was the path that you took to get there?
CJ: Once I reached college age I did a couple of community college art classes, I did some research into art and animation schools in California. I grew up in California so I knew that I wanted to stay here for college. And I went to a school for CG animation in the San Francisco area for a little bit because I thought maybe I was going to get into the CG side of stuff like Pixar or Dreamworks, that kind of thing. And I did that for about two years, and I realized that I hated the CG technology and the programs. It was really complicated and had a really, really steep learning curve. And I was missing my artistic roots. So from there, I actually looked up ArtCenter in Pasadena, down here in southern California and I saw that they had an illustration major. Through that you could enter the entertainment arts track, and through that part of illustration you would do concept art, character design, stuff that was much more animation specific. So I ended up making the jump from the San Francisco area to LA, went to ArtCenter for a few years, graduated and within less than six months I ended up at Warner Bros. on Scooby Doo.
AL: How did you come to work on Scooby Doo?
CJ: The way I started working on Scooby Doo was a very, it was very roundabout. Getting jobs in animation tends to be that way, especially at the beginning. It’s a lot about who you know. So when I was going to college at ArtCenter in Pasadena, my neighbour worked at Cartoon Network. I found that out, got to know her a little bit, showed her my portfolio, and she was pretty impressed. She brought me into Cartoon Network where she introduced me to the recruiter and a couple other artists and an art director there. That art director she introduced me to referred me to the Be Cool Scooby-Doo! art director at the time, Richard Lee. And then he invited me to come onboard to Be Cool Scooby-Doo!. A season into Be Cool, he left, and I took over as art director.
AL: For those that don’t know, can you just describe what an art director is and what they do? CJ: An art director on any production is in charge of a couple things. Mainly we’re in charge of the team of artists on the show. The artists include character designers, background designers, background painters, colour designers and prop designers. So it’s the art director’s job to make sure that they know what they should be doing each day, keeping them on track, making sure they have all the tools and resources needed to get that job done. The art director also works really closely with the production staff on the crew. The production staff are people that are in charge of budgets and schedules and managing assets. So I act as a bridge between the artists and them. And then the art director also collaborates closely with producers, show runners, episodic directors to make sure that their vision is achieved through the visual side of each episode, and across the entire series.
AL: What’s your favourite part of being an art director?
CJ: I think my favourite part is my daily interactions with all of my artists. It’s really fun to work with incredibly talented people, I’m constantly impressed by the ideas that they bring to the table. When I launch them on assignments, I’ll give them a pitch of what I’m thinking it could be, and they typically come back with something that was 10 times better than what I could have ever imagined, so that’s really, really fun, that collaborative part of the process. And it’s fun to collaborate with directors and producers and showrunners as well, and see, you know, get their input, see what they’re thinking for things. And then I think another really fun thing is when you get to encounter or interact with the voice acting cast. Doesn’t happen a lot when you’re on the art side of things because you’re kind of stuck in your office or stuck in your cube doing the daily art stuff. But occasionally you cross paths with them and that’s really fun.
AL: Do you have any specific memories or experiences with interacting with the voice cast?
CJ: Yeah, I do actually. On Be Cool Scooby-Doo! we had to go to a taping for a kids cupcake bake-off show. I can’t remember the name of the show. It’s kind of odd but, any show on TV, especially animated content will do crossover things with other shows, and in this case, for this episode of this cupcake show they were doing, it was a Scooby Doo theme. So they invited as many of the cast and crew from Be Cool Scooby-Doo! to this final shoot for this cupcake bake-off and of course some of the folks there were the voice actors. So, Frank Welker was there who does Scooby and Fred, Kate Micucci was there who did Velma on Be Cool Scooby-Doo! and then Grey Griffin was there who was Daphne. They, of course, they did the voices for the kids, and it was just magic. Especially hearing Frank do Scooby, you just never forget it. It was really great.
AL: Was it on the first season that you had worked as a background designer?
CJ: Yes, I started as a background designer and then after a season of that, I got bumped up to art director.
AL: Do you have a favourite background that you had worked on?
CJ: Oh, there’s so many. ‘Cause the thing about Scooby Doo, they’re in new locations every episode, which makes it a challenge but also makes it really, really fun as a designer. Let’s see. I think some of my favourite things that I worked on were the Velma’s mind’s eye sequences which we did in every single episode where Velma will have a revelation about which direction she thinks the mystery is going, and will explain clues and stuff she’s found, or she’ll go into the history of a particular thing in the episode and we would shift the style and have a lot of fun with that, so those were always really fun. Early, early on I did, I think for the third episode of the first season, they go into a chicken themed cavern that has chicken themed decor and like temple stuff in there, pillars, all that kind of stuff. That was really fun.
AL: What was the atmosphere like working on the show?
CJ: It was an interesting experience for sure. The show, like most shows in animation, had its growing pains. There’s a saying that every show has like the first season bump or first season growing pains where it has to figure out what it wants to be, how things are going to be structured, and what’s the pipeline going to be like. So, that was definitely a hurdle for the whole crew but once we got past that, things went a little bit smoother. But overall it’s an exciting property to be a part of because the characters are always in different situations, they’re always in new locations, so that comes with a lot of challenges but it also comes with a lot of creativity.
AL: Can you describe a typical day at work for Be Cool, maybe once for a background designer, and once for an art director?
CJ: A typical day at work for a background designer, you go in, you’ve got a whole list of designs that you need to do for an episode and that’s what you primarily spend your time on. You sit down at the computer, we all work digitally these days. And you draw away. On a good day, I could probably knock out three backgrounds on Be Cool Scooby-Doo! as a background designer. And after that you would submit them, they would go to the art director to give notes, they would go to the episodic director to give notes. The kinds of things they would be looking for is “Does this match the style, do we have everything we need in this background.” For instance if there’s a door that opens on one side of the room, do we have that door open and closed. Is there enough room for the characters to move around in and act in. And then after that it either gets notes and you hit those, or it gets approved and you move on to the next one.
An art director, it’s much more complicated. There’s a lot more moving parts as an art director. The biggest focus for me each day would be to keep the designs moving. So I would look at all the designs that I had to review each day – characters, props, backgrounds, colour. Give notes or approve things and move them on to the next person in the pipeline. I would check in with the artists daily, see how they’re doing, making sure they’ve got everything they need to hit their deadlines. Communicate that information with production staff. Meet with directors, showrunners, whoever I needed to, to make sure that they’re reviewing designs and that I’m implementing their notes. Yeah, that’s pretty much a day in the life of an art director.
AL: For a background designer, how many backgrounds would you typically need for one episode?
CJ: For one episode of Scooby we were averaging probably I want to say, anywhere between 60 and 70 backgrounds an episode. And these are 22 minute episodes, and we designed only key backgrounds here in the States. The rest of the backgrounds were drawn by our animation studios, and in this case, there were two. There was one in Korea and there was one in the Philippines. So we would try to give those studios as much information as we could for each new location that the characters visited throughout an episode. And it would be up to them to do kind of the small hook-up backgrounds like for instance, we would do a wide of a foyer to a haunted mansion. But if we cut to a shot and we see the floor, we’re not going to do that background, we’ll let them do that based off of the large key that we gave them.
AL: What’s a typical timeline for one episode, how long do you have to get all the designs done and everything?
CJ: Typically we had two weeks for black and white, so that would be our background designers, our character designers and our prop designer. And then we would have two weeks for colour as well. So, background painters and our colour designer. Usually on Scooby Doo, episodes didn’t overlap. So that meant that they had a dedicated two weeks each department, the colour and black and white departments, to get everything done. And it was, it sounds like a lot of time, but frequently we were right up against those deadlines.
AL: What were some of your favourite moments working on the show?
CJ: I think some of my favourite moments was definitely my brief interaction with Frank doing the voice of Scooby, I’ll never forget that. Oh, it’s been a while since I’ve been on the show so like super, super specific stuff I can’t remember super well. But I thoroughly enjoyed working with our production staff, they’re just such a hoot. It’s really important for an art director to have a good relationship with the production staff, because like I said, they manage schedule, they manage money. If they’re happy, you’re happy, vice versa. So I had a great relationship with them and enjoyed working with them all the time. Let’s see. There was one potluck we did and I brought in Scooby snacks as a treat. So I made these cute little dog bone shaped cookies with chocolate pudding to dip in, it was very good.
AL: Do you have a favourite episode at all?
CJ: Favourite episodes… oh, I love the one in the second season where they go back to Ancient Greece. The whole episode takes place in Ancient Greece. That one was really fun to work on and it was fun to watch. There’s one called, I think it’s called Gremlin on a Plane which was really kind of an oddball one in the first season but I thought that one was pretty funny. For the finale of season 2, if I’m remembering right I think it was a two-part long episode where we learn about Fred’s rivalry with another character, I think we learn about Fred’s past. It really does a deep dive into some of the characters that I hadn’t seen in other seasons of Scooby Doo, that one was really fun too.
AL: Do you have a favourite villain or ghost?
CJ: I’m very partial to animals, so any time there was a giant animal chasing them around I was pretty happy. So there was an episode with a big scary rabbit that was like a magician themed one, that one was great. The werewolf episode was super fun, and they were being chased around by a giant gorilla in a retirement home where Shaggy’s grandma was living, also really fun.
AL: What is it like to work on a show where they’re always in a different place and there’s so many different themes and storylines going on?
CJ: It’s complicated. It’s a lot to manage and it’s a lot to think of every episode. You’re constantly on your toes. In a more typical animated show you can rely on what’s called stock locations or stock props or stock characters, which means you can always kind of go back to those and expand it. With Scooby Doo, you can’t do that. The only place they’re going to be in all the time is the Mystery Machine. So other than that, you’re constantly making up new things. You’re making up new haunted houses, museums, I think we went to space in one episode, it’s all over the place. So it’s a lot to design, but it means that you can constantly be creative and have a lot of fun, and really push the boundaries of the show. Each time they come up with a new version of Scooby Doo the artists have an opportunity to explore even further. Some things that don’t change of course are like the colours of the Mystery Machine, colours of the characters, the main cast of characters. But the backgrounds can change quite a bit because of all the new locations they go to. They just always have to be spooky, that’s the number one thing with all the backgrounds.
AL: What are some of the challenges of working on a Scooby Doo show specifically?
CJ: I think just as you mentioned, it’s that they’re constantly in new locations. That makes it tough for the design team just because it means there’s a lot of work to do. And then I think in terms of writing, there’ve been so many Scooby Doo shows, there’ve been so many Scooby Doo episodes, so one of the big challenges is how do you keep it fresh without departing too much from what people know Scooby Doo to be. You take it a little bit too far, the Internet will come after you. We found that out on Be Cool Scooby-Doo!, that’s for sure. ‘Cause it’s a pretty different iteration of Scooby Doo, especially in terms of the way the characters look. Not everybody on the Internet was super happy with those decisions. But hey, you know, we’re trying to do new stuff and explore this beloved property that everybody knows so well.
AL: Going off of that, what was it like to help develop a completely new look for Scooby Doo?
CJ: Oh it was fun, it was really, really fun. It meant that, because I was on it so early on, I could put my own creative spin on it. The first art director Richard Lee was really open to that, and so was our showrunner Zac Moncrief. Everybody was really collaborative in that way. Yeah, it was fun. Really fun.
AL: And what was it like to have a lot of people on the Internet coming after the show you were working on?
CJ: I always find that to be kind of amusing. No matter what show I’ve been on, I’ll usually scour the Internet for YouTube comments or Twitter mentions or whatever at least once to see what people are saying, good and bad. I think everybody on the show interprets that a little bit differently. At the end of the day, some people are going to love it, some people aren’t, some people are going to be in the middle. I found that anybody who actually took the time to watch Be Cool Scooby-Doo!, once they got over the shock of the way the characters looked, were very, very pleased and thought the show was really funny.
AL: There are a lot of people that refuse to try it because of the art style, what would you say to those people?
CJ: I would say go back and give it another chance. Go to YouTube, look up like a compilation of the best of moments from Be Cool Scooby-Doo!, and I think you would be pleasantly surprised. I think one of the things that Be Cool Scooby-Doo! did the best was really fleshing out Daphne as a character. She’s hilarious. She’s the wildcard of the bunch, she’s always up to crazy antics, it’s great. There’s a whole episode where she tries to be Fred the entire episode, how could you not like that?
AL: Because of a lot of the feedback and everything, the show maybe didn’t get to run as long as it should’ve. How many seasons would you have liked to have seen the show go on for?
CJ: I think we had one more solid, solid season under our belt. ‘Cause we were really starting to do some exciting stuff there at the end. Like expanding who each character is, going into Fred’s past, that kind of stuff. So, I think if the show would have gone one more season we could’ve taken that even further. Which would’ve been really, really fun.
AL: Was there any talk of doing another season or did it get cancelled while you were still working on the second one?
CJ: I don’t know, that’s kind of out of my purview as an art director. I do know that we were told we wouldn’t get another season about, I think we were maybe two-thirds of the way finished with that second season. Which is about normal for when they’ll let you know if you’re going to get another season or not in animation. It definitely didn’t come at us at the very end, we kind of knew it was coming.
AL: Why do you think that a show about a mystery solving dog has held up for over 50 years now?
CJ: That’s a really great question, and I think so many people wonder this. I think it’s because Scooby Doo himself is just such a lovable character. He’s the first talking dog character we’ve seen, and he’s influenced other characters since. Like if you look at Doug in Up, we wouldn’t have Doug if we didn’t have Scooby Doo. Scooby Doo is the dog’s brain personified. It’s hilarious. Everybody wants to know what their dog is thinking, and I think Scooby was the first, first of that kind ever on the screen. And I think another reason that Scooby’s so popular is that you can relate to all the different characters because they’re all slightly different from each other. So Fred’s the leader of the group, kind of like a lovable jock type, Velma is of course really, really smart. And Scooby and Shaggy are your goofy, cowardly friends but at the end of the day, when it came down to it, you know they’d always be there. They’ve always got each other’s back, and they’ve got the gang’s back. Daphne, to me, she’s like the least developed character. She’s mostly just a pretty girl it seems like. But they also call her, what is it, danger prone Daphne, I think in some seasons. But anyways, I feel like that cast of characters is relatable to a lot of folks. I think people love the mystery genre too. Everybody loves a good whodunit. And then of course the voice acting throughout the various iterations of Scooby Doo has been awesome too, everybody knows what you mean when you say “Jinkies” or “Zoinks” or “You meddling kids.”
AL: What was it like to be able to come work on a project with characters that are that iconic?
CJ: It was great. Whenever I would go home and visit family, I never had to explain what I was working on, because everybody already knows Scooby Doo. I felt really honoured to be able to put my stamp on a property that’s so beloved and everybody knows so well.
AL: Is there anything else that you wanted to add at all?
CJ: I don’t think so. I’d work on Scooby Doo again, I’m sure it’ll come my way again. They’ll never stop making Scooby Doo, ever.
AL: If you were to work on another Scooby project would you want it to be something out there like Be Cool or would you maybe want to try a more classic iteration?
CJ: Oh I’d want it to be out there like Be Cool. I definitely would rather work on something that looks a little bit different from the classic Scooby Doo.
AL: Just before we end, do you have any recent projects you’d like to promote at all?
CJ: Sure, yeah, the one that I’m working on right now just got announced. I’m working on Baby Shark for Nickelodeon. We’ll have our first episode out this Christmas, you should check it out! It’s pretty adorable.
This interview has been edited and condensed for clarity.
Episode 8 of the Unmasked History of Scooby Doo features Christopher Keenan, former Senior Vice President of Creative Affairs for Warner Bros. He worked on early direct to video Scooby Doo movies from Cyber Chase to Chill Out Scooby Doo, and was also involved in the What’s New Scooby Doo? series. Christopher is currently Executive Producer of Mattel Television.
Highlights of this episode include:
1- What the development process was like for the early direct to video movies and What’s New Scooby Doo.
2- How Christopher wanted to evolve the gang’s personalities from their original versions in the movies and series that he worked on.
3- What the aspects are that a Scooby Doo movie or series needed to have.
Make sure to listen to the episode above! Or you can read a transcript of the interview here.
Episode 7 of the Unmasked History of Scooby Doo features Christian Campbell, who voiced Bram, leader of the vampire performance troupe in the 2012 musical film Scooby Doo! Music of the Vampire.
Highlights of this episode include:
1- Christian’s thoughts on Bram as a character, and the experience voicing him.
2- What the differences are between performing on a stage, acting in front of a camera, and voice acting.
3- The process of recording the dialogue and songs for the movie.
Make sure to listen to the episode above! Or you can read a transcript of the interview here.
If you want to follow Christian, you can find him on Twitter and Instagram, @uscanuk.
Not able to listen to the full episode? Don’t worry! You can still read the full transcript of the interview with Christian Campbell below. Or click here to listen to the podcast episode.
If you want to follow Christian, you can find him on Twitter and Instagram, @uscanuk.
AL: What’s your relationship to Scooby Doo, did you grow up watching?
CC: I did. I guess that would be, for me, I was born in ’72 so whatever was on with Scooby Doo that I could remember by, whatever. Age four or five is when we start remembering things, maybe a little earlier. Then I guess I was watching some of the original Scooby Doo.
AL: Do you have a favourite personal Scooby Doo related memory?
CC: No, just that it always had to do with – well yeah, I guess I do. It always had to do with coming home after school, getting there before my dad. My dad was a teacher, and he was a single parent. So, he was a teacher and I would just get home by myself, cause you know, we were called the latchkey generation, our parents were never there. And so I’d just let myself in the door, and this was I think in the second or third grade. I’d get home and Scooby Doo was what I would watch while I was doing my homework when I got home. And I was also clearing out any cookies, crackers, and treats I could find before my dad got home. So, fond memories.
AL: How did you first get into acting in general?
CC: It was a family affair. My whole family have been associated with theatre at some point in their lives, if not all their lives. My sister and I are both actors, Canadian actors, and then our grandparents back in Holland were actors. And our parents both went to University of Windsor for the acting program. That’s actually where they met, fell in love and got married. Then I got involved into acting just because – my dad was a drama teacher. I was thrown onto the stage pretty early. Whenever he needed kid parts being filled out in any of his high school productions, that’s where Neve and I would come in. We were doing high school productions by the time we were like seven years-old.
AL: Was there ever a moment when you realized that you wanted to follow in those footsteps or were you kind of pushed into it?
CC: I did. Of course. I enjoy it. I was shy so it was a real struggle for me to want to do this when at the same I don’t really like, or didn’t like the spotlight. So that was my struggle. For a while actually I was tracking towards sort of military, science, engineering, is what I was doing. I was in the naval cadets and was kind of tracking for that, wanted to go to Royal Canadian Military College. But then acting was the thing that came easily, and when I was 14 or 15 I started to make money doing it.
AL: When did you get into voice acting specifically?
CC: Voice acting is actually how I got started. I was doing radio plays for CBC. I did a couple of them. Just small parts, but they got me into the realm of sitting in a room, seated in front of a microphone with headphones on. Sometimes a cast, sometimes no cast and needing to learn how to act and create a world without actually any world being there. Just creating a world with your voice.
AL: And how did the opportunity come up to work on Scooby Doo! Music of the Vampire?
CC: That was straight up audition. I think, I had done a couple of musicals and so I think they knew I could sing. I did a musical called Reefer Madness which was then turned into a movie in 2005, maybe that had something to do with it. A couple of other musicals I did, like a national tour of Tick, Tick… Boom! So I auditioned for it, and I have a feeling they knew a bit of my work as well.
AL: What were your first thoughts when you read the script?
CC: Good fun. This is the Scooby Doo world I enjoyed when I was a kid, except now there’s music and people are being fabulous. It was good. It was good solid fun. And now I found, I’ve got nephews, I’ve got nieces, and they love the fact that they hear my voices in various cartoons.
AL: Why did you want to take part in a Scooby Doo musical specifically?
CC: Is that a trick question? It’s a Scooby Doo musical. I think it’s self-evident. That’s why you want to take part in it.
AL: What did you want to bring to the character of Bram?
CC: I was just bringing my cheeky self I guess. That’s what we do when we’re acting, as a default it’s best just to sort of bring whatever you can of yourself, the most you can to the table. So if that means I’m an evil vampire then I guess that’s who I am, I’m okay with that.
AL: Did you have to do anything specific to develop the voice for that character?
CC: Nah. It was fun. We just got in the room, the actors. Not necessarily the leads, they came in later, but there were about six of us in the room and we all got to work together just throughout the day. And so for preparation, it was just come knowing the music so that you can sing it through and be clear with it and be comfortable with it. The great thing about when you’re doing voice over work is you don’t have to have anything memorized. You have to know your material, you have to come in with ideas and just be ready to play. That’s just pretty much the most important thing, be ready to play.
AL: Bram’s motivation to help the main vampire is to get immortal life, but would you classify him as a villain for doing that?
CC: I don’t think there’s anything villainous about wanting immortal life. Don’t we all kind of want immortal life? Isn’t that what Botox is about?
AL: But what about his actions?
CC: Oh, we’re having a serious interview, are we? Okay. Well okay, yeah, he went about the wrong actions but you know, every bad guy – the secret in acting or theatre or film or directing or whatever, never treat bad people as merely being bad people. Bad people always think they’re doing good. They always think they’re saving the world in some way or form. It just may not be the way we view saving the world to be.
AL: What was your favourite thing about his character?
CC: That he sang. And he was fabulous.
AL: Bram gets sent off to prison at the end of the movie, but what do you think he might do after he got out?
CC: Well I think he probably went and got a university education. Likely I think maybe he went for his MBA and now he’s looking to be a business manager for a villainous criminal quartet band on the road. That’s kind of his trajectory.
AL: What was it like to be able to portray a villain-like character in a Scooby Doo movie?
CC: It’s fun. If you want to talk about bucket list, it’s pretty cool. “If it weren’t for those mangy kids!” I don’t think I got to say that line, but I think I felt that line every time I was acting it. It was great. Like I said, I’ve got nephews, I’ve got nieces. They love Scooby Doo. So the fact that I’ve been in a Scooby Doo movie, to them, is just kind of awesome. So, check! I’ve got that one checked off, I’m very happy.
AL: Were they able to recognize your voice or did you have to tell them that was you?
CC: I believe I had to tell them who I was. (in Bram voice) Which just shows you what a wonderful thespian I am.
Which is not necessarily true, so.
AL: Were there any challenges in portraying Bram or taking part in the movie?
CC: No challenges at all. It was a great day. Recording in air conditioned, lovely low-light ambiance in a windowless studio for an entire day with a bunch of funny people. Great thing about working in voice over is that the actors that I get to work with consistently are just. There’s very little attitude in the VO world. They don’t put up with, no one really has patience for egos or for difficult characters, let’s say. And so you know, I always feel safe walking into a recording room because I know that I’m going to have a fun time with the actors. They’re all going to be just great people having a fun time. Clocking in, clocking out, it’s a job. But super talented. The one thing that was clear to me is that some of the actors I was working with are just funny. In between takes they just, line after line these guys were just coming up with things. So to me it was just a day of entertainment.
AL: Do you have a favourite person that you worked with on that movie?
CC: Well I mean, it would be Matt Lillard I guess. He’s my favourite person. Matt Lillard and I actually, we’ve known each other for a long time. He was an actor in a theatre company that I ran for years in LA from ’95 to 2000. I directed him in a play, and he also was dating my sister for quite a while actually. And we are still very good friends. I like him a lot, and yeah, I would say he’s my favourite person. Because Matt Lillard is awesome.
AL: What was it like to work with him so many years later?
CC: It was just “Here we are again, alright.” It was good. I mean, we see each other in events every once in a while and we always have a really good time catching up. We had some good memories in the theatre together, doing some good projects together, when we were in the trenches both of us. Just doing the work before any of us had done anything that put us on the map.
AL: Do you have a favourite part of taking part in Music of the Vampire?
CC: Well, Bram. Bram is just fun because he was singing, he was doing all the things. He would definitely be my favourite. Anywhere where I can sing and be croony. I like to croon.
AL: You’ve got quite a bit of theatre and musical experience. What are the differences between actually being on a stage and voice acting that you are a performer?
CC: Well number one, memorization. You don’t really depend on memorization when you’re doing VO, for obvious reasons. There is a performance difference that you find. I think, many of us know this, that if you’re in a theatre, you tend to be acting so that the person in the last row can see. That might mean that you have to raise your eyebrow just a little higher so that the person in the back row can see that eyebrow raise. Now if you do the same thing and you’re on camera, it’s going to look overblown. And that’s why there was a history of theatre actors in the past sort of not understanding how to gauge that, and so they often seemed very over the top and grandiose on camera. I think the same applies for voice. There’s a certain intimacy that you got to understand, playing with the mic. And you’re hugging it as if the people are right there in the room with you so we don’t need to worry about projecting or over acting or anything like that. Unless of course theatrically or stylistically the piece asks for you to be over the top.
AL: Did you record the songs at the same time as you were recording the dialogue for the movie?
CC: Yes, yes we did. It was one day of work I believe. One to two maybe. Two days of work, I think I can remember. Yeah, that’s it.
AL: Can you describe a little bit more about what that day looked like?
CC: Well generally they start around 9:00 or 10:00 in the morning. You get in, you have some coffee, you meet everyone. You do lots of handshaking and if you’ve worked with anyone you’re catching up with each other. Then you meet with the director, if you’ve not worked with the director before then you sort of get to know them a little bit with the rest of your cast members. Then you move on in to the sound recording room, and in this case – sometimes they’ll have you separated into different rooms but what was nice about this was they had us all in the same room so that we could work with each other. So we sat in a circle, and you’ve got mics for each individual actor, which are in front of us with our own music stands and our own seat. And you’re in a soundproofed room, and you’ve got the director and you’ve got the tech crew and usually the writers will be behind the glass in the other room. And then you get started. You do kind of a quick read-through of things, the director will give notes as to sort of like “Okay, we’re thinking of going in this direction.” And then you sit down, starting to move through the script from the top. And you just start working with the other actors, getting to know each other’s vibe. Often what you’ll do is you’ll give many options for a line just so the director has something to work with in the editing room. And that’s just a skill that’s good to have as a voice actor is being able to give multiple takes. Then we did the music intermittently through it, depending on who was rehearsed for that music, because they would be rehearsing in a different room with the music director. Then come back on in and if there were things that we all had to sing together we’d make sure we’d get that done, the chorus work. And if we’re doing solo stuff then we’d go and just record those solo, separately in a different room. So that’s the day, do a lunch and often you’ll sit around and chat with your cast and get caught up and then move back into the rest of the day, you’re usually done by 5. It’s very sort of a 9-5 gig VO, which I think keeps everyone sane and pleasant to each other.
AL: What is it like to be able to play off each other when you’re all working in the same room?
CC: It’s everything. As humans, we’re wired to work off of minute, almost imperceptible nuances of expression, of voice, of cadence, of just how we speak and how we mirror one another in scenes. We’re often not even aware of all of the minute kinds of ways we mirror people as we’re speaking to them. And mirroring is a way of making a person feel like they’re being listened to and that they’re connected in the conversation. So if you’re not doing that with another actor, there’s something that’s missing. And it’s possible, it’s absolutely possible to have two actors completely record only their lines and then have that spliced together. It’s possible, but I would tell you, I’d be willing to bet that if you put them side to side and you asked an audience which did you prefer – that they’d often go with the one where the actors were able to be in the room together looking at each other. That’s where the play happens, and that’s where it’s sort of, I’m going to call it magic, but it’s not magic. It’s a whole bunch of millions of years of being able to read one another as humans so we can communicate in really nuanced ways and that comes across, it just works. Often when you look at CGI movies and if you talk to actors who had to do CGI movies, they’ll often talk about how frustrating it was to do the scenes because there was just no one to act with. They were often acting with a ball that was to the left of the camera and they had to stare at that and have a scene with it, you know. And that just, it’s hard, it’s very hard. So, sitting in a room together is everything.
AL: What was it like to record a duet with Daphne/Grey Delisle-Griffin?
CC: It was great, it was lovely. Quickly we were able to sort of put it all together and we really had a fun time together.
AL: Do you have a favourite scene in the movie?
CC: No, actually. It’s been a long time since I watched it, so that’s a difficult question to answer. Sorry, I’m going to have to plead the fifth.
AL: Out of the various songs that you performed for the movie, was there one that was your favourite or that was the most fun to record?
CC: I think the one that I can remember the most out of them is (humming). I don’t even know what song that is, but I remember it. So that’s it. I just don’t know the lyrics.
AL: I think it’s Vampires Dance or something.
CC: Yep, Vampires Dance. That would be it. (humming.) Yep.
AL: What was it like to be able to work on a cartoon that you had grown up watching?
CC: It’s trippy, I guess would be the word for it. So it’s good fun. It’s just a nice thing to be able to say “Oh my goodness. I did that.” At the time when I was watching it I didn’t know I was ever going to be acting in anything and now here I am acting in a Scooby Doo movie. So yeah, it was definitely bucket list stuff.
AL: Why do you think that Scooby Doo, as a cartoon about a mystery solving dog, has held up for over 50 years now?
CC: I think because it has a sense of humour about itself. And that has always been clear, that there’s a certain kind of campy quirkiness to it. A nod to being so, almost like being bad in a way, which makes it so good. And then that’s become its own aesthetic. I think that’s the thing that’s been lasting about Scooby Doo. And then of course all the cultural stuff that surrounds it so, you know. People who get the munchies a lot love Scooby Doo, so.
AL: Have you ever had people coming up to you recognizing you or talking to you about your work on Scooby?
CC: No way, it’s voice over acting. No one knows it was you.
AL: Except for the super hardcore fans I guess.
CC: Exactly, exactly. But I can tell you, I’ve never had one person ever come up to me and say “Hey, loved you in that.”
AL: And what have you been up to lately?
CC: I’m obviously in COVID lockdown like many of us, or I would say most of us. And right now I work in theatre and film, and theatre is not coming back any time soon. It’ll probably be the last thing that comes back, after everything else. So at this point, I was in the midst of producing a musical and that has now been put on hold. We were going to be doing Reefer Madness, we were going to be doing a redux of it for off-Broadway. Or in Los Angeles. Los Angeles or New York. So that’s been put on hold, which is fine. And so that’s kind of what it is.
AL: Have you been doing anything in particular to keep busy during the lockdown?
CC: At this point it’s been writing. I’m currently writing a project right now. So that has been at the helm, filling my time right now.
AL: Has that always been something you wanted to do?
CC: I’ve always wanted to do it, I just haven’t needed to do it at any point because I’ve always been working with scripts that were already sort of done. Now I’ve got something in my head and I would like to see that happening and so I’ve been busy at work on that one.
AL: Is there a timeline when people might be able to see that?
CC: Oh god no. No idea. I’m in the research side of things and just about moving, compiling everything together. It’s a sci-fi piece so it’s going to be a while, let’s just put it that way. Sci-fi is never an easy thing to get off the ground.
This interview has been edited and condensed for clarity.
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AL: What’s your relationship to Scooby Doo, did you grow up watching?
CB: Definitely. As a kid who grew up in the 70s and the 80s, Scooby Doo was a big part of that, along with all the other Hanna-Barbera cartoons. But I definitely grew up as a young child watching the original Scooby Doo, and then of course I got to see all the other versions, like when they started having the celebrity guest stars like Sonny and Cher and Don Knotts and Batman, and even up to the old Scrappy Doo episodes in the 80s there for sure. Yeah, we go way back.
AL: Do you have a favourite Scooby Doo related memory, whether that’s from watching or some other memory?
CB: You know I just really remember watching a lot of the episodes while either at the kitchen table or on the living room floor with a pad of paper and actually trying my best to draw Scooby Doo while watching the cartoon. Given the fact that I did wind up drawing cartoons and occasionally doing Scooby Doo, that’s a pretty cool memory.
AL: How did you come to work in animation?
CB: Well, growing up in Los Angeles, it’s a pretty neat place to grow up because instead of it being some kind of far-fetched dream, wanting to work in entertainment, whether it’s music or acting or special effects or whatever, it’s not seen as something ridiculous, it’s like an actual career choice and you often will know somebody who maybe works in entertainment. So I grew up just always wanting to do cartoons, maybe comic books or comic strips or animation, I just wanted to draw funny pictures for a living. So my parents would always take me, whenever I got a chance, to meet animators whenever they were maybe releasing a book or had an art show. I even got to tour Disney Animation Studios when I was a kid. But the way that I really actually finally got into it, after I graduated high school, class of ’89 – this is right before the big wave of animation was taking off. I think the Simpsons had maybe just started their series, maybe Beauty and the Beast was coming out, Who Framed Roger Rabbit had already come out. I just needed a job, so I started working at the Hanna-Barbera retail store. There were very few of these shops in local malls where it was just like a lot of the Disney stores you see now, but it was all Hanna-Barbera themed. They had Flinstone rocks and Jetsons spaceship stuff and all kind of merchandise you could ever want with cartoons playing in rotation. And it was actually run by Hanna-Barbera Studios, so as part of being employees they wanted us all to take a tour of the studios so everybody would know how cartoons are made. Of course I was already way ahead of them on that, but I was very happy to go there and meet all the artists.
And the artists from the studio would often come by the store to buy all the merchandise and our manager said “When they show you that employee card for their discount, make sure next time they come in you give them extra special attention, because they’re the reason that we have our jobs here.” So I got to know the head of design there at the time, Scott Jeralds, your audience might be familiar with him because he came up with A Pup Named Scooby Doo and he was producer on a lot of the later movies as well, and my manager just dared me to show my work to him and I did not want to, but my manager just told Scott “This guy draws cartoons too!” and Scott said “Well, why don’t you show me some of your work.” and I sheepishly showed him a few of my little doodles that I’d been doing. And he said “These are pretty good, if you have more finished artwork why don’t you come over to the studio some time, come visit me and show me your portfolio,” which I eventually did. And he was pretty impressed with it because I didn’t really have any professional training and I didn’t go to art school, but he just said “Why don’t you keep in touch and maybe something might happen, we might need an extra hand or something.” And about a year later he called me up, he had left Hanna-Barbera and was heading up the new MGM Animation. They were working on a new Pink Panther cartoon at the time, along with plenty of other Hanna-Barbera artists, and he said “Would you like to come in and start doing design for a living,” and that was my beginning.
AL: I had no idea that those retail stores existed.
CB: Yeah, they didn’t last long, I think it was only about two or three years. There were two here in southern California, and there was one in Florida at Universal Studios where they had a big simulator thrill ride, kind of like Back to the Future ride, I think it was called the Funtastic World of Hanna-Barbera. And then when Turner Broadcasting bought Hanna-Barbera, they just slashed all the retail stores because there weren’t a lot of them at the time. It was very short-lived, but it was kind of cool.
AL: Do you remember a specific moment that sparked your interest in going into character design or had you just always had an interest?
CB: Oh, wow. I always did, yeah. Everybody will always remember there’s that time where as a kid you used to love drawing. And I never grew out of that, that was my one thing. All kids have a thing, you’re good at sports or you can do this, you can do that. My thing was always drawing, and I really loved it. My parents encouraged it so as a child, I knew that was a job that people had. I do remember when I was maybe five or six we went to Disneyland, and I think one of the little souvenirs my parents bought me was a little flipbook. It was of Donald Duck trying to hit a baseball and instead the baseball like hits him in the face or something like that, but you would just flip through it. And I learned from an early age that cartoons are made up of people’s drawings and that there are really people who draw them and that’s their job. So I always knew that could be a possibility. And I always thought maybe I could be the next Charles Schulz or maybe I could draw Spiderman for a living or something. But as I got older I realized that I liked doing the funny stuff, and my drawing real superhero stuff, drawing real people realistically was very hard, and cartoony was a lot more fun. And I just really started working towards that. But I really kind of got into it by accident, because I thought you had to be an animator, drawing all those 24 frames a second. But then as Scott Jeralds had told me when I met him, he said “No we don’t do that for television, they do that all overseas in Korea. All you really need to do is to be able to draw well.” And that was my in, luckily.
AL: How did you come to work on Scooby Doo! Frankencreepy?
CB: That came after many years in the business. I have been very fortunate, I’ve been working steadily for probably over 25 years now in the business. At the time that project came up, I was working at Warner Bros. Animation on Teen Titans Go! and they’re always making new Scooby series and also new Scooby digital movies, either for DVD, Blu-Ray, or now digital streaming. And it turned out a friend of mine from my Cartoon Network days, Paul McEvoy, he was the producer on Frankencreepy, and what they often do with a lot of the movies – the movies will have more of a traditional style to the classic style, but always, they try to do something different for all the main title credits. So they contacted me, because they knew I was right there on the other end of the lot, and they just said “We were thinking of doing something really kind of graphic and stylized for the opening titles, something like Samurai Jack, which I worked on, or Dexter’s Laboratory. So they gave me a little animatic of what they needed, a bunch of mysterious shadowy figures, and then the Scooby gang running around throughout this backdrop with all these spooky characters. So (they said), “Do some stylized versions of the characters, and they’re probably all going to be in silhouette, getting chased by the Frankencreepy character,” so that’s what I did.
AL: What was your first reaction when you were asked to do it?
CB: Oh, well I was like you know, it’s another job, it’s like “Yeah, sure, that sounds great.” Actually, quite often in animation you’ll have a short break, like maybe you’ll have one or two months off between seasons of a show, and sometimes you might take that time off to relax or other times people will call you up and have some projects for you to work on. Especially within the studio because they know they only have you for a limited time, before the next season starts up. So I had just been enjoying my time off, and it was probably the last week before I was going to return to a new season of Teen Titans Go! so it’s like “Okay, I was getting ready to work anyways, why not.” And it’s funny, you kind of don’t really think about it at the time, because it’s just another job, you have to get it done. But somewhere in there you kind of realize “Huh. I’m actually drawing one of these classic characters that I watched as a kid or that I used to draw on the pad on the living room floor. So it was kind of cool getting to do that, and then also you realize how challenging some of those classic designs are, because there’s a reason they’re classics. They’re so well designed. The Iwao Takamoto design of Scooby is an absolute classic, you really can’t mess with that too much. There’s nothing that needs to be fixed. So trying to do something slightly different is a bit daunting.
AL: What part of production were you brought in on, did you get to see what the movie was about or any clips from it before getting to work on your redesign? CB: No, it was really just that opening title sequence. So it was just a short animatic, which is kind of a rough animated storyboard that they’ll do for sequences. So it was really just for the title sequence. And they gave me a list of what they needed, just like “mystery man on the phone #1, mystery man in the doorway” kind of stuff. And then there was the Scooby gang being chased by Frankencreepy. I think I might’ve at least had a design of Frankencreepy to work from. But since it was all going to be in silhouette, I didn’t really need that much detail. No, I had no idea what the storyline was going to be, all I needed to know was he’s the monster of the week and he’s chasing them.
AL: What is it like when you’re coming into a project like that on freelance?
CB: Well it’s always kind of interesting to dip your toe in another project like that. Because sometimes when you are busy on another project that’s full time, you don’t have time to do everything. And you often can’t commit to a big job like that. But if somebody just says “Hey, here’s a little side project just for fun, you want to try designing this classic character,” or something like that, it’s always a lot of great fun to try that. And it’s not like your regular job where you’ve got to be worried that a whole series is depending on your designs. There’s not much pressure in it, so you can kind of relax and have fun. Especially in that one, where they gave me a very specific look to hit, they wanted that graphic look. It’s not like they were just like “Invent a new Scooby Doo we’ve never seen before that we could base a whole series off of,” it’s like nope, just the title sequence. Do that thing you do, have some fun with it. So it was pretty easy in that regard.
AL: What is it like to work on a project when you’re working on it by yourself and you’re not necessarily in a room with the rest of the crew?
CB: It’s very easy to focus on it, because I do that quite often. Most of the time, I’m in a studio working with a whole crew for over a year or more depending on how many seasons you have. But every once in a while, I will do a freelance project, some of them even remotely for other studios that aren’t in town. So it can be easy to remain focused on that. It can be a little difficult when you’re trying to do a whole bunch of different styles. If they don’t really have an idea of what they’re looking for, when they just ask you to do three or four different new versions of this classic character. That can be a little nerve wracking at first. But once they respond to it, and maybe say “We like that one, use the head from the other one,” or “Go in this direction,” it’s pretty good. And especially if you’re doing classic characters, because we all know who Scooby Doo is, that’s easy to get into doing that.
AL: What was it like to try and recreate Scooby Doo in that type of Samurai Jack style?
CB: It was very easy because for probably about seven years, I worked with Genndy Tartakovsky and Craig McCracken on shows like Dexter’s Laboratory, Powerpuff Girls and Samurai Jack. So, much of that style is ingrained on my own personal style, it’s very natural to go to. Really, since the characters really are iconic at this point, we all know what kind of clothes they’re going to be wearing. And since it’s the classic ones you’re like “Give Fred that ascot,” you know, “Give Shaggy the flared pants.” I wasn’t having to modernize them or anything like that. So it was quite easy to do, you know. And also, it’s part of the style that we had on Samurai Jack, it’s all about simplification and very strong shapes. So you really don’t have to get into the detail of the characters. Like Scooby is a very difficult character to draw if you’re drawing the classic one, because of his body and his knobby legs and everything. But when you’re simplifying it to get to a more graphic style, it makes it a little bit easier, because he is hard to draw if you’re doing the classic one.
AL: Was there anything in particular that you wanted to accomplish with your redesign?
CB: Basically I was really just trying to have some fun with it. Because whenever anybody gives you a classic character to do, you would like to have a little bit of fun. And sometimes if it’s going to be for some like major redo, it can be nerve wracking like I said. But for this, it was just for the title sequence, so really, they just laid it out, just what they wanted. They just wanted something graphic and modern, and it was just going to be for that quick sequence, so I just thought “Well, I’m going to have fun with this because I’m drawing the Scooby gang, that’s kind of cool.” You try to have as much fun as you can have drawing cartoons for a living. Even though it’s a job, we all got into this because we love cartoons, they make us happy. And I think that when you’re having fun with something, it translates into the final product.
AL: And what was it like to also create those other characters like the mystery man with the phone and other ones?
CB: There wasn’t too much to that, I tried to keep them close to the storyboard and just to create an interesting silhouette and try to communicate what was going on, like whether somebody was on a phone but you don’t have all the line work and everything, fingers on the phone to show what’s going on. Much of good design comes with communicating something with precious few shapes. When speaking about silhouettes, the silhouette of a character is something that we discuss even when designing characters that aren’t in shadows, like when you – take for example Mickey Mouse. If you saw a silhouette of Mickey Mouse, you’d know that’s Mickey Mouse. If you saw Batman in silhouette, you know that’s Batman. So it’s very clear to the audience what this character is. So it really leaned back into those classic design principles that we use so in a way, it was kind of easy to do somebody and not have to worry about all their details, like what their hairstyle is or what their clothes are, because they were just in silhouette.
AL: Speaking of the silhouette, what is the process when it comes to designing the basic silhouette for animation?
CB: Well, you’re just trying to create something that communicates something very quickly and visually. Because if you look at the shape of a character, you just want to be able to tell a lot more about that character. Like if it’s a character you’ve never seen before, the way they’re standing, or if they’re skinny or if they’re large. Are they threatening, are they friendly, things like that. Can you tell what they’re doing, do they have their hand on their hip, or are they pointing at something. You want that to be able to read to the audience. Now what helps is when it’s classic characters like Scooby Doo, we know who Scooby Doo is. He’s got that big thick neck and the pointy ears, and those skinny legs and the big soft padded feet. So as soon as you get him in a silhouette where people know that’s Scooby Doo, well then you draw the skinny guy with the scruffy hair and the flared pants, and we know that’s Shaggy. And so you go on down the line with the other characters as long as you draw this fit guy, and maybe you can tell from his hair or if you can see that the ascot is there, you know that’s Fred. And you just go on down the character line and pretty soon you can tell, even standing there in the dark, that’s the Scooby gang.
AL: You mentioned that you had drawn a non-silhouette version just for reference, what kinds of details dissipate when it goes to just the silhouette?
CB: Definitely a lot of all of the clothing like wrinkles and things like that. You know when you picture Shaggy, he’s got a lot of loose fitting clothing. You don’t need to have that much stuff, and especially Scooby because Scooby is the most complicated. His classic design, he’s got those really bony legs and there’s real dog anatomy that’s at work in there. So that is really challenging when you’re drawing it real. But since we’re doing it in a simplified form, I didn’t have to have all that real anatomy, which again, goes back to me deciding as a child not to have to learn to draw real, but draw cartoons instead, because real anatomy is hard.
AL: In your opinion, what contributes to a successful silhouette in animation?
CB: Like I said, if somebody can just see it right away, especially if it’s in the dark, that they can tell who that character is. Or, even if they’re not in the dark but it’s a complicated action scene where somebody is doing some kind of crazy martial arts move or a superhero pose, if it really sells the action. And it really has an impact. People can look at that scene and go “Ooh, wow, look at that cool freeze frame of them kicking that guy and they’re flying through a window,” or something like that. As long as it has an impact with the audience, you know you’ve succeeded.
AL: What was it like to work on a Scooby Doo project specifically?
CB: That’s another one of those things where you realize after you’ve done it, that you just worked on something you watched as a kid. And you’ve kind of fulfilled this whole cycle of people who are inspired by a given film or music or whatever. And now you’re part of the history of that project. And maybe there’s a kid watching now, that’s going to be their favourite thing and they’re going to get inspired to become an artist too. It’s kind of a cool thing about working on those legacy projects. You become part of something that’s much larger than you and you’re actually sort of part of the history of it, you know.
AL: What was it like to contribute to a redesign of iconic characters rather than drawing the typical classic designs over again?
CB: Well that is always the fun part, as I’ve had a chance to redesign several classic characters. Sometimes for just development in-house that never sees the light of day, sometimes for things that make it into actual production. But you know, as an artist, you want to be able to put your own stamp on things, because sometimes you may look at something, be it a design or if you like movies, you can watch a movie and see how the story goes, or if you hear a song played, you think “I have my own ideas about how they should do this song.” As a creative you always have those ideas and sometimes rarely do you ever get to put them into practice. But with this it’s always fun when they ask you to put your spin on it, because so often part of animation is you have to adapt to a show’s style. And usually that’s the creator of a show or the art director, they’ve set the tone. And it is part of your talent and skill set, that you have to draw like them, adapt like them. But when somebody comes to you and wants your particular spin on it, well that’s just a real bonus, that’s a lot of fun when somebody asks you to do, especially something that is so famous and iconic as Scooby Doo.
AL: What’s your favourite part of being able to see your versions of classic characters in productions? CB: Probably one of my favourite parts, it’s definitely one of my favourite things about animation as an art form as a whole, is that it’s not just you who does it all, it’s a huge group effort. I’ll do the drawing, but then a storyboard artist will create the scene, and they’ll have cleanup artists who make our rough artwork look all pretty. Colour designers will choose the colours for them, and they’ll go on top of the background and the environments are the people who draw those and the people who paint them. We have sound effects, we have great voice over artists. All these people who put together all these little pieces of this giant machine and it becomes a cartoon. And that’s just the magic that we all fell in love with as kids. And to know that you played a part in that, along with all of these other people, we’re all making each other’s work look better, that’s the real magic that comes in for me, for sure.
AL: Are there any challenges when you step into a project where you’re working with iconic characters?
CB: Well normally it’s just the whole thing of, if they’re really going with your designs and it’s not just development or something. That when they’re actually going into production, that can be nerve wracking if you haven’t figured out very specifically what you want to do. But luckily, some projects I’ve been on where I figured out how I wanted to do it and the studio gave me all the support, or in the instance of Scooby here, it was just for that one sequence, and they were very direct on the guideline, they just said “You just do your thing, we love that drawing or that Samurai Jack style,” and that’s it. And that was just nice on that one, no worries on that.
AL: I wanted to chat a little bit more about what it’s like to work on a redesign for characters you had grown up watching, a little bit for Scooby but also on your work on that Flinstones series that’s coming up?
CB: It already premiered in the U.K. on Boomerang UK and a couple other overseas markets, I don’t know if there’s any plans for it domestically. But that was one that had a long development process, like back in 2016 I was one of several artists that they had, who had already taken a stab at trying to do a new Flinstones thing centered on the kids. I did a bunch of development, it almost went to pilot and they said “Eh we’re not going to, we decided not to do that, we’re going to try to rework it.” And I thought okay, that’s fine, it was another thing I did on break between seasons of Teen Titans Go! and then in the fall of 2017 on another break between seasons, they called me up and they said “We circled back around to your designs and we want you to do them. We know we only have you for a month or two so can you just design the whole show for us, we’ll just take you for as long as we have.” And that sort of thing is just pretty exciting when you really get handed the reigns for that and it’s nice, like I said, when they say “You do your thing, we like that. Just keep going with that.” When you have definite ideas, and especially when doing these legacy projects, sometimes there’s so much that has been done before. It’s very easy to cherry pick what you like and what you don’t like. You can go back to the original designs, you can skip over maybe those ones from the intermittent years, and maybe there was a more recent one that also you can pick from. If you really have a feel for it, or you really have definite ideas it can be a lot of fun.
AL: Does growing up watching a series make you more particular or possessive over the original?
CB: I tend to never be very possessive over things. I know there are certain people who can be very traditional and some people who are like super deconstructionist about classic things. I kind of fall somewhere in the middle, but I do lean more towards a deconstruction because you know, we all grow up with things that we love, and as the years go on we could probably look at it with fresh eyes. Be it an old movie or a comic book series or music, and you can still love what you love about it, but you can probably acknowledge what needs fixing. Personally, I’m always up for new takes on classic materials, whether it’s movies or television shows, new reboots. If they’re done well and they’re done with a real creative flair, I really like to see something new. But at the same time, I know what I like about a classic thing. So I think often that’s what some of the studios like about my work, is that especially from a business standpoint, whenever they announce a new show, everybody already gets upset that they’re going to screw up something that they love. But then, if they know that the creators of the new version actually have a love for the old version, when that’s apparent, that seems to work out well. So my area that I work in is that I’m always familiar with a lot of the classic stuff and I’ll always have a nod to that, but I don’t hold it so tightly, and be that precious about it that it can’t change from like the 1960s version of whatever the title is, so I guess that’s my little sweet spot that I work in there.
AL: With Scooby Doo especially, but also with a lot of other older cartoons, a lot of the fans are particularly protective of the original and what that show meant to them. What is it like to step into a show where you may be critiqued quite a bit by the fans?
CB: Well, it always goes without saying that you can never please everybody. As we’ve seen time and again with new things, initially, everybody will be mad. Sometimes you hope that maybe after something comes out and people watch something, that they might enjoy it. Or even if they say “I like that old one better, but I can see there’s some things I like from this.” And sometimes projects are for different audiences. If you see somebody getting upset over one of the DC animated movies that were like PG-13, rated R kind of things for adult comics fans, and somebody says “My six year-old watched this and she got really upset when Wonder Woman decapitated that demon,” it’s like “Well, sorry, it wasn’t for children, this is for adults.” And likewise some series are for little children, and they’re not for older kids or necessarily for 33 year-olds. But really, I think it’s a testament though to how beloved certain franchises are, so sometimes you will try to do your best to honour an old show, but you hope that people can enjoy a new version. And also these days, you definitely know that another version, another reboot is really just a few years down the road. So if somebody doesn’t like this one, they can like the next one, you know. I definitely don’t take it personal at all, because in the end, it is just a job and hopefully it’ll be a job that you can really put your heart into in some way or another. So it’s not too rough if people don’t respond well, because hopefully somebody will like it.
AL: When it comes to Scooby specifically, why do you think that the franchise has held up for over 50 years now?
CB: Everybody loves dogs, that’s a major thing. Everybody loves them. Even if a kid can’t have a dog, they can dream about having a dog who would be as much fun as Scooby Doo. And who doesn’t love a good, safe scary mystery thing, you know. Even when you’re a little kid, you like monsters. You don’t necessarily like a full on horror movie, but every kid likes spooky monsters to a certain degree. Especially going back to the original series, those are some of the best, fun, spooky monsters that you can imagine. It’s like a lot of other things that everybody falls in love with. Like well, you know, something that name drops them directly like Buffy the Vampire Slayer is the perfect intersection of comedy with spooky horror stuff and of course as they all call them the Scoobies for a reason. I think that mix just works great.
AL: If you were given the opportunity to design a villain or a monster for a Scooby Doo project, what would it look like?
CB: Wow, that is a tough one. I think going back to what I just said, if I could hit that intersection of spooky with comedy, that would probably be pretty good. It would definitely have to be something big that would seem threatening, but also goofy big as well.
AL: If you were given the opportunity to work on another Scooby Doo project, if you had the time, would you take it?
CB: That might be fun to actually do that, yeah. I just dipped my toe a little bit in the Scooby sandbox, and it would be fun to really take a deeper dive on that for sure.
This interview has been edited and condensed for clarity.
Episode 5 of the Unmasked History of Scooby Doo features Kate Melton, who played the role of Daphne Blake in the 2009 and 2010 live action TV films Scooby Doo! The Mystery Begins, and Scooby Doo! Curse of the Lake Monster.
Highlights of this episode include:
1- What the audition process was like for Scooby Doo! The Mystery Begins.
2- What it was like to bring a cartoon character to life in live action, and what Kate wanted to bring to her interpretation of Daphne.
3- Behind the scenes stories from the filming of both movies.
Make sure to listen to the episode above! Or you can read a transcript of the interview here.
Kate also sent me a few photos from the filming of Scooby Doo! Curse of the Lake Monster, which you can see down below! Again, I’ve watermarked them with both the podcast’s name and Kate’s name, seeing as Kate was so kind to send these photos, and I don’t want them to be circling around the Internet without credit.
Episode 4 of the Unmasked History of Scooby Doo features Scooby Doo and Guess Who writer Mark Hoffmeier. Mark wrote two episodes for the show: A Mystery Solving Gang Divided, with guest stars Abraham Lincoln and the Funky Phantom crew, and Attack of the Weird Al-Osaurus, which naturally guest stars Weird Al Yankovic.
Highlights of this episode include:
1- Mark discusses his work at Hanna-Barbera in publicity.
2- What it was like to bring back classic Hanna-Barbera characters in a Guess Who episode.
3- How Weird Al’s personality contributes to an animated episode of Scooby Doo.
Make sure to listen above! Or you can read a transcript of the interview here.
If you want to follow Mark, you can find him on Twitter and Instagram @hoffwrites, or @hoffcomedy.
Episode 3 of the Unmasked History of Scooby Doo features visual development artist Zac Retz. Zac worked on some gorgeous paintings for the early stages of the new 2020 film SCOOB! You can take a look at a few of the paintings he worked on below.
Highlights of this episode include:
1- What it was like to work on the early stages of SCOOB!
2- The process of environment design on an animated movie.
3- Chatting about a few other Hanna Barbera characters who were included in an early version of the script.
Make sure to listen above! Or you can read a transcript of the interview here.
If you want to follow Zac, you can find him on Twitter, Instagram, Facebook, or ArtStation. He has a bunch more SCOOB paintings posted on those channels, so make sure to check them out! Click here to see his SCOOB specific gallery on ArtStation.